Wemmick Wanders the Wilds

Oct 6, 2024 11:20 pm
Quote:
Wemmick
Wemmick is a middle aged human who stands 5'8". He is always well dressed and plucking at his lute. Wemmick is a charismatic person with an easy way about himself. This is due to the fact that Wemmick is educated which has often given him an advantage in life as well as the fact Wemmick is a skilled duelist with his rapier often using his acrobatics he picked up in his youth in the circus to his advantage in battle.
You find yourself alone, afoot, and lost. The caravan you were traveling with got wiped out last night by a large band of kobolds, small scaly creatures with claim to draconic ancestry that no living dragon will confirm. What put thing over the edge were the two wyverns, large winged dragon like creatures that thankfully have none of the magic and can not breath fire. The poison stingers of the wyvern quickly incapacitated any warrior who stood out allowing the smaller and weaker but more numerous kobolds to swarm over the camp. Trying to group up with other guards or merchants only drew the attention of the wyverns and forced to flee for your life.

Now with the dawn breaking over the rugged peaks of the mountains you are traveling through you find you have lost the road, but fortunately also all signs of pursuit. The caravan came from the Freeholds to the south east and was heading to the northern tundra to trade for furs, ivory, arctic herbs and thi like. After asserning you are in no immediate threat you ponder which way to go when you spy flying creatures land on a craggy ridge to the south. Though it is far you are certain they are no wyverns and look to have dropped something or someone off before flying away.
Oct 6, 2024 11:52 pm
Wemmick, will remain low as to not be seen by the flying creature. Once he is convinced he is safe he will look for a path to follow which will bring him to where he saw the creature drop off its cargo being living or otherwise. While plotting the path he will attempt to find a way that will keep him out of sight.
Oct 7, 2024 12:26 am
Alright, big plans! Give me a roll for navigating to the site and another for staying concealed.
Most GM I have heard of only allow Focus in combat but I allow it and default to it any time the PC is cautious or being careful
I recomend players roll test anytime they attempt something with a chance of failure. When in doubt, roll. add Advantage or disadvantage when applicable. When in doubt roll more dice and I will adjust as needed and let you know.
[ +- ] Tests
[ +- ] Focus
[ +- ] Advantage
[ +- ] Disadvantage
Oct 7, 2024 1:01 am
Plotting the path using his educated eye to follow the path. Wemmick then sets out along the path using his Acrobaticsto keep him fleet of foot while moving along the path.

Rolls

Use Education and Focus to plot a route - (3D6)

(351) = 9

Use Acrobatics and Focus to remain quiet and out of site while traversing the path - (3D6)

(622) = 10

Oct 7, 2024 1:12 pm
OOC:
Added trait details to your character sheet.
FYI : Any character in a game is editable by the game GM. No one else can see your character unless you share it by putting it into the character library which makes it public for viewing
Relying on his strength Wemmic plaots a course and uses his training as best he can. Though successful Wemmic realizes his broad knowledge is not a guarantee of practical application, but it helps. And though his accrobatic trainig is useful in climbinb and manuvering ovre th rough terrain it is not aimed at stealth and concealment. Still you manage to get to the area in question without too much trouble and staying to coveer as best you are able.

Though not a tracker it is easy enough to find where the beast landed and, by your guess, left several individuals before taking to th skies. The track of tose left quickly move to a small track, likely an animal trail by the way is meanders through the country. Curious you try and follow and are grateful that one of the sets of prints is so well defined. The large heavy prints are likely from a large person or someone carrying a heavy load, as the others ( 2 or 3 sets?) are much harder for you to keep track of.

Somewhat lost in your efforts to track the party you are surprised when you hear a sudden rattling noise and look down to see a snake that is several feet long coiling itself up just at your feet as it shakes its tail. As you hesitate it strikes out at your leg with long fangs. The fangs sink into your calf and you feel it's venom flow into you! 1 damage + Roll a SAVE TEST
[ +- ] Save Tests
[ +- ] Combat

Rolls

snake bite - (3d6)

(463) = 13

Oct 7, 2024 3:42 pm
OOC Thank you for the information. Sometimes you forget how much you let your children cheat.

Recoiling in shock of both the surprise and the Attack Wemmick lashes out with his rapier and then puts himself in a defensive position (evade)while he mentally assesses the situation better.

Rolls

Saving Throw - (2d6)

(62) = 8

Rapier Attack - (2d6)

(22) = 4

Preemptive evade roll against attack - (1d6)

(1) = 1

snake

Psybermagi

Oct 8, 2024 3:31 am
snake
Though you feel to venom in your leg your quick reflexes waken and strong body fight the effects as you lash wildy but fail to strike the snake which strikes at you twice. The second lunge hits but though you feel pain as more toxin (1 damage) enters your blood the numbness of the 1st strike is not repeated and you hope it has exhausted its venom for now.
OOC:
Some creatures attack 3d6, as with a mastered weapon but most use basic attacks. Ex : the snake has advantage when coiled, which takes an action.

Rolls

snake bite - (2d6, 2d6)

2d6 : (34) = 7

2d6 : (51) = 6

Oct 8, 2024 11:05 am
Feeling his blood pumping after the second strike Wemmick will attempt to lash out twice with his blade

Rolls

First Strike - (2d6)

(56) = 11

Second Strike - (2d6)

(26) = 8

Oct 8, 2024 1:17 pm
Your swift blade slices the unfrtunate serpent in two. Wounded but victorious you quickly bandage your wounds, grateful you were able to avoid suffering form the snake venom. Hobing along, cursing your bad luck to stumble on a sun bathing serpent you increase you awareness as you move to follow the group and hope they are friendlier than the snake was.
[ +- ] Health, Damage, & Healing
[ +- ] Unconscious & Death
After a while the tracks lead to a deep crevice that the prints lead up to. Peering over the edge you estimate it to be over 100 feet down and on the other side of the crevice are carved stone steps. Following the track you come to a section of stone with very indentations that turn out to be dwarven runes chiseled into the wall. The track lead to this section of stone but then just wander around for a bit. Looking around you see no tracks leading away but do notice an odd crack in the stone that may be a door. With a slight push you confirm that it is indeed a door as it pushes in to reveal clean, dust free stairs spiraling down.
[ +- ] Reading & Writing
Oct 8, 2024 10:01 pm
Wemmick looks outside to ensure he is not being watched. If he is convinced he is not being watched he will list. At the stairs to see if he can hear any noise or if indication of depth.

OOC is there light in the stair case or is it dark

Rolls

Perception of the area outside to see if anyone is watching. - (2d6)

(66) = 12

Listen to the staircase for information. - (2d6)

(15) = 6

Oct 8, 2024 11:58 pm
Scanning the surrounding are you are certain that no one outside is watching you. Inside however is another matter. The soft sound of wind moving through the stairs and distant and faint echos is all you can hear. The stairs are obviously long but beyond that you have not clue what may be down in the darkness.
Oct 10, 2024 12:26 am
Wemmck will light his lantern shut the door and slowly descend the stairs with his lantern in one hand and his Raiper in the other. He will continue to listen and be cautious as he moves forth.
Oct 10, 2024 2:01 pm
The status end ends after eighty feet in rough room about fifteen feet in diameter. There's a natural tunnel worn smooth with use leading out of the room, but it's only five feet high. There's also a sturdy rope dangling in the air near the wall beneath the entrance door. Unsure what the type might be used for but setting nowhere else to go Wemmic cruises the room for the tunnel.

After a short way the tunnel levels out, ana a dim glow becomes visible. Near the end of the tunnel you come upon a ten by ten stone landing that looks out upon a cavern forty yards wide and sixty yards long. To the left is an opening that leads to the crevasse spotted from above. Forty feet below are the remnants of a small village, though it appears uninhabited. Though a wooden staircase lies in a heap you do see a rope anchor to the cliff as a means of descent.

The conf of voices echoing in the cave causes your attention and moving carefully you move to see 3 figures crossing the cavern from the old village towards the passage outside.
OOC:
Story continues in the Northern Mountains. Follow the link to join the group

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