The Jewel of Khadim-Bey [ EDIT ]
This game has been retired! That means it's no longer being run.
There are discontented nobles in Zul-Bazzir who conspire against the padishah of Khazistan. In the lamp-lit sitting rooms of their marble-walled mansions, they scheme and plot to overthrow the great king’s governor, Khadim Bey, and to seize control of Zul-Bazzir. Whispers of treason have reached the bey’s ears, but as yet the traitors remain nameless and unknown. To aid the governor, the padishah has sent a personal agent to Zul-Bazzir, to help infiltrate and identify the disloyal nobles.
We will use Ouroboros d12 for rules.
Your characters will be a group of venturers unaware of the situation (as the personal agent is covert), who get dragged into it sideways.
We will use Ouroboros d12 for rules.
Your characters will be a group of venturers unaware of the situation (as the personal agent is covert), who get dragged into it sideways.
{{details.status == 'open' ? 'Open for game applications' : 'Closed for game applications'}} [ {{details.status == 'open' ? 'Close for applications' : 'Open to applications'}} ]
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Please post characters in the Characters thread. Any discussion about Character generation should go in the OOC thread.
Characters should look like this:
Name (appearance). Name has the advantages of .... SK, ST, LK, level. Name carries:
Remember there is an 8-item limit to inventory. A pack or satchel and its *reasonable* contents count as one item. I think it would be reasonable to allow 8 smaller items in a pack or satchel.
Characters should look like this:
Name (appearance). Name has the advantages of .... SK, ST, LK, level. Name carries:
Remember there is an 8-item limit to inventory. A pack or satchel and its *reasonable* contents count as one item. I think it would be reasonable to allow 8 smaller items in a pack or satchel.
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