Planet VI: Ice Planet

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Dec 18, 2024 7:35 am
"You are right, let's try the cargo bay first. Acro, if you can link with the ship, try to turn on heating systems on engineering, cargo bays, mess and shuttle areas please.
Let's go!"
Dec 18, 2024 3:12 pm
Climbing up the rope left secured to the side of the ships hatch you enter the ship. The interior is dark with red emergency lighting strip where walls meet floor and ceiling dimly illuminating the are within. The inner hatch is also open and small snow drifts have accumulated within the airlock area. Beyond the inner door you see an empty hallway, similarly light by the dull red glow that barely makes it better than pitch black. The local terminal in the airlock is dead as are all door controls. There are signs of wear on some of the surfaces of the panels and door. They could be tool marks from repairs but it could also be from someone forcing access to the electronics behind them. Other than that there is little of note here and you will need to delve deeper into the ship to learn more.

The ship is inert and due to its design with extremely limited networking requires those on site to manually control terminals or connect remote transceiver to individual stations for remote access. With this in mind you have brought a transceiver each and use them to connect to terminals as you come to them. The ship is on reserve power so until you get to engineering each section of the ship is limited to how much it can power up.

front middle aft
starboard 1. B1 destroyed 4. Quarters 7. B3 Cargo
0. Bridge2. Armory 5. Comms 8. Medbay/Lab 10. Engineering
port 3. B2 Cargo 6. Mess 9. B4 Shuttle


Turning on your suit lights you begin moving into the ship. The first thing you notice is that the snow blown into this hallway shows signs of traffic, with a path being trod into it in the middle compressed, but fresh snow covering it indicates it is not recent though you would need to examine or scan it for a guess on when this happened. You quickly come to a T intersection with what looks to be a main corridor heading forwards to where the drridge is and aft to the engines. So far the ship seems to follow the standard layout.

This section of the ship appears free of combat damage. The trail in the corridor indicates that there were either survivors or someone visited the wreckage afterwards often enough to compress the snow. Deeper into the ship past the first intersection the snow has thinned, though a thin layer of ice still coats most surfaces.

Moving from the midship hatch you move to to the main corridor and then move back to the unexplored cargo bay first. Upon reaching it you open the door to find a large room with neatly organized crates. They are arranged to create partitioned sections within the large area and there are old signs of habitation. Some of the crates are open while others look to have been positioned to allow easy access to their contents.
Dec 18, 2024 6:46 pm
ForeverDED sent a note to Psybermagi
HAL enters the cargo hold and begins to examine the crates for their contents. On the closed crates, he'll look for some kind of labels whether they be invoice numbers or something useful like indications of contents.
Dec 18, 2024 7:19 pm
If you are on the ship looking towards the front (prow) the port side is on the left and the starboard side is on the right, while aft is at the back where engineering is.

Much of the cargo is intact, though frost covers everything. This section of the ship was heavily looted, with several empty crates and boxes. Some crates still hold valuable trade goods (nothing useful at this time : ex: spices, perfumes, complex base chemical components, etc), though others appear to have been emptied and by the looks of the manifests you can find these likely held items that might be useful for survival or construction. All that you find are several broken tools or ones without any power, a few scattered personal effects and digital pads.
Dec 19, 2024 6:28 pm
Psybermagi says:
If you are on the ship looking towards the front (prow) then port is on your right and starboard is on the left while aft is at the back where engineering is.
OOC:
So the ship is upside down.
Dec 19, 2024 6:47 pm
OOC:
no - I just got mixed up somehow - fixed earlier post. Port is left if facing forwards
Dec 19, 2024 8:13 pm
"Unfortunately, it would appear that there is nothing of immediate use remaining in this cargo hold. Should we now proceed to Engineering?"
Dec 20, 2024 2:52 am
"Avro, I’ll be back in a moment. I want to add our findings on the ooze creatures into the med bay computer.", Alandra says and leaves the bridge. After a short while, she finds herself in front of the computer typing away.
OOC:
Trying to add the oozes into the computer to find their chemical makeup and learn more to get an advantage if the away team needs to fight them again.
Last edited December 20, 2024 2:53 am

Rolls

Data entry - (2d6)

(45) = 9

Dec 21, 2024 1:54 am
While the others move to the wreck and start searching it Alandra is able to direct the ship systems to correlate all the data collected on the creatures. The results reveal little in the way of weaknesses other than the expected susceptibility to heat, but the results do help enhance the sensors abilities to detect and target "vital" portions of their mass.
Dec 22, 2024 1:59 pm
"Well, at least now we know what do we have at the cargo bay. Yes, let's hit engineering. Avro, will we find the engineering room free from ooze?"
Dec 22, 2024 7:16 pm
A quick scan from the Odyssey reveals that engineering is clear of the creatures but looks to be sealed. After the exploration team heads down the main corridor they soon verify the doors are closed and unresponsive though they dow have power.
Dec 23, 2024 3:27 am
HAL attempts to hack the locking mechanism.

Rolls

HAL3000: Test DC: 5 - Basic - (2d6)

(63) = 9

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