Here is what I have so far. Loosely based on @Lash sheet, but has a bunch of calculations which may be helpful and others which are Chosen-specific but can be modified for other classes. I still need to generate a character portrait and maybe flesh out the equipment a bit. This is what it
. Thanks!
[ +- ] ACKS Chosen
Create character
Name:Ængus de na Tréada | Race: Human | Class: Chosen | Level: 1 | XP: 0
|
Title: Innocent | Alignment: | Move: | HD: d6 | HP19/19 |
Attribute | Value | Bonus
|
STR | 18 |
|
INT | 9 |
|
WIS | 9 |
|
DEX | 15 |
|
CON | 16 |
|
CHA | 13 | |
[table="stats zebra compact"]
Attribute|Value|Bonus
STR|[_str=18]|[_strb$=lookupBonus(str, 3, 3, -3, 4, 5, -2, 6, 8, -1, 9, 12, 0, 13, 15, 1, 16, 17, 2, 18, 18, 3)]
INT|[_int=9]|[_intb$=lookupBonus(int, 3, 3, -3, 4, 5, -2, 6, 8, -1, 9, 12, 0, 13, 15, 1, 16, 17, 2, 18, 18, 3)]
WIS|[_wis=9]|[_wisb$=lookupBonus(wis, 3, 3, -3, 4, 5, -2, 6, 8, -1, 9, 12, 0, 13, 15, 1, 16, 17, 2, 18, 18, 3)]
DEX|[_dex=15]|[_dexb$=lookupBonus(dex, 3, 3, -3, 4, 5, -2, 6, 8, -1, 9, 12, 0, 13, 15, 1, 16, 17, 2, 18, 18, 3)]
CON|[_con=16]|[_conb$=lookupBonus(con, 3, 3, -3, 4, 5, -2, 6, 8, -1, 9, 12, 0, 13, 15, 1, 16, 17, 2, 18, 18, 3)]
CHA|[_cha=13]|[_chab$=lookupBonus(cha, 3, 3, -3, 4, 5, -2, 6, 8, -1, 9, 12, 0, 13, 15, 1, 16, 17, 2, 18, 18, 3)]
[/table]
Adventuring
NotesThe character is well-equipped for a life of adventure. He knows how to clean and sharpen weapons, saddle and ride a horse, set up a camp, and search for a secret door. He has a rough idea of the value of common coins, trade goods, gems, and jewelry. All player characters are assumed to have Adventuring for purposes of the proficiency throws of standard adventuring tasks.
The character is well-equipped for a life of adventure. He knows how to clean and sharpen weapons, saddle and ride a horse, set up a camp, and search for a secret door. He has a rough idea of the value of common coins, trade goods, gems, and jewelry. All player characters are assumed to have Adventuring for purposes of the proficiency throws of standard adventuring tasks.
Animal Husbandry
NotesIf the character makes a proficiency throw of 11+, he can identify whether a disease is magical or mundane, and if mundane, diagnose it. An animal under treatment of a character with Animal Husbandry recovers twice his base healing rate in hp each day of rest. Any character with Animal Husbandry proficiency can use healing herbs (e.g. blackwort, comfrey, goldenrod, and woundwort) to heal additional damage or gain a bonus on his proficiency throws. In any one day, a character can supervise three different animals, plus an additional one each time Animal Husbandry or Healing is selected.
If the character makes a proficiency throw of 11+, he can identify whether a disease is magical or mundane, and if mundane, diagnose it. An animal under treatment of a character with Animal Husbandry recovers twice his base healing rate in hp each day of rest. Any character with Animal Husbandry proficiency can use healing herbs (e.g. blackwort, comfrey, goldenrod, and woundwort) to heal additional damage or gain a bonus on his proficiency throws. In any one day, a character can supervise three different animals, plus an additional one each time Animal Husbandry or Healing is selected.
Alertness
NotesThe character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise.
The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise.
Total Gifts:
Total Gifts: [_$=lvl + 2]
Chosen Weapon
Notes"Faithful", staff of the herdsman. As part of Ængus's vision, he was chosen to "lead the flocks of Averancia to redemption". Father Elion took Ængus's staff from him, rubbed his hands over it, and returned it, glowing blue, to Ængus.
"Faithful", staff of the herdsman. As part of Ængus's vision, he was chosen to "lead the flocks of Averancia to redemption". Father Elion took Ængus's staff from him, rubbed his hands over it, and returned it, glowing blue, to Ængus.
Invulnerable
NotesThe chosen is blessed with partial invulnerability to harm. Any damage the chosen suffers from non-magical attacks is reduced by 1 point per die. The damage reduction is applied per die. Damage can be reduced to 0, but not less than 0, on each die. Attacks from monsters of 5 HD or more are considered magical attacks due to the monster’s ferocity. This gift can be selected up to three times. Each additional time the
gift is selected, damage suffered is reduced by 1 additional point per die, to a maximum of 3 points per die.
The chosen is blessed with partial invulnerability to harm. Any damage the chosen suffers from non-magical attacks is reduced by 1 point per die. The damage reduction is applied per die. Damage can be reduced to 0, but not less than 0, on each die. Attacks from monsters of 5 HD or more are considered magical attacks due to the monster’s ferocity. This gift can be selected up to three times. Each additional time the
gift is selected, damage suffered is reduced by 1 additional point per die, to a maximum of 3 points per die.
Hard to Kill
NotesWhen a chosen is required to consult the Mortal Wounds table, the player may roll twice and choose the preferred result to apply. The chosen also subtract his class level from the number of days of bed rest required to recover.
When a chosen is required to consult the Mortal Wounds table, the player may roll twice and choose the preferred result to apply. The chosen also subtract his class level from the number of days of bed rest required to recover.
Level Bonus:
Type | Bonus | Roll
|
Fortitude Save | 0 |
|
Reflex Save | 0 |
|
Will Save | 0 | |
Level Bonus: [_stlvlb$=floor(lvl/3)]
[table="rolls d20"]
Type|Bonus|Roll
Fortitude Save|[_frtb=0]|[_$=+frtb+stlvlb]
Reflex Save|[_rfxb=0]|[_$=+rfxb+stlvlb]
Will Save|[_willb=0]|[_$=+willb+stlvlb]
[/table]
Armor
Armor: 1 | Bonus: 0 | Armor Class: |
Weapons
Attack Throw: +
Damage Bonus: +
Weapon <atk thr> | Bonus | To hit | Damage | Notes
|
"Faithful" (1h) <+> | +1 | | 1d4 | Chosen Weapon
|
"Faithful" (2h) <+> | +1 | | 1d6 | Chosen Weapon
|
Sling (Short: 45) <+> | 0 | | 1d4 |
|
Sling (Med: 90) <+> | 0 | | 1d4 |
|
Sling (Long: 180) <+> | 0 | | 1d4 | |
[f=h2]Armor[/f]
[table]
Armor: [_arm=1] | Bonus: [_armb=0] | Armor Class: [_ac$=arm+armb+dexb]
[/table]
[f=h2]Weapons[/f]
[b]Attack Throw: [_atkth$=10-floor(lvl / 1.55)]+[/b]
[b]Damage Bonus: +[_cdmbns$=floor(lvl / 3) + 1][/b]
[table="rolls d20"]
Weapon <atk thr>|Bonus|To hit|Damage|Notes
"Faithful" (1h) <[_$=atkth]+>|[_bns=+1]|[_$=+bns+strb]|1d4[_$=+bns+strb+cdmbns]|Chosen Weapon
"Faithful" (2h) <[_$=atkth]+>|[_bns=+1]|[_$=+bns+strb]|1d6[_$=+bns+strb+cdmbns]|Chosen Weapon
Sling (Short: 45) <[_$=atkth]+>|[_bns=0]|[_$=+bns+dexb]|1d4[_$=+bns+strb+cdmbns]|
Sling (Med: 90) <[_$=atkth]+>|[_bns=0]|[_$=+bns+dexb-2]|1d4[_$=+bns+strb+cdmbns]|
Sling (Long: 180) <[_$=atkth]+>|[_bns=0]|[_$=+bns+dexb-5]|1d4[_$=+bns+strb+cdmbns]|
[/table]
Worn or Wielded
Items: / stone
Backpack (4 stone max)
Items: / stone
Coin Pouch (0.5 stone max)
Platinum | Gold | Electrum | Silver | Copper | Total Coins | Total Value in GP
|
0 | 58 | 0 | 4 | 0 | | |
Items: / stone
Total items: ; Total coins:; Total Weight: stone
[f=h2]Worn or Wielded[/f]
[table="ht zebra"]
|Item [f=color:black][_ecnt=0][_elbs=0][/f]|Total Cost|Wt/unit (1/6 stone)|Amount|Run. Ttl. Wt.|Location|Notes
[_act=1/1][_ecnt$=ecnt+act]|[_=Tunic & Pants, serf]|[_=2]|[_lb=0]|[_nm=1]|[_elbs$=elbs+lb*nm*act]|[_=Worn]|[_=]
[_act=1/1][_ecnt$=ecnt+act]|[_=Boots, low]|[_=0.6]|[_lb=0]|[_nm=1]|[_elbs$=elbs+lb*nm*act]|[_=Worn]|[_=]
[_act=1/1][_ecnt$=ecnt+act]|[_=Hide Armor]|[_=10]|[_lb=6]|[_nm=1]|[_elbs$=elbs+lb*nm*act]|[_=Worn]|[_=]
[_act=1/1][_ecnt$=ecnt+act]|[_=Staff (Faithful)]|[_=1]|[_lb=6]|[_nm=1]|[_elbs$=elbs+lb*nm*act]|[_=Wielded]|[_=]
[_act=1/1][_ecnt$=ecnt+act]|[_=Backpack]|[_=2]|[_lb=1]|[_nm=1]|[_elbs$=elbs+lb*nm*act]|[_=Worn on Back]|[_=Contents and their weight below.]
[_act=1/1][_ecnt$=ecnt+act]|[_=Coin Pouch]|[_=0.5]|[_lb=1]|[_nm=1]|[_elbs$=elbs+lb*nm*act]|[_=On belt]|[_=Contents and their weight below.]
[_act=1/1][_ecnt$=ecnt+act]|[_=Rope, 50']|[_=1]|[_lb=6]|[_nm=1]|[_elbs$=elbs+lb*nm*act]|[_=Looped on side of backpack]|[_=]
[_act=1/1][_ecnt$=ecnt+act]|[_=Waterskin]|[_=0.6]|[_lb=1]|[_nm=1]|[_elbs$=elbs+lb*nm*act]|[_=At belt]|[_=]
[_act=1/1][_ecnt$=ecnt+act]|[_=Sling]|[_=2]|[_lb=0]|[_nm=1]|[_elbs$=elbs+lb*nm*act]|[_=At belt]|[_=Applying weight to bullets]
[_act=1/1][_ecnt$=ecnt+act]|[_=Sling Bullets]|[_=0]|[_lb$=1/30]|[_nm=30]|[_elbs$=elbs+lb*nm*act]|[_=]|[_=]
[_act=1/1][_ecnt$=ecnt+act]|[_=Dog, Hunting (Brutus)]|[_=10]|[_lb$=0]|[_nm=0]|[_elbs$=elbs+lb*nm*act]|[_=]|[_=Sheepdog companion]
[_act=0/1][_ecnt$=ecnt+act]|[_=]|[_=0]|[_lb$=]|[_nm=]|[_elbs$=elbs+lb*nm*act]|[_=]|[_=]
[_act=0/1][_ecnt$=ecnt+act]|[_=]|[_=0]|[_lb$=]|[_nm=]|[_elbs$=elbs+lb*nm*act]|[_=]|[_=]
[/table]
[f=small float-right]Items: [_$=ecnt] / [_estone$=floor(100 * elbs/6) / 100] stone[/f]
[f=h2]Backpack (4 stone max)[/f]
[table="ht zebra"]
|Item [f=color:black][_bcnt=0][_blbs=0][/f]|Total Cost|Wt/unit (1/6 stone)|Amount|Run. Ttl. Wt.|Location|Notes
[_act=1/1][_bcnt$=bcnt+act]|[_=Rations, iron (week)]|[_=9]|[_lb=1]|[_nm=3]|[_blbs$=blbs+lb*nm*act]|[_=In backpack]|[_=]
[_act=1/1][_bcnt$=bcnt+act]|[_=Torch]|[_=0.1]|[_lb$=floor(1)/6]|[_nm=6]|[_blbs$=blbs+lb*nm*act]|[_=In backpack]|[_=]
[_act=1/1][_bcnt$=bcnt+act]|[_=Blanket]|[_=2]|[_lb=1]|[_nm=1]|[_blbs$=blbs+lb*nm*act]|[_=In backpack]|[_=]
[_act=1/1][_bcnt$=bcnt+act]|[_=Tinderbox]|[_=0.8]|[_lb=1]|[_nm=1]|[_blbs$=blbs+lb*nm*act]|[_=In backpack]|[_=]
[_act=1/1][_bcnt$=bcnt+act]|[_=Crowbar]|[_=1]|[_lb=1]|[_nm=1]|[_blbs$=blbs+lb*nm*act]|[_=In backpack]|[_=]
[_act=1/1][_bcnt$=bcnt+act]|[_=Rations, iron (week/dog)]|[_=9]|[_lb=1]|[_nm=3]|[_blbs$=blbs+lb*nm*act]|[_=]|[_=]
[_act=0/1][_bcnt$=bcnt+act]|[_=]|[_=]|[_lb=]|[_nm=]|[_blbs$=blbs+lb*nm*act]|[_=]|[_=]
[_act=0/1][_bcnt$=bcnt+act]|[_=]|[_=]|[_lb=]|[_nm=]|[_blbs$=blbs+lb*nm*act]|[_=]|[_=]
[_act=0/1][_bcnt$=bcnt+act]|[_=]|[_=]|[_lb=]|[_nm=]|[_blbs$=blbs+lb*nm*act]|[_=]|[_=]
[/table]
[f=small float-right]Items: [_$=bcnt] / [_bstone$=floor(100 * blbs/6) / 100] stone[/f]
[f=h2]Coin Pouch (0.5 stone max)[/f]
[table="ht"]
Platinum|Gold|Electrum|Silver|Copper|Total Coins|Total Value in GP
[_pp=0]|[_gp=58]|[_ep=0]|[_sp=4]|[_cp=0]|[_tc$=pp+gp+ep+sp+cp]|[_tv$=floor(500*pp+100*gp+50*ep+10*sp+cp)/100]
[/table]
[f=small float-right]Items: [_$=tc] / [_cstone$=tc / 1000] stone[/f]
[f=centre]Total items: [_$=ecnt+bcnt]; Total coins:[_$=tc]; Total Weight: [f=color:maroon bold][_ttlstone$=floor(100 * (estone+bstone+cstone)) / 100][/f] stone[/f]
Max Carry:
stone
Current Carry | Exploration | Combat | Running
|
| ' | ' | ' |
Max Carry: [_$=20+strb] stone
[table="ht center"]
Current Carry|Exploration|Combat|Running
[_$=ttlstone]|[_$=lookupBonus(ttlstone,0,5,120,5,7,90,7,10,60,10,23,30)]'|[_$=lookupBonus(ttlstone,0,5,40,5,7,30,7,10,20,10,23,10)]'|[_$=lookupBonus(ttlstone,0,5,120,5,7,90,7,10,60,10,23,30)]'
[/table]
Ængus (Angus) de na Tréada was born to a family of herdsmen who had tended flocks since time immemorial. Young Ængus followed in the family footsteps, and as a lad of nineteen was as far from nobility, politics, or even adventure as possible. Content with watching the flocks, he led a simple, pastoral life with few cares.
Until the day he received a vision/epiphany. While the exact details remain hazy to him, Father Elion appeared and lamented the ever-growing dangers to Averancia, and stating that there would be a group of "heroes" who would be charged with restoring Truth, Justice, and Prosperity to the Duchy. As such, Elion placed his hands on Ængus's head and proclaimed them "chosen" for this mission, and no other. He then blessed Ængus's staff to remain ever faithful to Ængus in his mission.
Ængus went straight home, kissed his father and mother, and headed in the direction of Averancia as directed by Elion.
Ængus (Angus) de na Tréada was born to a family of herdsmen who had tended flocks since time immemorial. Young Ængus followed in the family footsteps, and as a lad of nineteen was as far from nobility, politics, or even adventure as possible. Content with watching the flocks, he led a simple, pastoral life with few cares.
Until the day he received a vision/epiphany. While the exact details remain hazy to him, Father Elion appeared and lamented the ever-growing dangers to Averancia, and stating that there would be a group of "heroes" who would be charged with restoring Truth, Justice, and Prosperity to the Duchy. As such, Elion placed his hands on Ængus's head and proclaimed them "chosen" for this mission, and no other. He then blessed Ængus's staff to remain ever faithful to Ængus in his mission.
Ængus went straight home, kissed his father and mother, and headed in the direction of Averancia as directed by Elion.
[spoiler="Art"]
[img]https://i.imgur.com/6yLhp2q.jpeg[/img]
[/spoiler]
[table]
Name:[_=Ængus de na Tréada]|Race: [_=Human]|Class: [_=Chosen]|Level: [_lvl=1]|XP: [_xp=0]
Title: [_=Innocent]|Alignment: [_=]|Move:[_=]|HD: d[_hd=6]|HP[_=19]/[_=19]
[/table]
[2column]
[col]
[abilities="Attributes"]
[table="stats zebra compact"]
Attribute|Value|Bonus
STR|[_str=18]|[_strb$=lookupBonus(str, 3, 3, -3, 4, 5, -2, 6, 8, -1, 9, 12, 0, 13, 15, 1, 16, 17, 2, 18, 18, 3)]
INT|[_int=9]|[_intb$=lookupBonus(int, 3, 3, -3, 4, 5, -2, 6, 8, -1, 9, 12, 0, 13, 15, 1, 16, 17, 2, 18, 18, 3)]
WIS|[_wis=9]|[_wisb$=lookupBonus(wis, 3, 3, -3, 4, 5, -2, 6, 8, -1, 9, 12, 0, 13, 15, 1, 16, 17, 2, 18, 18, 3)]
DEX|[_dex=15]|[_dexb$=lookupBonus(dex, 3, 3, -3, 4, 5, -2, 6, 8, -1, 9, 12, 0, 13, 15, 1, 16, 17, 2, 18, 18, 3)]
CON|[_con=16]|[_conb$=lookupBonus(con, 3, 3, -3, 4, 5, -2, 6, 8, -1, 9, 12, 0, 13, 15, 1, 16, 17, 2, 18, 18, 3)]
CHA|[_cha=13]|[_chab$=lookupBonus(cha, 3, 3, -3, 4, 5, -2, 6, 8, -1, 9, 12, 0, 13, 15, 1, 16, 17, 2, 18, 18, 3)]
[/table]
[/abilities]
[/col]
[col]
[abilities="Proficiencies"]
#Adventuring
The character is well-equipped for a life of adventure. He knows how to clean and sharpen weapons, saddle and ride a horse, set up a camp, and search for a secret door. He has a rough idea of the value of common coins, trade goods, gems, and jewelry. All player characters are assumed to have Adventuring for purposes of the proficiency throws of standard adventuring tasks.
#Animal Husbandry
If the character makes a proficiency throw of 11+, he can identify whether a disease is magical or mundane, and if mundane, diagnose it. An animal under treatment of a character with Animal Husbandry recovers twice his base healing rate in hp each day of rest. Any character with Animal Husbandry proficiency can use healing herbs (e.g. blackwort, comfrey, goldenrod, and woundwort) to heal additional damage or gain a bonus on his proficiency throws. In any one day, a character can supervise three different animals, plus an additional one each time Animal Husbandry or Healing is selected.
#Alertness
The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise.
[/abilities]
[/col]
[/2column]
[abilities="Chosen Gifts"]
Total Gifts: [_$=lvl + 2]
# Chosen Weapon
"Faithful", staff of the herdsman. As part of Ængus's vision, he was chosen to "lead the flocks of Averancia to redemption". Father Elion took Ængus's staff from him, rubbed his hands over it, and returned it, glowing blue, to Ængus.
# Invulnerable
The chosen is blessed with partial invulnerability to harm. Any damage the chosen suffers from non-magical attacks is reduced by 1 point per die. The damage reduction is applied per die. Damage can be reduced to 0, but not less than 0, on each die. Attacks from monsters of 5 HD or more are considered magical attacks due to the monster’s ferocity. This gift can be selected up to three times. Each additional time the
gift is selected, damage suffered is reduced by 1 additional point per die, to a maximum of 3 points per die.
# Hard to Kill
When a chosen is required to consult the Mortal Wounds table, the player may roll twice and choose the preferred result to apply. The chosen also subtract his class level from the number of days of bed rest required to recover.
[/abilities]
[abilities="Saving Throws"]
Level Bonus: [_stlvlb$=floor(lvl/3)]
[table="rolls d20"]
Type|Bonus|Roll
Fortitude Save|[_frtb=0]|[_$=+frtb+stlvlb]
Reflex Save|[_rfxb=0]|[_$=+rfxb+stlvlb]
Will Save|[_willb=0]|[_$=+willb+stlvlb]
[/table]
[/abilities]
[abilities="Combat"]
[f=h2]Armor[/f]
[table]
Armor: [_arm=1] | Bonus: [_armb=0] | Armor Class: [_ac$=arm+armb+dexb]
[/table]
[f=h2]Weapons[/f]
[b]Attack Throw: [_atkth$=10-floor(lvl / 1.55)]+[/b]
[b]Damage Bonus: +[_cdmbns$=floor(lvl / 3) + 1][/b]
[table="rolls d20"]
Weapon <atk thr>|Bonus|To hit|Damage|Notes
"Faithful" (1h) <[_$=atkth]+>|[_bns=+1]|[_$=+bns+strb]|1d4[_$=+bns+strb+cdmbns]|Chosen Weapon
"Faithful" (2h) <[_$=atkth]+>|[_bns=+1]|[_$=+bns+strb]|1d6[_$=+bns+strb+cdmbns]|Chosen Weapon
Sling (Short: 45) <[_$=atkth]+>|[_bns=0]|[_$=+bns+dexb]|1d4[_$=+bns+strb+cdmbns]|
Sling (Med: 90) <[_$=atkth]+>|[_bns=0]|[_$=+bns+dexb-2]|1d4[_$=+bns+strb+cdmbns]|
Sling (Long: 180) <[_$=atkth]+>|[_bns=0]|[_$=+bns+dexb-5]|1d4[_$=+bns+strb+cdmbns]|
[/table]
[/abilities]
[abilities="Equipment"]
[f=h2]Worn or Wielded[/f]
[table="ht zebra"]
|Item [f=color:black][_ecnt=0][_elbs=0][/f]|Total Cost|Wt/unit (1/6 stone)|Amount|Run. Ttl. Wt.|Location|Notes
[_act=1/1][_ecnt$=ecnt+act]|[_=Tunic & Pants, serf]|[_=2]|[_lb=0]|[_nm=1]|[_elbs$=elbs+lb*nm*act]|[_=Worn]|[_=]
[_act=1/1][_ecnt$=ecnt+act]|[_=Boots, low]|[_=0.6]|[_lb=0]|[_nm=1]|[_elbs$=elbs+lb*nm*act]|[_=Worn]|[_=]
[_act=1/1][_ecnt$=ecnt+act]|[_=Hide Armor]|[_=10]|[_lb=6]|[_nm=1]|[_elbs$=elbs+lb*nm*act]|[_=Worn]|[_=]
[_act=1/1][_ecnt$=ecnt+act]|[_=Staff (Faithful)]|[_=1]|[_lb=6]|[_nm=1]|[_elbs$=elbs+lb*nm*act]|[_=Wielded]|[_=]
[_act=1/1][_ecnt$=ecnt+act]|[_=Backpack]|[_=2]|[_lb=1]|[_nm=1]|[_elbs$=elbs+lb*nm*act]|[_=Worn on Back]|[_=Contents and their weight below.]
[_act=1/1][_ecnt$=ecnt+act]|[_=Coin Pouch]|[_=0.5]|[_lb=1]|[_nm=1]|[_elbs$=elbs+lb*nm*act]|[_=On belt]|[_=Contents and their weight below.]
[_act=1/1][_ecnt$=ecnt+act]|[_=Rope, 50']|[_=1]|[_lb=6]|[_nm=1]|[_elbs$=elbs+lb*nm*act]|[_=Looped on side of backpack]|[_=]
[_act=1/1][_ecnt$=ecnt+act]|[_=Waterskin]|[_=0.6]|[_lb=1]|[_nm=1]|[_elbs$=elbs+lb*nm*act]|[_=At belt]|[_=]
[_act=1/1][_ecnt$=ecnt+act]|[_=Sling]|[_=2]|[_lb=0]|[_nm=1]|[_elbs$=elbs+lb*nm*act]|[_=At belt]|[_=Applying weight to bullets]
[_act=1/1][_ecnt$=ecnt+act]|[_=Sling Bullets]|[_=0]|[_lb$=1/30]|[_nm=30]|[_elbs$=elbs+lb*nm*act]|[_=]|[_=]
[_act=1/1][_ecnt$=ecnt+act]|[_=Dog, Hunting (Brutus)]|[_=10]|[_lb$=0]|[_nm=0]|[_elbs$=elbs+lb*nm*act]|[_=]|[_=Sheepdog companion]
[_act=0/1][_ecnt$=ecnt+act]|[_=]|[_=0]|[_lb$=]|[_nm=]|[_elbs$=elbs+lb*nm*act]|[_=]|[_=]
[_act=0/1][_ecnt$=ecnt+act]|[_=]|[_=0]|[_lb$=]|[_nm=]|[_elbs$=elbs+lb*nm*act]|[_=]|[_=]
[/table]
[f=small float-right]Items: [_$=ecnt] / [_estone$=floor(100 * elbs/6) / 100] stone[/f]
[f=h2]Backpack (4 stone max)[/f]
[table="ht zebra"]
|Item [f=color:black][_bcnt=0][_blbs=0][/f]|Total Cost|Wt/unit (1/6 stone)|Amount|Run. Ttl. Wt.|Location|Notes
[_act=1/1][_bcnt$=bcnt+act]|[_=Rations, iron (week)]|[_=9]|[_lb=1]|[_nm=3]|[_blbs$=blbs+lb*nm*act]|[_=In backpack]|[_=]
[_act=1/1][_bcnt$=bcnt+act]|[_=Torch]|[_=0.1]|[_lb$=floor(1)/6]|[_nm=6]|[_blbs$=blbs+lb*nm*act]|[_=In backpack]|[_=]
[_act=1/1][_bcnt$=bcnt+act]|[_=Blanket]|[_=2]|[_lb=1]|[_nm=1]|[_blbs$=blbs+lb*nm*act]|[_=In backpack]|[_=]
[_act=1/1][_bcnt$=bcnt+act]|[_=Tinderbox]|[_=0.8]|[_lb=1]|[_nm=1]|[_blbs$=blbs+lb*nm*act]|[_=In backpack]|[_=]
[_act=1/1][_bcnt$=bcnt+act]|[_=Crowbar]|[_=1]|[_lb=1]|[_nm=1]|[_blbs$=blbs+lb*nm*act]|[_=In backpack]|[_=]
[_act=1/1][_bcnt$=bcnt+act]|[_=Rations, iron (week/dog)]|[_=9]|[_lb=1]|[_nm=3]|[_blbs$=blbs+lb*nm*act]|[_=]|[_=]
[_act=0/1][_bcnt$=bcnt+act]|[_=]|[_=]|[_lb=]|[_nm=]|[_blbs$=blbs+lb*nm*act]|[_=]|[_=]
[_act=0/1][_bcnt$=bcnt+act]|[_=]|[_=]|[_lb=]|[_nm=]|[_blbs$=blbs+lb*nm*act]|[_=]|[_=]
[_act=0/1][_bcnt$=bcnt+act]|[_=]|[_=]|[_lb=]|[_nm=]|[_blbs$=blbs+lb*nm*act]|[_=]|[_=]
[/table]
[f=small float-right]Items: [_$=bcnt] / [_bstone$=floor(100 * blbs/6) / 100] stone[/f]
[f=h2]Coin Pouch (0.5 stone max)[/f]
[table="ht"]
Platinum|Gold|Electrum|Silver|Copper|Total Coins|Total Value in GP
[_pp=0]|[_gp=58]|[_ep=0]|[_sp=4]|[_cp=0]|[_tc$=pp+gp+ep+sp+cp]|[_tv$=floor(500*pp+100*gp+50*ep+10*sp+cp)/100]
[/table]
[f=small float-right]Items: [_$=tc] / [_cstone$=tc / 1000] stone[/f]
[f=centre]Total items: [_$=ecnt+bcnt]; Total coins:[_$=tc]; Total Weight: [f=color:maroon bold][_ttlstone$=floor(100 * (estone+bstone+cstone)) / 100][/f] stone[/f]
[/abilities]
[2column]
[col]
[abilities="Movement"]
Max Carry: [_$=20+strb] stone
[table="ht center"]
Current Carry|Exploration|Combat|Running
[_$=ttlstone]|[_$=lookupBonus(ttlstone,0,5,120,5,7,90,7,10,60,10,23,30)]'|[_$=lookupBonus(ttlstone,0,5,40,5,7,30,7,10,20,10,23,10)]'|[_$=lookupBonus(ttlstone,0,5,120,5,7,90,7,10,60,10,23,30)]'
[/table]
[/abilities]
[/col]
[col]
[abilities="Background"]
Ængus (Angus) de na Tréada was born to a family of herdsmen who had tended flocks since time immemorial. Young Ængus followed in the family footsteps, and as a lad of nineteen was as far from nobility, politics, or even adventure as possible. Content with watching the flocks, he led a simple, pastoral life with few cares.
Until the day he received a vision/epiphany. While the exact details remain hazy to him, Father Elion appeared and lamented the ever-growing dangers to Averancia, and stating that there would be a group of "heroes" who would be charged with restoring Truth, Justice, and Prosperity to the Duchy. As such, Elion placed his hands on Ængus's head and proclaimed them "chosen" for this mission, and no other. He then blessed Ængus's staff to remain ever faithful to Ængus in his mission.
Ængus went straight home, kissed his father and mother, and headed in the direction of Averancia as directed by Elion.
[spoiler="Art"]
[img]https://i.imgur.com/6yLhp2q.jpeg[/img]
[/spoiler]
[/abilities]
[/col]
[/2column]