GAME
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In your revelries, you repeatedly heard the latest rumor that has swept through Zul-Bazzir:
The giant man carefully moves to insert himself between the guards and his friends, hoping his size will keep anyone from making a move. "but what did you mean by likely?
Lightly armored her makes sure that her spear that she has for walking stick at the moment isn't at all in any combat mode and really looks like she using it for a walk stick as she is rather leaning on it.
She said sorry and now it appears to be escalating and who knows where that might end.
Rolls
Jewel tests SK to read Hassan Sa'id - (2d12)
(71) = 8
"You're free to go," Hassan Sa'id says smoothly. "Remember our forbearance."
Released from the rug shop, you emerge through the side door into the bazaar.
Tobias becomes aware that someone is following you. @mathias0077
Rolls
SK to spot the tail - (1d12)
(3) = 3
You arrive at the far side of the bazaar, where there are a few restaurants including the Soup House. Odors of salty chicken broth emanate from the open storefront. There are tables and benches both under the roof and in the open space in front of the restaurant. Several tables are occupied by people talking loudly. Nobody is paying any attention to you - other than the eager host, who approaches as you stand looking at the scene. "Table? Right here," he urges you with a great big smile.
Since you want soup, you sit. A few moments later, Golden glances around and sees the follower standing at arms' length. Quiet as a cat. And eyes to match.
"Let's talk," she says to Golden specifically. Then looks around at all of you. "May I sit in the open spot?"
"My name is Sabiha," she says after daintily wiping a speck of cheese from her lip. "I was one of two thieves who stole the jewel from the bey’s palace. My partner Osan and I were supposed to bring the emerald to a contact from Zadj, in the southeast, old enemy to Zul-Bazzir. But Osan betrayed me. I believe he fled east into the desert to the meeting place, at the ruined temple of Yadar. 20 miles east from the Sunrise Gate. The contact should be there by nightfall tomorrow."
"And any of this is our problem because..... why exactly?"
Golden looks the woman over again wondering if any of his companions could be mistaken for this woman or if the guards were just looking for trouble.
Rolls
Sabiha deception - (D12+3)
It is getting late in the afternoon as you continue to ride. The ground is rough, with scrubby thorn bushes and cactus sparsely scattered across the red-orange dirt and gravel. The horses do not love the terrain. They keep stopping to have you pull gravel out of their hooves.
Sanaa and Tobias have bad luck. Their horses get increasingly uncomfortable as you go, to the point that by sunset they are hobbling lamely along and quite slow.
Rolls
riding check - (1d12+2)
(4) + 2 = 6
Distantly, you hear hyenas laughing.
After about an hour, the horses stand comfortably and you are able to mount and ride. The sound of hyenas comes closer as the horses walk. Sabiha guides you by landmarks vaguely visible as faint silhouettes against the stars - a distant mountain, a ruined tower, even a constellation. The hyenas have been silent for a while.
"About a half an hour more," Sabiha says, and then the sound of hyenas comes from all around you and then they are among you.
she considers making a wall of fire to defend us.
Rolls
Fending off the hyena - (1d12)
(10) = 10
"Breaking" a hyena (≤ SK 6) - (1d12)
(7) = 7
You're all without horses, standing kind of on the edge of the debacle. You could run, or you could fight.
Rolls
testing LK - (1d12)
(11) = 11
After about two hours running then jogging then walking, Sabiha says " There" and you see the silhouette of a ruined temple that once had three towers set in a triangle.
A light flickers in a lower window. Too yellow to be a torch. An oil lamp and somebody moving around it.
Rolls
Stealth/LK7 - (2d12)
(37) = 10
Tobias returns to the group and reports what he saw. Sabiha nods sharply, her eyes flashing green. "That is Osan!" she whispers intensely. "He has the gem. Quickly, let us kill him and take — no, that will not work. I need the letters of credit. We must bide for the contact to come."
As you talk, your breaths steam upward in the light of the stars and a faint crescent moon. Where you stand you might be visible from a distance - though not to Osan, who is in a better-lit place.
Tobias saw one door to the large room where Osan paces. The door was at the side about forty feet across from the window where Tobias looked in. The lamp did not fully light the width of the room. There might be doors at one end or the other as well.
Rolls
SK 6 Stealth - (1d10)
(1) = 1
It's too dark for any of you three to walk safely inside the building. Sabiha moves easily ahead, then pauses, turns back, comes to you. "I can see but you can't. We can't light a torch or a lamp, he'll see us," she murmurs. "What do you think?"
Jewel smells a Big Cat somewhere. At the same moment, Sabiha makes a small noise - a stifled hiss, like a frightened alley cat.
. . .
At the same moment she sees glowing green eyes reflecting the flame. And then the big cat leaps at her.
Rolls
Casting small flame LK 5 - (2d12)
(14) = 5
Rolls
test SK - (1d12)
(4) = 4
Rolls
Grappling Osan (SK 6) - (1d12)
(11) = 11
Rolls
evading leopard (SK 6) - (1d12+4)
(1) + 4 = 5
Rolls
SK <9 to succeed - (1d12+4)
(8) + 4 = 12
Casting advantage - (1d12+4)
(10) + 4 = 14
Golden and Tobias can get attacks against the leopard before it acts
Rolls
Tackle grapple (SK9) - (1d12)
(9) = 9
Rolls
to hit sk 8 - (1d12)
(7) = 7
You also notice that Sabiha is not in the room.
Somehow the oil lamp continues to steadily burn. Its yellow glow does little to fend the chill air from the desert night.
From the direction of the front door of the temple, you hear the sounds of shuffling feet and murmured chanting. It sounds like several people. You notice that there is no glow of torchlight from that direction.
Rolls
sneaky (SK 9) - (1d12)
(11) = 11
Rolls
Stealth/SK - (2d12)
(63) = 9
Rolls
Stealth SK 6 - (1d12)
(1) = 1
The chanting continues, steady and quietly echoing, several voices harmonizing on a minor chord. You guess about eight or ten voices.
Groping in the darkness, Tobias leads the way through the entry foyer to the great doorway that leads into the main hall of the temple. The roof of the main hall is broken and starlight dimly falls on the chanting figures. There are in fact nine of them. They each hold a bare knife, raised toward the stars.
The chanting continues.
"Are we going to interupt their church services then? I thought Osan was the job?
"My friends and I were expecting to meet someone here tonight. Perhaps one or more of you are them? Were any of you fine gentlemen expecting guests?"
"No," says a man with a deep and resonant voice. "We were not expecting you, or anyone else. And you have disturbed the sacred incantation. This is not good."
The desert night is cold. It is a long way back to town, there is not a well-defined track to follow, and your horses seem to have gone.
More screams, and more anguished, come from the ruined temple you've just left.
Dawn comes with soothing warmth as the red light of the sun spills over you. The ruined temple is pretty in daylight, the walls are built of white and pale blue stones set in a non-repeating pattern.
Looking basically westward, your shadows stretch across the desert toward a smudge of smoke at the horizon. A long horse-ride and a longer walk away, the city of Zul-Bazzir.
Rolls
SK 6 Tracking - (1d12)
(7) = 7
Rolls
ST - (1d10)
(9) = 9
Something about being near the temple now makes him feel very uneasy and he gestures to Tobias to hurry away in the direction of Osan and the leopard went. Back toward Zul-Bazzir? Seems like it.
Before you've gotten more than half way toward Zul-Bazzir, the footprints come to an area of harder ground where they become untrackable. However, the trend is apparent: Osan headed straight toward the city, as if it was a place of refuge for him. The leopard accompanied him.
You continue toward Zul-Bazzir.
You've lost track of Jewel, Sabiha, Osan, and the leopard. Somewhere is an invaluable gem, and elsewhere are precious letters of credit.
Rolls
Networking - (1d12)
(10) = 10
Rolls
Networking/LK 7 - (!d10, 1d10)
!d10 : (3) = 3
1d10 : (1) = 1
"Osan," he says ...