Adventure Abroad

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Luvash

Psybermagi

Aug 20, 2024 12:52 am
OOC:
Edditing posts to match rolls is totally fine. Some do that, others just post vague actions like Swing sword at X. Boyth work, but those more interested in story teling tend to prefer contributing more on their own.
It is a matter of stye or daily mood :)
You both only suffer minor bouts of nausea and vertigo before adapting, unlike Ireena and Danniel who spend hours each day suffering if the captain drives the ship with his magic or the weather is anything but mild. Then on the third day a storm is seen to the west heading towards you and the captain curses fate.

Luvash

Plans have been changed for us. We cant land for the next day and the only decent place to weather the coming storm is the river route. I wanted to avoid that pace. A few quick orders gets the crew moving and the rest of you bundled below deck and one of eth deck hands guides you to a room where you can all Just stay out of the way..

The storm strikes within the hour and you all question the sanity of sailors who voluntarily return to a place known to shift and actively try and sink you. The wind whips the rain everywhere and the waves crash over the ship to spill below decks. The you hear a shout unlike those you have grown accustomed to from the sailors and Trevow stands up, bracing a hand on the wall and cocks hi hear to listen as his gestures silences you all. You all then hear it clear as day, the clash of steal. Someone is fighting on deck, in the middle of the storm no less.
Aug 20, 2024 2:25 am
Gutelos blanches a little as it becomes obvious there is fighting above. Reckon they'll need our 'elp? he asks the others, looking at them as he does so, but already drawing his pick and hefting it in his (somewhat trembling) hands. Like I said ter yer before, I'm not much of a fighter, but if they need some 'elp, we can't sit 'ere and do nowt, can we?

Gutelos doesn't make a move to go and fight until the others do, or until it becomes obvious that they aren't going to lead the way, in which case he'll sigh and head up towards the deck where the fighting sounds are coming from.
Aug 20, 2024 3:12 am
Being snapped out of his inner thoughts, Trevor looks up, trying the discern some information from the noise.

They may be in trouble, let's go! Trevor utters, as he hastes to his bow, straps his quiver on his back, then rushing up the stars, not waiting for the others, he dashes to the deck.

As he turns his backs to the others, his grave expression softens to a grin Finally, some excitement!

Trevow

Psybermagi

Aug 20, 2024 3:23 am
Trevow

Looking at his two pale companions he moves to the door and opens it. You two stay below decks. Ireena and Danniel who were struggling to follow slump back with depressed looks on their faces but continue to make preparations to follow.
Glancing at Trevor and Gutelos he shrugs. I'm going to help. If the sailors loose the ship I doubt there is any good fate for us in store. My bow will be useless but and he pulls out a short sword and leaves his cloak behind. If your coming just watch each others backs and try and help the crew.
Aug 20, 2024 4:21 pm
Gutelos brandishes his pick nervously, but nods to Trevor and Trevow, and follows the warrior out and to the decks, ready to fight, but first to observe to see what's going on, and to assess the situation. Perhaps his magic might help better than his pick?

Sahuagin

Psybermagi

Aug 21, 2024 2:43 am
The three of you advance, weaons at the ready with the vetran archer in the lead with blade drawn, The other two follow a bit unsteadily and stop at the base of the ladder going up on deck and slide back into the shadows.

As you climb the later water from the waves and rain falls inyour faces bluring your vision. Blinking you step up, one hand to the rail or any conveniant rope, to look out over the ship. Through the wind and spray you see several groups of sailors facing off against tall scaled huanoids with tails and claws. The sailors stay in groups of 2-4 and are using spears, clubs, and harpoons to face off against the vicious looking opponents. The ship lurches as another wave slams the side and you are surprised to note that over half the creatures allow themselves to be knocked or fall overboard, and one even jumps in. However they are being replaced even as this happens and the crew has to shift positioon to fend off the new invaders. The ship crew of over 20 is lead by the captain and his two officers. The captain stays near the wheel with 3 crew facing 2 of the fish-men and the two officers organize the crew to face off against 5 of the creatures.
Sahuagin
Aug 21, 2024 1:02 pm
As Trevor finishes climbing the latter and exits out to the deck, he appraises the current situation.

First off, he hastily seeks a vantage point in the deck or above, where it would be easier to shot his enemies, while staying free of danger himself.
Aug 21, 2024 5:58 pm
Oh bugger says Gutelos as he surveys the scene. Fearing that with the helm lost, the ship will also be lost, he decides to head over to where the Captain and several sailors are fighting off two of the hideous fishmen, hoping to sneak up behind them and attack one with his pick before they even know that he's there.
OOC:
Dice roll in case one is needed: Rolling two dice, if more are needed, feel free to roll for me, and if 2 is one too many, ignore the second roll.


Rolls

Attack on the fishmen - (2d6)

(32) = 5

Aug 22, 2024 3:46 am
OOC:
when in doubt always roll more, just explain why and I can clarify if needed
The ship is raise fore (towards the front) and aft (at the rear) by the tiller but as Trevow surmised the wind and waves will make a bows range and possibly effectiveness a bit limited. The ship is small so there is little actual effect on your range other than making very far impossible and far at disadvantage.
Remember ranged weapons take 1 action to load, then another to fire. Marksmen takes effect when you focus, which takes another action.
Moving aroun 5-15' is free but if you move further it requires an action.
[ +- ] Zones (distances)
[ +- ] Combat
[ +- ] Focus
As trevor moves to an uncontested spot and readies his bow (Move & Focus) Gutelos and Trevow move to aid Luvash. Not quite used to the lurching of the ship Gutelos misses his first fish man he comes to (move,attack) and Trevow moves to aid him.
The captain and his helpers are focusing on holding off the fishmen and your arrival distracts one of them giving them an opportunity to attack the other one

Rolls

Trevow attack - (2d6)

(42) = 6

Sahuagin

Psybermagi

Aug 22, 2024 3:50 am
Sahuagin

The fishman turns and swipes once each at Trevow and Gutelos. The older man's snarls as the claws slash across Trevow (1 damage) but he holds his ground next to the goblin miner.

Round 2
OOC:
OK you guys are up again. Remember 2 action each round.
Trever you can attack once with your bow and hit on a 3 or higher. Your second action can be to reload or move, or evade any attack that comes your way. Gutelos can attack twice, or attack then move, or some other action

Rolls

attack vs - (Trevow:3d6, Gutelos:3d6)

Trevow:3d6 : (251) = 8

Gutelos:3d6 : (343) = 10

Aug 22, 2024 1:02 pm
As Trevor find a somewhat serviceable spot - he already had his bow ready - he aims to the easiest target among the Sahuagin, which he figured they were, and releases his swift arrow at them (Focus & Attack).

Rolls

Attack - (3d6)

(124) = 7

To see if he recognizes the monsters (Educated) - (3d6)

(325) = 10

Aug 22, 2024 1:16 pm
Gutelos tries to steady himself in order to fight better, muttering about stupid sea not bein' flat and bein' all move-y an' everythin' as he girds himself for another attempted strike, and using his small stature to try to duck under any forthcoming blows in return.
OOC:
Doing an attack and evade.

Rolls

Attack roll - (2d6)

(61) = 7

Attack - (2d6)

(66) = 12

Aug 23, 2024 3:12 am
[ +- ] Tests
[ +- ] Advantage
[ +- ] Heritage: Agile
OOC:
Once you have weapon mastery you will have advantage on attacks with that weapon but for now, bow attacks are only 2d6. Dropping your 3rd dice results in 1,2 which is too low to hit.
As a Duede/goblin Gutelos is "Agile" so does not need to spend an action to evade attacks. I will add another attack for you so I can respond. I am moving through the next round where Guteros and Trevow just move while Trevor loads his bow and focuses on a target.
Trevor releases his shot, and would have struck true he is certain were it not for the raging storm. Still as he braces his footing he recalls legends of people of the sea and by noting the traits of those they fight he dertermines them to be Sahuagin. Sahuagin are known to be fierce, most other races given the opportunity. Though they can move about in the air they are only comfortable in the watery depths and fear of heat and fire as it burn them all the more due to their aquatic nature.

Gutelos meanwhile is getting a little to close and gags on the fishy smell of the creature. Fortunately this does not affect his practiced swing of the pick and he is able to sink it into the thigh before pulling it free and delivering an even fiercer backhand strike to the other thigh.

Trevow moves in with his blade, striking twice, hoping to fell it before it can retreat. Though only 1 blow lands you can tell the Sahuagin is severely wounded. With the next toss of the ship hit lurches and tumbles overboard. Meanwhile the captain and his two crewmen have teamed up to drive the other from the upper deck. Shouting over the storm they tell you they are fine and to help clear the rest of the boat. Taking a moment to navigate back to the main deck Trevow and Gutelos pass Trevor is has loaded his bow once again and readies to support their next move.

Rolls

Trevow attack - (2d6, 2d6)

2d6 : (55) = 10

2d6 : (34) = 7

Aug 23, 2024 5:05 pm
OOC:
Question: would the current weather allow an oil soaked torch to be lit?
Aug 23, 2024 5:09 pm
Gutelos takes a few seconds to look around, to see if there's anything he can use to his advantage (nets, an avenue to sneak up on another of the fishmen to get some sort of advantage in his first attack on them, etc).

Rolls

Perception type roll - (2d6)

(11) = 2

Aug 24, 2024 4:52 pm
OOC:
For simplicity oil burns anywhere but underwater.
Epic fail :P Some games do fumbles for minimum results but we decided to keep this as friendly as possible so no worries. All you see are the obvious, which still may be enough
Gutelos has seen nets and plenty of ropes, block and tackle on the ship but at this all he can see are ropes whipping in the fierce wind and the canvas of the sails. There are some ropes he can reach but all seem to be tied to something and he is uncertain as to their importance. . . .
Aug 24, 2024 5:36 pm
Trevor's eyes shine, as he gets an idea in mind. He pulls his torch, soak it in oil, to assure it's ignition, and then lights it up. With the fiery stick in his hand, he jumps at the creatures, swinging it wildly, intending on scaring them away, or even hitting one of them, should he be lucky.
OOC:
Don't know exactly what to roll, but will roll contingencialy

Rolls

Trevor's idea - (2d6)

(12) = 3

Aug 26, 2024 2:54 pm
Gutelos briefly considers cutting some of the ropes to hopefully drop something on the fishmen, but better judgment eventually gets the better of them. At least I didn't do anythin' so daft as start a fire on a wooden shi- he interrupts this thought as he sees Trevor do just that. Oh bollocks, this could go 'orribly wrong he thinks, but then it gives him an idea. If these fishmen are afraid of fire, perhaps the illusion of fire might scare them off?

Gutelos starts to prepare an illusion, based on sight and touch (to create a sense of heat), making illusionary flames suddenly rise up from the captain's deck and start to sweep across the deck towards the fishmen.
OOC:
No intent to offend, Moyreau, and I'm sure it will be fine, but since I roled a 2 and you just rolled a 3, I can see the possibility of fire getting completely out of hand. I just thought it was funny. :D

Rolls

Casting an illusion - (2d6)

(24) = 6

Aug 27, 2024 1:58 am
OOC:
Don't worry! That would surely be something!
Aug 28, 2024 4:21 am
Now armed with a torch and stashing his bow away Trevor wades into the fray. Unbeknownst to him however the goblin takes a cue from this and subtly mutters a few words and makes a few hand gestures. As Trevore moves to engage the enemy he notices a feeling of warmth spreading through him as panicked looks appear on the faces of a few sailors he approaches who are fighting . As he swings at the creature he misses, rather badly, it still seems to have an effect as the creature begins backing off. Only then does he notice that so too are the sailors.
OOC:
FYI : illusions are usually small, not even person sized, so making the entire deck appear to burn is a bit far.
Add to that your roll is technically a fail, I turned it into a success at a cost, and the illusion is not quite what was intended.
Gutelos is at first surprised and please that his illusion is working as he felt the storm slightly disrupted that third word. Oh well. The magical flames dripping from the torch form a blazing trail behind the torch wielding bowman. The back of the man is now flickering with flames and slowly spreading across his back and begin to engulf the bowman.
The captain continues shouting orders and his officers rally the men to charge the fish-men. With half of the ship cleared and a crazed man who appears to have set himself ablaze the remaining Sahuagin make a tactical withdrawal, leaping from the ship into the waves, and a chear rises from the crew. Joining in Gutelos congratulates himself on the splendid effect of his illusion, as a pair of sailors grab a piece or tarp and tackle Trevor to the deck as other empty pails of water over the confused archer. Once satisfied the flames are out the sailors gently unwrap the tarp, slightly afraid of the flames effects, and are shocked to see only a confused and damp Trevor.

The captain quickly restores order to the ship and you are sent back below decks, with a couple of sailors, who remove all lanterns and torches, leaving you in dim candlelight as the ship tosses back and forth with less violence than before. One of the officers joins you as the sailors leave.

Emil
Casting a unreadable look at Trevor before speaking to all of you Thank you for your aid, it helped turn the tide at a key moment.
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