[RP] Averancia: Hero's Call

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Oct 5, 2024 3:01 am
Shadowknight says:
OOC:
Does anyone else want to examine anything at Oak Hill (the current battle site), or should we proceed to Market Town. It's only a few hours away now. I know that one player is out of town for right now, so unless there are further actions, we'll continue on tomorrow.
OOC:
A group of bandits this organized must certainly have relief incoming. Rafn will circle around the site with Silver to find a potential 2nd group of hostiles.

You know so Ængus gets a chance to shine.
"Wait here, I will whistle if I find something."

With that Rafn and Silver set off to find trouble. Circling the site of the conflict.

Rolls

Hear Noises vs 14 - (1d20)

(16) = 16

Silver Perception - (1d20+2)

(19) + 2 = 21

Rafn Perception - (1d20)

(3) = 3

Oct 5, 2024 2:26 pm
After a thorough search, Rafn and Silver find nothing more suspicious than heavy wagon tracks in the road east of the valley, as though a wagon had been waiting there for some time. No wagon is present right now, however, and it is impossible to determine if the presence of the wagon was even related to the mysterious assailants.
Oct 5, 2024 8:21 pm
Returning he shrugged and returned to the group with nothing to report.
Oct 6, 2024 12:46 am
After a few more hours travel through the bland landscape, the Chamberlain's carriage (and company) arrive at...

Market Town
As you crest the hill, the bustling expanse of Market Town spreads out before you, nestled within the valley like a precious gem. The town pulses with life and color, a striking contrast to the somber landscape you’ve journeyed through. Sunlight glints off the slate rooftops and the whitewashed walls of buildings, each painted with bright hues that range from the blues and greens of the sky and forest to the rich golds and reds of autumn’s bounty.

The main road into the town is paved with cobblestones, well-maintained despite the constant flow of cart wheels and foot traffic. The air is filled with the enticing scents of spiced meats, fresh bread, and aromatic herbs, wafting from the many market stalls that line the Great Square at the town’s heart. The chatter of merchants and townsfolk creates a lively din, punctuated by the occasional shout of a vendor advertising their wares.

Market Town is a place of commerce and culture, its streets thronged with traders, artisans, and travelers from all corners of the duchy. The buildings here are taller and more ornate than those found in smaller villages, with decorative wooden shutters, flowering window boxes, and signs hanging over shop doors depicting the symbols of their trades. You see children darting between legs and carts, dogs barking, and musicians plucking cheerful tunes on lutes and pipes.

Notable Locations in Market Town:
The Golden Plough Inn
One of the first places to catch your eye is The Golden Plough, a large, two-story building on the edge of the Great Square. Its sign swings lazily in the breeze, depicting a shining plow under the rays of a stylized sun. This inn is known for its warm hospitality, hearty stews, and local brews. Inside, you’ll find a roaring hearth, stout wooden tables, and benches crowded with travelers swapping tales of their journeys.

Bramwell’s Emporium
Just off the main square is Bramwell’s Emporium, a sprawling shop with an intricately carved wooden storefront. The shelves inside are lined with a bewildering array of goods: exotic spices, bolts of finely woven cloth, mysterious trinkets, and even small casks of rare liquors. Bramwell himself, a portly man with a jolly demeanor, greets every customer with an eager smile, always ready to haggle or offer advice on his diverse stock.

The Artisan's Row
Down a side street, you discover Artisan's Row, where the sounds of hammering metal, churning looms, and rhythmic chiseling fill the air. The buildings here house various craftspeople: a blacksmith's forge belching smoke into the sky, a tanner's workshop wafting the pungent scent of curing hides, and a potter’s studio displaying rows of beautifully glazed ceramics. There’s even a quaint glassblower’s shop, its shelves filled with delicate, multicolored baubles.

The Cathedral of Father Elion
Rising above the rooftops of Market Town, the Cathedral of Father Elion stands as a testament to both faith and the town’s deep connection to the Church. Its towering spires and stained glass windows, depicting scenes of light and divine protection, cast colorful reflections upon the cobblestones below. The cathedral’s entrance is flanked by statues of angels holding swords, their expressions stern yet serene.

Inside, the cathedral is filled with the scent of incense, and the high-vaulted ceiling amplifies the sound of every footstep. Shafts of sunlight stream through the stained glass, bathing the interior in hues of red, gold, and blue. Rows of wooden pews lead to an ornately carved altar, where a massive golden symbol of the Fleur-de-lis—the sacred emblem of Father Elion—hangs prominently.

Father Ivor, the cathedral's stern but kind-hearted priest, offers blessings, healing rites, and guidance to those in need. In the side chapels, acolytes tend to candles and arrange offerings. The cathedral is not just a place of worship but also a center for community gatherings and the dissemination of news, both sacred and secular.

The Temple of the Green Grove
Tucked away on a quieter street is the Temple of the Green Grove, a place of worship dedicated to the ancient woodland spirits. Its stone facade is almost entirely covered by creeping ivy, and within its courtyard, a gnarled old oak tree spreads its boughs protectively. Visitors can offer prayers or purchase charms and herbal remedies from the temple's priests and priestesses, who are often seen tending the small herb garden around the oak.

Edit: This is a "white magic store" so it offers special components and ceremonial kits (not Chthonic).

The Merchant's Guildhall
A grand building with marble pillars and stained-glass windows, the Merchant’s Guildhall stands as a testament to Market Town’s wealth and influence. The guildhall is a hub of business dealings, where traders meet to negotiate contracts and plan caravans. It's said that those who seek investment or employment need only ask at the guildhall's imposing double doors.

The Stables of Redmane
Along the eastern edge of the town is Redmane Stables, known for housing some of the finest horses in the region. The scent of hay and the sound of horses snorting fills the air around the wooden structure. Here, travelers can hire horses or buy riding supplies from the stable master, a stern but knowledgeable man named Galen. The stables are also a meeting point for local couriers and messengers.

The Grand Market
At the center of it all lies the Grand Market, a sea of brightly colored tents and stalls where traders hawk everything from fresh produce and spices to intricate jewelry and weaponry. As you walk through, you hear snippets of conversation in different dialects, reflecting the town's diverse visitors. A spice merchant tempts passersby with fragrant samples, a weaponsmith displays gleaming blades and arrows, and an herbalist arranges dried bundles of rare plants. The market is a place of endless opportunity and the occasional hidden danger.

Old Mallory's Bookshop
A small, ivy-clad building on the edge of Artisan’s Row, Old Mallory’s Bookshop is a haven for scholars and adventurers alike. Inside, the air smells of aged paper and ink. Shelves brimming with scrolls, tomes, and maps cover every wall. Mallory, a wizened man with spectacles perched on the end of his nose, shuffles about, offering bits of lore to those who seek ancient knowledge or direction.

Overall Atmosphere
Market Town is a living, breathing entity full of contrast—where wealth and poverty rub shoulders, where danger lurks in back alleys while music and laughter fill the streets. The energy here is infectious, making you feel as if anything is possible. Yet, there's an undertone of anxiety; rumors swirl of troubles beyond the town's borders, and in every alley and shop, you catch whispers of growing unrest throughout the Duchy.

Where to Next?
This town holds many opportunities for those willing to explore its nooks and crannies. Whether you seek supplies, rumors, allies, or simply a place to rest, Market Town has something for every adventurer bold enough to step into its vibrant streets.

https://i.imgur.com/yShfwA4.jpeg
Oct 6, 2024 12:59 am
As the carriage rolled into the vibrant Great Square of Market Town, a remarkable transformation came over Lord Amberstead. The weight that had hung so heavily on his shoulders seemed to lift, replaced by a light-heartedness that was almost infectious. His eyes sparkled with an uncharacteristic joy as he gazed upon the bustling scene: the brightly colored stalls, the chattering townsfolk, and the lively throng of merchants hawking their wares. With a sudden burst of exuberance, he leaned out of the carriage window, waving to the passersby with a broad smile.

"Look, it’s the Lord Chamberlain!" someone cried, the words quickly taken up by others in the crowd. "Good old Amberstead!" The cheers and greetings grew, and more townsfolk turned their heads, their faces lighting up with recognition and warmth. For a moment, it was as if all the troubles of the Duchy had been forgotten, replaced by the simple pleasure of this unexpected reunion. Amberstead waved back, his laughter mingling with the delighted exclamations of the townsfolk, filling the air with a sense of fleeting but precious camaraderie.

As they approached the Golden Plough Inn, Amberstead signaled the driver to bring the carriage to a halt. He turned to you with a grateful yet purposeful expression, his demeanor shifting back to that of a man with pressing responsibilities. "Heroes, our journey together has been one of shared burdens," he began, his voice carrying a mix of gratitude and resolve. "But now, I must ask for your leave."

Stepping out of the carriage, he gestured to the inn, its golden sign swinging gently in the breeze. "Here, within the comforts of the Golden Plough, you shall find a place to rest and plan your journey to Blackhill. The inn’s warm hearth and hearty fare will do much to restore you. Should you need anything else for the road ahead, remember that the market of Market Town lies at your feet, brimming with goods and supplies."

He paused, his eyes scanning the bustling square once more before turning back to you. "As for me, I must speak with the Lord Mayor immediately. Blackhill’s defense must be swift and decisive. I will do what I can to raise a force here, though the times are difficult. Rest assured, you shall have what support we can muster."

With a final nod and a small, almost wistful smile, he turned towards the grand buildings lining the square, his expression once again set in determination. But before taking his leave, he paused, turning to Wilfrid Aelwynd with a knowing glance. "Master Aelwynd, I have not forgotten your services. There is a gift I have arranged for you, but it lies with the bookseller, Old Mallory. I must retrieve it first. I will return to the inn this evening to present it to you properly."

Amberstead's eyes softened as he gave Wilfrid a slight bow of respect. "Until then, may the time in this town treat you well. I shall meet you again tonight." And with that, Lord Amberstead strode off into the crowd, leaving you standing in the heart of Market Town, the Golden Plough’s inviting warmth at your back and the open market ahead.
Oct 6, 2024 1:24 am
Thank you, my lord, for your help and guidance Ængus says to Lord Amberstead. One last question before you take your leave? Once we head to Black Hill, how are we to let you know of our findings? Are we to return to your manor every fortnight?
Last edited October 6, 2024 1:24 am
Oct 6, 2024 1:33 am
Avraham says:
Thank you, my lord, for your help and guidance Ængus says to Lord Amberstead. One last question before you take your leave? Once we head to Black Hill, how are we to let you know of our findings? Are we to return to your manor every fortnight?
Lord Amberstead turns back to Aengus, shaking his head with a smile and his eyes sparkling with laughter. "Enjoy the Day, Aengus. What is left of it at any rate. I'll return with your answer tonight." And with that he disappears again.
Oct 6, 2024 2:43 am
As Aundovald crests the last hill, the sight of Market Town sprawled below him, shimmering in the afternoon sun, stirs something deep in his chest. The vibrant pulse of life in the valley contrasts sharply with the rugged hills and windblown plains he was accustomed to. The gleam of painted slate rooftops catches his eye, and the scents of spiced meats and fresh bread tease his senses even from this distance. He tugs on the reins, slowing Sigaric's pace, taking a moment to drink in the sight.
OOC:
Well done intro descriptive on Market Town, DM. I want to take time to read this through and think it over a bit. Will post up some casual urban entries tomorrow.

And welcome back, Avraham!
Last edited October 6, 2024 11:28 pm
Oct 6, 2024 11:24 am
Aundovald watches Lord Chamberlain Amberstead disappear into the crowd of his supporters. This is a relief, if truth be told. The high official remains somewhat mysterious, or at least the strife and politics that surround him are beyond Aundovald’s full understanding. Aundovald wishes him the best but is glad to separate a length from the web of courtly affairs.

Aundovald turns Sigaric back towards the main street and surveys the centre square ahead. This isn’t the first time Aundovald has visited Market Town, but it still strikes him as strange and wondrous, a world far removed from the remote grazing fields and empty watchtowers of the southern hills. Here, the air hums with possibility, yet it carries a tension, as though the town knows the same troubles he and his companions ride to meet.

There is something exciting about the town’s bustle, the clash of different accents, and the sight of wealth and trade in all its colors and forms. The thought of a night in the Golden Plough - of hearty stew and rich ale - seems to dull the edge of the danger ahead.

But beneath his eagerness, a wariness lingers. Market Town is no stranger to blades in the dark, and a specter of unrest holds a presence in the air. The shadows here are deep, and Aundovald knows that the dagger concealed in an alley could be as deadly as any spear on the battlefield. Aundovald remembers again the words of the captured parchment letter – a revelation of conspiracy, political scheme, and perhaps even assassination. The young bulwark would have to remain vigilant, even here in the comfort of high civilization.

For now, though, there is an enticing afternoon and night to be claimed in Market Town. Aundovald did not intend to squander the opportunity.

"Aengus, come my friend. Let the High Steward swim away in the pond of his doting monitors," Aundovald calls out with good cheer to his comrade. "You are a skilled man who can appreciate good stock and high breeding. After a quick refresh at the Sun Plough - you and Brutus join me on a visit to the local stables, called Redmane. There you will see some of the realm’s most magnificent horses, I assure you. Champions among every breed. What do you say, fellow?"

Aundovald spurs Sigaric slowly forward as he talks, the familiar clatter of hooves on cobblestone rising as he and his companions continue into the chaotic heart of the town towards the inn.
Last edited October 6, 2024 11:27 pm
Oct 6, 2024 11:42 am
OOC:
Players' Club - this is a cool scene, and I look forward to reading your input. Aundovald will be open to supporting any of your PC ideas.

Send signal if y'all want to convene the After Action Review (AAR) that the DM suggested recently, as something of a download gear and grab a drink segway. Golden Plough has that never-gets-old COZY TAVERN ENERGY.

Or town site(s) exploration now and stew/ale later would be good game too - either separated teams, solos, or whole crew.
Last edited October 6, 2024 11:45 am
Oct 7, 2024 4:20 pm
Of course, Aundovald, but I must first render my thanks and prayers for the future to Father Elion. After which, I will return here. Bidding his fellows farewell, Ængus and Brutus head out towards the cathedral. Threading their way through the crowds, made somewhat easier by Ængus's imposing height, the pair reach the entrance. Turning to Brutus, Ængus says once again, my friend, I must ask your forbearance as I make my prayers. The town is not the village, and the presence of any of Father Elion's non-sapient creations—all be they sentient—is not always welcome by small-minded folk. Be a good boy and stay until I return. Brutus responds with a joyful Woof!

As Ængus entered the cathedral, he was overwhelmed with the combined sense of awe and tranquility, as if he had entered into the perception of a power infinitely greater than he, but surrounded with peace and acceptance. Making his way to the front of the pews as he preferred, Ængus entered the penultimate row and dropped to his knees.

Speaking quietly, but not silently, Ængus composed his prayer:

Thank you, Father Elion, for guiding me successfully to our destination of Lord Amberstead. Thank you for allowing us to find grace in his eyes, and in the eyes of our new companions. Thank you for granting the lord the wealth to provide for our journeys. Thank you for our deliverance from the hands of our enemies and for the spoils—both of money and of intelligence—that they provided. May it be your will that we successfully pursue our path, finding favor in the eyes of the righteous and delivering your holy justice to the wicked. May we find the knowledge we need and the wisdom of how to use it. May we be a beacon of light to guide all your creations. Amen

With that, Ængus remained in a posture of devotion for a short while longer, basking in the presence of the divine which he perceived (imagined or otherwise), and slowly got to his feet to return to Brutus.
Last edited October 7, 2024 4:21 pm
Oct 7, 2024 11:41 pm
With Aengus departing to the grand cathedral, Aundovald turns instead to Master Aelwynd.

"Did you say you were visiting this book and scroll shop then?," he asks. "I would accompany you if so. Perhaps there you could find a rare, crumbling parchment that delivers secrets from the Nobiran Warlords and Wizard-Kings of the Old Empires - like a Remnant of the Ancients. What do you reckon?"

Aundovald thought it was a good proposal. Perhaps he could learn something if Master Aelwynd chose to reveal, or even teach, his mastery over the secrets of the letters and runes. The runes held knowledge and magic within them, and that meant power.

Aundovald hoped to one day claim some of that power for himself, to build his foresight and influence, and perhaps to cast a fateful hex against his opponents. He would do well to gain this technique of a powerful mind - if he was clever enough. But how could one learn such things without years of tutelage and study?
Last edited October 8, 2024 12:24 am
Oct 8, 2024 4:31 pm
Making his way outside, Ængus collects Brutus and they return to the inn.
OOC:
Flying back from a business trip today so may not have much time for posting, but now Angus is back with the others if we want to start the post-battle recap.
Oct 9, 2024 4:25 pm
Amberstead says:
With a final nod and a small, almost wistful smile, he turned towards the grand buildings lining the square, his expression once again set in determination. But before taking his leave, he paused, turning to Wilfrid Aelwynd with a knowing glance. "Master Aelwynd, I have not forgotten your services. There is a gift I have arranged for you, but it lies with the bookseller, Old Mallory. I must retrieve it first. I will return to the inn this evening to present it to you properly."

Amberstead's eyes softened as he gave Wilfrid a slight bow of respect. "Until then, may the time in this town treat you well. I shall meet you again tonight." And with that, Lord Amberstead strode off into the crowd, leaving you standing in the heart of Market Town, the Golden Plough’s inviting warmth at your back and the open market ahead.
Aundovald says:
With Aengus departing to the grand cathedral, Aundovald turns instead to Master Aelwynd.

"Did you say you were visiting this book and scroll shop then?," he asks. "I would accompany you if so. Perhaps there you could find a rare, crumbling parchment that delivers secrets from the Nobiran Warlords and Wizard-Kings of the Old Empires - like a Remnant of the Ancients. What do you reckon?"
Aundovald's interest in the old magic of the Nobirans intrigues Wilfrid. He knows little, if anything at all of the Nobrian magics, save that it is a rare gift only given to the Nobiran race. "Ay, a Remnant of the Ancients and a worthy pursuit. I will seek out what I can. There is more we must do for our journey as well, come..."

Leading the young Nobiran into the inn, Wilfrid coordinates the room assignments for the evening, ensuring that he has a private room with lock and key. He secures the bulk of his equipment in the room. He dons his cloak and secures it with the gryphon pin. He is proud to brandish his newly gained office, and wants the enemies of the realm to see such. Then he speaks with Aundovald, coordinating the day.

"Take this, a sizable portion of my gift." He hands the warrior a purse filled with half of the silver awarded by the Chamberlin. "We should arrive to Blackhill ready to aid those in need there. Gather supplies - healing herbs, food stuffs enough to help a few hungry, and a couple of strong men to serve as escort and watch over our cargo and pack animals to carry it all. It won't be much, but it is our duty." After som additional planning and discussion, Wilfrid sets out to the bookshop.
OOC:
Wilfird wants to seek out details on Nobrian wizards, and use the opportunity to perform some research on the occult as well. He doesn't want to spend more than a few hours tho. After which, he will wonder the market and visit the various shops. He wants to make a presence of himself, meet as many people as he can. Ask them about the economy. About crime. About what persons have made a presence lately - potentially looking into who may be behind the bandits.
Oct 9, 2024 9:55 pm
Rafn had broke off from the group and stayed in the market square. Recognizing the tradesman's tents he sought to trade his luxurious pelts for use of their tools. Knowing full well that the leather armors could be used to protect his new companions or in trade secure them resources to make their task easier. Silver at his heel would make for a good negotiation tool, and likewise secure him against thieves.

After which, success or failure, he met the others at the golden plough.
Oct 10, 2024 2:36 am
Aundovald peers in the bookshop while Master Aelwynd explains what he wants. The place looks quite fascinating to Aundovald but intimidating as well. He had to overcome his deficit - and soon.

Getting the gist of the Lord’s intent, Aundovald nods and takes the money. After quick formalities, he climbs back into the saddle and is off.

Now to the destination that he has been thinking of since the journey began this morning.


-------------------------------------------------------

The scent of hay and leather fills Aundovald’s lungs as he leads Sigaric through the wide gates of Redmane Stables. He had been here before, several times over the past three years - but never under such circumstances. Today he has a box full of silver. Today, for the first time, the prospect of buying a steed - perhaps even a warhorse - is a real option.

Sigaric walks beside him, his loyal gelding, a creature bred for speed and endurance, his coat a smooth, light chestnut that gleamed in the morning sun. Aundovald reaches out and runs his hand over the horse’s strong neck, feeling the bond between them, the trust forged over years of long rides and taxing herd drives. Sigaric was a fine horse, a perfect mount for patrol and the rugged hills of the southlands. He had served Aundovald well, swift and nimble as the wind on a prairie. But deep in his heart, the young knight aspirant knows that Sigaric is no warhorse. The thought of plunging his faithful companion into the chaos of battle fills Aundovald with unease. Sigaric had not been bred for the clash of steel and the screams of the dying.

No, Aundovald thinks as he glances around at the towering stallions, their heavy hooves stamping the earth. For war, a man needs more. A true warhorse - like a courser or a destrier - bred for battle, massive in frame, with hooves like hammers and a chest that could break through a line of spears. A steed meant for strength and violence, trained to charge into the fray without fear. His eyes sweep over the row of mighty creatures, their dark coats rippling with muscle, their intelligent eyes watching him with a calm, silent judgment.

As Aundovald scans through the elite stock, his mind is still churning about it all. Could he make the purchase now? He may have enough coin to buy a courser, perhaps not the most expensive beast, but one well-suited to the battles ahead. The thought thrills him - the idea of a new mount, a horse bred for combat, standing alongside Sigaric in his future stable. But it isn’t just about the money. This was a decision that carried weight, one he wouldn’t make lightly.

He strokes Sigaric’s muzzle, feeling the horse’s warm breath against his hand. No, this wasn’t about replacing his loyal companion. Sigaric has his place - he was the horse of Aundovald’s youth, of the open road, of the granted lands and the surrounding free range that had become his home. But there would come a time when Aundovald would need a beast that could bear the weight of his armor with ease, and still charge into the heart of battle with the fury of a storm. Someday, when he had his own estate, his own lands, he would fill his stables with the finest steeds the realm could offer. A horse for every purpose - warhorses, patrol horses, mounts for the chase.

But today... perhaps today is not yet the day. "Sigaric and I have many miles yet to ride," he thinks to himself.

Master Aelwynd, however, said that he wanted a means to carry equipment and supplies. The fine aristocrat did need to travel in a manner fit to his station - certainly true.

Aundovald signals one of the attendants and asks to speak with Stable Master Galen.
OOC:
Aundovald wants to talk horses with the horse expert bros. He's likely to get his pride bruised by the prices. War horses are probably still out of his reach, but he wants take note of pricing and get a clear understanding of the best stock lines available, and prospect some of the best candidates for a future buy.

After a time negotiating, he does want to focus on buying a riding horse for Wilfrid.
Priority will be getting a good-looking prestigious gelding or mare. He wants to hear too if the horse has been trained using a certain name already. Aundovald will be open to good faith recommendations from Galen or the staff, but he does not want to get bamboozled either. He will call upon his extensive background as a stable boy, ferrier, and patrolman - in technicality, his Riding and Animal Training (horses) proficiencies - to identify an exceptional pick.

In book terms, probably going for a Medium Riding Horse if possible. Not sure of price here, but book says 40 gp, so that's why I'm speculating. Would like to see if it could be a high stock or premiere breed, and pay another 10-20 gp or so to get into an exclusive type specimen that would be recognizable. Going for something that would catch the eye of other horse aficionados.

Then on saddle and tack: would like to pick one that is fancier than normal. Fit for aristocracy.
If 10 gp is the norm, maybe spend 20 or 25 gp.

Then high-end saddlebags if possible. Instead of 5 gp, go for something like 10 gp.

Overall, trying to build a medieval luxury performance vehicle vibe. So this (hopefully) will be a sturdy, impressive, tricked-out riding horse.

So maybe that is somewhere in the neighborhood of 90 or 100 gp? Of course will defer to DM on what is possible.

Will use all of Wilfrid's silver (approx 500 sp, or 50 gp) and then cover the rest from Aundovald's own funds.

Rule Number 1: Look cool.
Wilfrid is going to up his style game on this trip.

HELL yeah! Let's go.
Last edited October 10, 2024 3:34 am
Oct 10, 2024 2:59 am
Afterwards, Aundovald approaches a group of the couriers and messengers who are standing by in one of the bays.

"Well met, fellows. May the luck of the road find us all on the next ride," he speaks with familiarity among these professionals.

"I need laborers for a travel. Packers. Horse attendants. Do you know of any?"
OOC:
CB brought up a good idea through Wilfrid's last entry.

Would like to explore the option of hirelings, since it's a retro part of the old game and seems to be something that features prominently in the spirit of ACKS, even as (potential) gradual advancing henchmen.

Might be cool to get a young lad for horse care and errand boy. Then a couple of hefty fellows for carrying, lifting, packing, guarding.
Would like to see what's possible in any case, and check pricing (per task? per time frame? how much to pay up front?).
Last edited October 10, 2024 3:29 am
Oct 10, 2024 5:40 am
Lash says:
Afterwards, Aundovald approaches a group of the couriers and messengers who are standing by in one of the bays.

"Well met, fellows. May the luck of the road find us all on the next ride," he speaks with familiarity among these professionals.

"I need laborers for a travel. Packers. Horse attendants. Do you know of any?"
OOC:
CB brought up a good idea through Wilfrid's last entry.

Would like to explore the option of hirelings, since it's a retro part of the old game and seems to be something that features prominently in the spirit of ACKS, even as (potential) gradual advancing henchmen.

Might be cool to get a young lad for horse care and errand boy. Then a couple of hefty fellows for carrying, lifting, packing, guarding.
Would like to see what's possible in any case, and check pricing (per task? per time frame? how much to pay up front?).
OOC:
Yes, this is exactly what I was going for. A bunch of grain or other cheap, bulk commodity. A cart or mules to carry it. A teamster (or whatever it's called) to tend the pack animals. Probably already stretching it at this point, but if we have the funds then a low-grade guard to help keep things in order while the adventurers are away.
Oct 11, 2024 1:06 am
OOC:
Market Town has a higher availability factor than Redstone, and I'll generally rule that whatever you all need (and can currently afford) is available. Hirelings are definitely within the scope and spirit of ACKS (as are followers and henchmen, which you will all have the opportunity to find once you reach Level 2.) So just use the rules as written for costs of hirelings, horses, tackle, food, etcetera. Unless you want to haggle or something. Also, please keep track of your hirelings' food and supplies. You hire them, you track their particulars.
At Redmane Stables:
As Aundovald approached the Stables of Redmane, the stablemaster Galen greeted him with a brisk nod, quickly setting to work preparing the horses and tackle without hesitation. Galen moved with the practiced ease of a man who had spent years caring for steeds, his hands steady as he selected the finest bridles and saddles for the Nobiran Ryder and his companions. Yet despite his efficiency, something felt off. Galen’s eyes flicked toward the distant pastures more than once, his brow creased with an unspoken concern.

The stablemaster offered little in the way of conversation, keeping his responses short and professional, but it was clear to Aundovald that the man’s thoughts were elsewhere. Whatever weighed on Galen, he kept it tightly guarded, and though his hands remained busy, his mind seemed far away. He was clearly unsettled, though by what, Aundovald couldn’t yet discern. For now, the stablemaster seemed focused solely on his task, delivering the horses and tackle as requested—but there was an air of quiet tension, as if Galen was wrestling with troubles he wasn’t ready to share.
Oct 11, 2024 1:34 am
Ængus waits for the group to return and debrief.
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