Character Creation

Oct 24, 2024 6:15 am
Thread for character creation.

Characters will be level 3. The adventure takes place in Thailand, so you can either be there or nearby in any South/East Asian country. You can have worked together before or be assembled for the first time, or a combination. At level 3 you have enough rep in Asia to be contacted by the fixer in Bangkok.

Character creation follows exactly as the book. If you want to play a magic user or a metatype and don't have the deluxe edition with those rules let me know and I'll post the relevant portions. Very simply, metatypes require you to spend your level 1 Focus on the metatype of choice. Mage, summoner, or adept requires you to spend an Edge to gain access to those abilities and skills.

For contacts, choose one example friend or you can roll one randomly from the tables on page 15.

For equipment, choose one starting package, one signature item worth no more than $1k, plus an additional $1k for being level 3 to spend on whatever you'd like.

The most useful languages will be English, Japanese, and Thai.

If you have any additional questions feel free to ask here!
[ +- ] Cities Without Number
Oct 24, 2024 6:09 pm
My first idea is a former athlete that was disgraced after he was caught throwing a game. Moved to Thaiand, where he's not as easily recognixed, and uses his skill as a Shadowrunner.
Oct 24, 2024 10:21 pm
I'm thinking either former cop or former corporate security that was black marked by a stupid mid level corporate exec on a power trip.

Thinking of going hacker, but driver or drone control specialist is also in the mix
Last edited October 25, 2024 12:53 am
Oct 24, 2024 11:36 pm
I’d been tempted by a roaming hacker / technician but if you (psybermagi) would rather one then I can focus more on the other? (I.e I play hacker and you play hardware tech or the opposite)
Oct 25, 2024 12:54 am
I'm good with that. Gadgeteer it is. I'll did into the rules to start getting a build organized
Oct 25, 2024 1:10 am
Are we rolling attributes right in order or do we get to arrange them how we see fit?
Oct 25, 2024 2:52 am
In order. Or you can use the standard array.
Oct 25, 2024 10:51 am
Character creation rolls, advances to come.
Quote:
or make three random rolls divided between the Growth and Learning tables.
Last edited October 25, 2024 11:09 am

Rolls

Str - (3D6)

(222) = 6

Dex - (3D6)

(115) = 7

Con - (3D6)

(232) = 7

Int - (3D6)

(355) = 13

Wis - (3D6)

(454) = 13

Cha - (3D6)

(146) = 11

Growth - (1D6)

(2) = 2

Growth - (1D6)

(2) = 2

Learning - (1D8)

(8) = 8

Hit Points - (1D6-1)

(1) - 1 = 0

Oct 25, 2024 11:45 am
Ouch that hp!
Oct 25, 2024 5:20 pm
OOC:
Random rolls

Rolls

Strength - (3d6)

(342) = 9

Dexterity - (3d6)

(165) = 12

Constitution - (3d6)

(363) = 12

Intelligence - (3d6)

(252) = 9

Wisdom - (3d6)

(451) = 10

Charisma - (3d6)

(366) = 15

Growth - (1d6)

(1) = 1

Growth - (1d6)

(5) = 5

Learning - (1d8)

(7) = 7

HP - (1d6)

(3) = 3

HP lvl 2 - (1d6)

(2) = 2

HP lvl 3 - (1d6)

(1) = 1

Contact - (1d20)

(12) = 12

Start of relationship - (1d20)

(13) = 13

Oct 25, 2024 5:50 pm
Nice stats for a techie, probably move dex to 14

DM question. If 2 players want to swap stat block to fit a prefered build would that be ok?

LoL - all our HP are low, so avoid fights at all costs, or become a time lord
Last edited October 25, 2024 8:58 pm

Rolls

str - (3d6)

(612) = 9

dex - (3d6)

(243) = 9

con - (3d6)

(463) = 13

int - (3d6)

(265) = 13

wis - (3d6)

(616) = 13

cha - (3d6)

(434) = 11

growth - (1d6, 1d6)

1d6 : (2) = 2

1d6 : (6) = 6

learning - (1d8)

(2) = 2

HP - (1d6)

(2) = 2

Oct 25, 2024 11:01 pm
Psybermagi says:
Nice stats for a techie, probably move dex to 14

DM question. If 2 players want to swap stat block to fit a prefered build would that be ok?

LoL - all our HP are low, so avoid fights at all costs, or become a time lord
I'd like to keep it as OSR as possible. The switch to a 14 is in the rules so you can always have one good stat in whatever role you wish. Also the modifiers are much smaller than other games so I prefer everyone keep their own rolls.

For hp, it is very different from other games. You aren't rolling an additional d6 and adding it to your character. Instead you roll d6s equal to your level and replace the hp with the highest roll. For example, if you rolled a 6 at level one with 1d6, and at level 2 rolled a 2 and 1 on 2d6, you'd keep the 6 from level 1. Alternatively if you rolled 4 on 2d6 at level 2 and then rolled 8 on 3d6 at level 3, your new hp would be 8. Hope that makes sense.
Oct 26, 2024 3:10 am
No problem, just thought I would ask.

Level 1 : Drone Jockey : Drive 0+1(drone pilot), +2 Phy, Trade 0, Fix 0+1(drone pilot), Know (educated)

Level 2 : HP = 2d6+2, +3+1(educated) skill, +1 Foci
+ 1 wis, Connect 0, Shoot 0

Level 3 : HP = 3d6+3, +4 skill
Shoot 1, Connect 1

str = 9 dex = 9 14 con = 13 +1 = 14
int = 13 +1 = 14 wis = 13+1 = 14 cha = 11


Edges :

Educated: You may pick a bonus skill of your choice. When you level advancet, you get a bonus skill point.

Wired: You may begin play with up to $200,000 worth of cyber.

Foci :

Drone Pilot : While anyone can drive a drone under casual circumstances, your knack for it is something unusual.

Tinker
You have a natural talent for modifying and improving equipment, as given in the rules on page 46.

Skills : Drive 1, Fix 2(1/3), Connect 1, Shoot 1, Trade 0, Know 0

Contact = City Hall Bureaucrat : Started Relationship @ former classmates and helped save his career once

So my HP should be 8, much less squishy (not sure what is up with the math adding double what I put?)
Let me know uf that all looks good, and I will browse for shopping later after it is all OK'd
Last edited October 26, 2024 1:14 pm

Rolls

HP advancement - (lvl2:2d6+2, lvl3:3d6+3)

lvl2:2d6+2 : (32) + 4 = 9

lvl3:3d6+3 : (131) + 6 = 11

Oct 26, 2024 6:23 am
Looks good at a first glance!
Oct 26, 2024 2:50 pm
Advancement Hp rolls... well it's better than 1. XD

I think I've got everything, let me know if I did something wrong or missed anything!
Last edited October 26, 2024 3:51 pm

Rolls

Level 2 - (2D6-2)

(24) - 2 = 4

Level 3 - (3D6-3)

(441) - 3 = 6

Oct 26, 2024 5:37 pm
Why do you have -2 and -3 on your hp rolls? Also because your total stat modifiers are less than 0, you get a free Edge. How old is your character? @Tickettbror
Oct 26, 2024 6:43 pm
nezzeraj says:
Why do you have -2 and -3 on your hp rolls?
Consitution modifier applies to each roll, for -2 at level 2 and -3 at level 3.
Cities without Number says:
To determine their new maximum hit points, they roll 1d6 for each character level they possess. If they have the Hard to Kill Edge, they roll 1d6+2 for each. To each of these dice, they add their Constitution modifier, whether a bonus or a penalty.
nezzeraj says:
Also because your total stat modifiers are less than 0, you get a free Edge. How old is your character @Tickettbror
Ah, okay, I'll take Ghost as my free edge and as for her age I'd put her around 23 - 26 ish.
Oct 26, 2024 8:10 pm
Rolling up attributes. Hmmm going to bump up that Con to 14. So character will start at:

Str 10 Dex 9 Con 14 Int 12 Wis 14 Cha 8

Now to figure out what they're going to be.
Last edited October 26, 2024 8:13 pm

Rolls

Strength - (3d6)

(235) = 10

Dexterity - (3d6)

(621) = 9

Constitution - (3d6)

(222) = 6

Intelligence - (3d6)

(354) = 12

Wisdom - (3d6)

(536) = 14

Charisma - (3d6)

(242) = 8

Oct 26, 2024 9:41 pm
Background: Outlander

Free Skill: Survive-0

Picked Skills: Drive-0, Shoot-0 (Any combat)

Edge: Ghost
Gives them bonus skill of Sneak-0

Focus: Ace Driver
Bumps up to Driver-1

Bonus Skill: Notice-0
Last edited October 28, 2024 12:35 am

Rolls

Friend - (1d20)

(4) = 4

Start of the Relationship - (1d20)

(4) = 4

First Level HP - (1d6+1)

(5) + 1 = 6

Oct 26, 2024 10:08 pm
Ok, I'm confused about level advancement with regards to foci. I was thinking about picking up Alert or Deadeye, but they grant skills that my PC already has at level-0. After reading the text, I get the impression that all 3 skill points get used up by acquiring either of those foci and bumping those skills from 0 to 1. Ordinarily, they'd cost 2 points. Is this correct?
Oct 26, 2024 10:29 pm
From what I read you apply 3 skill points to the skill. I believe if all the points aren't used up it can still be used later, making the next skill level a bit less experience. Alternately you could use 2nd lvl skill points to raise it to 1, then the foci will bump it to 2.
Oct 26, 2024 10:45 pm
Tickettbror says:

Consitution modifier applies to each roll, for -2 at level 2 and -3 at level 3.
Cities without Number says:
To determine their new maximum hit points, they roll 1d6 for each character level they possess. If they have the Hard to Kill Edge, they roll 1d6+2 for each. To each of these dice, they add their Constitution modifier, whether a bonus or a penalty.
Thanks! Somehow my assumptions caused me to read that as a modifier to the whole roll, not on each die. Even harsher than I thought!
ForeverDED says:
Ok, I'm confused about level advancement with regards to foci. I was thinking about picking up Alert or Deadeye, but they grant skills that my PC already has at level-0. After reading the text, I get the impression that all 3 skill points get used up by acquiring either of those foci and bumping those skills from 0 to 1. Ordinarily, they'd cost 2 points. Is this correct?
Skill points and foci are unrelated. If a foci grants you a skill it doesn't matter how many skill points it would cost. You get a free level-0 skill; if you already have it at level-0 you get it at level-1; if its already level-1 you pick any other skill you'd like.

For your background and skills, just a heads up that there is no driving in the adventure. Thailand is very walkable and has good subways. Most personal transportation are scooters, motorcycles, and tuk tuks.
Oct 27, 2024 1:52 pm
Think I'm close to finish. Close enough so that I have applied my character. Need to figure out the damage system with shock and trauma so I get my unarmed damage right. Ended up with an MMA fighter.

Ended up taking the hard to kill edge so a little more HP.

Rolls

Proper HP level 2 - (2d6+2)

(45) + 2 = 11

Proper HP level 3 - (2d6+2)

(61) + 2 = 9

Last d6 on level 3 (not that it could roll better) - (1d6)

(3) = 3

Oct 27, 2024 2:25 pm
Lol you made a straight bareknuckle killer! Shock is miss damage on any target with AC equal to or less than the Shock target number. Trauma Die is an extra die you roll on a hit and if it meets or beats a target's Trauma Number, its a traumatic hit and you multiply the weapon's damage result by the atrack's Trauma Rating. Its basically a different way to do critical hits since this game doesn't crit on nat20s.
Oct 27, 2024 6:13 pm
nezzeraj says:
For your background and skills, just a heads up that there is no driving in the adventure. Thailand is very walkable and has good subways. Most personal transportation are scooters, motorcycles, and tuk tuks.
Oh ok. Then I'd better re-think my character's background and skills. I thought that maybe he was a smuggler outside the city and used either a truck or boat to deliver goods, hence the need for drive. I'll look for something else then, but keep the 1st level HP.
Oct 28, 2024 12:28 am
So what do we have and what do we need? Or doesn't it matter?

Psybermagi: Drone Jockey
Furmyr: MMA Fighter
Tickettbror: Hacker

Did I get these right?
Last edited October 28, 2024 12:30 am
Oct 28, 2024 1:53 am
Yep. I'm am a hardware guy with cyber gear and a couple of drones.
Oct 28, 2024 2:45 am
Going with Soldier for a Background.

Initial Skills: Shoot-0, Exert-0, Heal-0

Edge: On Target. Base Attack Bonus = Level. Grants him Stab-0

Initial Focus: Alert. Can't be surprised. Grants him Notice-0

Bonus Free Skill: Survive-0

Level 1 HP: 6

Crappy roll so... Level 2 HP: 7

Level 2 Focus: Deadeye. Bumps him up to Shoot-1

Level 2 Skill Points: Stab-1, Punch-0

Excellent roll on level 3 HP so... Level 3 HP: 17

Level 3 Skill Points: Notice-1, Sneak-0

I'll plop this into a character sheet tomorrow... unless something's wrong with what I did.
Last edited October 28, 2024 3:00 am

Rolls

Level 2 HP roll - (2d6+2)

(21) + 2 = 5

Level 3 HP roll - (3d6+3)

(536) + 3 = 17

Oct 28, 2024 4:41 am
Looks good!

Hm no magic users or metahumans yet which is surprising lol.
Oct 28, 2024 12:09 pm
I can shift to magic user if you provide the directions for creation. If this is like shadowrun then we will likely need some form non tech abilities to be a good crew.

Do magic and cyber conflict?
Last edited October 28, 2024 12:52 pm
Oct 28, 2024 1:31 pm
Yes, just like Shadowrun. Here's the relevant rules:

The Spellcaster Edge
All would-be Mages must take the Spellcaster Edge at first level. Taking the Spellcaster Edge grants Cast as a bonus skill and allows the PC to pick four spells from the following list as starting incantations.

Mage Effort
Spellcasting is powered by a limited resource called Mage Effort. A caster’s maximum Mage Effort is equal to the higher of their Intelligence or Wisdom modifiers plus their Cast skill level, to a minimum of 1 point. Mage Effort refreshes completely each morning, assuming the caster has gotten eight uninterrupted hours of reasonably comfortable sleep. Casters who are starved, freezing, thirsting, sick, or otherwise
physically distracted cannot refresh Mage Effort.

Mage Effort is "Committed" when used to cast spells. There are three different kinds of Commitment for Effort.

* Commitment for the day means the Effort returns only the next morning. These spells are powerful, and make persistent demands on the caster’s energy.
* Commitment for the scene means the Effort returns at the end of the scene. This may be in fifteen minutes under ordinary circumstances, or at the end of each fight or specific activity when operating under mission time.
* Commitment for the duration means that the Effort can be reclaimed whenever the caster wishes as an Instant action, but whatever power it fueled ends as soon as the Effort is returned.

Each spell indicates how long Effort must be Committed for when the mage casts it.

Mages and Cyberware
Mages are notoriously inapt with cybernetic augmentation. The more metal that is integrated with their body, the harder it is for them to channel their arcane powers. For each cybernetic system implanted in a mage, their Mage Effort maximum decreases by the System
Strain of the implant, to a minimum of one point even for trivial cosmetic mods. Thus, a mage who implanted hardware that had System Strain costs of 2, 0, and 0.5 would lose four points of maximum Mage Effort. This Effort can be restored by removing the cyberware.

Learning and Preparing Spells
Once a spell is learned, it must be prepared for casting. A mage can prepare a number of spells equal to half their level, rounded up, plus their Cast skill. Thus, a first level PC with Cast-1 skill could prepare two different spells. A tenth level master with Cast-4 could have nine on hand at any one time. Prepared spells can be changed when Effort is refreshed in the morning. No special grimoires or spellbooks are required to change prepared spells; just having learned the spell is sufficient.

Casting Spells
To cast a spell, a Mage must have at least one hand free and the ability to speak. Spells can be cast even while wearing heavy armor or being partially restrained so long as one arm is free and the caster is not being severely jostled or disturbed.
Mages who have suffered hit point damage, grappling, or other severe distractions in a round cannot cast spells that round. If the mage is struck mid-casting by someone who held their action to do so, the spell is
lost and the Effort required is wasted.
Mages can cast only the spells they have prepared, but may do so as often as the spell or their Effort allows them to.
The actual spellcasting is a Main Action. The caster must speak at a conversational volume and gesture plainly with one hand. Spells that have a physical effect on the world project beams, glows, or other signs that clearly indicate the mage who cast the spell. Spells that
have only mental effects, such as Stun or Stunwave, have no such obvious tracers. Most professionals in a magical cyberpunk world will know enough about spellcasting to recognize it if the caster is being observed.
Unless specified otherwise, spells only require one point of Effort to be Committed in order to trigger them.

Overcasting
There are times when a sufficiently desperate caster must push their magical energies past the point of safe usage in order to invoke a needed spell. In such cases, a reckless mage can overcast, drawing more Mage Effort from the ether in exchange for the risk of serious harm.
A mage declares overcasting as an On Turn action. The next spell they cast that same round has no Effort cost, but after the spell is cast the mage then rolls on the overcasting table below, adding their Cast skill and Constitution modifier to the die, and subtracting 2 if the spell requires Committing Effort for the day. Spells with a Commit-for-duration Effort cost last for one scene when overcast.
If the System Strain inflicted by overcasting would put the mage above their maximum, they fall unconscious for an hour before waking up with 1 hit point.
Oct 28, 2024 1:38 pm
@Tickettbror just got your reference . I had the Wired edge and this is what I got.
[ +- ] wired
Last edited October 28, 2024 1:53 pm
Oct 28, 2024 1:46 pm
Swapping wired for spell casting then. Is summoning a separate thing?
List of available spells for 1st level please.
Can additional spells be learned or are the bought like a skull plug
I'll mod the character tonight
Last edited October 28, 2024 1:47 pm
Oct 28, 2024 1:59 pm
Summoning is separate but follows pretty much the same rules. You get Summon as a bonus skill instead of Cast, and you get Summoner Effort instead of Mage Effort. The only difference are the spirits themselves which function uniquely different than spells. Of course you ask about one of the few parts I left out to save time xD.

Learning and Preparing Spells (Director's Cute)
Mages must learn their spells from a cooperative tutor or a very expensive enchanted grimoire capable of imparting the multidimensional arcane construct of the spell. Learning a spell requires one week of practice with a grimoire or tutor.
Tutors generally charge $5,000 to teach a spell, though special favors can cut that price substantially. Grimoires can only be obtained through Contacts, and start at $10,000 for the most common spells.

https://i.imgur.com/uiR6LDQ.png
Oct 28, 2024 7:21 pm
While summoning sounds fun it is also likely more complex so I'll stick with spellcasting for now. Are there Backgrounds and Foci that help with spellcasting?

Can casters also have a metatype? If you think that is l just to complicated then let me know and we can forget it.
Last edited October 28, 2024 7:53 pm
Oct 28, 2024 10:14 pm
Character submitted. Still working on details for friend. Roll was kinda lame, so I have to put some creative effort into it.
Oct 29, 2024 3:42 am
No backgrounds, but there are three Foci: Dedicated Summoner, Elemental Mage, and Soul Sight. Ignoring Summoner, Elemental Mage just allows you to become immune to non-lethal damage from one energy type and ignore the first lethal damage per scene. Combat spells are reflavored to that specific element and deal bonus damage equal to your level. Soul Sight allows you to see (meta)human auras. You can see them even in darkness, sense their mood, identify significant health problems, and if they are planning immediate violence.

Yes metatypes are an Edge while casting is a Focus, so you can be both. Metatypes usually grant a combination of bonus skill, attribute bonus, and some special ability like infravision.
Oct 29, 2024 3:43 am
ForeverDED says:
Character submitted. Still working on details for friend. Roll was kinda lame, so I have to put some creative effort into it.
Accepted. Lame rolls often make for interesting characters! I find modifiers in this game are so small that your skills, Backgrounds, Edges, and Foci are much more important.
Oct 29, 2024 5:19 am
I'll hold off on another focus for now but I would like to add a meta. Can I get a list of options please?
Oct 29, 2024 6:54 am
They're named differently in CWN but we will just use the Shadowrun names. There are elves, dwarves, orks and trolls. The benefits you gain roughly align to what you get SR, +Str & Con for Orks and Trolls, etc.
Oct 29, 2024 4:11 pm
Just to clarify
Soul sight is a focus, sounds useful
Spellcaster is an edge
Elf is an edge, right? what are it's benefits? Might take educated or prodigy instead.
Last edited October 29, 2024 6:10 pm
Oct 29, 2024 4:36 pm
nezzeraj says:
Lame rolls often make for interesting characters! I find modifiers in this game are so small that your skills, Backgrounds, Edges, and Foci are much more important.
Oh, I'm happy with what I rolled for my character's attributes. It's the friend roll that I found lame.
Oct 30, 2024 12:11 am
ForeverDED says:

Oh, I'm happy with what I rolled for my character's attributes. It's the friend roll that I found lame.
Ah I gotcha.
Psybermagi says:
Just to clarify
Soul sight is a focus, sounds useful
Spellcaster is an edge
Elf is an edge, right? what are it's benefits? Might take educated or prodigy instead.
Oh I got it backwards lol. Spellcasting is Edge, metatypes are foci. Elf is Notice as bonus skill, +1 mod to Dex or Cha, and low-light vision.
Oct 30, 2024 1:44 am
I think I will go with Educated, The elf is a bit tempting but I like the growth potential. So I am a Human Cleric / spell caster. I should be done tonight.
Last edited October 30, 2024 3:38 am
Oct 30, 2024 2:26 am
Still here. Fever just broke today, should be on track tomorrow or later this week depending on how arcane the rules are. Sorry for the delay.

I do not have the full rules so it looks like I am limited to a human without magic. While I know Shadowrun I don't know Thailand at all, so I'm not sure how useful I'd be as a face. Do we need two Sams or two hackers?
Oct 30, 2024 2:56 am
You can pick up one of the races as a foci, brief info above in this thread, if you wish and nezzeraj offered to explain summoner if you wish.
@nezzeraj : any chance of getting a Unique Gift Foci? I was thinking either a "Arcane Affinity" or "Diving Grace" and model it after the All Natural foci. My idea is that it grants a bonus to the Cast skill (levels my skill up) and allows a minor magic (Like illumination) or Enhanced/altered spell effect at the same pace 1,3,5,7.
Last edited October 30, 2024 4:46 am
Oct 30, 2024 4:43 am
Faces are always useful, especially in Asian countries where honor and respect plays a big role in society!

I'll post any relevant rules for magic if you'd llke. Theres also rules for adepts if you want to make a magic monk, and summoners are always useful just a bit more complicated.
Oct 30, 2024 5:24 am
@Psybermagi No, I don't think so, sorry. Unique Gift says it shouldn't improve something you can already do and modelling it after All Natural seems like its trying to bypass the restriction that says it can't be used by magic users.
Oct 30, 2024 5:47 am
Ok, no worries, just looking for a way to add a bit more magic flair since I can't afford more spells yet.

@GreyGriffin, let me know if you are not interested in being a face. I was thinking of taking up that position as a charismatic religious leader of the downtrodden people who isn't afraid to fight the oppressive system to help supplement his charitable works.
Otherwise, if anyone has any suggestions for how to spread my skills to help the groups let me know.
Updated group
Psybermagi: Clergy Caster (Healer/Support/face?)
Furmyr: MMA Fighter
Tickettbror: Hacker
ForeverDED: Soldier, Specops
GreyGriffin: Face?
Last edited October 30, 2024 5:48 am
Oct 30, 2024 7:58 am
Yes, the philosophy of the Without Number magic systems is quality over quantity. The spells are much fewer but really powerful in my experience.
Oct 30, 2024 10:25 am
@GreyGriffin I don't mind redoing my character and making a face (assuming Nezzeraj is okay with me starting over) if you're having trouble finding a character to play.
Oct 30, 2024 12:56 pm
Drone pilot is still a good option. I dug into it and by level 3 it had a decent amount of funds for drones.
I took Caster as I thought it was a good idea to have a bit of magic and the hacker can cover other tech.
Oct 31, 2024 7:16 am
I'd be willing to try and do Face but I have no real knowledge of Thailand, either IRL or in Shadowrun. This may result in an American pretending he knows what he's talking about and getting things pretty wildly wrong, whereas a more meat-headed or technical role isn't relying so heavily on cultural knowhow to navigate.
Oct 31, 2024 7:58 am
It's fictionalized Thailand where Japan has taken over a lot of it. It isn't really required to know much for this adventure. I will make sure you the player knows whatever your character would be expected to know.
Oct 31, 2024 2:29 pm
I think I am good to go. With the heal, compel, illusion, detect spells, soul sight, and a henchmen follower and it should hopefully be a nice support role.

Are there any magic items to buy? If so any suggestions/options to boost my character as my $1k item? Otherwise I will just get better armor unless there are other needs/suggestions.
Nov 1, 2024 5:51 pm
All right, with that caveat sort of laid out in the open, we'll see if my dice rolls absolutely tilt me in a different direction.
Nov 1, 2024 5:52 pm
GreyGriffin's Omnibus Character Creaation Post
to be updated as character creation progresses
OOC:
Attribute rolling.

Rolls

Str - (3d6)

(464) = 14

Dex - (3d6)

(114) = 6

Con - (3d6)

(412) = 7

Int - (3d6)

(245) = 11

Wis - (3d6)

(125) = 8

Cha - (3d6)

(345) = 12

Corper: Growth - (1d6)

(2) = 2

Corper: Growth - (1d6)

(6) = 6

Corper: Growth - (1d6)

(1) = 1

Nov 2, 2024 9:04 pm
I realize that the rest of the world has a different healthcare system than what we have in the USA, so I have to ask the following. So for my character's friend, I wanted to have it that the friend's mother needed a medication but it wasn't available because...

1) ...insurance company wouldn't cover it (an American problem).
2) ...the government hasn't approved it.
3) ...the social safety net covering the mother's health expenses hasn't approved its use.
4) ...healthcare costs are 100% covered by individuals.

Which of those make sense for this setting that we're in?
Nov 2, 2024 9:50 pm
If this setting follows Cyberpunk/Shadowrun, as it seems to do, then unless you are working as a high ranking corporate officer all of the above can be very probable.

Ps, nice reminder to get a PC avatar, thanks :)
Nov 3, 2024 2:29 am
Any ideas on common ties? My guy is a local so I am open to neighborhood, social, or other ties. Any character not local to the area would likely have to have work ties.
Nov 3, 2024 2:38 am
ForeverDED says:
I realize that the rest of the world has a different healthcare system than what we have in the USA, so I have to ask the following. So for my character's friend, I wanted to have it that the friend's mother needed a medication but it wasn't available because...

1) ...insurance company wouldn't cover it (an American problem).
2) ...the government hasn't approved it.
3) ...the social safety net covering the mother's health expenses hasn't approved its use.
4) ...healthcare costs are 100% covered by individuals.

Which of those make sense for this setting that we're in?
Maybe it's a new disease and there is no medicine yet so everything is experimental and so isn't covered by healthcare?
Psybermagi says:
Any ideas on common ties? My guy is a local so I am open to neighborhood, social, or other ties. Any character not local to the area would likely have to have work ties.
Ties aren't necessary as the fixer Nicole is bringing everyone together. Or you can have ties, your choice.
Nov 3, 2024 4:41 am
@GreyGriffin Accepted the character, but can you use the provided character sheet?
Nov 3, 2024 7:44 pm
I did not see a sheet anywhere. Am I missing it?
Nov 3, 2024 7:50 pm
[ +- ] Cities Without Number
From Custom Character Sheets
Last edited November 3, 2024 7:51 pm
Nov 3, 2024 11:52 pm
Somehow I always forget to link it in my character creation threads lol. I pasted a copy in the first post.

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