Character Creation

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Sep 1, 2024 1:13 pm
cowleyc says:
This sheet I just copied from the character sheet directory. I haven't made any changes. It absolutely has no calculations in it. This one you just go into the code and swap out the hashtags for actual numbers.
I wanted to add some calcs, but OSRIC/1ed doesn't really lend itself to much calculations other than weights. Thanks.
Sep 1, 2024 1:14 pm
In other news, I'm still tinkering away with a Thorcin Druid. I'll be backpacking today into tomorrow, but should be able to knock him out come Tuesday.
Sep 1, 2024 1:15 pm
Avraham says:
cowleyc says:
This sheet I just copied from the character sheet directory. I haven't made any changes. It absolutely has no calculations in it. This one you just go into the code and swap out the hashtags for actual numbers.
I wanted to add some calcs, but OSRIC/1ed doesn't really lend itself to much calculations other than weights. Thanks.
Interestingly, if I load a blank custom and then choose the OSRIC sheet, calculations DO work. Go figure! :)
Sep 1, 2024 1:19 pm
Okay I am more or less done with the character creation. What is proficiency? What are the available languages?
Sep 1, 2024 1:35 pm
Weapon Proficiencies; Each character class may only have a certain number of "Weapons of Proficiency" at first level. All classes gain additional proficiencies at regular intervals. The weapon proficiencies for each specific class are described in the rules entry pertaining to that class. The Weapon of Proficiency must be an individual weapon type (e.g. "Longsword" rather than "Sword"). If a character is fighting with a weapon with which he or she is not proficient, the Non-Proficiency Penalty is applied to his or her rolls "to hit".

The penalty to hit for non-proficiency is also detailed in the class descriptions.

Your available languages are dictated by your race (or human subculture). You may pick any bonus languages due to high Intelligence. For Arden Vul "Mithric" would be a good choice.
Sep 1, 2024 1:36 pm
Avraham says:
Avraham says:
cowleyc says:
This sheet I just copied from the character sheet directory. I haven't made any changes. It absolutely has no calculations in it. This one you just go into the code and swap out the hashtags for actual numbers.
I wanted to add some calcs, but OSRIC/1ed doesn't really lend itself to much calculations other than weights. Thanks.
Interestingly, if I load a blank custom and then choose the OSRIC sheet, calculations DO work. Go figure! :)
I think the issue is one of the table cells was named "class". Well, it's working for me now, so far :)
Sep 1, 2024 1:38 pm
Burbage says:
Weapon Proficiencies; Each character class may only have a certain number of "Weapons of Proficiency" at first level. All classes gain additional proficiencies at regular intervals. The weapon proficiencies for each specific class are described in the rules entry pertaining to that class. The Weapon of Proficiency must be an individual weapon type (e.g. "Longsword" rather than "Sword"). If a character is fighting with a weapon with which he or she is not proficient, the Non-Proficiency Penalty is applied to his or her rolls "to hit".

The penalty to hit for non-proficiency is detailed in the class descriptions.

Your available languages are dictated by your race (or human subculture). You may pick any bonus languages due to high Intelligence. For Arden Vul "Mithric" would be a good choice.
I get one extra language with an INT of 8, but I cannot imaging why a below-average intelligence fighter would know Mithric, so I cannot "Red Mage" that one :D
Sep 1, 2024 1:42 pm
So my Thorcin character would know Archontean, Thorcin, and have three more options from a 12Int? Or would Archontean count as one of those three?

Mithric fits the character, are the other languages just the standard monster languages?
Sep 1, 2024 2:00 pm
I am taking Mithric, is there like elven and dwarven language too? Also, how to determine if literate or not?
Last edited September 1, 2024 2:04 pm
Sep 1, 2024 2:01 pm
You can think of Archontean as "Common". It is the universal language in the world of Arden Vul. So your 12 INT give you three additional languages over and above Archontean and Thorcin

You might want to hold off picking any additional languages until we've done pre-adventure rumours ... these might give you some clues as to what will be useful in Arden Vul.

Elven and dwarven are languages.
Sep 1, 2024 2:05 pm
Oh, there are rumours? I'll keep my one extra language floating then too.
Sep 1, 2024 2:06 pm
With more thief characters the party seems like a band of tressure hunting rogues and scoundrels. I am getting strong Lankhmar vibes here!
Sep 1, 2024 2:41 pm
As a fighter/thief, would I earn additional proficiency points only when I advance my fighter level or whenever I advance either class level (following their respective rates of gaining new proficiency points)?
Sep 1, 2024 2:46 pm
testlum says:
As a fighter/thief, would I earn additional proficiency points only when I advance my fighter level or whenever I advance either class level (following their respective rates of gaining new proficiency points)?
In this edition, you don’t advance at all until you’ve earned enough XP to level both your classes. Then you always gain the best of either one, so you’ll gain proficiencies as Fighter. Check that, that’s incorrect, you DO advance in your classes separately as you gain enough XP (dividing it evenly as you go). Good question re- Proficiencies. I’m guessing you get everything as you level, but I’m not sure.
Last edited September 1, 2024 2:52 pm
Sep 1, 2024 3:11 pm
testlum says:
As a fighter/thief, would I earn additional proficiency points only when I advance my fighter level or whenever I advance either class level (following their respective rates of gaining new proficiency points)?
A good question indeed, and one that apparently generated much debate over at dragonsfoot.org when I went searching just now. The jury seems split, but we'll go with:

1. Initial number of proficiencies based on best class (i.e. fighter).
2. Further proficiencies gained as the character's levels advance in each class (not just the best one). This is based on the logic that you're "paying" experience for levelling both classes, so you should get the benefit of both.
3. Proficiencies selected must abide by the weapon restrictions of the levelling class. So, for example, when the thief class gains a weapon proficiency it can't be used for a non-thief weapon.

Seem fair?
Sep 1, 2024 3:12 pm
I'm good with that!
Sep 1, 2024 3:14 pm
(You do realise that, in all probability, this is entirely academic!)
Sep 1, 2024 3:20 pm
Heh, is even reaching level 3 such a distant dream? Granted my experience would be halved as a multi-class character, perhaps it actually is.

Nevertheless, we live in hope!
Sep 1, 2024 5:19 pm
So what's our crew complement shaping up to be right now? It sounds like a cleric, druid, 2 fighters, and a fighter-thief. Do I have that right? If so, it looks like we could use a magic-user.
Sep 1, 2024 5:22 pm
I am playing as thief.
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