Character Creation

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Aug 23, 2024 8:48 pm
Yeah, a smart guy that is almost insane? And he knows only stuff about his job, ie physics and math, and nothing else.
Aug 24, 2024 2:54 am
TheGenerator says:
Will this initial adventure involve multiple "sessions" or just one? Trying to see if a 'once-per-session' stunt would be worth it or not.
Though I'm planning for it to be fairly short, I will probably try to treat it as a couple/few sessions to make that worthwhile. But I don't anticipate a large number.
Aug 24, 2024 3:09 am
Alepous says:
Yeah, a smart guy that is almost insane? And he knows only stuff about his job, i.e. physics and math, and nothing else.
Sounds like a fun character to play...and you should have enough skill points to keep him somewhat more well rounded if his insane nature gets him into trouble.

So, that's got me maybe thinking something like a High Concept kinda along the lines of 'Farley World's Resident Mad Scientist' (which would let you invoke for bonuses or re-rolls to general science rolls beyond Physics or whichever you specialize in) with some unstable genius-y Trouble like 'I Don't Suffer Fools, and They're All Fools!' or 'Sometimes You Just Have to Play God', etc. to compel you to act out at times. (Just throwing out some ideas, customize to your own preference).
Aug 24, 2024 3:48 am
natknight says:
Oh, nice sheet! I'll rework my character to use that. :)

Edit: updated draft character: https://gamersplane.com/characters/custom/30376/
Major Tanner is looking good--don't forget to give him the 3 and 4 boxes for physical and mental stress (they're grayed out on the sheet but you might want to shade the font to black to make it clear they're active).
virtualbasement says:
I went ahead and filled out a character sheet also. I'm still thinking aspects past the High Concept and Trouble - I thought that would probably come up during this session 0-ish chat.

Also, let me know if I have the skills listed correctly.

I wasn't sure what to make my main science skill so I put Applied Mathematics (Cryptography) and I figured dealing with communications gear would fall under his Info Tech and Engineering/Repair skills. Let me know if you have any thoughts or suggestions.
For some reason I don't seem to be able to open Gavin's page--you might need to mark them as Public since they're not yet added to the campaign? But that's sounding good, and you're right I figured once we have everyone's High Concept and Trouble we'd do a Phase 0 similar to the Phase Trio where you all add a bit of initial backstory and an Aspect, and then each add a couple of Aspects related to history/interactions with other characters to tie the party's story together.
Aug 25, 2024 4:05 am
MinMin says:
Major Tanner is looking good--don't forget to give him the 3 and 4 boxes for physical and mental stress (they're grayed out on the sheet but you might want to shade the font to black to make it clear they're active).
Done, thanks!

Here's my first phase for the Phase Trio:
Quote:
Some years ago a self-styled space pirate called Zaid Curtix smuggled an orbital railgun onto a research station and took the employees there hostage. He fired a fifty kilo titanium rod into the ocean at orbital velocity near Farley's Capital as a warning shot and issued a ridiculous list of demands, threatening to start wiping out cities if he didn't get what he wanted.

Zaid was clearly unstable--a mix of megalomania and paranoia--but the government was able to parlay with him. The deadline was extended from hours to days; a few of the hostages were released. The crisis negotiator insisted that she could resolve the matter peacfully. However, Ashely Clarke (then Marshall of the Orbital Guard, now General of the whole Planetary Defence Force) didn't buy it, so she discreetly dispatched a team of soldiers to re-take the station. They couldn't get a ship anywhere near the pirates without alerting Zaid, who had an orbital strike locked on to the Capital, so a squad of sixteen orbital guards made the jump through empty space. Two hours in a vac suit with minimal maneuverability with a firefight on the other end (or, if the catapult on the Orbital Guard frigate was mis-calibrated, a long slow arc into the void).

Tanner (who was just a Lieutenant then) started the attack by putting a high caliber round through the railgun's control module from ten kilometres out. The fight to re-take the station proceeded module by module, but without the threat of an orbital strike the pirates nerve didn't hold long. Most of the hostages survived, Zaid was executed, and his crew ended up in a Civic Reintegration camp doing menial labour.

Public opinion on the raid was divided: a few folks hailed the Orbital Guard as heroes; many were furious that they'd made such a risky move in secret. The fallout was a source of tension between the Planetary Defence Forces and the government (and between soldiers and civilians) for years.
Aspect: Strike first, strike last
Aug 25, 2024 5:58 am
MinMin says:

For some reason I don't seem to be able to open Gavin's page--you might need to mark them as Public since they're not yet added to the campaign? But that's sounding good, and you're right I figured once we have everyone's High Concept and Trouble we'd do a Phase 0 similar to the Phase Trio where you all add a bit of initial backstory and an Aspect, and then each add a couple of Aspects related to history/interactions with other characters to tie the party's story together.
Apologies! I added my character to the campaign, let me know if you can open it now.
Aug 25, 2024 5:29 pm
Here's what I have so far:

Phillip McHeart
HC: Bookworm con-artist looking for an easy score
Trouble: Not actually qualified to be here.

I'd like to use this stunt I found online, but the lore skill has been removed from the list. Which skill would you suggest instead? Linguistics?
Quote:
I’ve Read about That! You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting. (Fate Core, p.115)
Phase 1
Phillip always liked the easy life. That's why he got a job as a librarian's assistant. This gave him a small income and lots of time to read.
As a side hustle, to make some easy money, he turned to becoming a drug dealer. With his quick wits, he managed to stay out of trouble. Untill...

A few months ago, Phillip was picked up by local law enforcement and brought into the office. Having found drugs in his possession, he was in a big pile of trouble. Fortunately, or perhaps not, this bust was targeted. They would let him go if he agreed to be their 'rat' on the inside. This required him to use his wits in a different way. Luckily it ended well, after which Phil decided to lay low for a while.

At least he managed to get out of a prison sentence and he got a contact with local law enforcement.


Is there a police force in this world?

Aspect: I know a guy.
Last edited August 25, 2024 5:31 pm
Aug 25, 2024 10:47 pm
Phillip is looking good, Generator
TheGenerator says:

I'd like to use this stunt I found online, but the lore skill has been removed from the list. Which skill would you suggest instead? Linguistics?
[quote]I’ve Read about That! You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting. (Fate Core, p.115)
That's a little tricky, I suppose, since I somewhat 'broke' that stunt--Lore is the fantasy/low tech version of Science (or Academia, etc. Basically a generic 'know smart people things' skill, which I've split into multiple skills to make it less all-encompassing. So, that becomes a bit difficult to correlate directly.
I don't have a problem with the Stunt itself which is basically a 'Spend a point to insert my good knowledge skill bonus in place of weaker skill if I can explain why my reading a book about it would help me solve this problem'. Based on the way your character is shaping up, we could maybe fudge that a bit and assign it to your Rapport Skill instead and have it be something you talked someone into showing you/training you in rather than read about (but that makes you much less bookwormish).

Otherwise, I suppose it's a bit of a stretch but Linguistics does maybe make a kind of sense here. While, you could choose to tie it to any Science, it would sort of limit the stunt (how did a Physics text teach you about relationship advice, again?); where I think one could make a clearer case that in broadening your language skills while studying Linguistics you happened to read a large number of things to get a feel for the languages, including a Turkish novel about a train engineer who ran into exactly this sort of problem... etc.
TheGenerator says:

Is there a police force in this world?
There most certainly is--and they'd work roughly equivalent to our own. Police officers are managed at the city level with the commissioners being locally appointed by residents. (Though, as noted in the discussion regarding the overall military, a large percentage of police officers are also reservists for the army or other branches so the Planetary Defense Force tends to 'hear rumors' about any big local problems pretty quickly and step in if needed).
Aug 25, 2024 11:04 pm
virtualbasement says:
Apologies! I added my character to the campaign, let me know if you can open it now.
Yup, that's got it! And Gavin is looking good. FYI--the Utility Belt works for me as written but (despite it being a Stunt) I'm inclined to treat it like a 'Gear Aspect' on p16 of the Toolkit. Basically, just meaning that because it's technically a carried object, I may at times offer you a compel to have it be temporarily removed/unavailable in exchange for a Fate point if the story supports it.
Aug 26, 2024 6:00 am
MinMin says:
FYI--the Utility Belt works for me as written but (despite it being a Stunt) I'm inclined to treat it like a 'Gear Aspect' on p16 of the Toolkit. Basically, just meaning that because it's technically a carried object, I may at times offer you a compel to have it be temporarily removed/unavailable in exchange for a Fate point if the story supports it.
I can live with that, no problem. Thanks!
Aug 26, 2024 7:17 am
MinMin says:
(but that makes you much less bookwormish)
I don't mind that, I could change it to a more practical way of learning as you suggested. Might fit better with my Phase 1 story too, to be honest.
MinMin says:
we could maybe fudge that a bit and assign it to your Rapport Skill instead and have it be something you talked someone into showing you/training you in rather than read about.
Instead of "I've read about that" it would be more like "I've seen somebody do that". Rapport makes sense to me in that scenario.

Something like this?
Quote:
I've seen somebody do that! You've managed to convince people to show you their tips and tricks and payed attention while they explained in great detail. You can spend a fate point to use Rapport in place of any other skill for one roll or exchange, provided you can justify having specific knowledge of the action you’re attempting.
Aug 26, 2024 7:32 am
@natknight For Phase 2 Phillip could be getting involved with Tanner.
With Phil's aspect "I know a guy", he could have known one of the hostages on the space station and had a way to contact them.
Solve a situation: The hostage gave some useful information about the whereabouts of the pirates on the space station. This helped the PDF create a plan of attack.

What do you think? Sound plausible?
Aug 26, 2024 2:57 pm
I had an idea for an Aspect I like. I think it's good for compels and would make it pretty easy to connect Gavin to any of the other characters. Happy to take any feedback, up to and including "this doesn't work, try again."

Phase 1
Anyone who gets to know Gavin Shellstrom for a length of time eventually discovers that he has what you might call a tempestuous relationship with Lady Luck. Both good and bad, something interesting seems to happen around him.

For example, who can forget the time that Gavin had just finished up doing adjustments and repairs on a research station's communications array and was running diagnostics in an out-of-the-way locked tech storage bay. While he was running comms checks, the station was boarded and taken by pirates. That Curtix guy was even able to get an orbital railgun on board, somehow.

Gavin was fortunate enough not to be found by the pirates; the small bay he was working in wasn't important enough to be searched. He dined on the rations he happened to have with him that he would have put back before leaving the ship.

Since he still had a link to the comms array, he was able to sneak short bursts of information down to the planet, piggybacking his signal on the station's normal signals. This insider information was useful to the Planetary Guard in their successful raid on the station. It was Major Tanner who gave Gavin the all clear to leave the tech bay after taking the pirates captive.

Aspect: When the going gets weird, weirdness finds Gavin

Aug 27, 2024 2:00 am
TheGenerator says:
@natknight For Phase 2 Phillip could be getting involved with Tanner.
With Phil's aspect "I know a guy", he could have known one of the hostages on the space station and had a way to contact them.
Solve a situation: The hostage gave some useful information about the whereabouts of the pirates on the space station. This helped the PDF create a plan of attack.

What do you think? Sound plausible?
Yup, I think that’s very sensible!

I was thinking Tanner might have taken the info that Philip traded for his freedom and tracked down a drug kingpin with it. Does that work?
Aug 28, 2024 8:42 am
Sounds good to me :D
Aug 28, 2024 4:25 pm
I submited my character. He just has brains and a bit of muscle but he cannot fight at all. He is into UFO and possibly believes a couple of conspiracy theories.
Aug 28, 2024 8:37 pm
Alepous says:
He is into UFO and possibly believes a couple of conspiracy theories.
Ooh that sounds like an easy target for one of Phillip's schemes. Would you be alright with connecting our characters that way?
Aug 29, 2024 3:11 am
TheGenerator says:

Something like this?
[quote]I've seen somebody do that! You've managed to convince people to show you their tips and tricks and payed attention while they explained in great detail. You can spend a fate point to use Rapport in place of any other skill for one roll or exchange, provided you can justify having specific knowledge of the action you’re attempting.
I think that works perfectly!
Aug 29, 2024 3:15 am
virtualbasement says:


Aspect: When the going gets weird, weirdness finds Gavin

I like it--ties you into the overall background events and let's Gavin be a lightning rod for any unusual events.
Aug 29, 2024 3:44 am
Alepous says:
I submited my character. He just has brains and a bit of muscle but he cannot fight at all. He is into UFO and possibly believes a couple of conspiracy theories.
Looks like a good start. One thing, the Science skill should be defined rather than generic (so I'm assuming it's Science Physics or something similar based on his background). Also, for the 3 Aspects beyond the High Concept and Trouble, we're going to use the Phase Trio method from p38 of the Core Rulebook--so you can go ahead and just write a little bit of a story blurb/paragraph of Richard's background and how that gave him the first additional Aspect you choose and drop it here as a comment (as the others have done), and then you'll insert yourself into 2 other player's stories and assign Richard an Aspect as part of that adventure.

(You can ultimately keep the same Aspects you've written if you like them, but this gives us a chance to sort of tie the Aspects' meaning into the party's history as a whole. I might also consider leaving one of those spots open to come up with one that fits the narrative best because I think you could get away with invoking your Brilliant Aspect to cover the fact that you're also Quick-thinking (unless the latter is intended to relate more to reaction-time specifically), which would kind of give you a free slot to give you a bonus on something else. Of course, the best aspects are sort of 2-sided and can be used to both the character's benefit and to get them into trouble. So, you might want to consider something like 'Has a (theoretically) brilliant solution to every problem', etc.

I see you moved Richard away from being a Mad Scientist to being prominent? Go ahead (if you like) and just make him something like 'One of Farley's most Prominent Scientists' that way the Aspect can be a bit more broad and you can use it for bonuses on Sciences beyond the one you put your +4 skill in.
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