Sorry I was a bit off-tempo for this game. Something about it just gently nudged my anxiety and I think it put my post rate too far down to keep on pace.
I want to emphasize that it was not anyone or anything in particular's fault! If it was a rational thing we could reason through and solve then I wouldn't be taking pills for it.
That being said, I do have to concur with Psy - I think the game may have suffered some adaptational issues. Cyberpunk tends to have pretty silo'd roles, and spotlighting in pbp works very differently than in tabletop, so trying to adapt the material of a mystery investigation, where you don't want to create factual inconsistencies, while also trying to work out an M.O. for a pretty diverse group all wandering off and doing their own legwork - tough task for any GM. I think we might have done a bit more up-front as players to build some cohesion, pregame, but other than that I think you handled it well with the material (both module and player) you had.