Character Creation

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Sep 1, 2024 5:56 pm
testlum says:
Yep, it's referring to small, medium or large creatures.

@Burbage With my redo of the inventory, Jacky Thistletop should be good to go. Submitted!
@testlum - Jacky the halfling fighter/thief looks good. A couple of things I noticed:

1. To be able to use your thief abilities, you're restricted to armour that thieves are permitted to wear, i.e. leather or studded leather. So your padded gambeson is preventing you from thieving.

2. (And this applies to everyone) - please add somewhere on your character sheet your current movement rate. This will be a factor of your strength encumbrance adjustment, the armour you're wearing and the equipment you're carrying. So, in Jacky's case, with no strength adjustment, and because he's a halfling carrying 81.5 lbs, your movement rate will be 30'.

(On a separate note, that's very slow! It's up to the party of course as to how fast they want to move around the dungeon, but remember the slower your movement, the more you're exposed to the risks of wandering monsters per area of dungeon explored).
Sep 1, 2024 6:08 pm
@Stalker05 - Vasco the Thorcin thief also looks good. Same comment about encumbrance and movement. In Vasco's case, he has a +20 lb encumbrance bonus due to his strength, which means his encumbrance thresholds are:

- Up to 55 lbs = 120 ft/round.
- 56-90 lbs = 90 ft/round.
- 91-125 lbs = 60 ft/round.
- 126-170 lbs = 30 ft/round.

So with leather armour and an encumbrance of 38.5, Vasco moves at 120 ft/round.

(But then it could be argued he is underequipped - he'll need to find some food from somewhere, and I wouldn't bank on the halfling sharing!).

You might need to do some cross-party balancing of both equipment carried and funds once everyone has got the basic details of their characters locked down.
Sep 1, 2024 6:10 pm
@Burbage, I have submitted my character on a revised version (fighter and my rolls-specific) of cowleyc's sheet. May I ask that you please review it for accuracy. I don't specifically call out my current movement rate, but I have my calculated weight in bold maroon at the bottom of the equipment section and immediately below it the encumbrance table (adjusted for strength score) so it's a quick visual lookup. E.g. I'm currently carrying 102.5 lbs (including coins) so I am heavily encumbered. If you want a snippet or the like that has the actual word value in it, I'm happy to provide that.

I still need to work on the backstory (spoiler is empty) and draw you the requested stick figure. Any and all suggestions would be appreciated. I added the character (Zacharias Polipulis) to the library if anyone would like to provide some constructive criticism or suggestions. Thank you!
Last edited September 1, 2024 6:18 pm
Sep 1, 2024 6:17 pm
Rolls:

Strength: 17
Dexterity: 14
Constitution: 14
Intelligence: 8
Charisma: 14
Wisdom: 6
Last edited September 1, 2024 6:26 pm

Rolls

Strength - (4d6)

(5665) = 22

Dexterity - (4d6)

(4146) = 15

Constitution - (4d6)

(3651) = 15

Intelligence - (4d6)

(1233) = 9

Wisdom - (4d6)

(2212) = 7

Charisma - (4d6)

(3265) = 16

Sep 1, 2024 6:19 pm
Avraham says:
@Burbage, I have submitted my character on a revised version (fighter and my rolls-specific) of cowleyc's sheet. May I ask that you please review it for accuracy. I don't specifically call out my current movement rate, but I have my calculated weight in bold maroon at the bottom of the equipment section and immediately below it the encumbrance table (adjusted for strength score) so it's a quick visual lookup. E.g. I'm currently carrying 102.8 lbs (including coins) so I am heavily encumbered. If you want a snippet or the like that has the actual word value in it, I'm happy to provide that.

I still need to work on the backstory (spoiler is empty) and draw you the requested stick figure. Any and all suggestions would be appreciated. I added the character (Zacharias Polipulis) to the library if anyone would like to provide some constructive criticism or suggestions. Thank you!
Great. A few comments:

1. Please pick a human subculture.
2. I wouldn't invest too much time in crafting your background (unless you want to, of course). Old school characters generally emerge organically during play rather than out of some pre-scripted backstory.

Some nice edits to the character sheet template!
Sep 1, 2024 6:27 pm
Burbage says:
Please pick a human subculture.
Done. Right at the top between race and class.
Burbage says:
PI wouldn't invest too much time in crafting your background (unless you want to, of course). Old school characters generally emerge organically during play rather than out of some pre-scripted backstory.
OK. I'll probably add a sentence or two to help me get into the mindset.
Burbage says:
Some nice edits to the character sheet template!
Thank you!
Sep 1, 2024 6:29 pm
How much might a stick of incense cost? Certain cleric spells have material components outside of their holy symbols, evidently.
Sep 1, 2024 6:31 pm
@WhiteDwarf - thanks for Grimidek Granite the dwarf cleric.

Movement will be ...

- Up to 55 lbs = 90 ft/round.
- 56-90 lbs = 60 ft/round.
- 91-125 lbs = 30 ft/round.
- 126-170 lbs = 30 ft/round.

Again, like Vasco, you might want to flesh out his equipment list somewhat.

We'll discuss the setting's deities once we've got all the characters rolled up so that you can select an appropriate one (there are rather a lot of them!).

In terms of alignment, whilst the choice is yours of course, I think you'll find playing a lawful good character in Arden Vul quite challenging. This is definitely not a "heroes saving the day/town/world" type of adventure. The factional politics of Arden Vul are extremely "grey" and fluid, with each of the major power bases acting largely in their own self-interest. That's not to say that it might not be fun to play a lawful good character in such a situation ... I just wanted you to be aware that it will come with some challenges that you don't typically find in more classically heroic fantasy settings.
Sep 1, 2024 6:36 pm
WhiteDwarf says:
How much might a stick of incense cost? Certain cleric spells have material components outside of their holy symbols, evidently.
A stick of incense is 1 GP (from AD&D 1E Players Handbook).
Sep 1, 2024 6:39 pm
@Burbage Thanks for the price check, and for the alignment tip, will take that under advisement. :)
Sep 1, 2024 6:48 pm
@Burbage, question. Under weapon specialization, it says "If weapon specialization is not selected during character generation, it remains forever unavailable to the character, barring some magical or divine intervention." If my character takes weapon specialization in one weapon at creation, does that allow him to put another proficiency slot into specialization if he ever makes level 3 since he chose it at 1, or can one never specialize in a weapon after first level?
Last edited September 1, 2024 6:49 pm
Sep 1, 2024 9:59 pm
Also, is this avatar too faint?
Sep 1, 2024 10:30 pm
Avraham says:
Also, is this avatar too faint?
It could be darker.
Sep 1, 2024 10:47 pm
WhiteDwarf says:
Avraham says:
Also, is this avatar too faint?
It could be darker.
Thank you. How about now?
Sep 1, 2024 11:04 pm
Avraham says:
WhiteDwarf says:
Avraham says:
Also, is this avatar too faint?
It could be darker.
Thank you. How about now?
Looks good!
Sep 2, 2024 11:00 am
@Burbage Jacky is now in leather and the proud owner of a ration-lugging mule. I don't see a saddlebag in the equipment list so I just put them into a large sack.
Sep 2, 2024 3:03 pm
testlum says:
@Burbage Jacky is now in leather and the proud owner of a ration-lugging mule. I don't see a saddlebag in the equipment list so I just put them into a large sack.
@Burbage has used AD&D1ed when OSRIC was silent, so perhaps this will help:
https://i.imgur.com/fDXh2IZ.png
Sep 2, 2024 4:26 pm
Avraham says:
@Burbage, question. Under weapon specialization, it says "If weapon specialization is not selected during character generation, it remains forever unavailable to the character, barring some magical or divine intervention." If my character takes weapon specialization in one weapon at creation, does that allow him to put another proficiency slot into specialization if he ever makes level 3 since he chose it at 1, or can one never specialize in a weapon after first level?
To be honest, I don't fully understand the reasoning behind this rule. I guess it's asking you to make a choice between bein a generalist fighter who is competent with a broad range of weapons (which has an advantage in terms of increased access to magic weapons for example), or a specialist fighter who can use a narrower range of weapons more effectively. On that basis, I'll say that if you go down the specialisation route, you can put future proficiency gains into specialisations.
Sep 2, 2024 4:27 pm
testlum says:
@Burbage Jacky is now in leather and the proud owner of a ration-lugging mule. I don't see a saddlebag in the equipment list so I just put them into a large sack.
Cool! What's the mule called?

(And yes, use the 1E prices provided by Avraham for saddle bags, etc.)
Sep 2, 2024 4:46 pm
I think Jacky has a blasphemous streak, so I'll name the mule when we get to gods :D
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