Now with the dawn breaking over the rugged peaks of the mountains you are traveling through you find you have lost the road, but fortunately also all signs of pursuit. The caravan came from the Freeholds to the south east and was heading to the northern tundra to trade for furs, ivory, arctic herbs and thi like. After asserning you are in no immediate threat you ponder which way to go when you spy flying creatures land on a craggy ridge to the south. Though it is far you are certain they are no wyverns and look to have dropped something or someone off before flying away.
Wemmick Wanders the Wilds
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Now with the dawn breaking over the rugged peaks of the mountains you are traveling through you find you have lost the road, but fortunately also all signs of pursuit. The caravan came from the Freeholds to the south east and was heading to the northern tundra to trade for furs, ivory, arctic herbs and thi like. After asserning you are in no immediate threat you ponder which way to go when you spy flying creatures land on a craggy ridge to the south. Though it is far you are certain they are no wyverns and look to have dropped something or someone off before flying away.
Most GM I have heard of only allow Focus in combat but I allow it and default to it any time the PC is cautious or being careful
I recomend players roll test anytime they attempt something with a chance of failure. When in doubt, roll. add Advantage or disadvantage when applicable. When in doubt roll more dice and I will adjust as needed and let you know.
Rolls
Use Education and Focus to plot a route - (3D6)
(351) = 9
Use Acrobatics and Focus to remain quiet and out of site while traversing the path - (3D6)
(622) = 10
FYI : Any character in a game is editable by the game GM. No one else can see your character unless you share it by putting it into the character library which makes it public for viewing
Though not a tracker it is easy enough to find where the beast landed and, by your guess, left several individuals before taking to th skies. The track of tose left quickly move to a small track, likely an animal trail by the way is meanders through the country. Curious you try and follow and are grateful that one of the sets of prints is so well defined. The large heavy prints are likely from a large person or someone carrying a heavy load, as the others ( 2 or 3 sets?) are much harder for you to keep track of.
Somewhat lost in your efforts to track the party you are surprised when you hear a sudden rattling noise and look down to see a snake that is several feet long coiling itself up just at your feet as it shakes its tail. As you hesitate it strikes out at your leg with long fangs. The fangs sink into your calf and you feel it's venom flow into you! 1 damage + Roll a SAVE TEST
+ attack (1 damage per success unless stated otherwise)
+ evade (Until you can act again Test at disadvantage any time you are hit to avoid damage)
+ move (move to a new room/field)
+ focus (improve the odds on you next roll)
+ other test
Rolls
snake bite - (3d6)
(463) = 13
Recoiling in shock of both the surprise and the Attack Wemmick lashes out with his rapier and then puts himself in a defensive position (evade)while he mentally assesses the situation better.
Rolls
Saving Throw - (2d6)
(62) = 8
Rapier Attack - (2d6)
(22) = 4
Preemptive evade roll against attack - (1d6)
(1) = 1
snake
Rolls
snake bite - (2d6, 2d6)
2d6 : (34) = 7
2d6 : (51) = 6
Rolls
First Strike - (2d6)
(56) = 11
Second Strike - (2d6)
(26) = 8
Some creatures and Armor reduce damage taken in combat
Attacks deal 1 damage on a success unless otherwise specified
All damage is recovered after 6 hours of sleep
Resting recovers 1 health point (HP) per hour
+ If you are dying, then roll a Save Test each round with a success stabilizing you. The first round is a standard Save Test. The second round is at disadvantage. On the third round you die.
+ Nearby characters can also roll a Test to stabilize you before you die.
+ The 1st success stabilizes the character and they are no longer dying.
+ A 2nd success rouses them to consciousness with 1 hit point
+ Any healing automatically restores consciousness with the hit points
+ If you die you can be revived by magic with great diet and cost.
Few people are fully literate in this world. Most are only somewhat fluent in the common script, which is comprise of ideograms and pictographs. Without a background or trait that involved academics or other activities that require or would expose you to literacy characters are assumed to only know the common script which has a limited vocabulary. Fortunatly most public information, sign post, shop signs, etc, uses these.
OOC is there light in the stair case or is it dark
Rolls
Perception of the area outside to see if anyone is watching. - (2d6)
(66) = 12
Listen to the staircase for information. - (2d6)
(15) = 6
After a short way the tunnel levels out, ana a dim glow becomes visible. Near the end of the tunnel you come upon a ten by ten stone landing that looks out upon a cavern forty yards wide and sixty yards long. To the left is an opening that leads to the crevasse spotted from above. Forty feet below are the remnants of a small village, though it appears uninhabited. Though a wooden staircase lies in a heap you do see a rope anchor to the cliff as a means of descent.
The conf of voices echoing in the cave causes your attention and moving carefully you move to see 3 figures crossing the cavern from the old village towards the passage outside.