Redcroc says:
Thanks everyone, especially nezzeraj, for the fun game!
As far as questions:
1. Who was the lady in the glass coffin?
2. Who was the aging baby KCC was carrying?
3. Who and where was the red headed damsel?
4. What was the deal with the wedding party?
5. What was the chanting?
6. What is the curse and how would it be broken?
Great questions!
1. She was he Count's wife and one of the ways to exit the casle.
2. The baby is not an npc but a haunted effect that works like a clock, aging every room until they die and things get scary.
3. The damsel was a member of a previous party who got separated and fell asleep in one of the rooms you didn't explore. The dead guy in one of the rooms was part of her former party.
4. The wedding party was a ghostly event. If you make three mistakes before you leave, bad stuff happens.
5. The chanting was from one of the Count's brides and a dangerous enemy. It was also the same woman with the void eyes in the nursery, but that was more a haunting effect than an actual encounter.
6. The Count is the curse and you break the curse by killing him.
matmaisan says:
Thanks Nezzeraj and all the other players for this great time. I, like Redcroc, have plenty of questions about the adventure module:
- what should we have given of ourselves to escape from the cauldron room? A hand, a finger, an eye?
- who was the spider-woman, the count's bride ?
- had we found the last artifact needed to fight the count — I believe we had the blade and the Tome? — , would we have had any chance to make it out, realistically ?
- are our characters now vampire spawn? Does their flight mean they are spreading the curse?
1. You can give anything that causes hit point damage and permanently scares you. A hand is a little extreme, but the module suggests a finger, eye, or tooth.
2. The spider-woman was one of the Count's 3 brides.
3. Yes, you have a chance to win. The sword is very powerful against the Count. The tome has many useful spells, but isn't necessary if you have a spellcaster with good spells. The one relic you didn't get helps protect you from some of the Count's abilities.
4. You were only partially converted. Mechanically anyone who drinks blood after the start of the adventure needs to make an ability check that increases the more blood you consume, but most everyone restrained themselves for almost the whole adventure so it didn't really come into play. You will naturally be cured from the vampirism if you don't drink any more blood.