[FULL]Beyond Secret of the Black Crag(ToA)

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Aug 22, 2024 4:28 pm
@Pedrop, I'm going to play around with the character sheet a bit. For example, turn the attribute modifiers into calculations instead manually entering based on the table or not using checkboxes for entries that may increase often (luck)—I have not found a way to make the total number of checkboxes into a variable. I may have some questions. Like:

Luck starts at 10 + ceil(lvl/2). However, can it increase above this if unused and a long rest is taken? The rules say 1) "Luck returns at a rate of 1 point per Long Res", which contradicts what you have in the box under luck, and also "reflects a character’s accumulated experience dealing with perilous hazards and dangers." Which implies to me that if you can go a week without using your luck, you should have more of it based on "accumulated experience" but I don't know ToA or if we will be using some homebrew rules.
Aug 22, 2024 6:29 pm
@Pedrop, here is a start at a revised version. I may play around more, but for now. it adds a bunch of calculations for mods and checks. For example, a checkbox if it's a skilled check and an "other mod" entry for things like +2 initiative. It calculates gear slots and maximum gear slots, assuming that an odd gear slot gets assigned to battle gear. Some minor spelling corrections. Turned HP into a simple entry since those change so often. Luck rolls and such will still need editing the BBCode. Some of the tables were expanded as well. I cannot test the rolling features since I don't "own" a game :(.

Please take a look and tell me what you think. For some reason, you need to actually create the character for some of the fields to populate (like crit damage which is twice die + lvl/2 etc.).
[ +- ] ToA v2
Last edited August 22, 2024 6:53 pm
Aug 22, 2024 8:41 pm
I like some of your changes, some I don't :) Some things don't work at all(making checks) - no wonder you didn't have opportunity to properly test it. But we will resolve this in good way. I have idea for this. I'm inviting you to the game, so you could commence your tests and we will talk about it more there.
Aug 22, 2024 9:44 pm
As this will be probably important for any other potential newcomer - I will address question about possibility of "allocating stats as player wishes after initial rolls" for Attributes (from variant rules) here. Rest of posts from this thread I will answer in game.

General remark: if I would be a player in this game, personally I would prefer to choose/customize as much as I can (assuming that classes are somehow balanced against each other), as the PC concept is usually much more important to me. But in the same time I think I understand "the magic of old school and discovering what random rolls will bring me to play" :)

So my proposition is this: you go all-in or nothing. So there are two approaches for players to choose from.

1. "Concept first" -> so you use all those variant rules in your PC creation:
- Roll 3d6 and allocate as the player wishes.
- Players choose their PC’s skills.
- Players choose their PC’s starting abilities.

2. "Full Old School" -> you roll for everything that is stated in standard PC creation rules. So - among others - Race and Background too! But you choose class.

As bonus for courage - to check how it was done in old days ;) - and having to make PC you rolled, work with our concept and setting you get:
- PCs gain a Unique Feature of their choice at 1st level (no cross-class, and only tier 1), that will have to be confirmed by me(to be not too strong)

What you think?
Aug 22, 2024 10:17 pm
GreyWord says:
good point.
I believe default rules specifically say that you first roll scores, then take a look at them and decide what is best class for those scores.
If we design character concept before rolling we could theoretically end up with artificer having 3 intelligence and bard 3 charisma (if you happen to roll 13 and 15 for other attributes).
[ +- ] My opinion
As Avraham already has written, as you have to have one stat above 13 and another above 15 AND you can swap two attribute scores - there is very low possibility for such extreme situation.
Aug 23, 2024 2:58 pm
Pedrop says:


What you think?
As I mainly have been using the roll up a character system as RAW, I like it a lot. I'm interested to see what the player character builder comes up with and WYRIWYG is so old school it's great!
Sep 23, 2024 9:35 am
The game is public now - if anyone wants to see how Tales of Argosa work in practice. I'm not claiming that I'm doing everything right... but I'm trying:) Also we have very good RP posts from my players and story starts to shape very interesting (developed on the spot with some random, but interesting dice roll results and our ideas), so in my opinion it could be worth a look and maybe fallow along our journey:)

Currently we are full, but if you are interested, you can post here - I will put you on "waiting list".

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