Sep 19, 2024 11:08 pm
So I had this idea for a while but I'm unsure how to implement it. I want to run or play in a game where there are two worlds. Unsure of the exact details, but one would be the 'mundane' and one would be the 'magical' world. Now mundane does not necessarily mean it has to be the real world, just that it would be the "default" from the PCs perspective. It wouldn't have magic (or not a lot of it) and not a lot more than what is needed for the conceit of the setting. Then the magical world would be just bonkers with magic or what not.
The question is, what two systems could I use to run such a game? I want them to compliment each other but not be exactly the same. The story would have elements bleed over and take place in both worlds. Like if the magical world was a generic fantasy setting, killing a dragon might result in the death of a company CEO or a drop in their stock, or even closure.
Pcs would change races and abilities. All that the other world has to offer.
So any ideas?
The question is, what two systems could I use to run such a game? I want them to compliment each other but not be exactly the same. The story would have elements bleed over and take place in both worlds. Like if the magical world was a generic fantasy setting, killing a dragon might result in the death of a company CEO or a drop in their stock, or even closure.
Pcs would change races and abilities. All that the other world has to offer.
So any ideas?