IC Stuff

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Oct 19, 2024 10:00 pm
18 – Alice: AC 18, 13/13 HP
16 – Veronica: AC 10, 8/8 HP
9 – Wolf 1: healthy
9 – Wolf 3: healthy
8 or 6 – Lydia: AC 17, 10/10 HP
5 – Wolf 2: healthy
Oct 19, 2024 10:55 pm
Alice reflexively jerked back when the wolves sprang out, but now seems unbothered by the red-eyed foes. She grimly moves past you and Veronica, getting right into the mix, and preventing the wolves from easily getting past her.

With a mighty swing, she sends her longsword towards the head of one of the wolves!

Rolls

Attack Roll - (1d20+5)

(6) + 5 = 11

Damage if Hit - (1d8+3)

(6) + 3 = 9

Oct 19, 2024 10:59 pm
Unfortunately, Alice was too eager to decapitate the wolf; it twists its head at the last second, and Alice's blade hits nothing but air. The dreadlocked woman lets out a loud curse, but stands firm.
OOC:
Veronica's turn.
Oct 19, 2024 11:08 pm
Veronica: "Dammit! Should've had my Mage Armor on! I feel practically naked without it!"

Still, she doesn't cast that spell, but rather Minor Illusion, in the hope of distracting the creatures. She points behind the wolves, and suddenly the beating of drums can be heard; it sounds like the arrival of some army group. Will this trickery confound the wolves?
OOC:
No roll needed...yet. Wolf 1's turn.
Oct 19, 2024 11:12 pm
The drums do confuse one of the wolves. It twists around, trying to see what exactly is going on...though notably, it's not yet scared enough to run off.

Rolls

Intelligence (Investigation) check - (1d20-4)

(12) - 4 = 8

Oct 19, 2024 11:15 pm
OOC:
Veronica's spell save DC is 13, so it fails.
The wolf glances between the spot where the drums are booming and where Alice is standing, clearly unsure of what it should do next.
OOC:
Wolf 3's turn.
Oct 19, 2024 11:19 pm
The next wolf chooses not to focus on the drums, instead snapping its jaw at Alice and pawing at the dirt. It then lets out a baleful howl that seems to slice into the mind of anyone who hears it. This magical or enhanced howl hits Alice and Lydia, but Veronica is out of range.

Rolls

Wisdom save for Alice - (1d20+0)

(3) = 3

Oct 19, 2024 11:23 pm
Alice stumbles a bit, and then tries to resume standing in a defensive stance...but can only partially succeed. She looks around wildly, her stoic expression replaced by one of obvious fright.
OOC:
Alice is now frightened. It's now your turn, but first you need to make a Wisdom save to determine if you're frightened also. Posting updated map and init now.
Oct 19, 2024 11:33 pm
[ +- ] Battle Map - Round 1, Lydia Turn
OOC:
Black circle to the left is Veronica's spell.
Oct 19, 2024 11:34 pm
18 – Alice: AC 18, 13/13 HP (frightened)
16 – Veronica: AC 10, 8/8 HP
9 – Wolf 1: healthy
9 – Wolf 3: healthy
8 or 6 – Lydia: AC 17, 10/10 HP
5 – Wolf 2: healthy
Oct 20, 2024 2:59 pm
Ya I'm definitely +2 for initiative, I have no clue where I got +4. Thanks for catching that!

Here is the wisdom save.

Rolls

Wisdom saving throw - (d20+6)

(11) + 6 = 17

Oct 20, 2024 3:07 pm
I'm going to go out on a limb and guess that my saving throw passes.

For my action, I want to stay where I am protected by Alice and cast Command at first level on wolf 1. I will walk around the top and enter into melee with wolves 1 and 2. I will cast chill touch on them.

Rolls

Chill Touch ranged spell attack - (1d20+6)

(15) + 6 = 21

Oct 20, 2024 3:07 pm
And damage now.

Rolls

damage - (1d8)

(7) = 7

Oct 20, 2024 8:03 pm
OOC:
Yeah, easily passed the Wisdom save. No negative effects.

Are you casting Command or Chill Touch? I think you only get one action. If Command, what's the command word?

The map does need coordinates, but I was trying to avoid making them. I'll make them now so you can tell me exactly where you want to move.
Oct 20, 2024 8:12 pm
[ +- ] Round One, Lydia's Turn - Coordinates
OOC:
It's sloppy, yeah. I'll try to find a way to make them more visually appealing for future battles.
Oct 20, 2024 8:36 pm
I meant Chill Touch, I was thinking about command but changed my mind and forgot to edit the spell name. For movement coordinates, I need to be in melee, so maybe A5?
Oct 20, 2024 9:12 pm
OOC:
Chill Touch has a range of 120 feet. You don't have to be in melee range, but you of course can move there if you want to. Or are you preparing for something else?

A5 has a tree, so it'd be difficult terrain, but you still have enough movement.

And to double-check: you want Chill Touch cast on Wolf 1 and Wolf 2? If so, I'll use the rolls you've already done.
Oct 20, 2024 11:00 pm
Oh shit, you're right! Chill TOUCH refers to the magic hand, not my physical hand. I guess I'll just stay put then since Alice gets an opportunity attack if any of them charge.
Oct 20, 2024 11:36 pm
Lydia's enhanced spell hits two of the wolves...and kills them! With a few last whimpers, the wolves collapse in the dirt. The red light that had been pouring out of them vanishes.
OOC:
Now Round 2, Alice's turn.
Oct 20, 2024 11:39 pm
The wolf that howled at the party is still alive, however, so Alice is still fighting through her fear. With a valiant effort, she again tries to slash the dread beast with her longsword.

Rolls

Attack Roll 1, Disadvantage - (1d20+5)

(13) + 5 = 18

Attack Roll 2, Disadvantage - (1d20+5)

(13) + 5 = 18

Damage if Hit - (1d8+3)

(2) + 3 = 5

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