1. The Long Falls

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Sep 17, 2024 3:54 pm
OOC:
My first roll of the game!
OOC:
Edit: And it's a Nat 20! Thurdmarr's not panicking, but he recognizes the danger and knows it's best to retreat. If Grim is going to try and turn it though, he'll stay near the entrance and try and cover everyone's retreat and ensure everyone makes it out.
Last edited September 17, 2024 4:13 pm

Rolls

Save versus spell (Target 17) - (1d20)

(20) = 20

Sep 17, 2024 4:03 pm
Her guts cold as a glacier, the elf tried to keep control over herself.

Rolls

Save vs spell (target 12) - (1d20)

(15) = 15

Sep 17, 2024 4:19 pm
OOC:
+4 vs Magic, not added to roll, bc I’m unsure if that counts here or not.

Rolls

Save vs Spell 15 - (1d20)

(12) = 12

Sep 17, 2024 4:23 pm
OOC:
I am rolling a d20 but can you tell me how are you determining the target number?

Rolls

Spell save - (1d20)

(8) = 8

Sep 17, 2024 4:35 pm
Stalker05 says:
OOC:
I am rolling a d20 but can you tell me how are you determining the target number?
OOC:
Vasco, you would use the Thief Saving Throw table, page 27 of the OSRIC rule book. Looks like your target for a level one thief vs spells is 15. You need to roll at or above, which means your 8 is a failure. Someone can correct me if I'm wrong.
Sep 17, 2024 4:38 pm
Burbage says:
However ... before we get to your actions, please can everyone roll me a save versus Spells to see if you can resist the urge to simply flee in abject terror (which might not be a bad option).
OOC:
I presume this is a mental/wisdom based save, for which I have a minus 1. I will re-roll if you deem otherwise. Target is 17, so I would have failed regardless. PANIC IN THE DISCO!!
Last edited September 17, 2024 4:39 pm

Rolls

1d20 - Mental Saving Throw - (1d20-1)

(13) - 1 = 12

Sep 17, 2024 10:06 pm
Jacky retreats, but under his own free will!
OOC:
Ah, made a mistake and thought OSRIC uses roll under for saving throws. Jacky has a +2 bonus to save vs. spells, so it's actually d20+2 vs. target 15 instead.
Last edited September 17, 2024 10:13 pm

Rolls

Save vs. Spell (17 below) - (1d20)

(15) = 15

Sep 18, 2024 2:19 pm
Ruined Tower
Thrud, Ella, Grim (your +4 dwarf bonus to saves against magic applies) and Jackie all pass their saving throws. Vasco and Zach fail.

The sight of the ghostly figure is too much for Vasco and Zach to bear. They are compelled to flee, screaming, out of the tower and back towards the Imperial Road and the waterfall. As they do so, they feel their very life force diminishing in the mere presence of the apparition.

Please can Vasco and Zach each make two further dice rolls to determine the consequences of the encounter … 2d8 and 3d6.

The remaining party members are free to act according to their original declarations for the round. Jackie, Ella and Thrud retreat. Is Grim still committed to attempting to turn the tower’s resident or, in light of events, is he going to join the general withdrawal?


---
12:30 pm, Demmasday 1st Lucreon (April) 2993 AEP
Ellagel, Elven Fighter/Magic User 1/1: 6/6, 90’
Grimidek, Dwarven Cleric 1: 9/9, 60’
Jacky, Halfling Fighter/Thief 1/1: 6/6, 60’
Thrudmarr, Wiskin Fighter 1: 5/5, 90’
Vasco, Thorcin Thief 1: 6/6, 120’
Zacharias, Archontean Fighter 1: 10/10, 60’

Billie, Mule, 120’
Sep 18, 2024 2:25 pm
As Jacky ducks outside the tower into sunlight, he has the horrible realization that he's dropped his 10 ft pole!
OOC:
@Burbage Would Jacky be able to re-enter, grab the pole and run outside again in 1 round?

Pending the outcome of Grim's actions of course.
Sep 18, 2024 5:05 pm
Grim stays his holy symbol. Taking a moment to parlay with the spirit.
Sorry to have disturbed you, Grim says. Have you any tasks you need completed, dear spirit? Anything left undone in life, that we can look into for you?
Sep 18, 2024 5:26 pm
OOC:
Damn, will this kill the character?
Last edited September 18, 2024 5:27 pm

Rolls

Consequence - (2d8)

(33) = 6

Sep 18, 2024 5:55 pm
Stalker05 says:
OOC:
Damn, will this kill the character?
... and a 3d6 please Vasco ...
Sep 18, 2024 6:29 pm
OOC:
Oh, yeah right!

Rolls

Consequence - (3d6)

(121) = 4

Sep 19, 2024 12:23 am
As the ghostly apparition rises from the trapdoor, Zach’s teeth begin to chatter. Steady, Zacharias, steady. Zach feels his sword begin to slip as his hands start weeping a clammy, cold sweat. He tries to grip his sword tighter, and succeeds—until the ghost opens its spectral mouth. Zach feels the cold, cold wind of the grave loop around his neck, down his back, and into his very heart. He envisions cold, skeletal hands fastening bony knuckles around his throat. He feels what seems like an ethereal tongue made of ice and blood lick his eyeballs. The awful odor of the charnel house invades his nostrils and then his lungs. no. No. NO. NOOOOOOOOOOOOOO! AAAAARRRRRGGGHHHHH! In rank panic Zach backpedals and then flees as fast as he possibly can. Unthinking and uncaring of anything other than to escape the very servant of Death itself who has chosen Zacharias Polipulis as its next victim.
Last edited September 19, 2024 12:25 am

Rolls

Fright Result: Part 1 - (2d8)

(41) = 5

Fright Result: Part 2 - (3d6)

(163) = 10

Sep 19, 2024 2:18 pm
Ruined Tower
As most of the party gathers outside the tower, beyond the immediate clutches of the "Archontean noble", it is clear that the encounter has taken a physical toll on Vasco and Zach (especially). There are a few more wrinkles around their eyes and across their brows. Zach has gained a few flecks of grey in his hair. And neither feels quite as lithe and supple as they did this morning. They are also both in a state of sheer panic - unfocussed, unsettled, rambling and incoherent - unable to engage with the world in any meaningful way.

Zach has aged ten years, Vasco has aged four.

Both are still in a state of panic, and incapable of meaningful contributions to the party until they recover from that state.


Meanwhile … Grim stands alone, facing the apparition in a bold and courageous attempt to parley with it. However, the futility of this quickly becomes apparent as the ghostly figure sweeps towards him, a look of pure malice upon its face.

The onlookers outside the tower see the ghost rush towards Grim and then apparently merge with him. Grim tenses, his limbs outstretched and his back arched as the Archontean spirit attempts to assert control over the dwarf’s body.

The ghost is attempting to possess Grim in a battle of wills. Please make a saving throw versus Spells. Again, you can use your +4 dwarf bonus. You also get a further +2 because Grim’s Intelligence and Wisdom are relatively higher than those of the ghost.
testlum says:
OOC:
@Burbage Would Jacky be able to re-enter, grab the pole and run outside again in 1 round?

Pending the outcome of Grim's actions of course.
You may attempt that next round. It's likely to bring you within melee range of the ghost though.

---
12:30 pm, Demmasday 1st Lucreon (April) 2993 AEP
Ellagel, Elven Fighter/Magic User 1/1: 6/6, 90’
Grimidek, Dwarven Cleric 1: 9/9, 60’
Jacky, Halfling Fighter/Thief 1/1: 6/6, 60’
Thrudmarr, Wiskin Fighter 1: 5/5, 90’ (*Lantern*)
Vasco, Thorcin Thief 1: 6/6, 120’
Zacharias, Archontean Fighter 1: 10/10, 60’

Billie, Mule, 120’
Sep 19, 2024 2:29 pm
Vasco had crawled back on his back for some distance after which he stood up and gave a wail while running towards the tower exits. At the entrance he stumbled and rolled over the ground feeling the blow deep in his bones. He oddly felt stiff and but then again he had seen a ghost, it was better to be alive than to be stiff and not moving. Outside the tower, the white noise of the waterfall was a pleasant comfort that helped him to get distracted from whatever was going inside.
OOC:
Damn! Rolling low saved me!
Sep 19, 2024 5:30 pm
Standing alone against the ghost, Grim soon realizes it’s time to retreat!
Picking up what he can carry out, including the ten foot pole, our dwarven fellow makes for the exit!
We’ll be seein’ ya again someday, Grim declares back at the apparition!
Last edited September 19, 2024 6:12 pm

Rolls

Save vs Spell 15 - (1d20+6)

(12) + 6 = 18

Sep 19, 2024 9:12 pm
Zacharias ran and ran. His heart beating faster and faster until it felt like a fireball had ignited in his chest. His breath came in huge panting gasps. He felt more tired than he had ever been in his entire nineteen years. He reached the riverbank and collapsed. He had no concept of time; his brain was racing with visions of ghastly death. After almost an hour he finally was able to rise to his knees. He stumbled to the river to quench an overwhelming thirst. As he bent over the river, he screamed in horror, for the reflection staring back at him wasn't the teenager he expected, but that of a grown man with faint scattering of white hairs among his head. His formerly baby-smooth skin was now creased with crow lines and other creases. The ghost had siphoned a decade of his best years! Not even one day on this adventure and he was so much closer to death. Zach collapsed in tears and impotence.
OOC:
Age updated to 29 (19); the parenthesis is just in case some diety has pity :). Zach is out of commission for 5 turns/50 minutes between the shock of the ghost and the shock of aging. @Pedrop, I am relying on you to let me know when Zach may re-enter the conversation. Thanks!
Sep 20, 2024 10:39 am
Ruined Tower
With a guttural roar, Grim expels the ghost through sheer dwarven stubbornness. As it is forced to separate, the ghost’s fury only intensifies. It begins to transform, losing its ethereal, translucent quality and solidifying into something more ectoplasmic. Grim sees this period of transformation as his chance to escape; he grabs Jackie’s pole and runs for the exit.

Now distinctly solid, the ghost starts to pursue. But it becomes clear that it is reluctant, or unable, to leave the tower. It halts at the threshold, howls a single word - "NYEMA!!!" - and then turns and heads back into the darkness.
It is going to take an hour for both Vasco and Zach to calm down sufficiently to continue adventuring. What do the rest of you want to do during that period? Shall I just skip forward an hour so that you can continue together? Or do you want to investigate anything in the meantime?

---
12:30 pm, Demmasday 1st Lucreon (April) 2993 AEP
Ellagel, Elven Fighter/Magic User 1/1: 6/6, 90’
Grimidek, Dwarven Cleric 1: 9/9, 60’
Jacky, Halfling Fighter/Thief 1/1: 6/6, 60’
Thrudmarr, Wiskin Fighter 1: 5/5, 90’ (*Lantern*)
Vasco, Thorcin Thief 1: 6/6, 120’
Zacharias, Archontean Fighter 1: 10/10, 60’

Billie, Mule, 120’
Sep 20, 2024 11:00 am
Peering inside the ruined tower, Jacky's nearly bowled over as Grim makes his exit - and to the halfling's joy, with his 10 ft pole in tow. "Well done, Grim!" Jacky claps the dwarf on the back. "Brave of you to try to talk to that thing. That's my first time seeing a ghost. I wonder who or what this Nyema is?"

"Oh, dear," he continues, looking at the fleeing Vasco and Zach. "I think we'd better go after them while they're still in our sights!"
OOC:
May I know where to put the trapdoor inside the ruined tower map?
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