IC 5E, Book of Ebon Tides / Tales from the Shadows

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ClosedDungeons & Dragons 5thPublic3 / weekShorty
https://i.imgur.com/iV42Z2T.jpeg

For such a vast realm, surprisingly little is known about the Plane of Shadow, often also called the Shadow Realm. The whole plane is often described as a distortion and a shadow of the mortal realm, and certainly there are resemblances, as any shadow resembles its source and origin—and dark reflections and mirrored echoes are frequent enough. No shadow exists without a light and a source, after all.

At the same time, parts of the Shadow Realm are distinct unto the plane itself, especially those portions worked by shadow fey, goblins, bearfolk, humans, and darakhul as their realms and kingdoms. These places have been shaped by magic, as creatures manipulated the raw material of shadow into lands and settlements that please their makers. Great mages and clerics bend the land and the structures upon it into new forms, and the Shadow Realm itself often alters its own shape and direction in unpredictable ways.

The Shadow Realm has existed for as long as the mortal world has. It is a place of shadows where twilight rules, and its various peoples hold close their nefarious plans and draw power from the dark while avoiding its corruption and the identity-draining waters of the afterlife.

As a place of mortals mixed with minor planar powers, it has been congenial to the quicksilver fey, the nihilistic satarre, and ambitious humans willing to leave sunlit and wholesome lands for a more malleable, more dangerous, and more powerful realm.

In the Shadow Realm, the world is what you make it.


Aug 15, 2024 9:43 am
https://i.imgur.com/iV42Z2T.jpeg

The haunting landscapes and phantasmagoric cities of the Plane of Shadows exist on the periphery of the mortal world. Though the Plane of Shadows has existed for as long as the mortal realm, it is much less understood due to its impermanent, transitory properties.

While, in the mortal realm, mountains, rivers, forests, and cities tend to stay put, in the Plane of Shadows, the only constant is inconsistency.

Mountains are broken down to sand and swept away, forests rearrange themselves around shifting rivers, and sometimes even cities are moved from one location to another. The powers that create this chaos are known as the ebon tides—uncontrollable and unpredictable tides of shadow that reshape the realm.
Would anyone be interested in a Book of Ebon Tides D&D 5E game?

The Book of Ebon Tides and its adventure companion, Tales from the Shadows, is a third-party setting set in the Shadow Plane. It is filled with dark fey and similar stuff.

The vibe I am going for is dark fairytale, and the Ebon Tide is all that: dark fairytales. Content will fit in this genre. I generally prefer to have as few lines and veils in place as possible to not limit anyone in storytelling.

Characters would begin at level 1 and go through a series of episodic adventures to level 8.

Character creation would be based on the PHB 2014, Tasha's, and Xanathar's, as well as all the races and subclasses from the Book of Ebon Tides. This includes the new shadow magic spells.

We can update to D&D 2024 if all players agree to that, but I would like for the PHB to be released first on September 17th.

I aim for 3 or 4 posts a week. I am looking at ways (and am open to any tips and tricks) to speed up combat. I am a first-time PBP DM and I believe the rules should serve the story, not the other way around.

Anyone who is interested in this, please leave a message below. I am searching for 4-5 players.

Please note that while I have read a lot about it, I haven't actually bought the books yet. I first want to make sure that there is enough interest. So I can't answer all questions about the setting with 100% certainty yet.
Last edited August 15, 2024 10:08 am
Aug 15, 2024 10:06 am
I would be interested in playing a game with the 2024 rules
I would also be interested in this setting - sounds intriguing
Quote:
This includes the new shadow magic spells.
What is this?
Aug 15, 2024 10:12 am
runekyndig says:

Quote:
This includes the new shadow magic spells.
What is this?
It is a list of new spells, mostly illusions and light/darkness themed and several subclasses to that focus on them.
Last edited August 15, 2024 10:12 am
Aug 15, 2024 11:04 am
cool - It somehow slipped my attention
Aug 15, 2024 11:07 am
Oh god yes.....yes.....so very much yes. Hard to say re: D&D 2024 rulebooks and I wasn't completely convinced I was going to get them, but I'm happy to go with the majority on this one
Last edited August 15, 2024 11:09 am
Aug 15, 2024 11:54 am
Shorty says:
runekyndig says:

Quote:
This includes the new shadow magic spells.
What is this?
It is a list of new spells, mostly illusions and light/darkness themed and several subclasses to that focus on them.
Do you have a link to where I can lean more?

I googled Book of Ebon Tides and this is the description I found. I defently wanna play in this setting! thinly veiled aggression? life may very well depend on proper etiquette? Oh yes :)
Quote:
The Darkness Closes in Around You
Welcome to the Shadow Realm, a twisting and distorted counterpart to the lands you know. Here the shadow fey hold court, reveling in their frivolities and intrigues, while the darakhul hunt the unwary and those other peoples adapted to the shadows strive to simply get on with their lives.
This plane of Shadow is ever changing and filled with adventure for those willing to explore the darkness. And oh, the things you’ll find in this 250+ page volume:

Guard yourself against an often-hostile land of subtle intrigue and thinly veiled aggression, of political opportunities and roaming monsters
Learn the secrets of the ebon tides—the very ebb and flow of the shifting shadowstuff beneath your feet—and of the shadow roads that connect the planes
Visit the wondrous fey courts and realize your life may very well depend on proper etiquette and taking great care with your words
Negotiate with the peoples of the land, such as the bearfolk, shadow goblins, sable elves, umbral humans, and many others
Pay proper respect to those gods of the shadows lest they turn too close an eye toward you
Plus new options galore—82 spells, 25 races and subraces, 10 subclasses, 27 monsters and NPCs, 82 magic items, 12 maps, and more!

Book of Ebon Tides plunges you into the machinations of the various powers of shadow, providing everything you need to propel your adventures in the Shadow Realm. Here you’ll find an overview of all the peoples and monster and magics of the lands, and all the details that GMs and players need to carve their names in the shadows.
Uncover the dark realities of shadow and expand worlds of your own creation!
Last edited August 15, 2024 12:08 pm
Aug 15, 2024 12:04 pm
Publisher
https://koboldpress.com/kpstore/product/book-of-ebon-tides-for-5th-edition/

DnDbeyond
https://www.dndbeyond.com/posts/1784-kobold-presss-book-of-ebon-tides-takes-you-to-the

Detailed review
https://nerdarchy.com/book-of-ebon-tides-holds-a-dark-mirror-up-to-your-dd-world/
https://gnomestew.com/book-of-ebon-tides-review/
Last edited August 15, 2024 12:11 pm
Aug 15, 2024 1:31 pm
The setting certainly sounds like it would be fun and different. I'm definitely interested in some shadow fun (or light fun - Light Weaver has a cool ring to the subclass and I don't know anything about it at all :)
Aug 15, 2024 8:15 pm
Looks fun. I would be good with any ruleset :)
Aug 15, 2024 8:28 pm
I'd very want to join. Would probably prefer the older rule-set, but that's mostly I'm not sure how compatible all the old stuff is with the new rule set so that might mean issues, otherwise would happy to do either.
Aug 15, 2024 9:02 pm
AnonGL says:
I'd very want to join. Would probably prefer the older rule-set, but that's mostly I'm not sure how compatible all the old stuff is with the new rule set so that might mean issues, otherwise would happy to do either.
That is actually a very valid point. Maybe it would be best to stick to 2014. Not mixing up 3th party with 2024 yet?


Anyhow, it seems like there is a lot of interest. I shall set up something over the coming weekend.
Aug 16, 2024 3:34 am
I may be interested. I presume we would need to purchase a copy of the "Book of Ebon Tides" ruleset to play? As for 5 vs 5.5/6, I am in agreement with AnonGL in that we know it's compatible with 5. With 5.5/6, who knows?
Aug 16, 2024 6:04 am
WoTC insists that 2024 rules are compatible with 2014 adventures and that is the main reason why they are not calling it D&D5.5 or D&D6

In 2024 Monster stats have a different layout, but should contain the same information
Spells works as in 2014, unless a newer version have been introduced in 2024
Character abilities and progression is the main thing that have changed.
And some of the combat rules have been reworked. I particularly like the new exhaustion and surprise rules.

I know that @adam have played with the UAplaytest rules in his games.
Aug 16, 2024 6:59 am
Avraham says:
I may be interested. I presume we would need to purchase a copy of the "Book of Ebon Tides" ruleset to play? As for 5 vs 5.5/6, I am in agreement with AnonGL in that we know it's compatible with 5. With 5.5/6, who knows?
It is D&D 5e.
The ruleset contains player options such as new species and subraces and spells.
You can always create a character that doesn't use any of the options.
I plan to give a brief intro to classes and species. If one interests you I can share them.
Sharing up all 82 spells might be a thing.
So there is no need to buy Ebon Tides, but if you want, you are free to do so of course.
Aug 16, 2024 7:58 am
If there is no need to buy neither Book of Ebon Tides nor Tales from the Shadows I would also be interested
Though I would like to ask how do you mean "I believe the rules should serve the story". Just to double check - I as a player except all spells and class/subclass features to work as described and not be banned by DM even if they interfere story in the way unexpected or even undesired by DM. Depending on your interpretation of "story over rules" I may not be best player for you
Aug 16, 2024 12:16 pm
Is this not referencing the rule of cool? "The short version of the rule of cool is that the story and characters matter more than the mechanics. So if you need to bend (or break) the rules to enable what’s happening at the table, go for it."
Aug 16, 2024 1:16 pm
Yes, very much the rule of cool.

I once played a Diviner wizard. She had the Eldritch Adept feat to cast Detect Magic at will with the invocation. Because she was so trained at it. But the DM made me justify it to be an occult spell as the feat says that is the source of the invocation.
I am not that kind of DM.

If you cast mage hand for a nice back scratch, go for it. Even if that isn't part of the spell's description.
Aug 16, 2024 6:12 pm
Shorty says:
If you cast mage hand for a nice back scratch, go for it. Even if that isn't part of the spell's description.
Reminds me of the single best illustration in the AD&D 1ed DMG, back when fun was a key component :-P

https://i.redd.it/pk6svck3zfkc1.jpeg
Aug 17, 2024 3:40 pm
Shorty says:
Yes, very much the rule of cool.

I once played a Diviner wizard. She had the Eldritch Adept feat to cast Detect Magic at will with the invocation. Because she was so trained at it. But the DM made me justify it to be an occult spell as the feat says that is the source of the invocation.
I am not that kind of DM.

If you cast mage hand for a nice back scratch, go for it. Even if that isn't part of the spell's description.
I perfere having the rules supporting the story and not the other way around.
I have a loose idear of a dwarf warlock, something about being endarkened instead of enlighted.
Aug 17, 2024 3:58 pm
Avraham says:
Shorty says:
If you cast mage hand for a nice back scratch, go for it. Even if that isn't part of the spell's description.
Reminds me of the single best illustration in the AD&D 1ed DMG, back when fun was a key component :-P

LOL - I remember that illustration. Still have my original copy of the DMG. I'm old :)

I think fun has always been a key component, but when your 10 and barely understand the rules, you just make a whole lot of stuff up as you go and all your characters miraculously have no stat below a 16. I still have old, hand written character sheets from back then with 5 - 18's and a 17. I was such a cheater!!

I don't have any thoughts yet on a character, although I'm definitely reading up on Light Weaver :)
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