Ettin 9' fills the path, Human 6' mostly fills it, Dwarf 5' mostly fills it (shorter but stockyer), Duende 3' can share space with dwarf/human. However, Elyse can just use spell touched to attack the ettin for damage or situational effects (as your earlier attempt)
The Northern Mountains
Ettin 9' fills the path, Human 6' mostly fills it, Dwarf 5' mostly fills it (shorter but stockyer), Duende 3' can share space with dwarf/human. However, Elyse can just use spell touched to attack the ettin for damage or situational effects (as your earlier attempt)
If so first move to close the distance
Second move to use acrobatics to get past the Ettin.
Not sure if this is possible or if it would be a 1,2 or 3 die roll as I am trying to use one of my abilities.
Rolls
Attempt to get past Ettin with accrobatics - (3d6)
(562) = 13
Cathamber is up
Rolls
Shot - (3d6)
(265) = 13
Rolls
Magic Bolt - (2D6)
(45) = 9
ettin
Players turn
Rolls
club attack - (Blornvid:3d6, Wemmik:3d8)
Blornvid:3d6 : (414) = 9
Wemmik:3d8 : (433) = 10
Rolls
Left cut - (2d6)
(12) = 3
Right cut - (2d6)
(36) = 9
Rolls
Attack #1 - (3d6)
(242) = 8
Attack #2 - (3d6)
(434) = 11
"How nice to come say high! Would you rather talk to us instead of trying your luck with stronger ones? he shouts to the ettin.
Rolls
Sling shot - (3d6)
(351) = 9
ettin
Roll as save test.
Success you are knocked off your feet but manage to grab onto stone to keep from falling. 1 action to get back up on.
Fail you are knocked off the stairs and fall down into the ravine, take damage (TBD) and will have to make your way back to the stairs
Rolls
Knock from the stairs - (Wemmick:2d6, Blornvid:2d6)
Wemmick:2d6 : (15) = 6
Blornvid:2d6 : (54) = 9
Rolls
cast gust of wind - (2d6)
(21) = 3
Rolls
Resolute Trait. Avoid fall! - (3d6)
(254) = 11
2nd Action: Swing axe - (3d6)
(325) = 10
OOC well if he is lucky on the save.
Rolls
Roll for save - (2d6)
(62) = 8
Attack - (2d6)
(64) = 10
Rolls
Attack - (3d6h1)
(221) = 2
Just a reminder but in combat time each PC has 2 actions. A save test takes no actions unless explicitly stated it is required.
+ attack (1 damage per success unless stated otherwise)
+ evade (Until you can act again Test at disadvantage any time you are hit to avoid damage)
+ move (move to a new room/field)
+ focus (improve the odds on you next roll)
+ other test
ettin
The Ettin, by this point, is bleeding profusely and beginning to wobble. The heads give each other a glance before its torso turns and it rushes up the stairs, brushin Wemmick out of the way. Another save by Wemmick to prevent a fall.
Rolls
Attack on Wemmick - (3d6)
(126) = 9