Character Creation

Oct 24, 2024 6:15 am
Thread for character creation.

Characters will be level 3. The adventure takes place in Thailand, so you can either be there or nearby in any South/East Asian country. You can have worked together before or be assembled for the first time, or a combination. At level 3 you have enough rep in Asia to be contacted by the fixer in Bangkok.

Character creation follows exactly as the book. If you want to play a magic user or a metatype and don't have the deluxe edition with those rules let me know and I'll post the relevant portions. Very simply, metatypes require you to spend your level 1 Focus on the metatype of choice. Mage, summoner, or adept requires you to spend an Edge to gain access to those abilities and skills.

For contacts, choose one example friend or you can roll one randomly from the tables on page 15.

For equipment, choose one starting package, one signature item worth no more than $1k, plus an additional $1k for being level 3 to spend on whatever you'd like.

The most useful languages will be English, Japanese, and Thai.

If you have any additional questions feel free to ask here!
[ +- ] Cities Without Number
Oct 24, 2024 6:09 pm
My first idea is a former athlete that was disgraced after he was caught throwing a game. Moved to Thaiand, where he's not as easily recognixed, and uses his skill as a Shadowrunner.
Oct 24, 2024 10:21 pm
I'm thinking either former cop or former corporate security that was black marked by a stupid mid level corporate exec on a power trip.

Thinking of going hacker, but driver or drone control specialist is also in the mix
Last edited October 25, 2024 12:53 am
Oct 24, 2024 11:36 pm
I’d been tempted by a roaming hacker / technician but if you (psybermagi) would rather one then I can focus more on the other? (I.e I play hacker and you play hardware tech or the opposite)
Oct 25, 2024 12:54 am
I'm good with that. Gadgeteer it is. I'll did into the rules to start getting a build organized
Oct 25, 2024 1:10 am
Are we rolling attributes right in order or do we get to arrange them how we see fit?
Oct 25, 2024 2:52 am
In order. Or you can use the standard array.
Oct 25, 2024 10:51 am
Character creation rolls, advances to come.
Quote:
or make three random rolls divided between the Growth and Learning tables.
Last edited October 25, 2024 11:09 am

Rolls

Str - (3D6)

(222) = 6

Dex - (3D6)

(115) = 7

Con - (3D6)

(232) = 7

Int - (3D6)

(355) = 13

Wis - (3D6)

(454) = 13

Cha - (3D6)

(146) = 11

Growth - (1D6)

(2) = 2

Growth - (1D6)

(2) = 2

Learning - (1D8)

(8) = 8

Hit Points - (1D6-1)

(1) - 1 = 0

Oct 25, 2024 11:45 am
Ouch that hp!
Oct 25, 2024 5:20 pm
OOC:
Random rolls

Rolls

Strength - (3d6)

(342) = 9

Dexterity - (3d6)

(165) = 12

Constitution - (3d6)

(363) = 12

Intelligence - (3d6)

(252) = 9

Wisdom - (3d6)

(451) = 10

Charisma - (3d6)

(366) = 15

Growth - (1d6)

(1) = 1

Growth - (1d6)

(5) = 5

Learning - (1d8)

(7) = 7

HP - (1d6)

(3) = 3

HP lvl 2 - (1d6)

(2) = 2

HP lvl 3 - (1d6)

(1) = 1

Contact - (1d20)

(12) = 12

Start of relationship - (1d20)

(13) = 13

Oct 25, 2024 5:50 pm
Nice stats for a techie, probably move dex to 14

DM question. If 2 players want to swap stat block to fit a prefered build would that be ok?

LoL - all our HP are low, so avoid fights at all costs, or become a time lord
Last edited October 25, 2024 8:58 pm

Rolls

str - (3d6)

(612) = 9

dex - (3d6)

(243) = 9

con - (3d6)

(463) = 13

int - (3d6)

(265) = 13

wis - (3d6)

(616) = 13

cha - (3d6)

(434) = 11

growth - (1d6, 1d6)

1d6 : (2) = 2

1d6 : (6) = 6

learning - (1d8)

(2) = 2

HP - (1d6)

(2) = 2

Oct 25, 2024 11:01 pm
Psybermagi says:
Nice stats for a techie, probably move dex to 14

DM question. If 2 players want to swap stat block to fit a prefered build would that be ok?

LoL - all our HP are low, so avoid fights at all costs, or become a time lord
I'd like to keep it as OSR as possible. The switch to a 14 is in the rules so you can always have one good stat in whatever role you wish. Also the modifiers are much smaller than other games so I prefer everyone keep their own rolls.

For hp, it is very different from other games. You aren't rolling an additional d6 and adding it to your character. Instead you roll d6s equal to your level and replace the hp with the highest roll. For example, if you rolled a 6 at level one with 1d6, and at level 2 rolled a 2 and 1 on 2d6, you'd keep the 6 from level 1. Alternatively if you rolled 4 on 2d6 at level 2 and then rolled 8 on 3d6 at level 3, your new hp would be 8. Hope that makes sense.
Oct 26, 2024 3:10 am
No problem, just thought I would ask.

Level 1 : Drone Jockey : Drive 0+1(drone pilot), +2 Phy, Trade 0, Fix 0+1(drone pilot), Know (educated)

Level 2 : HP = 2d6+2, +3+1(educated) skill, +1 Foci
+ 1 wis, Connect 0, Shoot 0

Level 3 : HP = 3d6+3, +4 skill
Shoot 1, Connect 1

str = 9 dex = 9 14 con = 13 +1 = 14
int = 13 +1 = 14 wis = 13+1 = 14 cha = 11


Edges :

Educated: You may pick a bonus skill of your choice. When you level advancet, you get a bonus skill point.

Wired: You may begin play with up to $200,000 worth of cyber.

Foci :

Drone Pilot : While anyone can drive a drone under casual circumstances, your knack for it is something unusual.

Tinker
You have a natural talent for modifying and improving equipment, as given in the rules on page 46.

Skills : Drive 1, Fix 2(1/3), Connect 1, Shoot 1, Trade 0, Know 0

Contact = City Hall Bureaucrat : Started Relationship @ former classmates and helped save his career once

So my HP should be 8, much less squishy (not sure what is up with the math adding double what I put?)
Let me know uf that all looks good, and I will browse for shopping later after it is all OK'd
Last edited October 26, 2024 1:14 pm

Rolls

HP advancement - (lvl2:2d6+2, lvl3:3d6+3)

lvl2:2d6+2 : (32) + 4 = 9

lvl3:3d6+3 : (131) + 6 = 11

Oct 26, 2024 6:23 am
Looks good at a first glance!
Oct 26, 2024 2:50 pm
Advancement Hp rolls... well it's better than 1. XD

I think I've got everything, let me know if I did something wrong or missed anything!
Last edited October 26, 2024 3:51 pm

Rolls

Level 2 - (2D6-2)

(24) - 2 = 4

Level 3 - (3D6-3)

(441) - 3 = 6

Oct 26, 2024 5:37 pm
Why do you have -2 and -3 on your hp rolls? Also because your total stat modifiers are less than 0, you get a free Edge. How old is your character? @Tickettbror
Oct 26, 2024 6:43 pm
nezzeraj says:
Why do you have -2 and -3 on your hp rolls?
Consitution modifier applies to each roll, for -2 at level 2 and -3 at level 3.
Cities without Number says:
To determine their new maximum hit points, they roll 1d6 for each character level they possess. If they have the Hard to Kill Edge, they roll 1d6+2 for each. To each of these dice, they add their Constitution modifier, whether a bonus or a penalty.
nezzeraj says:
Also because your total stat modifiers are less than 0, you get a free Edge. How old is your character @Tickettbror
Ah, okay, I'll take Ghost as my free edge and as for her age I'd put her around 23 - 26 ish.
Oct 26, 2024 8:10 pm
Rolling up attributes. Hmmm going to bump up that Con to 14. So character will start at:

Str 10 Dex 9 Con 14 Int 12 Wis 14 Cha 8

Now to figure out what they're going to be.
Last edited October 26, 2024 8:13 pm

Rolls

Strength - (3d6)

(235) = 10

Dexterity - (3d6)

(621) = 9

Constitution - (3d6)

(222) = 6

Intelligence - (3d6)

(354) = 12

Wisdom - (3d6)

(536) = 14

Charisma - (3d6)

(242) = 8

Oct 26, 2024 9:41 pm
Background: Outlander

Free Skill: Survive-0

Picked Skills: Drive-0, Shoot-0 (Any combat)

Edge: Ghost
Gives them bonus skill of Sneak-0

Focus: Ace Driver
Bumps up to Driver-1

Bonus Skill: Notice-0
Last edited October 28, 2024 12:35 am

Rolls

Friend - (1d20)

(4) = 4

Start of the Relationship - (1d20)

(4) = 4

First Level HP - (1d6+1)

(5) + 1 = 6

Oct 26, 2024 10:08 pm
Ok, I'm confused about level advancement with regards to foci. I was thinking about picking up Alert or Deadeye, but they grant skills that my PC already has at level-0. After reading the text, I get the impression that all 3 skill points get used up by acquiring either of those foci and bumping those skills from 0 to 1. Ordinarily, they'd cost 2 points. Is this correct?
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