Character Creation
load previous
Sep 1, 2024 7:05 am
Stalker05 says:
@Burbage Will it be too much to ask if I can swap Dexterity with Charisma and then Intelligence with Charisma? Basically giving charisma this awful 6Sep 1, 2024 7:07 am
testlum says:
Are we using the weapon specialization optional rule?Sep 1, 2024 7:45 am
I'm working on a fighter/thief right now. I'm not sure how to roll age for multiclassed demi-humans, so I'll take the average for now.
EDIT: Wow, rations are expensive!
EDIT: Wow, rations are expensive!
Last edited September 1, 2024 8:16 am
Rolls
Age (Thief, Fighter) - (20+4d4, 40+4d4)
20+4d4 : (4124) + 20 = 31
40+4d4 : (3242) + 40 = 51
Starting gold - (3d6+2)
(431) + 2 = 10
Height - (1d100, 1d3)
1d100 : (68) = 68
1d3 : (1) = 1
Weight - (1d100, 1d20)
1d100 : (82) = 82
1d20 : (6) = 6
Hit points (Fighter, thief) - (1d10, 1d6)
1d10 : (7) = 7
1d6 : (6) = 6
Sep 1, 2024 11:18 am
Can someone explain AC to me? I am coming from 5e and these things sound so new to me. Also do you roll your starting hp?
Starting wealth - 50 GP
Damn! Thieves tools cost 30 GP! If I buy that, I won't even have enough money to buy weapons. Do you need thieves tools to get access to the abilities?
Starting wealth - 50 GP
Damn! Thieves tools cost 30 GP! If I buy that, I won't even have enough money to buy weapons. Do you need thieves tools to get access to the abilities?
Last edited September 1, 2024 11:30 am
Rolls
Starting wealth - (2d4)
(32) = 5
Sep 1, 2024 11:36 am
AC in AD&D 2e and earlier are descending, so the lower your AC value the better. Unarmoured is 10 and wearing leather armour is 8, for example.
And yeah we do roll for HP since Burbage generously lets us reroll 1s and 2s on level 1 :P
And yeah we do roll for HP since Burbage generously lets us reroll 1s and 2s on level 1 :P
Last edited September 1, 2024 11:36 am
Sep 1, 2024 11:36 am
Stalker05 says:
Can someone explain AC to me? I am coming from 5e and these things sound so new to me. Also do you roll your starting hp?We’re rolling Hp, Reroll 1’s and 2’s at first level only.
Trivia re-AC, everyone refers to Thac0 (chance To Hit AC 0) in AD&D, but that didn’t come along until second edition. First edition just had the combat tables for each class, except in AD&D first edition they were only printed in the DMG. So as a young player, you really didn’t know what you needed to-hit. I like that OSRIC had it printed altogether in the class sections.
Sep 1, 2024 11:38 am
Thank you, @Burbage.
First stage is for ability scores; I will take advantage of your allowance of 4d6 drop the lowest and arrange to taste.
First stage is for ability scores; I will take advantage of your allowance of 4d6 drop the lowest and arrange to taste.
Rolls
Attributes - (4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3)
4d6h3 : (5115) = 11
4d6h3 : (5446) = 15
4d6h3 : (1511) = 7
4d6h3 : (3223) = 8
4d6h3 : (4441) = 12
4d6h3 : (3662) = 15
Sep 1, 2024 11:42 am
So, there is something called AC adjustment which which gives me like -4. Does that mean, that AC get reduced more? Like leather AC 8 get reduced to AC 4?
Rolls
Starting HP - (1d6)
(6) = 6
Sep 1, 2024 11:47 am
Wait hot damn, I just realized that you're supposed to multiply the gold rolls by 10. I was debating whether my character could afford shoes LOL.
Sep 1, 2024 11:49 am
I'm not so familiar with 5E, so others may be better placed to explain the differences, but in 1E armour class (AC) ranges from 10 (no armour) to 3 (plate armour). Armour Table 2 on page 34 of the OSRIC rules is perhaps easier to understand than Armour Table 1. High or low Dexterity also applies a bonus/penalty to a character's AC.
To work out the number you need "to hit" an opponent you then cross-reference the AC of your target on the relevant "to hit" table. Each character class has a different "to hit" table. So a basic 5th level fighter would need a roll of 10 or more on 1d20 to hit an AC 6 goblin (from Fighter To Hit Table on page 15).
Yes, you roll your starting hit points, but as I am a kind and benevolent GM you may re-roll any 1s or 2s.
Yes, you will need thieves' tools to use their "Open Locks" ability. They're not needed for the other stuff ... climbing walls, picking pockets, etc.
To work out the number you need "to hit" an opponent you then cross-reference the AC of your target on the relevant "to hit" table. Each character class has a different "to hit" table. So a basic 5th level fighter would need a roll of 10 or more on 1d20 to hit an AC 6 goblin (from Fighter To Hit Table on page 15).
Yes, you roll your starting hit points, but as I am a kind and benevolent GM you may re-roll any 1s or 2s.
Yes, you will need thieves' tools to use their "Open Locks" ability. They're not needed for the other stuff ... climbing walls, picking pockets, etc.
Sep 1, 2024 11:50 am
Stalker05 says:
So, there is something called AC adjustment which which gives me like -4. Does that mean, that AC get reduced more? Like leather AC 8 get reduced to AC 4?Sep 1, 2024 12:11 pm
Avraham says:
Thank you, @Burbage.First stage is for ability scores; I will take advantage of your allowance of 4d6 drop the lowest and arrange to taste.
As I'm not really a fan of multi-classing, with these scores, I think I'm restricted to either a fighter or a thief. Since we have a Fighter/Thief in the making, I think I will go with the plain vanilla sword-and-board, not too bright human fighter.
So, for starters:
STR: 15
DEX: 12
CON: 15
INT: 8
WIS: 7
CHA: 11
@Burbage I've never played a character with this low of an INT before; I'm going to ask you a priori to help me make sure I do it properly, please.
Alignment: NG
Money roll below. Equipment/proficiencies will follow in a third post.
That really didn't work (I wish that came up on my ATTRIBUTE rolls :D) but (5 + 6 + 6 + 2) * 10 = 190 gp.
Last edited September 1, 2024 12:13 pm
Rolls
Starting Funds - ((3d6+2)*10)
(566) + 12 = 29
Sep 1, 2024 12:28 pm
Avraham says:
Avraham says:
Thank you, @Burbage.First stage is for ability scores; I will take advantage of your allowance of 4d6 drop the lowest and arrange to taste.
As I'm not really a fan of multi-classing, with these scores, I think I'm restricted to either a fighter or a thief. Since we have a Fighter/Thief in the making, I think I will go with the plain vanilla sword-and-board, not too bright human fighter.
So, for starters:
STR: 15
DEX: 12
CON: 15
INT: 8
WIS: 7
CHA: 11
@Burbage I've never played a character with this low of an INT before; I'm going to ask you a priori to help me make sure I do it properly, please.
Alignment: NG
Money roll below. Equipment/proficiencies will follow in a third post.
That really didn't work (I wish that came up on my ATTRIBUTE rolls :D) but (5 + 6 + 6 + 2) * 10 = 190 gp.
Name | Cost | Encumberance |
Chain Mail | 75 | 30 |
Shield, large | 15 | 10 |
Sword, bastard | 25 | 10 |
Will take double specialization in bastard sword, so 3/2 attacks and +3/+3
Fourth proficiency will be long sword (as that's probably the most common weapon I will see).
I have 75 gp left and am at 50lbs encumbrance. I'll fill the rest out in the character sheet. Rolling for HP below.
Rolls
Level 1 HP - (1d10)
(2) = 2
Sep 1, 2024 12:31 pm
What is damage vs S/M or L? I am assuming small, medium or large creature.
Equipment bought - Leather armor (5 GP), Short sword (8 GP), Thieves tools (30 GP), Rope (50ft) (1 GP), Large pouch (4 SP), Sling (5 SP), Bedroll (2 SP).
Equipment bought - Leather armor (5 GP), Short sword (8 GP), Thieves tools (30 GP), Rope (50ft) (1 GP), Large pouch (4 SP), Sling (5 SP), Bedroll (2 SP).
Sep 1, 2024 12:36 pm
Yep, it's referring to small, medium or large creatures.
@Burbage With my redo of the inventory, Jacky Thistletop should be good to go. Submitted!
@Burbage With my redo of the inventory, Jacky Thistletop should be good to go. Submitted!
Sep 1, 2024 12:52 pm
cowleyc says:
This should make life easier for everyone.[ +- ] OSRIC Sheet
Create character
Race | Class | Level | Age | Height | Weight | Alignment | Deity | XPs |
[race] | [class] | # | # | # | # | [alignment] | [deity] | #/# |
STR | # | Hit +# | Dmg +# | Enc +# | Minor (d6) # | Major (d%) # | |
DEX | # | Surprise # | Missile Hit +# | AC adj. # | |||
CON | # | HP +# | Survive Res #% | Survive Shock #% | |||
INT | # | Languages # | Spell % # | Min # | Max # | ||
WIS | # | Mental Save +# | |||||
CHA | # | Max Follow # | Loyalty +# | Reaction +# |
Languages Known (literate?): [list known languages]
Aimed Magic Item | Breath Weapons | Death, Paralysis, Poison | Petrification, Polymorph | Spells |
# | # | # | # | # |
HP Min/Max | AC(w/Shield) | Base THAC0 |
#/# | #(#) | # |
Encumberance | Light | Medium | Heavy | Encumbered |
Movement | 120' | 90' | 60' | 30' |
AC | -10 | -9 | -8 | -7 | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
To Hit | # | # | # | # | # | # | # | # | # | # | # | # | # | # | # | # | # | # | # | # | # |
Weapon | Prof? (N,1,2,3) | Hit | Dmg | vs Small | vs Large | RoF | Range | Enc |
[weapon] | # | +# | +# | #d# | #d# | # | # | # |
[weapon] | # | +# | +# | #d# | #d# | # | # | # |
Type | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
Example | Skeleton | Zombie | Ghoul | Shadow | Wight | Ghast | Wraith | Mummy | Spectre | Vampire | Ghost | Lich | Fiend |
d20 To Turn | (#,T,D) | (#,T,D) | (#,T,D) | (#,T,D) | (#,T,D) | (#,T,D) | (#,T,D) | (#,T,D) | (#,T,D) | (#,T,D) | (#,T,D) | (#,T,D) | (#,T,D) |
Theif Skill | Climb Walls | Find Traps | Hear Noise | Hide in Shadows | Move Quietly | Open Locks | Pick Pockets | Read Languages |
d% | #% | #% | #% | #% | #% | #% | #% | #% |
Spell Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
Spells/day | # | # | # | # | # | # | # |
Prepared? | Level | Name | Description |
(n,Y,2x,3x,...) | # | [name] | [description] |
(n,Y,2x,3x,...) | # | [name] | [description] |
(n,Y,2x,3x,...) | # | [name] | [description] |
Class Abilities
[ability]: [description]
[ability]: [description]
[ability]: [description]
[ability]: [description]
[ability]: [description]
Secondary Skill: [skill name]
Item | Quantity | Weight/item |
[item] | # | # |
[item] | # | # |
[item] | # | # |
[item] | # | # |
PP | # | 0.1 |
GP | # | 0.1 |
EP | # | 0.1 |
SP | # | 0.1 |
CP | # | 0.1 |
Total Carried | # |
Background
[background]
Sep 1, 2024 12:56 pm
This sheet I just copied from the character sheet directory. I haven't made any changes. It absolutely has no calculations in it. This one you just go into the code and swap out the hashtags for actual numbers.
load next