Avro continues to monitor the pod as it impacts the ice and stays inert for a time.
Planet VI: Ice Planet
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Oct 20, 2024 11:46 pm
Your attacks finish off the threat and Alandra moves to check on Krom. A quick check reveals that he is frozen but more interesting is that all systems on him are also depleted of all energy. His tactical armor, his weapon, and other pieces of gear. Alandra supposes that she might be able to revive him as the freezing was rapid but doubts he would fully recover as the freezing has likely ruptured many of his cellular structures. The others secure the area and ensure there are no more of the Ice Ooze in the area but grow concerned as Sam has also gone missing in the commotion of the fight. As quick check fo the surroundings gives no clues as to what may have happened to her.
Avro continues to monitor the pod as it impacts the ice and stays inert for a time.
Avro continues to monitor the pod as it impacts the ice and stays inert for a time.
Oct 21, 2024 5:06 am
"Avro, we cant see Sam, do you see her in your scans?
Doctor, how is Krom? Shall we take him back to the Odessey for treatment?"
Doctor, how is Krom? Shall we take him back to the Odessey for treatment?"
Oct 21, 2024 12:39 pm
Sam's suit is silent just like Krom's. I'll sweep a wider scan for bio signs, hold on.
Rolls
scan for life signs limited to 1km radius - (2d6)
(61) = 7
Oct 21, 2024 1:26 pm
Avro only detects 2 life signs in the recently landed pod, as well as Stinger and Alandra. There is also a faint sensor reading that with a bit of adjustment registers as a potential cybernetic(?) organism as they appear to not have any of the classical organic elements. They have higher levels of energy than the surrounding ice but are not within the parameters of the system as a life form. Looking into the readings Avro is uncertain but believes it to be other creatures like those that attacked the away mission. Alandra might be able to fine tune the sensors to lock onto the source better but would require a an active terminal to do so. This would require returning to the ship or activating one of the functional ones on the wreck and tying into the Odyssey.
Oct 21, 2024 4:38 pm
"This scavenger mission is proving to be a costly exercise. We seem to have lost two valuable crewmen to the predators lurking within the wreckage. Upon further evaluation, I am concerned that further explorations of this vessel could incur further losses."
Oct 22, 2024 11:43 am
"Krom can be saved, though may never be the same. Someone help get Krom back to the ship. Then we'll deal with our guests.", Alandra says after scanning and grabs Krom under the arms and starts dragging.
Last edited October 22, 2024 11:44 am
Oct 22, 2024 1:09 pm
You begin heading back to the ship with the large heavy body and gear of the tactile officer. thankfuly the lower gravity and his durable suit makes this much easier. When you get to the hatch you can see faint plumes of steam still rising from the crater a ways off. Though you can not see the craft that landed from this position you could likely get a clear line of sight from the higher sections of the ship furthr back near it's raised tail.
OOC:
Back to the Odyssey later today. Post any actions you want to do on your way out or before leaving the shipOct 23, 2024 2:37 am
As youstand in the door preparing to descend to the planets surface you see a pair of figures climb up out of the crater the small craft that just landed created. One is obviously a Tyranax while the other is an average sized humaoid. From this distance details are a bit vague but they appear to be weaing some of the most basic enviromental suits.
Oct 23, 2024 4:29 pm
"The individuals could be scouts from the raiders. Avro, were you able to get a good sensor reading on their craft to determine its type?"
Oct 23, 2024 8:45 pm
"Let's keep alert. They could be raiders or the could be remnants of the mutineers., Alandra says looking at the craft for discernable markings.
Rolls
Do we recognize any sort of symbol on the craft - (2d6)
(36) = 9
Oct 23, 2024 10:13 pm
The steam still rising from it's crater and billowing snow kept aloft in the air by the prpetual wind partially obscure the craft but it looks to be a multi person escape pod. Avro does a quick check with the short range sensors and relays what she learns. The ship is an emergency escape pod for 4-6 individuals depending on the race it is designed for and how much of the craft is needed for engines and lifesupport. Alandra can see a few marking on the ship but they look more like gang tag signs than official insignias of any race or organization you are familiar with. This makes you pause as you know that pirates often tag their ships like the streetbound gangs of the mega cities.
Oct 24, 2024 10:25 pm
"That escape pod is tagged with gang symbols. Pirates.", Alandra says placing Krom on the ice and grabbing her shock staff. She doesn't turn on the electricity yet, but holds it at the ready.
Oct 25, 2024 1:44 am
As you stand in the docking port doorway you catch a glips of movement. Looking closer you see the surface of the ice ripple is several places You realize that it is likely some of the ice ooze creatures. It is hard to determine exactly how many but you guess there are at least three. The Odyssey's weapons could easily obliterate the creatures but if they get to close to the pod or its crew it id doubtful there would be much left of either after the ships weapons are done firing.
Oct 26, 2024 1:35 pm
"More of those creatures. Pirates or no, I can't let them get to that pod!", Alandra says and spikes her shockstaff. She focuses on the closest creature and then runs towards it swinging her staff.
Rolls
Secret Roll
Oct 26, 2024 2:45 pm
Alandra quickly descends the rope down to the planets surface from the ships docking port and starts running towards the two individuals and the pod which is about 100 meters away.
If you run you might make it to the pod in about 20 seconds or less but this will require an acrobatics test or a save test to determine if you can move at speed without falling. 30 second without any rolls
If you run you might make it to the pod in about 20 seconds or less but this will require an acrobatics test or a save test to determine if you can move at speed without falling. 30 second without any rolls
OOC:
Alright, Everyone who used a ranged weapon in the last fight has to roll for cinematic ammo[ +- ] Cinematic Ammo
At the end of every fight, have each player make a Test (2d6) for each ranged weapon they used. Anyone who fails is out of ammo until they do something to refill their supply.
Explorers can share ammo with allies who have run out but after the next fight both must Test for Cinematic Ammo with Disadvantage.
Explorers can share ammo with allies who have run out but after the next fight both must Test for Cinematic Ammo with Disadvantage.
Oct 26, 2024 9:46 pm
OOC:
Athletics test it is! I didn't mean to hide that roll.Rolls
Athletics - (2d6)
(61) = 7
Oct 27, 2024 7:53 am
OOC:
Sorry for the delay in answering, RL got the best of me last week. Rolls
Ammo roll - (2d6)
(44) = 8
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