Player and GM Expectations for the Game

Sep 6, 2024 12:25 pm
Before we start, I’d like to give everyone the opportunity to share any expectations they have for the game and how it is conducted.

From my side:

1. Players have sole responsibility for maintaining their character sheets. This particularly relates to your inventories, encumbrance and movement rates. Expended items should be removed, acquired items added, and encumbrance totals and movement rates updated accordingly.

2. If you know that you're not going to be able to post for a period of time, please let me know. In this way, the game can continue smoothly in your absence. Similarly, please let me know if you decide to leave the game. Don't just disappear; the uncertainty this creates can be very disruptive.

3. If, for whatever reason, you’re unhappy with any aspect of the game - please let me know. The whole point of this is to have fun and I’ll do my best to accommodate any reasonable request.
Sep 6, 2024 12:36 pm
My main expectation is that you not hold back on killing us!

I'll also say in advance that I'm perfectly happy to have the GM roll initiative, saving throws and whatever else for me, so as to keep the game moving.
Sep 6, 2024 12:43 pm
All that is ok with me.
Sep 6, 2024 5:04 pm
I'm perfectly fine with your expectations, and I endorse Testlum's point about the DM rolling for the PC to keep the game moving when, for whatever reason, the player hasn't posted.

As far as I'm concerned, I'm on the Brussels time zone. I often post during the day (from my office, if my workload allows it) and less frequently from home. This means that sometimes weekends are a bit slower for posting — I'll post, but probably in a more succinct form —, as I'm busy with non-stop family activities.

Also please let us know if there are attitudes, posting habits, etc. that are disruptive and should be avoided or, on the contrary, are productive and should be pursued. For instance, some GMs don't like it when PCs post inner dialogue or any other thing that is not perceptible to the other persons present in the fiction. Let.us know if there are any no nos...
Sep 6, 2024 5:31 pm
Burbage says:
1. Players have sole responsibility for maintaining their character sheets. This particularly relates to your inventories, encumbrance and movement rates. Expended items should be removed, acquired items added, and encumbrance totals and movement rates updated accordingly.
Fair and accepted.
Burbage says:
2. If you know that you're not going to be able to post for a period of time, please let me know. In this way, the game can continue smoothly in your absence. Similarly, please let me know if you decide to leave the game. Don't just disappear; the uncertainty this creates can be very disruptive.
Fair and accepted.
Burbage says:
3. If, for whatever reason, you’re unhappy with any aspect of the game - please let me know. The whole point of this is to have fun and I’ll do my best to accommodate any reasonable request.
That goes both ways, @Burbage. Please let us know if there are ways we can make your experience more fun.

I'm in Eastern Time Zone and work from home, so I should have availaility most of the time. I am off-line from Friday evenings through Saturday nights. If I will be off for more than two days in a row, I will reach out to you.

Now some questions for you, Burbage:

1. What is your preferred method for skill checks and other similar attempts. Should we always roll when we think we are doing something that needs a roll? Should we mention that we think we need a roll and have you do it? Or should we always just express in text what our intentions are and you will roll "behind the screen"?

2. What is your policy on the use of "note" and "private" boxes? For those unfamiliar, see this thread for some really good information, but simply, a note shows a box and the names of the addressees to everyone, but only those addressed see what is inside the box. A private box appears as regular text to those addressed and completely absent to those not addressed. Only the sender and the GM know that the information was sent privately. Recipients see regular. This is really cool when used by the GM to disseminate asynchronous information to the players. You never know if everyone saw, a small group of people, or just you. GMs can read all private/note boxes even if they are unaddressed.

3. What is your policy about "time-between-posts"? I have had some DMs who use a "n-post" rule which means that a PC cannot post IC unless >= n posts have been made since the last post (GM posts usually count). The main upside is that it keeps less-frequent players from being hit by a wall of 24 posts since their last visit. The main downside is that it can slow down the story and the action. How do you run your games?

4. What is your policy about conditional actions. Let's say I want to whisper into someone's ear if I feel I wont be seen, but if I feel eyes on me I won't. One way to handle that is to send that info to you in a private/note box and then you private/note me back what I percieve, and then I update/post new as a continuation. Some DMs don't like that kind of back-and-forth as much.

We will have the best experience if you are enjoying yourself and find yourself inspired, so the more we can contribute to that feeling the better.
Sep 6, 2024 11:06 pm
Those are really great topics to bring up, @Avraham. To build on a couple points:

I'm of the mind that asymmetric player information should be used very sparingly. It could really slow the game down if we have to relay things to each other (without knowing whether it's already known by others), rather than it being assumed that our characters will pass things on and the GM posting openly.

Elaborating on the third point, the game details page say 3 posts a week. Is that a minimum or the expected posting frequency?
Sep 7, 2024 8:08 am
Oh ... I don't often get that question asked back at me, so thanks!

I would like the game to replicate, as far as is possible in a play-by-post format, the feeling of playing an old school game face-to-face, around a table. This means that posts should focus more on what the characters are doing or saying, and less on their innermost thoughts and feelings. In this way, the game transcript should end up looking very much like a typical "Example of Play" that you often find in rulebooks (e.g. OSRIC page 153).

In keeping with the old school style, skill checks per se should be relatively few and far between. If you describe what your character is doing, and it seems reasonable, I will let you do it. If we take the example of searching a room for secret doors, you could simply say "we search the room for secret doors" in which case I will roll the appropriate x-in-d6 chance. However, if you say, "I investigate the ornate torch sconce to see if it can be manipulated in some way", and that sconce happens to trigger a secret door, then you will automatically succeed. There may be a fair amount of "rulings rather than rules", so I will generally call for rolls when required rather than expect players to anticipate them.

Unless there is a good reason not to do so, I generally prefer to keep all content visible to all players, even if that ends up being a bit meta. So, except in exceptional circumstances, I won't be using asynchronous notes or messages. Again, I think this is in keeping with the old school "round-the-table" style.

The three posts per week guideline is a minimum. I generally post most days, although if I am particularly busy at work I may alternate posts between this game and my other Stonehell game. If, as a player, you're posting less than three times per week, you're likely to fall behind. Other, than that, post as you see fit. I'd particularly encourage discussion between both players and characters when it comes to planning, problem-solving, improvisation, risk management, resource management, etc. Old school D&D is as much a game of player skill as character skill, and you will need to be giving yourselves every advantage if you're to survive the perils of Arden Vul.

Finally, embrace the lore and the setting! Arden Vul is an incredibly rich environment (which is why it spans 5 volumes). It is not a funhouse dungeon. Everything is there for a reason. If something seems odd or out of place, there is probably a reason (historically or currently) why that is the case. It is also a very dynamic setting. As you will probably have gauged from the rumours, there are multiple existing factions within the dungeon. How you interact with those could have a significant bearing on how the adventure plays out.

Finally, finally, this is a sandbox. There is no predefined story arc to follow. There are many routes to "success" depending on how you define that, and many (more!) routes to failure. So, as you ease into the setting as a group and become a well-oiled machine, try to ensure that you are collectively focused on certain objectives. I don't want you to feel that you're just aimlessly wandering around.
Sep 7, 2024 8:40 am
All of that sounds good to me! I don't expect to fall below the minimum per week (except for one week at the end of this month, which I already know in advance and will inform you about again), but it might be hard to commit to more than three.
Last edited September 7, 2024 9:08 am
Sep 7, 2024 5:08 pm
All here sounds good to me. I'm in North American Eastern timezone, will be more active evenings here and on weekends.

@Burbage, is there anywhere else we can/should read more about setting lore besides your Lore post, or are you going to be disseminating all that during play?
Sep 7, 2024 5:49 pm
dracul104 says:
@Burbage, is there anywhere else we can/should read more about setting lore besides your Lore post, or are you going to be disseminating all that during play?
I'll drip-feed additional lore as it becomes relevant in play. Where it's general information the characters would probably know, I'll share it freely (so it's OK to ask "Would my character know ..."). The less common lore you will uncover through delving.
Sep 8, 2024 1:39 am
Thank you for the clear and detailed answers. Just a couple of notes:
Burbage says:
I would like the game to replicate, as far as is possible in a play-by-post format, the feeling of playing an old school game face-to-face, around a table. This means that posts should focus more on what the characters are doing or saying, and less on their innermost thoughts and feelings. In this way, the game transcript should end up looking very much like a typical "Example of Play" that you often find in rulebooks (e.g. OSRIC page 153).
Understood. My PbP style has been more along the narration lines, so I have been making fair use of "thought bubbles"/italic text as it were. Please feel free to remind me to focus more on actions/dialogue if I tend to stray.

Regarding posting, my understanding is that there is no limitations on waiting and that we should post as often as we feel would further the adventure, and that you as DM will handle the pacing as appropriate.
Burbage says:
Old school D&D is as much a game of player skill as character skill, and you will need to be giving yourselves every advantage if you're to survive the perils of Arden Vul.
My characters are going to die ALL THE TIME 😱

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