Planet VI: Ice Planet
Rolls
First Action to break free - (2d6)
(65) = 11
Second Action: Shoot - (2d6)
(65) = 11
Rolls
Krom attacks Heavy - (3d6)
(111) = 3
Ice Ooze
The two creatures move to surround Krom is is nearly entirely enveloped. 4 damage to Krom who is barely still alive However you note that they try to avoid his laser sword.
You are up again.
Rolls
Ice ooze attack - (3d6, 3d6, 3d6, 3d6)
3d6 : (546) = 15
3d6 : (446) = 14
3d6 : (515) = 11
3d6 : (545) = 14
Krom Save vs attack - (2d6, 2d6, 2d6, 2d6, 2d6)
2d6 : (14) = 5
2d6 : (62) = 8
2d6 : (45) = 9
2d6 : (54) = 9
2d6 : (62) = 8
Rolls
1st - (3d6h1)
(112) = 2
2nd - (3d6h1)
(166) = 6
Rolls
Heavy Melee attack - (3d6)
(116) = 8
Rolls
First shot - (2d6)
(16) = 7
Second shot - (2d6)
(33) = 6
Krom roars and tries to struggle and break free ... only to fail as the last creature crushes him. You all see Kroms suit dim and all systems fail, including his sword as the last creature moves off of it and jumps at Stinger, partially enveloping him. Stinger feels a biting cold as the touch of the creature drains the heat provided by his suit. 1 damage to Stinger, and a Save or become grappled
Back on the ship
Rolls
Krom escape - (2d6)
(21) = 3
Ice Ooze attacks Stinger - (3d6)
(125) = 8
Edit after save roll:
Yes!!
Rolls
Save to escape - (2d6)
(66) = 12
Shot - (3d6h1)
(124) = 4
Rolls
Heavy Melee attack with focus - (3d6)
(455) = 14
Rolls
properly determine ETA of POD landing - (2D6)
(64) = 10
"We are at battle... can't do much now... but try to win"
Rolls
First shot - (2d6)
(56) = 11
Second shot - (2d6)
(34) = 7
Rolls
Ice Ooze - (3d6, 3d6)
3d6 : (211) = 4
3d6 : (223) = 7
Avro starts preparing an airlock with internal locks so we can accept them into safer conditions if needed. The reading are of an escape pod so likely not a scout. Avro continues to monitor everything going on and runs a single sweep of the sky with long range scanners... just in case someone is following the pod.
Don't leave the shipwreck until I give the all clear!
Rolls
long range scanners - (2D6)
(21) = 3
Stinger fires at the ooze
Rolls
1st shot - (3d6h1)
(525) = 5
2nd shot - (3d6h1)
(365) = 6
Rolls
Alandra SMASH - (3d6)
(521) = 8
Rolls
First shot - (2d6)
(43) = 7
Second shot - (2d6)
(15) = 6