Character Creation

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Sep 7, 2024 12:05 pm
That is a pretty book! Eager to get started.

Ellagel's sheet is complete, I believe, except for background and a brief description. Background is simple and short: in her assessment, she's spent the last 160 years being underestimated by tutors and family, made to believe she is rather mediocre in all that is the calling of a proper elf. Tired of waiting for a moment to disabuse them of such notions, she has decided to set out to prove her family and community wrong, and what better way than to return one day hauling the riches and lore of the legendary Halls!

She has a grand total of 6 coppers to her name, which might explain her willingness to plunder the depths of the Halls of Arden Vul.
Last edited September 7, 2024 12:06 pm
Sep 7, 2024 12:33 pm
Nice picture! I'm ready to begin as well.

Do the rumours provide us with any additional language options? Jacky already has goblin and orcish in his repertoire, so if not, I'll add Mithric to his sheet.
Last edited September 7, 2024 12:35 pm
Sep 7, 2024 1:01 pm
testlum says:
Do the rumours provide us with any additional language options?
I don't think so. Whilst you've heard rumours of "beastmen", you don't really know what they are. And it's unlikely you'd have had an opportunity to learn the language of trolls.
Sep 7, 2024 1:58 pm
I tome is chunky! I am ready to begin delving into Arden Vul.
Sep 7, 2024 3:50 pm
That's a gorgeous book! Ready to begin as well.

Thrudmarr's backstory (I'll try not to get too silly with the 3 Intelligence): Thrudmarr, or "Thrud", was his Wiskinga village's loveable oaf. Orphaned young and raised by the village healer, he learned that helping feels good, even if he can't spell "helping". His motto? "Axe fixes everything!" - whether it's chopping wood, opening doors, or solving arguments. Now he's adventuring because someone told him to "go make a name for yourself", and he's determined to write "THRUDMARR" on everything he sees. Despite his limitations, Thrudmarr's strength and heart make him a loyal friend. Just don't ask him to count past five.
Sep 7, 2024 3:56 pm
@Burbage - Quick Q on Languages Known actually: I took Wiskinga as my subculture, and with the super low Intelligence I know 0 extra languages. I wrote down Archontean on my sheet since it's the common language, but would I know that and Wiskinga?
Sep 7, 2024 5:45 pm
dracul104 says:
@Burbage - Quick Q on Languages Known actually: I took Wiskinga as my subculture, and with the super low Intelligence I know 0 extra languages. I wrote down Archontean on my sheet since it's the common language, but would I know that and Wiskinga?
Yes, OK, although given his intelligence Thrudmarr can only speak Archontean and Wiskin, he can't read or write them.
Sep 7, 2024 6:59 pm
Burbage says:
dracul104 says:
@Burbage - Quick Q on Languages Known actually: I took Wiskinga as my subculture, and with the super low Intelligence I know 0 extra languages. I wrote down Archontean on my sheet since it's the common language, but would I know that and Wiskinga?
Yes, OK, although given his intelligence Thrudmarr can only speak Archontean and Wiskin, he can't read or write them.
Makes sense. If allowed though, I imagined Thrudmarr can write his name in his native Wiskin, and he is likely to scrawl it on the handiest available surface whenever possible in order to "spread his name".
Sep 7, 2024 10:39 pm
As a silly suggestion, what if the word Thrud thinks is his name is actually spelling out something else?
Sep 8, 2024 2:22 pm
Avraham says:
matmaisan says:
@Dracul104 : Welcome! And dang!, I've never seen quadruple 1's being rolled on 4d6. Incredible!
Has exactly a 1/1296 chance of happening. Even an 18 is six times as likely 🤓!
I'm embarrased. I re-ran the numbers. An 18 is twenty-one times as likely as a 3. Out of the 1,296 total possibilities, these are the results.
3456789101112131415161718
141021386291122148167172160131945421


I applied the wrong logic to the combinations. There are 20 ways to have 3 sixes and one of 1–5, but only 1 way to have 4 sixes, so 21 total possible 18s/ There is only one way to get 4 ones.

OK, turning statistician off for now.
Sep 8, 2024 11:22 pm
@Burbage , I was reviewing my character sheet and think I goofed a bit on Weapon Proficiencies. I just saw that missile weapons besides crossbows take 2 prof slots. I have 3 slots in battle axe, and I put the fourth in javelin. If javelin takes 2 slots though, I'll go ahead and swap that out for a spear if you don't mind.
Sep 9, 2024 3:03 am
I’m not the DM, but a javelin isn’t a missile weapon; It’s a thrown weapon (not discussing atl-atl).
Sep 9, 2024 4:47 am
Also, weapons only take more than one proficiency slot if you are specializing in them. I might be wrong, but I believe you can’t specialize in two weapon types in OSRIC/AdnD1e… so you can be double specialised with the battle axe and have a simple proficiency with the javelin at level 1, thereby using up your 4 proficiency slots…
Sep 9, 2024 4:52 am
matmaisan says:
Also, weapons only take more than one proficiency slot if you are specializing in them. I might be wrong, but I believe you can’t specialize in two weapon types in OSRIC/AdnD1e… so you can be double specialised with the battle axe and have a simple proficiency with the javelin at level 1, thereby using up your 4 proficiency slots…
I asked something similar here, and this was @Burbage answer:
Burbage says:
Avraham says:
@Burbage, question. Under weapon specialization, it says "If weapon specialization is not selected during character generation, it remains forever unavailable to the character, barring some magical or divine intervention." If my character takes weapon specialization in one weapon at creation, does that allow him to put another proficiency slot into specialization if he ever makes level 3 since he chose it at 1, or can one never specialize in a weapon after first level?
To be honest, I don't fully understand the reasoning behind this rule. I guess it's asking you to make a choice between bein a generalist fighter who is competent with a broad range of weapons (which has an advantage in terms of increased access to magic weapons for example), or a specialist fighter who can use a narrower range of weapons more effectively. On that basis, I'll say that if you go down the specialisation route, you can put future proficiency gains into specialisations.
Sep 9, 2024 6:42 pm
@Burbage, acceptable for Grim to have Trollish as one of his bonus languages?
Sep 9, 2024 6:55 pm
As far as AD&D 1ˢᵗ edition is concerned, I believe a fighter could only specialize in one weapon type, and only at creation. But that same character could double specialize with the same weapon later in his career, as he levelled and gained new proficiency slots. At higher levels fighters would be able to fight with all sorts of weapons : the Speciali­zation route was to give them an early career boost, particu­larly as character would often have very average scores.
Sep 9, 2024 10:45 pm
Avraham says:
I’m not the DM, but a javelin isn’t a missile weapon; It’s a thrown weapon (not discussing atl-atl).
Hmm I was under the impression thrown weapons counted as missile weapons. The javelin is listed under the "Missle Weapon Table" on p. 33 after all. I'll wait for input from @Burbage before swapping anything out though.
Sep 9, 2024 10:58 pm
dracul104 says:
Avraham says:
I’m not the DM, but a javelin isn’t a missile weapon; It’s a thrown weapon (not discussing atl-atl).
Hmm I was under the impression thrown weapons counted as missile weapons. The javelin is listed under the "Missle Weapon Table" on p. 33 after all. I'll wait for input from @Burbage before swapping anything out though.
I am likely confusing D&D and OSRIC :(
Sep 10, 2024 3:09 pm
To keep things as simple and clear as possible, I'm going to generally follow the OSRIC rules as written unless it is nonsensical to do so.

The rules on specialisation state: "Specialisation costs one proficiency "slot" for melee weapons and crossbows, and two "slots" for missile weapons other than crossbows". Although the weapons tables suggest a javelin can be used as either a melee weapon or a missile weapon, I will rule that to truly specialise in it, you need to be able to use it as a missile weapon. Therefore it requires two proficiency slots in order to specialise.

The same logic would apply to a spear (so that's not a solution to your problem).

To clarify ...

- It takes 1 proficiency slot to be proficient in any weapon, and not suffer a non-proficiency penalty.
- It takes 2 proficiency slots to be proficient and specialise in a melee weapon or crossbow.
- It takes 3 proficiency slots to be proficient and specialise in a missile weapon, or to be proficient and double specialise in a melee weapon.
- You may not double specialise in missile weapons.
- Only fighter classes may specialise.

I *think* (correct me if I am wrong) that weapon specialisation isn't something from AD&D 1E. I think it's an optional OSRIC rule to give fighters a few more options. I can't see anything in the OSRIC rules as written that restricts a fighter to specialising in just one weapon.

On other matters ...

Unless you can convince me how Grim plausibly came to learn trollish (it seems a bit of a stretch), I'm going to say no.

I also had a question about recovering missile weapon ammo. We'll deal with this on a case-by-case basis. If you fire a missile weapon in a relatively confined space you'll have a better chance of recovering its ammo than if you fire it outdoors (for example).
Sep 10, 2024 3:48 pm
Burbage says:
I *think* (correct me if I am wrong) that weapon specialisation isn't something from AD&D 1E. I think it's an optional OSRIC rule to give fighters a few more options. I can't see anything in the OSRIC rules as written that restricts a fighter to specialising in just one weapon.
AD&D 1ed Unearthed Arcana page 18. 🤓🤓🤓
Edit: FWIW, In AD&D1ed PHB, Javelins are listed with bows in the "Hurled Weapons and Missles" so it's reasonable to consider them the same.
https://i.imgur.com/AjiENMr.jpeg
Last edited September 10, 2024 3:53 pm
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