Heyde's Character Sheet

Oct 17, 2024 11:12 pm
Discussion for Heyde's character. Post sheet when it's finished.
Oct 18, 2024 8:37 pm
If you want to use Beyond or another non-Gamersplane character builder, feel free to do so. I'll probably be making all the characters in Beyond anyway, since I'm used to it.
Oct 18, 2024 9:16 pm
Hi there. Ooh. I just made a sheet here, but I will certainly convert her to beyond then. I love Beyond :)

I made a first draft for a character, but I have some questions first.
The corebooks you refer to is just PHB, DMG and MM, right? No Tasha's and Xanathar's?

My original idea was a storm sorcerer, but I made that now into a Blue Dragon Draconic one to stick fully to PHB.

The main idea is a girl from Brixen who grew up in harsh seafaring conditions and started to discover the magic powers of the elements of sea and storm.

I'd just like to know if I am a bit on the right track here and will work on details then.


https://i.imgur.com/EDlGDmd.jpeg
Oct 18, 2024 9:49 pm
Quote:
The corebooks you refer to is just PHB, DMG and MM, right? No Tasha's and Xanathar's?
Yep, those three books. Those are the only ones I own. If you really want something from the other books, I'll allow it, but I'm just not that knowledgeable about non-core options, and don't want to get out of my depth.

Love how you incorporated the world lore into your character! And she's definitely a cutie. :)

Yeah, everything sounds good so far. Keep on creating!
Oct 18, 2024 9:59 pm
Ok. I'll continue on during the weekend. I shall keep her as a blue dragon bloodline then. The dragon blood is just an aspect I wouldn't really want to focus on.
Oct 19, 2024 11:54 am
If I just link to a D&D Beyond page, will that do?

https://www.dndbeyond.com/characters/134791362

Keeping two identical copies of a sheet is a bit complex.


Also, I might consider going wild magic. That obtains the same stormy feeling without being very restricted to lightning and the dragon theme.

How do you rule this? "Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher."

Usually that part is often forgotten, taking out a big element of the wild magic sorcerer.
A fixed ruling (commonly: "all spells" or "whenever you use meta magic") would work.
Oct 19, 2024 9:00 pm
Yeah, you can just have the Beyond sheet. No need to make it again here.

However, I can't view it. I think you need to change it to Public. You should see that option at the bottom of the Home page during character editing.

For surges: the simplest way would be for you to roll a d20 every time you cast a spell Level 1 or higher, with a 1 creating a surge. That takes it out of my hands; I don't have to decide if it's "fair" or "the right time" for a surge.

That gives you a 5% chance for a surge each roll, which I think is fair.

I looked up some other options, but most of them are more work. However, if you have a fun and flavorful way to handle it, I'm all ears.
Oct 20, 2024 11:50 am
Oops. Indeed forgot to set it public.
That should be fixed now

https://www.dndbeyond.com/characters/134791362

I did make some changes. Indeed went for wild mage now, but I will keep the stormy theme in spell selection.

I agree, a fixed system to roll is what the Wild Mage needs. Rolling on all levelled spells works for me. An 1 is a surge.
Oct 20, 2024 7:43 pm
Everything looks good. Approved!

What about Tides of Chaos? Do you want to roll a d20 every time you use it, with 1 being a surge?

Wild Magic Surge says "once per turn," so we could stick with that. If you cast a spell and use Tides of Chaos on your turn, you only roll once. If you cast a spell on your turn, but then (for example) use Tides of Chaos for a saving throw later in the round, you roll twice that round. Seem fair, or too much? We could go "once per round" for all this.
Oct 20, 2024 8:21 pm
Tides of Chaos is indeed another complex one. Basically it is the main level 1 benefit of the wild magic sorcerer that is not entirely random. Use it for advantage, and then get a random effect to refresh.
Quote:
Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.

Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.
It is basically borrowing a little luck and get potentially a random payback later after which you can borrow it again.

The Tides of Chaos is not rolling a D20 as written, but a straight roll on the Surge table, causing the random effect. Which then refreshes it.

The PHB2024 rules streamline Tides of Chaos a lot better and take away a lot of work from the DM in this.
Quote:
You can manipulate the chaos itself to give yourself Advantage on one D20 Test before you roll the D20. Once you do so, you must cast a Sorcerer spell with a spell slot or finish a Long Rest before you can use this feature again.

If you do cast a Sorcerer spell with a spell slot before you finish a Long Rest, you automatically roll on the Wild Magic Surge Table.
This streamlines the ability a lot better.
- It is still "borrowed luck"
- The payback doesn't require work by the DM
- There is still a chance to get it back
- The Wild Magic Surge does happen
As for Magic Item Wishlist.
On the common list in DMG I see basically two potions. Healing is always usefull.
On the uncommon list in DMG I'd think Winged Boots would be great to get that flying storm witch feeling without burning level 3 spells :)
On the rare list in DMG I'd think something protective like bracers of defense or cloak of displacement would help.
Oct 20, 2024 8:42 pm
Quote:
The Tides of Chaos is not rolling a D20 as written, but a straight roll on the Surge table, causing the random effect. Which then refreshes it.
Ah yes. I missed this.

I know we're using 2014 rules, but I like the new rules better in this instance, so I'll make an exception. 2014's "DM can have you" is just poorly conceived. We'll use this, as you quoted:
Quote:
You can manipulate the chaos itself to give yourself Advantage on one D20 Test before you roll the D20. Once you do so, you must cast a Sorcerer spell with a spell slot or finish a Long Rest before you can use this feature again.

If you do cast a Sorcerer spell with a spell slot before you finish a Long Rest, you automatically roll on the Wild Magic Surge Table.
So if you wanted to be truly chaotic, you could sorta spam this, right?

ToC > Spell > Surge > ToC refreshed, use again, repeat process.
Oct 20, 2024 8:43 pm
Oh, and I've got your wish list written down.
Oct 21, 2024 7:07 pm
Totes_McGee says:

So if you wanted to be truly chaotic, you could sorta spam this, right?

ToC > Spell > Surge > ToC refreshed, use again, repeat process.
True. But that would burn up a lot of spell slots. Something we'd not have at lower levels.

An alternative could be rolling the D20 each spell with disadvantage until an 1 is rolled with a surge.
Reset everything on long rest.
Oct 21, 2024 8:36 pm
I like what we've already got. Simple and easy.

Wild Magic Surge: roll d20 every time you cast a leveled spell, 1 creates a surge.

Tides of Chaos: use 2024 rules.

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