Character Creation

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Sep 5, 2024 5:15 pm
Good to see some familiar faces, @WhiteDwarf, @testlum!
Sep 5, 2024 5:20 pm
Well now, let’s jus’ see what rumors we know, den! :)

Rolls

Adventuring Rumors - (1d3)

(1) = 1

Adventuring Rumor - (1d100)

(96) = 96

Historical Rumors - (1d2)

(1) = 1

Historical Rumor - (1d30)

(1) = 1

Sep 5, 2024 5:46 pm
Zacharias's rumours ...

"The old Pyramid of Thoth is the most accessible - and safest - means of entering the Halls of Arden Vul. The long staircase through the pyramid that leads to the first dungeon level is worn with age and covered with layers of graffiti; some of that graffiti is really useful!"

"Lady Alexia, who runs Gosterwick (the nearest town to Arden Vul) is competing with her brother, Lord Burdock, to locate four valuable items that used to be held by the archons of Arden Vul. The items include the bone ring of Jagri-Naz and the iron circlet of Ghanor. Lord Burdock has a map leading to both items, but requires that adventurers take his bailiff along with them."

"The green dragon that rules the surface ruins is the daughter of a terrible wyrm that lives at the bottom of the Great Chasm within the mountain. This ancient wyrm is twice as old and twice as potent as the green; it is served by a race of deathless, horned skeletons whom the old Empire referred to as 'the survivors'."

"The Thoth priests built numerous statues of their god. These appear in various forms, including ibis-headed and baboon-headed. The eyes of all these statues were made of huge gemstones, which if removed allowed the bearer to contact Thoth directly. Many of the statues were enchanted." (Thoth is one of "The Twelve", the old gods that are no longer worshipped in the modern Archontean Empire)
Sep 5, 2024 5:50 pm
Grimidek's rumours ...

"Numerous giant, horned skeletons can be found among the ruins. They speak a strange language, and can stun you with the force of their shouts. They are the creation of that mad wizard, Kerbog Khan."

"The city of Arden Vul was dominated by the two great temples of Thoth and Set, as well as by the imperial administration. Most of the subterranean halls were delved by these groups."
Sep 5, 2024 6:52 pm
As I create my elven archer / magic-user, let me roll for rumours known…

Not surprising that this mediocre scholar and uncharismatic outsider elf hasn’t amassed much knowledge about these legendary vaults..
Last edited September 5, 2024 6:54 pm

Rolls

#adventuring rumours - (1d3)

(1) = 1

#historical rumours - (1d2)

(1) = 1

Rumours heard - (1d100, 1d30)

1d100 : (63) = 63

1d30 : (13) = 13

Sep 5, 2024 7:11 pm
@Burbage : 3 questions :
- can a 4’4" elf with average strength properly use a longbow, or is she too short/weak to do so effectively? The answer will determine what weapon she will specialize in.
- what would be a decent option for an elven god of knowledge and/or magic?
- am I correct to assume that for saving throws a multi-class character picks the best (lowest) target among his or her classes (meaning if a fighter needs a 20 to save vs a spell, and a M-U needs a 15, I’ll use 15?)?
Last edited September 5, 2024 7:34 pm
Sep 5, 2024 10:36 pm
Hey hey @matmaisan ^^
Sep 6, 2024 6:42 am
Burbage says:
Stalker05 says:
I was thinking about buying the rations once we start the game.
I'm going to drop you straight into the action at the dungeon "entrance", so you should equip yourself with everything you need from the get-go.
Okay, I bought rations, now I am broke as a beggar. What's the difference between standard rations and trail rations. Also, it's a dungeon, I guess, I will find enough stones for sling? I want to keep 10s at a time.
Last edited September 6, 2024 6:46 am
Sep 6, 2024 6:47 am
Gossips and ears.

Rolls

Adventuring rumours - (1d3)

(3) = 3

Historical rumours - (1d2)

(2) = 2

Adventuring rumour 1 - (1d100)

(57) = 57

Adventuring rumour 2 - (1d100)

(98) = 98

Adventuring rumour 3 - (1d100)

(19) = 19

Historical rumour 1 - (1d30)

(6) = 6

Historical rumour 2 - (1d30)

(14) = 14

Sep 6, 2024 10:36 am
matmaisan's character's rumours ...

"Just to the north of the ruins of Arden Vul, there's an inn and trading post where adventurers can rest and recuperate between delves."

"Among the symbols of the ancient cult of Set were the desert dust storm, the black boar, the crocodile, the serpent, a redheaded man, and a strange animal with the snout of a dog but with squarish ears."
Sep 6, 2024 10:47 am
matmaisan says:
- can a 4’4" elf with average strength properly use a longbow, or is she too short/weak to do so effectively? The answer will determine what weapon she will specialize in.
For simplicity and consistency, I'm happy to go with rules as written. If your race and class say you can use a longbow, that's fine by me.
matmaisan says:
- what would be a decent option for an elven god of knowledge and/or magic?
The elves of Magae do not worship deities per se. They believe that creation was wrought by Valborian, who created Gildorin out of pure magic and who subsequently shaped the hundred First Elves to be Gildorin’s companions. All subsequent elves are thus Valborian’s children, and while they know they will return to him/her some day, they do not actively construct cults, temples, priesthoods, and so forth. Many Elves, particularly wild ones, revere nature, and acknowledge the role that Aranyania (Archontean god of woodlands, nature, growing things, time, balance) plays in human cosmogony; but again, they do not ‘worship’ her per se.
matmaisan says:
- am I correct to assume that for saving throws a multi-class character picks the best (lowest) target among his or her classes (meaning if a fighter needs a 20 to save vs a spell, and a M-U needs a 15, I’ll use 15?)?
Correct.
Sep 6, 2024 10:54 am
Vasco's rumours ...

"A psychotic halfling thug named Plummie, Plumit, or Plum-something has taken over the top level, just under the pyramid. He won't let anyone pass unless they buy an 'exploration license'. I'd pay up, because his goons are armed with potent magic wands."

"The first level underground, you know, beneath the Well of Light, is dominated by giant, sentient spiders. They roam in packs and wield magic wands."

"The best source of information on the hoppers are the trolls. If you can befriend the lodge of trollish hunters, they can explain the powers and weaknesses of the hoppers; they can also tell you how to find the hoppers' ziggurat."

"Many of the most ardent devotees of Thoth, known as Thoth's Beloved, were buried in a set of catacombs located just under the Pyramid. They are guarded by the power of Thoth himself, which has prevented all intruders from entering the catacombs."

"The Set cult favoured blood-red armour in an archaic style, with breastplate, greaves, and helmet."
Sep 6, 2024 11:24 am
Is there any information that's general knowledge? Vasco's rumours reference a pyramid higher than the top level, for example, which presumably means it's above the surface and visible to our characters.
Sep 6, 2024 11:54 am
testlum says:
Is there any information that's general knowledge? Vasco's rumours reference a pyramid higher than the top level, for example, which presumably means it's above the surface and visible to our characters.
We'll come to that when we get started.
Sep 6, 2024 11:55 am
Stalker05 says:
What's the difference between standard rations and trail rations
Standard rations weigh 2lbs per day. Trail rations only weigh 1lb per day. Which is why they are three times as expensive.
Last edited September 6, 2024 11:55 am
Sep 6, 2024 12:10 pm
A couple of minor character creation thoughts/loose ends ...

1. I'm minded to dispense with the material component requirements for spellcasters. Is everyone OK with this? It just seems an unnecessary faff, particularly when the whole adventure will take place in such a localised area.

2. Whilst I won't track water usage in the same way as rations, torches, oil, etc., I think it's a reasonable expectation that everyone must carry a waterskin. OSRIC only provides the weight of an empty water skin, oo, let's say the weight of a full one is 4 lbs. Please update your inventories accordingly.
Sep 6, 2024 12:38 pm
I rather like material components as a means of keeping spellcasters in check, but I'm OK with group preference.

Jacky's waterskin is now full.
Last edited September 6, 2024 12:38 pm
Sep 6, 2024 12:42 pm
Waiving spell components is ok with me.
Sep 6, 2024 1:09 pm
And then there were 6 again! I'm new here at Gamers Plane, glad to join you. Stuck at work for the next 8 hours so likely won't get a character sheet finished until tonight, but let me see if I can figure this dice thing out.

Edit: Oh boy, a 3! This will be fun.
Last edited September 6, 2024 1:09 pm

Rolls

Stats! - ((4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3))

(4d6h3 : (1111) = 3

4d6h3 : (5353) = 13

4d6h3 : (1164) = 11

4d6h3 : (3364) = 13

4d6h3 : (6352) = 14

4d6h3) : (3343) = 10

Sep 6, 2024 1:10 pm
Welcome!
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