Planet VI: Ice Planet

Sep 29, 2024 5:09 pm
[ +- ] Details
You have landed almost entirely the shadow of the downed cruzer. Hulk of the ruined cruiser class ship is 360 meters long, over three times the length of the Odyssey and has multiple gaping holes from combat damage a that have long since been allowed the cold and ice of the planet to invade the interior. Scans reveal that some rooms may still be sealed but you will need to investigate. Some systems are still active on at lease emergency power and one of the hangers still holds a shuttle that may be salvageable.

There are signs that several of the caverns below the ship are not natural but most of the passages are open to the wind and ice and extremely weathered. Due to the extreme cold and composition of the planets atmosphere you will definitely need to stay in your suits. Krom's suit, due to being combat hardened, will be best able to function there long term but as long as you are not in a strong storm the others will suffice. The low gravity will make moving a bit difficult but you are all at least familiar with low and 0 G environments. There are some weights that can be add to the suit boots, belts, and harnesses to make movements easier but these are not necessary as long as you move carefully.
Sep 29, 2024 6:09 pm
"Whose up for spelunking?", Alandra says staring at the massive hull of the downed cruiser. It's gargantuan size looms large in her mind.

"Opportunity or disaster", she thinks and stands up from her chair.

"I'd like to be part of the landing party. Who knows if anyone survived this crash. Did we catch it's markings on the way down? Do you think it might be registered in our ships database? You know if it belongs to our fleet or not?", she asks everyone as she checks her medical kit.
Last edited September 29, 2024 6:10 pm
Sep 29, 2024 7:18 pm
"We may wish to interface with their systems to gather information about the cause of the crash and their cargo manifest."
OOC:
How will the cold affect us machines?
Sep 29, 2024 7:26 pm
"Sure, we do need to investigate this ship to see if there is anyone we can help, and what can we salvage.
Does anyone wants to stay aboard?
The rest can form the landing party..."

If nobody wants to stay Stinger will, otherwise Stinger also goes to scout.

"No doctor, I don't recognise the ship. Anyone does?"
Last edited September 29, 2024 7:27 pm

Rolls

Does Stinger recognise the ship, or it's flags? - (1d6)

(3) = 3

Sep 29, 2024 7:55 pm
OOC:
Robots are resistant to thermal ranges beyond most organics. However this is not mentioned in the rules for holograms indicating their cores are more fragile. I think this is a slip and am revising Holograms to be more resilient. Both are still susceptible to damage and a slip and fall can still be fatal to both. You can walk and work without suits but may still with to equip gear to handle situations the environment may present.
The ship is not in your database, what you managed to recover, and though the markings are not known the ship does identify them as a known language. Though none of you can read the scripts any data enabled device will be able to assist with a rough translation without too much trouble.
Sep 30, 2024 5:27 pm
I'll stay on the Odyssey. Avro volunteers. Once you are suited up, check in so I can link your suits to the bridge, i can remotely record everything from the suits cameras for further analysis later on.. If the landing party splits up, I'll be able to track everyone. I'll also monitor the environmentals and watch your vital signs. I'll keep an eye on our sensors and an eye in the sky for those other ships.
Sep 30, 2024 8:07 pm
"That's great Avro, thanks!!
Please do run those ship marks and brands on the computer. It may recognise origen and language."


Then he check that the holographic emitters are running smoothly so any ship checking the ship will only see rock below the wreckage.
Finally, Stinger suits up and wait for the rest outside...
Sep 30, 2024 9:48 pm
HAL nods to Avro. "Then I will accompany the team that investigates the ship." HAL proceeds to find suitable footwear attachment to augment its traction, exploration tools that may prove necessary, a portable scanner, and its regular gear. Once suited up, HAL proceeds to the airlock to join the expedition.
Sep 30, 2024 9:50 pm
"Thanks Avro! Well, I'll get my suit on.", Alandra says and goes to put her E.V. suit on. A short time later, she enters the bridge.
"Ready when you are to make the link."
Oct 1, 2024 5:45 am
By comm, from outside the Odyssey...
"Sam, Krom, are you coming or staying in our ship?"
Oct 1, 2024 12:34 pm
The terrain outside is primarily flat but just around the ship the ice has been shattered and large chunks of it have been thrust up at odd angles. Fortunately the wind has worn down most of the jagged edges and snow and ice have built around the base of the pieces alowing for easier travel. However scans from the ship reviealed that not all the snow and ice you see in the jumble is solid underneath. The jumble of ice has created pockets that have been covered over byt the wind blown sleet oover time.
Oct 1, 2024 1:55 pm
The Ships scanners are getting a better image of the ice pack folks. There are some danger areas. Sending the safest route to the ship interior to your suit H.U.D.s...
Last edited October 1, 2024 1:55 pm
Oct 1, 2024 4:14 pm
"Good job Avro, I love good news!" Says Stinger as he opens Acro's route in his visor. Then he doublechecks his backpack, weapon and shield.

"If we are all ready, Let's get going!

About walking order for exploration... I think Krom should open and Stinger close the group as they are most equipped for melee combat. HAL please do navigation based on Avros route, and run handheld sensors. Alandra and Sam, please keep a look out for resources. If you agree, we can do the following walking order:
Krom, Hal, Alandra, Sam & Stinger
Oct 1, 2024 11:14 pm
"Yeah, let's get going.", Alandra says an extends her shock staff. A brief crackle of electricity dances on it's tip before discharging. She slams the staff onto the floor eccentuating her eargerness.
Oct 2, 2024 2:44 am
OOC:
@Viking1031 / "Sam" Samantha Delecort is still active, just not here, while @Kaneda_Shepard / Krom Horden is idle for over 2 weeks. Someone else can direct him as this kind of action seems right up his ally. I will reach out and if I don't hear back this week we will open for another player. Sam and Hall can catchup if they wants and we will assume they were always there.
Grabbing packs with supplies, including portable power cells to activate systems as needed you set out. Krom leads the way followed by the others with Alandra in the middle and Stinger bringing up the rear. You make you way across the short stretch to the other ship. With Avro relaying information from the sensors you avoid any major pitfalls and reach the hull of the ship. The ice has entirely encased the lower section of the ship. Likely the impact melted large amounts of the snow and ice then as the ship cooled it froze to the ship. Moving around the bulk of the ship you spot a hanger dozens of feet up the curved side of the ship and another docking bay further forwards and only half the distance up. Both systems often have manual overrides but as you move to get a better look you are slightly surprised to note that the docking port is partially open but most of the opening is now filled with ice or snow.
Oct 2, 2024 10:27 pm
"The docking bay doesn't look like an easier climb, but something is making me suspicious of it. Avro, do you see anything untoward through our suit cameras?"
OOC:
Who wants to run Krom?
Oct 3, 2024 10:25 am
Let me see...

Rolls

perceptive, noticing anything out of the ordinary - (3d6)

(325) = 10

Oct 3, 2024 1:31 pm
Scanning the area and ship reveals nothing new or unexpected. No life signs or active systems save those on the ship that persist from the crash. Localizing the scan Avro determines that the ship still has an active power core which is promoting low level power to various circuits but move of them are active at this time.
Oct 6, 2024 9:30 am
Stinger looks for a suitable piece of metal from the ship's hull in which to throw his knotted 50ft cord. He wishes to use it to climb to get to the docking port opening.

Rolls

Getting the cord in place for climbing - (2d6h1)

(66) = 6

Oct 6, 2024 2:46 pm
OOC:
It makes sense the ship would have some gear above/beyond basics so ... when you hit situations and roll good enough I may add gear "from the ship store" to the story. Nothing supper exotic but anything small enough and that currently exists would not be that far fetched to be common in the future
Having prepared for the rugged terrain Stinger uses the cable caster with a magnetic tip and secures the attached rope to a clear section.
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