Oct 14, 2024 4:56 pm
I'm noodling on a game idea, and would like to know if there is interest before I get too to far.
The idea is a Pathfinder 2e game based on ancient Egypt. To be clear, this would not be set on Golarion in Osirion, but a mytho-historic game set on Earth in the late bronze age around 1200 to 1100 BCE, in the nineteenth/twentieth dynasty of Eqypt.
I envision a heavily mythic game, where the gods are real and choose the PCs to act as avatars to face an existential threat.
A campaign in three parts, each escalating in scale and threat, leading to an epic finale where the player characters, as avatars of the gods, must save Egypt from an existential threat. The theme is the eternal struggle between ma'at (order) and isfet (chaos), embodied by a mystical enemy that seeks to plunge Egypt into darkness.
Out of a passing nod to the historical setting:
i.Human only. Standard PF2e characters but with a focus on Ancient Egypt as a setting.
ii.The characters will be chosen by a god as an avatar. They needn't be a priest of that order, but someone who has done the god a service in some way. Be you a noble, a priest, a warrior, a poet, a sailor, a commoner, or a merchant... the Divine sees within you, above all things, a dedication to their path. By accepting you will be bound to their service, and rewarded for it.
iii.Equipment will be limited to exclude technologies beyond what would have been available - for example, spyglasses, crossbows, firearms, and heavy armor disallowed. I might disallow a wider selection of weapons and armor, I'm not sure, but at the least it will mainly this will be a handwaving that weapons, armor, and gear are made of bronze unless that doesn't specifically make sense. No horse back riding, no camels, as these were not in the period.
I've recently decided to launch another game (Cyberpunk RED), so this one would at the earliest after I've gotten that one moving. My hope is that I'd formally get this one going (if there's interest) next weekend or early next week.