Now you see me

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Jun 14, 2025 8:00 pm
Ken grins and pulls out a fat triangular-shaped chunk of metal, three flat faces with each edge etched with a different sigil. Some sort of obscure Huttese gaming device. 'Want me to roll?'
Jun 15, 2025 2:40 pm
"Suits me," Creds says with a shrug. "You don't do languages, do you, Hockey?" Creds claps AD-HOC on the shoulder. "If we could decipher whatever language this is, that'd go a long way to helping us."
OOC:
So, yeah -- either we pick randomly, or we get AD-HOC to try to translate this language, perhaps from data docs left in the vehicles in the first room? Not sure if he's that type of droid, though. Creds is Intellect 3 and no particular linguistic capabilities.
Jun 18, 2025 1:33 pm
OOC:
is that language anywhere else other than the vehicles? I could try and decipher it, I jut don't see the point
Jun 18, 2025 7:12 pm
OOC:
These doors must be marked? I'm just thinking we either go random, or we look for more information to have some way of making an informed choice. But in the interest of momentum, I think Ken should just pick and open.
Jun 19, 2025 7:17 am
Ken rolls the die on the ground. He picks it up and grind at the others. 'Straight ahead.' He gets onto the door crank.
Last edited June 19, 2025 7:17 am

Rolls

Door - 1 left, 2 middle, 3 right - (1d3)

(2) = 2

Jun 19, 2025 12:56 pm
Ken cranks on the center door handle, it has a little more resistance than expected, but opens despite the few screeches of metal on metal. Once open, the teams lights shine down a short corridor. At the other end is another door, silently waiting to be cranked open. Eager to proceed, Ken moves forward and cranks open that door. You've entered what appears to be a mess hall. There are about fifty tables arranged in a grid around the room. The center path, from the door your standing at to straight across the room is wider than most of the spaces leading to another door. There is a door on the right wall and on the left wall are two doorways, possibly the 'chow line'.
Jun 19, 2025 4:19 pm
"Seems like a waste of space. Could use an oil bath or recharge station." AD-hoc remarks
Jun 19, 2025 5:49 pm
Depending on what kind of food they served here, they might have an oil bath, just not the kind you are looking for.
Jun 19, 2025 6:57 pm
Starting to look around the mess hall, Ken's muttering to himself - 'Where's the bar?'
Jun 20, 2025 2:45 am
Creds whistles. The sound echoes through the deadness of the space. "That's a lot of tables. This was one helluva operation." He heads to the closest table and rubs his fingertip over the surface. "Wonder how long this place's been abandoned..."
OOC:
How much dust does he get on his finger?
Jun 20, 2025 12:22 pm
There is a noticeable amount of dust on the tables. However, from the tightness of the door seals and the base being in a mountain, it wouldn't be subject to the same amount of air flow as an above ground facility. Still, it's been abandoned for quite a while.
Jun 20, 2025 8:47 pm
Ken tries to get the doors on the left open, hoping to find some kind of bar.
Jun 22, 2025 4:44 pm
Ken approaches the doorways on the left, the doors are simple swinging doors that easily move as he pushes through them. Looking around, he sees that it truly is just a boring chow line type of setup. A line of empty pans from which food was served, a stack of meal trays and interestingly, a small bowl of possibly candy or mints sits at the far end of the line. Behind the serving line is a full kitchen, four cooking stations and several large doors on the far wall, probably refrigeration units.
Jun 23, 2025 1:37 pm
Ken pokes around in the kitchen looking for something a bit meatier than candy. Spying the freezer doors he braces himself for the cold and opens one up.
Jun 23, 2025 5:36 pm
Creds tries the door to the right side of the mess hall.
Jun 24, 2025 12:23 pm
Ken pulls on one of the freezer doors, the seal makes a whoosh as it opens. Apparently, the door seals were still intact. The air inside is not cold however, as the temperature controls have long been off. Relying on his scanner googles, he can see the shelves are fairly full. Most of the contents look a bit desiccated and despite, or maybe because, of their age, the odor is only mildly pungent.

Creds cranks open the door in the right wall and it opens directly into a smaller 'lounge' area. There are a few small tables with chairs, a couch and a small bar with 3 stools in front of it.
OOC:
Just realized that I forgot the door that would have been straight across the mess hall when you entered.
Jun 24, 2025 4:20 pm
Ken doesn't notice the smell, or rather, being Rodian - he actually quite likes it. Still, being a true predator he isn't going to snack on aged carrion.

He signals over the radio, 'Freezer is off but well stocked. Do we know why they abandoned the base?'
Jun 24, 2025 7:01 pm
Hearing Ken over the comm, Creds says, "No idea. But I just found the lounge. I'm gonna see if anything in here offers a clue. An old holo, maybe a music data tape. Maybe even the booze if there is any..."
OOC:
Anything like that lying around? If it's not labeled in Basic (or a language we speak), Creds will attempt a Negotiation check to ascertain the age of the booze. If there are any data tapes or holos, he'll collect them to check later when we find power.
Jun 24, 2025 7:41 pm
Esidrix says:
OOC:
Just realized that I forgot the door that would have been straight across the mess hall when you entered.
AD-hoc will head through that door.
Jun 25, 2025 12:41 pm
Creds moves through the lounge, there is a couple of flimsy publications stacked neatly on an end table by the couch. The language is definitely not Basic and the print is still sharp and bright. However, without sunlight to fade them, they could last for a long time. Behind the bar are dozens of alcohol bottles, the script on the labels matches the flimsy. The bar itself is neat and efficiently arranged. The glasses, stacked two high in a square of nine, imply that the number of expected guests was small.

AD-hoc cranks open the door leaving the mess hall. The hallway beyond is spacious, easily four beings wide and has four doors on each side before reaching another door.
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