Character Creation

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Sep 10, 2024 3:54 pm
Ah ... Unearthed Arcana. Good find! I couldn't see anything in my PHB or DMG, and didn't think to look there (mainly because I don't have a copy). Let me digest and see if it modifies anything I said previously.
Sep 10, 2024 4:19 pm
Makes sense. I'll just save that extra slot for now then and plan on knabbing javelin when I get another slot through level ups (if Thrudd manages to live that long).
Sep 10, 2024 5:01 pm
Burbage says:
Unless you can convince me how Grim plausibly came to learn trollish (it seems a bit of a stretch), I'm going to say no.
Since it’s rumor-related, I want to give it a college-try to make a pitch. :)

Dwarves have martial advantages (Dodge bonus) against giant-class monsters, such as trolls. While not as common as orcs or kobolds, Grim would have had time over his 282-year lifespan to learn how to communicate with dwarven foes.

How’s that? :). If not, no biggie, I’d just need to mull over another option. Def taking Mithric, just coming up short on another useful (unique) alternative.

Cheers.
Sep 10, 2024 5:09 pm
Burbage says:
Ah ... Unearthed Arcana. Good find! I couldn't see anything in my PHB or DMG, and didn't think to look there (mainly because I don't have a copy). Let me digest and see if it modifies anything I said previously.
Two main differences I see between UA specialization and OSRIC specialization are:
- in OSRIC only the fighter can specialize (in the UA rangers can as well)
- in OSRIC there is no "point blank" rule for missile weapons (and that’s a good thing: in my home game the double damage on point blank shots is very unbalancing)
Sep 10, 2024 5:22 pm
So, revised guidelines for weapon specialisation taking into account the additional insight from Unearthed Arcana ...

- Fighters and rangers only.
- It can be applied to a single weapon only. A character cannot specialise in more than one weapon.
- Specialising in most weapons costs 1 additional proficiency slot. The exceptions are bows (other than crossbows) that cost 2 additional slots. So, now, spears and javelins (for example) only cost 1 additional proficiency slot.
- Double specialisation can only be applied to melee weapons, excluding pole arms and two-handed swords.
- The number of attacks per round is given by the table from Unearthed Arcana above.
- Ignore the stuff about point blank range shooting.

Everyone OK with this?
Sep 10, 2024 5:23 pm
WhiteDwarf says:
Burbage says:
Unless you can convince me how Grim plausibly came to learn trollish (it seems a bit of a stretch), I'm going to say no.
Since it’s rumor-related, I want to give it a college-try to make a pitch. :)

Dwarves have martial advantages (Dodge bonus) against giant-class monsters, such as trolls. While not as common as orcs or kobolds, Grim would have had time over his 282-year lifespan to learn how to communicate with dwarven foes.

How’s that?
Go on then, as I'm a kind and benevolent GM.
Sep 10, 2024 6:00 pm
Burbage says:
WhiteDwarf says:
Burbage says:
Unless you can convince me how Grim plausibly came to learn trollish (it seems a bit of a stretch), I'm going to say no.
Since it’s rumor-related, I want to give it a college-try to make a pitch. :)

Dwarves have martial advantages (Dodge bonus) against giant-class monsters, such as trolls. While not as common as orcs or kobolds, Grim would have had time over his 282-year lifespan to learn how to communicate with dwarven foes.

How’s that?
Go on then, as I'm a kind and benevolent GM.
Much obliged! :)
Sep 10, 2024 6:11 pm
Burbage says:
So, revised guidelines for weapon specialisation taking into account the additional insight from Unearthed Arcana ...

- Fighters and rangers only.
- It can be applied to a single weapon only. A character cannot specialise in more than one weapon.
- Specialising in most weapons costs 1 additional proficiency slot. The exceptions are bows (other than crossbows) that cost 2 additional slots. So, now, spears and javelins (for example) only cost 1 additional proficiency slot.
- Double specialisation can only be applied to melee weapons, excluding pole arms and two-handed swords.
- The number of attacks per round is given by the table from Unearthed Arcana above.
- Ignore the stuff about point blank range shooting.

Everyone OK with this?
Zach is fine; he specialized in bastard sword. Means that if he finds a bright and shiny longsword somewhere he wont get his special attacks, but I doubt he's finding magic items any time before level 3/4.

Of course, the "benevolent GM" can make it so he finds a beautiful glowing bastard sword…
Last edited September 10, 2024 6:12 pm
Sep 10, 2024 6:14 pm
Burbage says:
So, revised guidelines for weapon specialisation taking into account the additional insight from Unearthed Arcana ...

- Fighters and rangers only.
- It can be applied to a single weapon only. A character cannot specialise in more than one weapon.
- Specialising in most weapons costs 1 additional proficiency slot. The exceptions are bows (other than crossbows) that cost 2 additional slots. So, now, spears and javelins (for example) only cost 1 additional proficiency slot.
- Double specialisation can only be applied to melee weapons, excluding pole arms and two-handed swords.
- The number of attacks per round is given by the table from Unearthed Arcana above.
- Ignore the stuff about point blank range shooting.

Everyone OK with this?
Sounds good! I think part of my confusion before was that I was mixing up "proficiency" and "specialization" in my head.
Sep 10, 2024 10:23 pm
Sure, I'm fine with the UA rules.
Nov 4, 2024 11:27 am
Hello there everyone!

Glad to join the game.
DM told me that you just lost a rogue... I am happy to roll one, but I am open to any other suggestions you may have for the good of the party.

Anyway I am going to leave here the rolls so I can start working on it.

Rolls

4d6h3

(5314) = 12

4d6h3

(1445) = 13

4d6h3

(3314) = 10

4d6h3

(3445) = 13

4d6h3

(3311) = 7

4d6h3

(1132) = 6

Nov 4, 2024 11:48 am
We also have a fighter/thief (played by yours truly) and an elf in the group, so we still have some means of scouting.

I say play whatever catches your fancy!
Nov 4, 2024 1:58 pm
We currently have :
- an elf fighter/magic-user (longbow specialist)
- a dwarf cleric
- two human fighters (one axe specialist — Thrudmar — and one bastard sword specialist — Zacharias)
- a halfling fighter/thief (shortbow specialist?)

A pure thief wouldn't be bad (they advance in level pretty quickly in 1st edition DnD), but the party is quite rounded as it is, so you should feel free to play whatever you like!
Nov 4, 2024 2:55 pm
Welcome to our game!
Nov 5, 2024 9:09 am
Thank you all!!

What about a human wizard?

Could complement the elf in the magic area...

And eventually cover areas with fireballs!

Level 1?
Nov 5, 2024 9:19 am
That's what we're all at. I don't think anyone has a single point of XP yet.
Nov 5, 2024 9:33 am
Yep, no xp, so far, despite two (near catastrophic) encounters.

A pure magic-user wouldn't be bad, given that by multi-classing my elf will take a very long time to level. By the time she's reached level 2 as a magic-user, a thief would be reaching level 4, a cleric would be at level 3, and all other classes would be edging closer to reaching level 3 as well...

On the other hand, if you've never played a OSRIC/AD&D 1st or 2nd edition magic-user before, I'd point out that they are extremely weak for a pretty long while. They get one spell to cast (well one additional if they are 2nd edition specialized mages, but I digress), there are no cantrips (at-will o otherwise), and their weapon and proficiency options limit their ability to do much in combat quite drastically.

I recently played one and had a blast, but it was mostly role-playing and playing the (relatively) smart(er) PC for all its worth, since action-wise he was quite limited.
Last edited November 5, 2024 9:35 am
Nov 5, 2024 9:56 am
Yeah thanks for the advice... I've layed them before... I cast shield! and... run around trying not to be noticed for the rest of the day! hahaha

But he will become powerful and will be squishy forever!! XD

And specially with that rolls... dear Goodness... don't blame me for this character he is going to be a pain in the ass with that low STR and CHA he is going to have ;)
Nov 5, 2024 2:48 pm
Let's roll for those spells and HP

Rolls

Lvl 1 HP - (1d4)

(3) = 3

Lvl 1 Spell - (1d30)

(4) = 4

Lvl 1 Spell - (1d30)

(2) = 2

Nov 5, 2024 4:29 pm
I've approved Belisarious. From his name, he sounds like he's Archontean, right?

Still to do:

- Money and equipment.
- Character sketch.
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