1. I'm minded to dispense with the material component requirements for spellcasters. Is everyone OK with this? It just seems an unnecessary faff, particularly when the whole adventure will take place in such a localised area.
Character Creation
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Sep 6, 2024 2:20 pm
Burbage says:
A couple of minor character creation thoughts/loose ends ...1. I'm minded to dispense with the material component requirements for spellcasters. Is everyone OK with this? It just seems an unnecessary faff, particularly when the whole adventure will take place in such a localised area.
Burbage says:
2. Whilst I won't track water usage in the same way as rations, torches, oil, etc., I think it's a reasonable expectation that everyone must carry a waterskin. OSRIC only provides the weight of an empty water skin, oo, let's say the weight of a full one is 4 lbs. Please update your inventories accordingly.Last edited September 6, 2024 2:21 pm
Sep 6, 2024 2:21 pm
@Burbage, thank you for the additional information, I'll wrap up character creation as soon as possible. Regarding material components, I'm okay with it, but that might affect the choice of spell for my character. I had skipped over identify because the component cost 100gp (and I'm not quite sure if the pearl is consumed with each casting). If we're not keeping track of that, I might be willing to swap comprehend languages with identify, though the crippling effects of each casting will preclude its use while adventuring (being bedridden for 8 hours isn't great when random encounters might occur...)
@Dracul104 : Welcome! And dang!, I've never seen quadruple 1's being rolled on 4d6. Incredible!
@Dracul104 : Welcome! And dang!, I've never seen quadruple 1's being rolled on 4d6. Incredible!
Sep 6, 2024 2:23 pm
matmaisan says:
@Dracul104 : Welcome! And dang!, I've never seen quadruple 1's being rolled on 4d6. Incredible!Last edited September 6, 2024 2:27 pm
Sep 6, 2024 2:36 pm
I'm thinking of going goblin fighter just to mix things up, and dumping the 3 in either INT or CHA. What do ya'll think? Alternatively I could go mage to get some more magic in the party. Unfortunately with the 3 I don't think that gives me any good multiclassing options.
Edit: Hmmm if goblins use the gnome racial limitations, I can't use my 3 in INT. @Burbage , permission to possibly break that restriction?
Edit: Hmmm if goblins use the gnome racial limitations, I can't use my 3 in INT. @Burbage , permission to possibly break that restriction?
Last edited September 6, 2024 2:52 pm
Sep 6, 2024 2:56 pm
Avraham says:
Fine with me. Perhaps unless it’s a special component with a minimum gp value.So, yes, you would need a 100 GP pearl to cast Identify.
Sep 6, 2024 4:35 pm
Having a closer look at race/class restrictions, I'm just gonna go with good ol' human fighter.
Rolls
Age - (15+1d4)
(2) + 15 = 17
Hit points - (1d10)
(5) = 5
Starting wealth - (3d6+2)
(334) + 2 = 12
# of adventuring rumors - (1d3)
(1) = 1
# of historical rumors - (1d2)
(2) = 2
Adventuring rumor - (1d100)
(78) = 78
Historical rumors - (1d30, 1d30)
1d30 : (17) = 17
1d30 : (7) = 7
Size - (1d100)
(92) = 92
Height - (73+1d4)
(4) + 73 = 77
Weight - (185+1d20)
(7) + 185 = 192
Sep 6, 2024 6:22 pm
So, I've submitted an incomplete version of Ellagel Noreddottir, petite elven fighter/ magic-user. The sheet is incomplete — I decided to focus on the sketch before finishing my gear eand encumberance — but should be done soon enough.
Sep 6, 2024 6:45 pm
How are you guys getting the character sheets to work? I copied the OSRIC sheet, but I don't get any of the autocalc or form fields you guys are getting.
Sep 6, 2024 7:04 pm
dracul104 says:
How are you guys getting the character sheets to work? I copied the OSRIC sheet, but I don't get any of the autocalc or form fields you guys are getting.Sep 6, 2024 7:32 pm
@Avraham I can live without auto calculation for most things, but yours just looks nicer and has encumbrance tracking. I don't see how to copy yours though, there's no option to view the underlying code unless I'm blind.
@matmaisan I can't even see your sheet following your link, it just says No Character Found. Are you sure you published it to the Character Library?
@matmaisan I can't even see your sheet following your link, it just says No Character Found. Are you sure you published it to the Character Library?
Sep 6, 2024 7:44 pm
[ +- ] OSRIC Fighter
Create character
Character Details
Race | Subculture | Class | Level | Age | Height | Weight | Alignment | Deity | Experience |
Human | Archontean | Fighter | 1 | 19 | 5'10" | 173 | LG | Ardenia Tessaeron | 0 / 0 |
Attributes
Attribute | Value | Mod1 | Mod2 | Mod3 | Mod4 | Mod5 |
STR | 15 | ToHit 0 | Dmg 0 | Encumbrance +20 | Minor Tests (d6) 1-2 | Major Tests (d%)7 |
DEX | 12 | Surprise 0 | Missile Hit 0 | AC adjustment 0 | ||
CON | 15 | HP Bonus 1 | Survive Res 94% | Survive Shock 91% | ||
INT | 8 | Additional Languages 1 | ||||
WIS | 7 | Mental Save -1 | | |||
CHA | 11 | Max Follow 4 | Loyalty 0 | Reaction0 |
Languages Known:
Archontean, <open>
Saving Throws
Aimed Magic Item | Breath Weapons | Death, Paralysis, Poison | Petrification, Polymorph | Spells |
16 | 17 | 14 | 15 | 17 |
Regular Saving Throw | Mental Saving Throw |
1d20 | 1d20 |
Combat
HP Min/Max | AC(w/Shield) | Base THAC0 |
10/10 | 5() |
AC | -10 | -9 | -8 | -7 | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
To Hit | 25 | 24 | 23 | 22 | 21 |
Weapon | Proficient | Specialized | Double Special | +Hit | +Dmg | To Hit | Dmg vs. Small | Dmg vs. Large | Atk/Rd | RoF | Range |
Bastard Sword | 0 | 0 | 1d20 | 2d4 | 2d8 | / | |||||
Long Sword | 0 | 0 | 1d20 | 1d8 | 1d12 | / | |||||
1d20 | d | d | / |
Equipment
Worn or Wielded
Items: / lbs.
Backpack (30 lb. max)
Items: / lbs.
Sack, small (10 lb. max)
Items: / lbs.
Pouch (2.5 lb. max)
Items: / lbs.
Coin Pouch (5 lb. max)
Items: / lbs.
Total items: ; Total coins:; Total Weight: lbs
Item 00 | Cost | Weight | Amount | Running Total Wt. | Location | Notes | |
Tunic, woolen, tan | 0.05 | 1 | 1 | Worn | |||
Hose | 1 | 0 | 1 | Worn | |||
Boots, heavy | 2 | 5 | 1 | Worn | |||
Chain Mail | 75 | 30 | 1 | Worn | Max unencumbered movement: 90' | ||
Shield, Large | 15 | 10 | 1 | Worn or on back | |||
Sword, Bastard | 25 | 10 | 1 | Wielded or in scabbard | |||
Backpack | 2 | 10 | 1 | Worn on Back | Contents and their weight below. | ||
Sack, small | 0.09 | 0 | 0 | In Backpack | Currently empty and weight in backpack | ||
Pouch, small | .2 | 1 | 1 | On belt | Contents and their weight below. | ||
Coin Pouch (large) | 0.4 | 2 | 1 | On belt | Contents and their weight below. | ||
Rope, silk, per ft | 0.2 | 0.1 | 50 | Looped on side of backpack | |||
Waterskin | 1 | 1 | 1 | At belt | |||
Water | 0 | 1 | 3 | In waterskin | Water is roughly 1lb per pint. | ||
Items: / lbs.
Backpack (30 lb. max)
Item 00 | Cost | Weight | Amount | Running Total Wt. | Location | Notes | |
Rations, trail (day) | 6 | 1 | 5 | In backpack | |||
Torch | .01 | 1 | 5 | In backpack | |||
Bedroll | .20 | 5 | 1 | In backpack | |||
Whetstone | 0.02 | 0.5 | 1 | In backpack | |||
Crowbar | 2 | 5 | 1 | In backpack | |||
Shoes, common | 0.5 | 1 | 1 | In backpack | For use where boots are too coarse | ||
Skillet | 1 | 5 | 1 | In backpack | |||
Hose | 1 | 0 | 1 | In backpack | Change of pants | ||
Tunic, woolen, olive | 0.05 | 1 | 1 | In backpack | Change of shirt | ||
Sack, small | 0 | 0.5 | 1 | In backpack | For use with loot, hopefully | ||
Items: / lbs.
Sack, small (10 lb. max)
Item 00 | Cost | Weight | Amount | Running Total Wt. | Location | Notes | |
Currently empty and in backpack | |||||||
Items: / lbs.
Pouch (2.5 lb. max)
Item 00 | Cost | Weight | Amount | Running Total Wt. | Location | Notes | |
Flint & Steel | 1 | 0 | 1 | In pouch |
Items: / lbs.
Coin Pouch (5 lb. max)
Platinum | Gold | Electrum | Silver | Copper | Total Coins | Total Value in GP |
4 | 2 | 0 | 5 | 3 |
Items: / lbs.
Total items: ; Total coins:; Total Weight: lbs
Encumbrance Level | Weight Limit | Movement | Surprise |
Light | 120' | +1 (for armor lighter than chain mail only) | |
Medium | 90' | Normal bonuses apply | |
Heavy | 60' | No normal bonuses apply (but penalties do) | |
Encumbered | 30' | No normal bonuses apply (but penalties do); -1 extra penalty |
Class Abilities
Bonus Attacks
Notes
Notes
Fighters with melee weapons attack once per round at 1st to 6th levels (1/1 attacks); at 7th to 12th levels, they attack thrice every two rounds (3/2 attacks); and at 13th or higher levels they attack twice per round (2/1 attacks). A partial additional attack (e.g. 3/2 attacks)
means that the extra attack is taken on odd-numbered rounds in the combat sequence, hence two attacks on the first round, one on the second, two on the third and one on the fourth, if applicable.
means that the extra attack is taken on odd-numbered rounds in the combat sequence, hence two attacks on the first round, one on the second, two on the third and one on the fourth, if applicable.
Fighting the Unskilled
Notes
Notes
When the fighter is attacking creatures with less than a full hit die (i.e. less than 1d8 hit points), the fighter receives one attack for each of his or her levels of experience, e.g. a 4th-level fighter attacking goblins would receive 4 attacks per round. NB: A fighter exercising multiple attacks departs from the normal initiative procedure. The fighter will automatically attack first in the round unless fighting an opponent with multiple attacks of its own (in which case initiative should be rolled as normal). The fighter’s second attack in any given melee round will come last in the sequence.
Weapon Specialization (optional)
Notes
Notes
With the permission of the GM, weapon specialization may be selected during character generation. If weapon specialization is not selected during character generation, it remains forever unavailable to the character, barring some magical or divine intervention. If weapon specialization is in play, fighters may take a second proficiency in the same weapon as the first, granting them one extra attack every 2 rounds with the weapon (hence 3/2 attacks with a melee weapon at 1st level, 2/1 at 7th and 5/2 at 13th), +1 to hit and +2 damage owing to their skill. Specialization costs one proficiency "slot" for melee weapons and crossbows, and two "slots" for missile weapons other than crossbows.
Double Specialization (optional)
Notes
Notes
For melee weapons that are not polearms or two-handed swords, a third weapon proficiency may be used to specialize further; this increases combat bonuses to +3 to hit and +3 damage with the weapon.
[ +- ] Background
Zacharias has never been the sharpest cheese in the cave. Moreover, he wouldn't even understand the reference. Yet Zacharias is content. He knows his duty and is comfortable with it. His job is to push sharp, pointy objects into those who are a danger to him, others, his lawful commanders, or innocents. And despite his limitations, he has gotten pretty good at that. At least in the pushing pointy objects whilst not getting stuck himself. His commanders and trainers have tried to get him to expand his repertoire to include some longer-range options, like bows, crossbows, or even javelins. But Zacharias, or Zach at times, responds innocently "but when I hit them they fall down". To their consternation, Zach focused almost exclusively on his favorite weapon: the bastard sword. The largest sword he could swing and still hold a shield. To his credit, when he hits something, it usually DOES fall down.
A pleasant companion, Zach is most comfortable when he is given clear instructions that do not conflict with his sense of righteousness and morality—as simple as that may be. Too complicated of a conundrum will have him simply do nothing until he either gets an acceptable explanation or another order.
Sep 6, 2024 9:07 pm
@Dracul, I believe it is public now.
@Burbage, some additional questions :
- a fighter specialized with a bow only gets the +1/+2 bonuses, but does not benefit from increased ROF (5/2 instead of 2)?
- what do the "secondary skills" in the OSRIC character sheet refer to? Are we using those from the DMG 1st ed (you might have been a lumberjack in the past, giving you some insight in handling wood, woodcutting, etc.)?
- are we assumed to have our (ordinary) clothes or do we have to buy those?
@Burbage, some additional questions :
- a fighter specialized with a bow only gets the +1/+2 bonuses, but does not benefit from increased ROF (5/2 instead of 2)?
- what do the "secondary skills" in the OSRIC character sheet refer to? Are we using those from the DMG 1st ed (you might have been a lumberjack in the past, giving you some insight in handling wood, woodcutting, etc.)?
- are we assumed to have our (ordinary) clothes or do we have to buy those?
Last edited September 6, 2024 9:08 pm
Sep 6, 2024 11:09 pm
@Avraham thanks!
Thrudmarr Halvorsson is here! He's got his axe, his armor, and absolutely no idea what's going on!
@Burbage I went with Wiskinga heritage, are there any specific gods of that culture for a Neutral Good character?
Thrudmarr Halvorsson is here! He's got his axe, his armor, and absolutely no idea what's going on!
@Burbage I went with Wiskinga heritage, are there any specific gods of that culture for a Neutral Good character?
Sep 6, 2024 11:13 pm
@matmaisan I think you need to add your sheet to the library for public viewing? I can't access it either. Oh, nevermind, I think that's 'cuz the GM hasn't accepted the sheet yet.
Am also curious about the bow's rate of fire when specialized, since it applies to Jacky too.
Am also curious about the bow's rate of fire when specialized, since it applies to Jacky too.
Last edited September 6, 2024 11:14 pm
Sep 7, 2024 7:12 am
Thrudmarr' rumours ...
"The Obsidian Gates only open to those who cast the correct sequence of spells on them. That sequence is knock, rock to mud, passwall."
"Thoth was deeply important to the ancient empire, as he represented the light of knowledge that erased the darkness of ignorance. For this reason, the Thoth priests were obsessed with light; every one of their Halls remains brightly lit with Thoth's bright, clear, light".
"The glorious archon, Marius Tricotor, led the assault on the hoppers from his flying carpet. He and his troops tracked the enemy to a vast underground grotto, where they found an unholy ziggurat at which demon princes were worshipped. Marius acquired the name 'Unconquered' (invictus) when he ordered the ziggurat dismantled, piece-by-piece!"
"The Obsidian Gates only open to those who cast the correct sequence of spells on them. That sequence is knock, rock to mud, passwall."
"Thoth was deeply important to the ancient empire, as he represented the light of knowledge that erased the darkness of ignorance. For this reason, the Thoth priests were obsessed with light; every one of their Halls remains brightly lit with Thoth's bright, clear, light".
"The glorious archon, Marius Tricotor, led the assault on the hoppers from his flying carpet. He and his troops tracked the enemy to a vast underground grotto, where they found an unholy ziggurat at which demon princes were worshipped. Marius acquired the name 'Unconquered' (invictus) when he ordered the ziggurat dismantled, piece-by-piece!"
Sep 7, 2024 7:27 am
matmaisan says:
- a fighter specialized with a bow only gets the +1/+2 bonuses, but does not benefit from increased ROF (5/2 instead of 2)?matmaisan says:
- what do the "secondary skills" in the OSRIC character sheet refer to? Are we using those from the DMG 1st ed (you might have been a lumberjack in the past, giving you some insight in handling wood, woodcutting, etc.)?matmaisan says:
- are we assumed to have our (ordinary) clothes or do we have to buy those?Sep 7, 2024 7:30 am
dracul104 says:
@Burbage I went with Wiskinga heritage, are there any specific gods of that culture for a Neutral Good character?Sep 7, 2024 9:53 am
I'm going to take this morning's delivery in the mail as a sign from Thoth that we should get this game started. So, please can everyone let me know when they're good to go and I'll kick things off ...
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