Based on all this, here is my character sheet:
Name - Lydia
Class - Cleric
Race - Human
Lv - I
HP - 10
Speed = 30 ft.
Size- Medium
AC - 17
Initiative - +2
Hit Dice - 1d8
Proficiency - +2
Abilities
* = proficiency
STR - 15 (+2)
DEX - 14 (+2)
CON* - 14 (+2)
INT - 6 (-2)
WIS* - 18 (+4)
CHA* - 12 (+1)
Saving Throws
* = proficiency
STR - +2
DEX - +2
CON* - +4
INT - -2
WIS* - +6
CHA* - +3
Skills
* = proficiency
Acrobatics (DEX) - +2
Animal Handling (WIS) - +4
Arcana (INT)* - +0
Athletics (STR) - +2
Deception (CHA) - +1
History (INT)* - +0
Insight (WIS) - +4
Intimidation (CHA) - +1
Investigation (INT) - -2
Medicine (WIS)* - +6
Nature (INT) - -2
Perception (WIS) - +4
Performance (CHA) - +1
Persuasion (CHA) - +1
Religion (INT)* - +0
Sleight of Hand (DEX) - +2
Stealth (DEX) - +2
Survival (WIS) - +4
Passive Skills
Perception - 13
Insight - 13
Investigation - 8
Gear
Morningstar - +4 to hit, 1d8 piercing
Hand Crossbow + 20 arrows - +4 to hit, 1d6 piercing, 30/120 ft.
Chain shirt - AC = 13 + DEX (max 2)
Shield - AC + 2
Priest's pack - a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin
Sage gear- A bottle of black ink, a quill, a small knife, and a belt pouch containing 10 gp
Spells
Cantrips: Mending, Thaumaturgy, Sacred Flame, Chill touch (2 targets)
Lv I (2 slots): Command, Inflict Wounds
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this inform ation comes from a library, scriptorium , university, or a sage or other learned person or creature. Your DM might
rule that the knowledge you seek is secreted away in an almost in accessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Last edited October 9, 2024 6:48 pm