Chapter 8.2 - Englene Station

Oct 25, 2024 8:24 pm
The Celestial Voyager drifted through the shadow of Dianreti VI, the gas giant’s shimmering auroras casting waves of violet across the ship’s bridge. A lattice of storm clouds churned in the planet’s atmosphere below, distant and hypnotic. But Captain Valeria Zaytsev kept her eyes firmly on the massive silhouette ahead.

Englene Station was a marvel and a menace. Spanning over ten thousand cubic kilometers of constructed space, its spires, domes, and segmented wings glinted in the dark like a floating cathedral grafted onto an industrial complex. White starlight, artificial and reverent, illuminated the station’s structure, bathing its outer plating in a serene glow.

https://i.imgur.com/aKZzRkk.jpeg

But something was off about the place. Valeria could feel it like static in the air. Word of the missing prototype ship—Heaven’s Wing—had spread through the underworld in whispers, the kind that carried opportunity... and danger. Why would a religious megastructure need a ship that cutting-edge? And more importantly, why had it vanished?

"Captain, incoming hails," announced Hank Heron. "We’re being routed through the station’s customs channel."

A soft chime echoed on the bridge, and then the voice of the station controller, warm and personable, filled the comms. "Welcome to Englene Station, Celestial Voyager. This is Station Control. We’ve been looking forward to your arrival. You’re cleared for Docking Bay Twelve. Don’t worry—just a quick inspection on arrival and you can begin the reffiting. We’re all a bit on edge these days, but you should have no trouble as long as you stay clear of restricted areas."

The voice was friendly, but Valeria detected a hint of stress beneath the words, the kind that comes from trying to keep order amidst chaos.

"Appreciate the welcome, Control," she replied. "Sounds like things have been... lively?"

The controller gave a rueful chuckle. "Lively, yes. Let’s just say, things are more complicated than usual. There’s been... unrest among the clergy. And, well, rumors about Heaven’s Wing don’t help. But that’s none of my business, I’m just a Stellar Express employee. We’ll keep your stay as smooth as possible, Captain. If you need anything, just ping us on the channel."
OOC:
What do you do?
Loading StellarNet...
Jobs and missions
Find the Heaven's Wings
Details:
The Heaven’s Wing, a ship imbued with cutting-edge technology reverse-engineered from the Elders and said to be inspired by angelic designs, has gone missing. It threatens both the religious stability and industrial operations of Englene Station. Church leaders are divided into two camps:

- Ascensionists: Believe that Heaven’s Wing's disappearance is a sign from the angels. They urge the station to halt production, focus on rituals of devotion, and declare a period of religious fasting to commune with the cosmos.
- Pragmatists: Argue that the ship was stolen or sabotaged, either by a rogue faction of zealots or an external enemy. They want to focus resources on finding the ship, investigating potential traitors, and returning to business as usual.

Stellar Express - the megacorporation that bankrolls much of Englene Station’s operations - is furious at the delay caused by the ship’s disappearance. Some in this company suspect that the ship was stolen by a rival megacorp or even an alien force. Their representatives want to suppress religious hysteria, tighten control over the workforce, and impose martial law if needed.

If you accept this job, you are hired to find the Heaven’s Wing (or discover what happened to it).

Rewards:
- 5,000 credits for each PC: If the Heaven’s Wing is returned in operational condition; or
- 1,000 credits for each PC: If you locate the wreckage of the ship and ensure the perpetrators are brought to justice
Fallen Angels
Details:
The governing body of the Church of the Winged Eternity—a religion that venerates space, the stars, angels and controls the station - teeters on collapse. The shipyards' production schedule is stalled, investors are furious, and the faithful—caught between hope and terror—start to revolt. As the church moves to restore order, it is deploying Inquisitors to suppress rebellious elements and reinforce loyalty to the state religion. A mid-ranking official, Inquisitor Lysara Vant, has decreed that heretics—those who reject the truth of the angels— and saboteurs must be exposed and brought to justice. In this mission, you will hunt these blasphemers. Root them out and bring evidence of their guilt.

Rewards:
- $100 credits for each blasphemer apprehended
Oct 25, 2024 8:32 pm
OOC:
I am so down for this mission. We'll need to pick up Restraints, some stun grenades if they exist.And maybe a Survey Scanner or something to see if we can copy some of the tech later.
Last edited October 25, 2024 8:34 pm
Oct 25, 2024 9:42 pm
"Hmmm. Another treasure hunt? Sure, why not? However, we are going to have to make sure we have acknowledged authority to hunt for it and some kind of immunity from the church and its inquisitors.

As for the second job, no. I will have no part of a witch hunt. Particularly a literal witch hunt."
OOC:
As an aside, any trade we can look for? Since we are now offloading the last of the freight and we aren't getting anymore, we need to know what our two possible commodities are so we can find something to buy. Also, we need to see if we can sell anything we currently have here, too.
Oct 27, 2024 3:51 pm
"What happens if the Pragmatists are right, and there was sabotage? Do you think we can still claim the rewards for the saboteurs if we catch them, even if we don't explicitly take the Fallen Angels job?" Douklan considers this a philosophical question, a sort of "what if?" At the same time, part of him is curious; this concept of being able to pick and choose missions is still somewhat foreign to him.
Oct 27, 2024 4:22 pm
I think we take it. If there aren't saboteurs then we don't turn anyone in.
What are our rolls to sell the Raw Drugs and Viridian Root Extract here?
Oct 27, 2024 5:48 pm
"I don't care if the saboteurs are real. I will not hunt, nor will I turn over heretics or blasphemers. That is an absolute deal-breaker for me.

"Besides that, dealing with such a ridiculously overbearing religious organization is insane. You are just asking to be pulled in and subverted by them. If you take their money, they then have a claim in you. If we just stick with the first mission, we are working for Stellar Express outside the strictures or direction of the church. If we touch the second in any way, we are then working for the church. I will not do that or be party to it. I will only work for Stellar Express on these missions."
OOC:
Hank is trying to be direct but polite here. He will have nothing to do with this world's church.
Oct 28, 2024 8:36 pm
OOC:
I will let you talk among yourselves, preferably In Character, and settle what job(s?) you gonna go as a group. :)

No rewards for jobs that you don't take beforehand (like Hank said, the employers are not the same and you need a briefing before going in)

I will open a sidethread for trading if you accept at least one of the jobs, otherwise trading will be in the main thread and then we leave.
Oct 28, 2024 8:50 pm
Mercer won't push the issue we'll take the recovery mission and not the other.
Mission Loadout
Ready: Vibroblade, Lowlight Goggles, Atofilter, Elder Force Pavice, Icarus Harness, Commpad,
Stowed: Multi tool, PowerCells, Spikethrower
Last edited October 28, 2024 11:22 pm
Oct 28, 2024 10:49 pm
To be clear, Hank is all for the first mission. The employer there is Stellar Express and finding the ship could be all kinds of cool and cause all kinds of shenanigans.
Oct 29, 2024 12:20 pm
Special magic space ship with Elder technology... The Engineering team is onboard for that.
Oct 29, 2024 3:06 pm
Let's bring a survey scanner and get as much passive data as we can.
Oct 30, 2024 6:15 am
"Before we kit out for the expedition, let's sign up and get the briefing so we have a better idea of what we'll likely need."
OOC:
Also, did anyone take Medic-0? That'd be handy.
Oct 30, 2024 3:58 pm
OOC:
Okay! The "Find the Heaven's Wing" quest has begun. I'll start a side thread for the trade tomorrow.
Trade Era 1235, Day 177. 10:00 UTC
Impromptu briefing room, Celestial Voyager, Docking Bay Twelve, Englene Station, Dianreti VI

The soft hum of the ship’s systems created a steady rhythm that felt almost calming as part of the crew of the Celestial Voyager gathered in the small but functional briefing room. Captain Valeria Zaytsev stood by the holo-table, its glowing interface illuminating her sharp, calculating features. Around the holotable, the crew assembled for this mission, each bringing their own brand of expertise—and baggage—into the mission.

Mercer, Douklan, Hank, Corbin and Erin were handpicked for this. Peter resigned from his position this morning, citing personal reasons, and left on a commercial ship for New Jordan.

Valeria cleared her throat and activated the holo-display, bringing up schematics of Englene Station, the religious complex's sprawling wings outlined in blue lines.

"This isn’t a rescue mission," Valeria began, her tone clipped. "It’s asset recovery."

The Heaven’s Wing flickered onto the display—a sleek, graceful vessel rendered in platinum-white, its hull laced with intricate, angelic motifs.

"Stellar Express has hired us to track down this ship and will transfer all the mission rewards for your personal accounts. In the meantime, the rest of the crew will stay here and help me while the Celestial Voyager is refitted for its new mission."

She paused.

"Heaven’s Wing is actually built with top-secret tech, supposedly reverse-engineered from artifacts left by the Elders. It’s loaded with experimental FTL systems and a specialized mounting for a frigate-sized Gravcannon. Losing it isn’t just a financial problem. If it’s stolen, someone could sell that tech to a rival megacorp—or worse, use it."

She gave the crew a knowing glance. Everyone in the room understood what kind of players were drawn to cutting-edge tech—smugglers, mercenaries, corporations, and even rogue factions within the planetary governments.

"Here’s the kicker," Valeria continued, "The station’s leadership is split about what happened. The clergy think this is a sign from their ‘angels.’ Half of them are fasting and lighting incense; the other half are ready to declare martial law. Meanwhile, Stellar Express is pressuring the station to shut down any religious nonsense, recover the ship, and get production running again."

Erin gave a dry laugh, "Great. A holy war and corporate bureaucracy. Together. How lucky are we?"

Valeria smirked, though her eyes remained cold. "It gets worse. There’s a fringe sect—the Revelation Choir—who thinks the Heaven’s Wing disappearing is a message from on high. They believe investigating it would be sacrilege. They’ve been stirring up trouble, and it’s only a matter of time before things explode… Anyway, the last known position of the starship was in…"

At that moment, the ship’s comms crackled to life, with Mariella’s voice breaking through. "Captain? You might want to hear this. Docking Bay Twelve is... in the middle of a riot."

Trade Era 1235, Day 177. 10:18 UTC
Docking Bay Twelve, Englene Station, Dianreti VI

The moment Valeria pressed the comm-link to hear what was happening outside the ship, a chaotic symphony of noise erupted. Screams, the metallic clang of thrown tools, and the chanting of the Revelation Choir filled the ship’s speakers.

https://i.imgur.com/py9jcjZ.jpeg
Disclaimer: The images shown are for illustration purposes only and may not be an exact representation of the situation.

"This is Shipyard Control! Code R45! I repeat! Code red-forty-five!" a frantic voice screamed over the docking bay speakers "We have riots at docks ten to fifteen! Industrial workers are clashing with the Revelation Choir—oh gods, they’ve set fire to..."

The transmission cut off in a crackle of static, but the distant sounds of rioting continued to drift through the open channels. Valeria rushed to the viewport to see the docks in full disarray. Sparks rained from severed power conduits, and smoke billowed up from burning crates and machinery. Stellar Express workers in greasy coveralls wielded makeshift weapons, while hundreds of white-robed zealots of the Revelation Choir surged through the docks, chanting fervently about divine reckoning.

Erin winced at the sight. "Looks like the gods are mad and the people are even madder."

"They’re blaming each other for the disappearance of the Heaven's Wing," Valeria muttered under her breath. "This riot was bound to happen. Unfortunately, we had some bad timing."
OOC:
What do you do?
Oct 30, 2024 6:04 pm
OOC:
OK, just to make sure I understand this ...
- Is the Celestial Voyager operational? I assume the work itself hasn't started yet.
- I assume the CV is in one of the affected bays. Is this correct?
- How close are the Stellar Express personnel to our ship?

Hank is going to make some suggestions (that should be obvious from the above questions) on how to initially react. I am going to assume the answers are Yes, Yes, and Close Enough.
Hank opines, "I suggest that we immediately offer refuge to any Stellar Express personnel that can reasonably make it to our ship. We should be ready to push off if the 'protesters' get close to the CV. We should also contact Stellar Express and ask if there is anything they need us to do to pull any other of their personnel to relative safety.

"We probably ought to make sure of what lengths we can go to in order to defend ourselves and anyone we are providing shelter to."


He is polite and uses the word 'protesters' instead of 'violent nutjobs'.
Oct 30, 2024 6:35 pm
Hank, Lethal or non-lethal? What are we doing?
Mercer needs to know how we're dealing with any threats.
Last edited October 30, 2024 6:42 pm
Oct 30, 2024 11:56 pm
OOC:
Do we know from the briefing or from the job listing how long it's been since the Heaven's Wing disappeared? Depending on how recent it was, this Revelation Choir "protest" seems more or less suspicious.

If it happened really recently - that is, if it's more suspicious - we might try to identify and grab a leader in the mob to see if they can provide any leads on the missing ship.
Oct 31, 2024 4:11 am
"Lift off now! We need to be clear of the violent nutjobs. If we stay, we're going to have to kill someone. Our best bet is to find that ship and hopefully calm this craziness." Corbin heads to engineering to make sure the drive is ready for what's coming.
Oct 31, 2024 6:17 am
People can die in the meanwhile. Best to give shelter to some.
Nov 2, 2024 3:49 pm
OOC:
daryen says:
OK, just to make sure I understand this ...
- Is the Celestial Voyager operational? I assume the work itself hasn't started yet.
Likely. Rolling 2d6h1 for the answer...

Edit: It is not. The work has already started.
daryen says:
- I assume the CV is in one of the affected bays. Is this correct?
Yes. Docking Bay 12.
daryen says:
- How close are the Stellar Express personnel to our ship?
Rolling 1d6...

Edit: They are not that close, but if you leave the ship you can escort them inside.
In Character results in my next post

Rolls

Is the CV operational? (4+ = yes) - (2d6h1)

(32) = 3

How close are the Stellar Express personnel to our ship? (Higher = closer) - (1d6)

(3) = 3

Captain Zaytsev

htech

Nov 2, 2024 4:13 pm
OOC:
spaceseeker19 says:
Do we know from the briefing or from the job listing how long it's been since the Heaven's Wing disappeared? Depending on how recent it was, this Revelation Choir "protest" seems more or less suspicious.
The captain's briefing was interrupted. Maybe she knows, you can ask her or someone from Stellar Express that you rescue, In Character.

Valeria’s jaw clenched as she scanned the chaos through the viewport. The smoke curled upward, darkening the bay’s high ceiling, while white-robed zealots and Stellar Express workers clashed in violent waves around Docking Bays Ten through Fifteen. Fires raged as crates of cargo were overturned and used as makeshift barricades.

Valeria turned to her team. "Unfortunately, we’re already stuck here until the refit’s done, so lift-off with the whole cruiser is out of the question. But Hank and Mercer are right. We have a moral—and practical—obligation to keep things from spiraling further. These people work with Stellar Express, our client. If they get overrun, that riot could explode out of control and put everyone on the station in danger. We’re going out there, but with as minimal a footprint as possible."

She tapped a panel on her wrist, bringing up a map overlay of the docking bay. "Stellar Express personnel are sheltering in the maintenance areas. Once we reach them, you could bring them back to the Celestial Voyager for safety."

Valeria glanced around, reading the tension on each face. "I will talk to the ex-marines that we hired in Neptunia and let them take charge of defending our immediate perimeter. If any rioters approach, we will try to keep them out without turning this into a warzone. You..." - she said to everyone in the room - "...should be our extraction team. Prepare for possible close-quarters resistance. And keep the gear light and non-lethal; we’re trying to avoid escalating things. Erin, please get the med-kit—you may have some injuries to deal with. Now, you should move before it is too late. I will contact the rest of the crew"
OOC:
What do you do?
Captain Zaytsev
Nov 2, 2024 7:35 pm
"Captain, how long ago was the Heaven's Wing ta...uh...how long since it disappeared?" Douklan asks quickly as we prepare to rush to the armory to kit up. "Does it strike anyone else as weird that these Choir people showed up so suddenly after it vanished? It feels coordinated."

Captain Zaytsev

htech

Nov 2, 2024 7:42 pm
"Just 18 hours ago. Suspicious indeed!" - answers the Captain
Captain Zaytsev
OOC:
Edit: Shifts are actually 6h long for the roll below.

Rolls

How long ago? (Amount of 4h shifts) - (1d20)

(3) = 3

Nov 2, 2024 7:49 pm
Mercer stores his Spikethrower and grabs a Laser Rifle and a Stun Baton.
Last edited November 2, 2024 7:50 pm
Nov 2, 2024 11:24 pm
OOC:
With our Armory, we should have access to as many stunner pistols and rifles as we want, correct?
Hank assumes that Douklan and Corbin will be running the operation, as they have military experience and Hank does not. "Is CFU 'light' enough? It isn't a full assault suit, so it isn't completely escalating things. Also, should we be using stun rifles? That should be less lethal than lasers or blasters

Assuming the above is all correct, Hank wears a CFU, and takes both a stun rifle and laser pistol. And there any smoke, stun, or concussion grenades we have that we should take along? I don't imagine Hank knows how to use such, but if others can and they could help, let's take some.

Captain Zaytsev

htech

Nov 3, 2024 9:09 am
OOC:
Quote:
With our Armory, we should have access to as many stunner pistols and rifles as we want, correct?
For the 4 of you, yes, feel free to load up. It is not enough to give to a lot of SE employees, though.

Hank says:
"Is CFU 'light' enough? It isn't a full assault suit, so it isn't completely escalating things. Also, should we be using stun rifles? That should be less lethal than lasers or blasters"
"I don't know. I will leave those details for the group" - she answered.
Captain Zaytsev
OOC:
Armored clothing + stun pistols have no risk of being seen as escalating. Powered armor + lethal, military weapons are surely an escalation. In between, I will roll the dice for their reaction, with the probability determined by the equipment.
Nov 3, 2024 3:05 pm
OOC:
Ok, so I'm over-gunning it. And so did Mercer. I guess I'll wait for input from Douklan and Corbin to figure our load outs. I think we should be prepared, but not too much. But, again, Hank is not the "physical conflict" expert.
Nov 3, 2024 5:07 pm
I don't want to deliberate forever. Let's just do a poll and move on.
@spaceseeker19,@Esidrix,@daryen

What level armor? Multi Public

Street
Combat
Military/Powered
Nov 3, 2024 5:09 pm

What level weapons? Multi Public

Stun Pistol/Stun Baton
Stun Baton/Laser Pistol
Stun Rifle
Laser Rifle
Plasma Rifle
Nov 3, 2024 11:12 pm
Hank suggests security or woven armor and stun weapons. He's not interested in a stun baton as he has no Stab skill. He would prefer a rifle, too, but if that is over the top, he'll forgo that.
Nov 4, 2024 1:19 pm
OOC:
To me, Armor + stun baton = Defensive. It means they have to chose to engage. Stun rifles would seem to be a force projection, says your willing to engage them at range and push them back. My 2 creds.
Corbin don's his Armored vacc suit and grabs a stun baton in place of his laser rifle.
Nov 4, 2024 3:15 pm
Hank really wants better protection, but it is what it is. He takes his armored vacc suit and a stun baton. With the -2 proficiency penalty I'm worried that a stun baton would be as dangerous to himself as to others, but he takes one anyway. He also takes a stun pistol, but keeps it concealed.

Now, Hank makes a mental note to check a summary report when this is all over. After checking the report, he will concentrate for a minute to focus on the most important parts of the report. He then spends an Effort to answer the question: What do I see as the most important parts on that summary report?
OOC:
If this is gaming the Oracle power, just tell me and I will redo it. It just seems like a logical approach to take in this type of situation. Plus I haven't used his power in a bit, and this seems like a good time to pull it out.
Nov 4, 2024 5:06 pm
Quote:
What do I see as the most important parts on that summary report?
In the chaotic and fluid future, Hank sees an after action report were they succeeded in rescuing the Stellar Express personnel and get them back to safety. He closed his eyes, allowing his precognitive abilities to surface as he concentrated, feeling the edges of the report blur into a mental haze as potential paths, moments, and choices began to unfurl like threads in his mind.

In his mind’s eye, he saw vivid possibilities—a myriad of branching paths that could have shaped the mission. Each was clear and fluid, stretching back to that moment were they left the CeeVee and entered the chaotic docking bay. One path shimmered with a straightforward but brutal option: a route where they would have engaged the zealots head-on in close-quarters combat, relying on firepower and strength to cut through their ranks. He could almost feel the weight of the rifles, the flash of energy blasts, the shouts of his team as they held the line against the Revelation Choir. It was a raw path, one that would’ve left blood on the deck and carried a high risk of escalating the entire situation into an all-out station conflict. But it would have worked, he sensed—at a cost.

Then, another possibility drew his attention, flowing like a shifting shadow in his mind. Here, they’d used stealth and deception, slipping into the ranks of the zealots, using guile rather than strength. He saw his team moving like ghosts through the bay, cloaked in robes, chanting in sync with the Revelation Choir, exploiting the zealots’ own fervor to convince them they were allies. In this version, his team infiltrated seamlessly, slipping into the maintenance bay undetected, ushering the Stellar Express personnel out under the zealots’ very noses. It was a quiet, cautious path—safer, but requiring every ounce of patience and precision his team could muster.

A final thread caught his attention, one of calculated distraction. In this scenario, Mercer or Douklan might have broken away, drawing the zealots’ attention elsewhere—perhaps igniting a blaze or activating an alarm to pull them away from the main path. Hank saw the tension in this path too, the moments where timing was everything. In this vision, a split-second delay could mean the difference between escape and a deadly chase through the labyrinthine docks, but if it worked, it would buy them just enough time to secure the Stellar Express workers.
OOC:
Now, you just need to make it happen. =D

I mean, this was a logical question but I don't think that's specially useful. I can't make it more specific or certain. This power is better used to get information that I already have, not something that is influenced by the Gamersplane dice and your own choices.

But anyway, Effort spent, I wrote something that I think justifies that power. =)
Nov 4, 2024 5:20 pm
OOC:
Esidrix says:
To me, Armor + stun baton = Defensive. It means they have to chose to engage. Stun rifles would seem to be a force projection, says your willing to engage them at range and push them back. My 2 creds.
I agree! I think you put it better than I did. Let's go with that for the Revelation Choir reactions as well.

Powered combat armor is only used against overwhelming force, so there is a limit to the armor. Armored vacc suits, like you chose, are fine, though.
Nov 4, 2024 5:24 pm
OOC:
Security Armor? Of the Combat Armor it seems the most neutral because of how it may be socially perceived.
Nov 4, 2024 11:17 pm
OOC:
Security armor is used by the police, so there is a 20% chance that you will be seen as problematic / escalating. The actual police and security forces of the space station, if called, can also be seen as this with the same percentage. Woven body armor is used by SWAT type teams, so I would give you a 40% chance. The pavis would be 60% because of its combined use with other armor, specially if used like a ballistic shield to approach suspects. A pavis and a failed roll would actually encourage them to throw things at you. This happens a lot with real police shields. Finally a CFU would give you 80%.

Above or below that, I won't roll. I will control their reactions, not the dice.
Nov 6, 2024 1:33 am
Hank says, "Well, two different ideas that came to me are to either attempt stealth by taking some of their cloaks to get through them to the SE folks, then bring them back through; or to have a couple of us set up a distraction while the rest of us get the SE group and guide them back. In either case we'd be less armed and armored, so either way is pretty risky."

Thinking for a moment he says, "Instead of a distraction to focus their attention on, perhaps we could make a distraction to drive them away from it. If we could make a bonfire of some kind, the heat could drive them back while we work behind it."
OOC:
He's not gonna mention the third option. I'd imagine cutting a swath of bodies through the zealots would be held against us when searching for the ship.
Nov 6, 2024 1:40 am
I'm willing to be a distraction if that's what we want. I can probably stay out of their reach, but if I get cornered I will start with the stunner. I can probably make them back down.
But if it's me or them, I'm letting you know I'm not choosing them.

The rest of you can snag some disguises and get through. ...
I don't know if we have time to make the kind of distraction that can cow a mob...
Nov 6, 2024 3:04 pm
Douklan nods. "I agree. Drawing them is a lot easier than driving them, and a curious or angry mob is much more predictable than a scared one."
Nov 6, 2024 5:46 pm
The air in Docking Bay Twelve was thick with the heat of open flames, acrid smoke, and the vibrant energy of chaos as the crew of the Celestial Voyager opened an airlock deep in the ship's underbelly and prepared for its hasty operation.

Mercer adjusted his lowlight googles, activating the infrared overlay to cut through the smoke. The plan was "simple"—he and Douklan would draw the attention of the white-robed zealots of the Revelation Choir while Hank, Corbin and Erin slipped through the chaos toward the maintenance alcove where the Stellar Express workers were holed up.
OOC:
How do you plan to do that, exactly? Taunt them? What do you do?
Nov 6, 2024 6:02 pm
OOC:
The PhoenixScientist's poll resulted in Combat Armor, but that's a category with 5 distinct types of armor. Corbin, by the way, is not wearing Combat but a Street one (Armored Vacc Suit). I need something more specific for the rest of you. Are you going with Security Armor? Woven Body Armor?
[ +- ] About vacc suits

I'm wearing... Public

Secure Clothing (AC 13, Street, 0% chance to be seen as trouble, Concealed)
Armored Vacc Suit (AC 13, Street, 0% chance, Visible)
Security Armor (AC 14, Combat, 20% chance to be seen as trouble, Visible)
Woven Body Armor (AC 15, Combat, 40% chance, Visible)
Woven Body Armor + Force Pavis (AC 16, Combat, 60% chance, only available to Mercer, Visible)
Combat Field Uniform (AC 16, Combat, 80% chance, Visible)


As for weapons, I'm assuming Stun Baton and hidden Laser Pistols. That was the winner, so this is the loadout for anyone who doesn't say otherwise. Is Hank the only one with a stun one instead of a laser?
Nov 6, 2024 6:45 pm
OOC:
am planning for a Security Armor, and Force Pavice(unactivated until I need it) Loadout, unless Corbin wants to just go lower and less threatening.
We may not be able to change anyone's mind, but I'm mostly looking to either slow the momentum of the crowd, if not then I'll just draw attention.
All else fails, the crowd will be focused on us and not the others either way.
What is this? What do you all think you are doing?
Are you trying to make yourself the enemy? Attacking in icent workers because you disagree with their orders?
They will just be replaced and then you will be under scrutiny.

Rolls

Mercer Canaan Furio: Talk - Usual roll - (3D6h2+3)

(666) + 3 = 15

Nov 6, 2024 11:19 pm
OOC:
I'm not sure if I'll be able to post tomorrow, so I'm posting twice today to keep the game going and catch up on Friday
Discreetly leaving the Celestial Voyager, Mercer ran and suddenly stood on a stack of cargo crates, looking down at the growing crowd of white-robed zealots that had started to gather around. The Revelation Choir members shot him venomous looks, clutching their makeshift weapons, but Mercer’s voice cut through their chanting and fervor like a blade.

"What is this?" he demanded, letting his voice boom over the noise. "What do you all think you’re doing?"
OOC:
15! Excellent roll...
The zealots paused, momentarily thrown by the directness in his tone. Mercer took the chance to keep going, his eyes narrowing as he surveyed the mob.

"Are you trying to make yourselves the enemy here?" he continued, voice dripping with challenge. "Attacking innocent workers because you disagree with their orders? They’re just doing their jobs. They will just be replaced and then you will be under scrutiny. I bet half of them don’t even know what you’re so worked up about!"

A murmur rippled through the crowd, a mixture of hesitation and resentment. The zealots shifted uncomfortably, some glancing at each other, uncertain. Mercer could feel the tension.
OOC:
Douklan, what do you do?
Nov 7, 2024 4:55 am
OOC:
Note 1: Douklan has also grabbed a stun pistol.

Note 2: For the purposes of this sequence, I'm going to refer to "Docking Bay Five;" this doesn't have to be the actual fifth docking bay, it's just a stand-in for a docking bay that is clear on the other end of the hangar and far from where the Stellar Express employees are holed up. If the number is important, you can tell which number that would be.
Pushing his way through the crowd to the other side of docking bay twelve, Douklan winces as Mercer begins his speech from the airlock. "What is doing, trying to get them to think?" he mutters under his breath to himself. "We're trying to draw them away from the ship!" He's glad for the momentary distraction, though, as it helps get him through the crowd with less hassle. As he gets far enough away from the CeeVee, Douklan raises his voice. "Excuse me, make way! I've got to get to BAY FIVE to help with the investigation there! Yep, we've got lots of CLUES THERE about that missing ship..." He stops one of the white-robed zealots. "What was it called again? The HEAVEN'S VAULT? No, no, wait - it was Heaven something...Heaven's Beak? Heaven's Tail? Oh, no: Heaven's WING, that's it. I've got to get to the team that's investigating the HEAVEN'S WING in BAY FIVE!" He will continue yelling about "They'll find Heaven's Wing!" and "over in Bay Five!" as he runs away from the ship.

As he continues, this will alter to "We've got to STOP the INVESTIGATION into the HEAVEN'S WING in BAY FIVE! BLASPHEMY! SACRILEGE!" in the hopes of motivating people with conflicting impulses, but all in the same direction.
Last edited November 7, 2024 5:04 am

Rolls

Lead - (2d6+1)

(45) + 1 = 10

Nov 7, 2024 9:23 am
OOC:
Nice. Corbin, Hank, the zealots are distracted. What do you do?

I will have a longer post tomorrow.
Nov 7, 2024 3:04 pm
Corbin waits with Hank near the ramp from the CV. Once it appears the heads are turning toward Mercer and Douklan, he will start calmly walking toward the area where the workers are holed up.

If he makes it,

"Hey guys, I'm Corbin, the chief engineer on the Celestial Voyager, you're welcome aboard if you want shelter until this blows over."
Nov 7, 2024 10:12 pm
Hank follows along behind Douklan, with Corbin, to facilitate getting them back to the CV.

As stated before, he has an armored vacc suit (like Corbin) a (to him) worthless stun baton, a concealed stun pistol, and a pair of recharge cells for the stun baton (and stun pistol).
Last edited November 7, 2024 10:12 pm
Nov 8, 2024 11:30 pm
The crowd shifted and churned with confusion as Douklan wove through them, calling out just loud enough for the zealots nearby to catch his words.
Douklan says:
"Excuse me, make way! I've got to get to BAY FIVE to help with the investigation there! Yep, we've got lots of CLUES THERE about that missing ship..."He stops one of the white-robed zealots. "What was it called again? The HEAVEN'S VAULT? No, no, wait - it was Heaven something...Heaven's Beak? Heaven's Tail? Oh, no: Heaven's WING, that's it. I've got to get to the team that's investigating the HEAVEN'S WING in BAY FIVE!"
"Did he just say Bay Five?" muttered one of the white-robed zealots, frowning.

"Wait—an investigation?" another said, gripping her prayer beads a little tighter. "They’re investigating Heaven’s Wing?"

Douklan continued, ramping up his volume as he addressed the zealots around him.
Douklan says:
"We've got to STOP the INVESTIGATION into the HEAVEN'S WING in BAY FIVE! BLASPHEMY! SACRILEGE!"
The murmur spread, with pockets of zealots turning to each other in alarm.

"What kind of clues?" one of them asked, gripping Douklan’s arm, desperation clear on his face. "Are they… are they trying to disprove the prophecy?"

"Who knows what they’re up to in Bay Five?" Douklan shrugged, looking down the corridor that led in the opposite direction from the CeeVee. He fixed his gaze into the distance, his face set with exaggerated determination. "But that’s where I’m heading. Those so-called investigators think they’ve got the right to dig up our holy ship’s secrets? Hah! Not while I’m around!"

The words struck a nerve, and a ripple of outrage shot through the crowd.

"Blasphemy!" shouted a zealot at the back, raising a fist in the air. "They have no right to look into the Heaven’s Wing!"

"Bay Five!" a young zealot cried out, his eyes wild with the intensity of his belief. "They’re trying to deny the truth of Heaven’s Wing!"

The crowd was already moving, zealots pushing past one another in a mad rush toward Bay Five. The air filled with cries of "Blasphemy!" and "We won’t let them desecrate it!" Their shouts echoed through the dock, mixing with the clang of footsteps as more and more zealots joined the charge towards Bay Five.
One of the older priests—a wiry man with piercing gray eyes and a face lined by years of devotion—stopped dead in his tracks as the mob surged around him, his gaze zeroing in on Douklan and Mercer. His white robe was pristine, in stark contrast to the smoke and chaos around them, and he clutched a brass censer at his side, its soft incense tendrils winding up into the air.

"Who are you?" he demanded, his voice sharp and laced with suspicion. His eyes traveled from their armored suits to the stun batons they held. "You’re not one of us, not with that gear. Neither of you wear the robe of the faithful, yet here you are, right in the middle of Heaven’s business."

He looked back and forth between Douklan and Mercer, a glimmer of wariness creeping into his eyes, as though he were beginning to grasp that something wasn’t right.
OOC:
What do you do?

Meanwhile, Corbin, Hank, and Erin moved with purpose, slipping away from the CeeVee’s ramp just as the attention of the zealots turned fully on Mercer and Douklan. The din of chanting and shouts faded slightly as they entered the maze of machinery and storage crates, the air thick with the smell of burnt wiring and heated metal. Erin clutched the med-kit close to her, her gaze alert, scanning for any sign of movement.

Corbin led the way, his eyes sharp as they flitted through the shadows. As they rounded a stack of heavy equipment, he spotted the huddled group of Stellar Express workers, most of them crouched behind a line of overturned crates. Their faces were tight with fear, and one of them—a man in his thirties with grease-stained overalls—had blood seeping from a gash on his forehead. The group looked up in alarm as Corbin, Hank, and Erin emerged from the shadows.
Corbin says:
"Hey, guys, I’m Corbin, the chief engineer on the Celestial Voyager. You’re welcome aboard if you want shelter until this blows over."
The injured worker looked up at him, his face pale but grateful. Erin knelt beside him immediately, opening her med-kit and pulling out a sterile cloth and a small vial of TL4 antiseptic. "Hold still," she said gently, her fingers already working to stop the bleeding.

The other workers exchanged glances, their fear beginning to fade, replaced by a glimmer of hope. One of them, a young woman with wide eyes, whispered, "Are… are you here to rescue us?"
OOC:
What do you do?
Nov 9, 2024 12:14 am
Mercer is going to put on a "I want to understand what you mean" routine, but talk the guy in circles, asking him what he means and what he,s looking for and why he thinks what he does and acting confused as to the man's suspicion.
OOC:
I have done this to irate customers as a manager.

Rolls

Mercer Canaan Furio: Talk - Usual roll - (3D6h2+3)

(433) + 3 = 10

Nov 9, 2024 1:40 pm
"I guess so, " Corbin smiles and offers a hand toward the huddle of workers, "let's get moving before they decide to come back."
Nov 9, 2024 7:02 pm
PhoenixScientist says:
Mercer is going to put on a "I want to understand what you mean" routine, but talk the guy in circles, asking him what he means and what he,s looking for and why he thinks what he does and acting confused as to the man's suspicion.
The priest’s initial suspicion faltered as Mercer put on his most earnest, slightly bewildered expression, his head tilted just so, as though trying to grasp the priest’s deeper meaning.

"I really want to understand what you’re getting at here," Mercer began, his tone almost pleading. "You’re saying the robes…they’re essential? But then, I’m wondering—what’s it really mean to wear them? Like, on a spiritual level?"

The priest’s eyes narrowed slightly, but Mercer kept going, his face a portrait of wide-eyed curiosity.

"And you’re looking for…who exactly?" Mercer pressed, leaning forward just enough to appear fully engaged. "Because you mentioned Heaven’s business, right? But how can we understand if we don’t know what that business really is?" He shook his head, as if in awe, then quickly backpedaled, "I mean, you clearly understand it! But for, you know, advanced followers like us…isn’t there sometimes a need for… armor?"

The priest’s mouth opened, then shut, his suspicion shifting to puzzlement. He furrowed his brow, staring hard at Mercer. "Armor? Are you… suggesting that the devout would need to wear armor in this situation?" He seemed genuinely thrown by this question, as if the concept had never crossed his mind.

Mercer blinked slowly, feigning dawning comprehension. "Oh! So it’s not only the novices who have to wear the robes?" He glanced down at his armor as if seeing it for the first time. "I thought maybe the robes were more of a… symbolic thing, you know? Like, something you grow out of once you reach… enlightenment?"

The priest blinked, visibly grappling with the idea, his fingers loosening their hold on the censer. "No—no, the robes are not something one grows out of. They are—" he paused, as if Mercer’s words had somehow introduced a thread of doubt. "They are… symbols of devotion. But…well…" He trailed off, clearly thrown off balance.

Mercer took the opportunity to lean in, voice soft and reverent. "So… maybe you’re saying the true test isn’t what we wear but our… understanding?"

The priest’s frown deepened as he struggled to reconcile Mercer’s words. "Well… perhaps," he said slowly, looking down as if suddenly doubting himself.
OOC:
Douklan, what do you do?
Nov 9, 2024 7:13 pm
Esidrix says:
"I guess so, " Corbin smiles and offers a hand toward the huddle of workers, "let's get moving before they decide to come back."
The young woman’s gaze flickered between Corbin, Hank and Erin, her eyes brightening with sudden determination. She accepted Corbin’s hand and pulled herself up, brushing a stray lock of hair from her face.

"I’m Alaya Chen, senior manager for Stellar Express," she said, her voice carrying a mix of relief and urgency. "I was supposed to meet your captain on the Celestial Voyager. We were finalizing some… sensitive details about this retrieval mission when everything erupted."

She glanced over her shoulder at the burning wreckage and chanting crowd, her face tightening in resolve. "We’ve been hiding here for nearly half an hour. Thank you for coming. I don’t know how much longer we’d have lasted if you hadn’t shown up."

Turning to Corbin, she nodded firmly. "All right, chief engineer—lead the way. If we can get to the Voyager, I’ll make sure Stellar Express knows what you did here today. But be warned: this isn’t over. Some of those zealots are part of the station’s security. I wouldn’t be surprised if they’re trying to get through the maintenance doors as we speak."

A faint tremor ran through her voice as she added, "Let’s move. I’d rather get us out of here before we find out just how far they’re willing to go."
OOC:
What do you do?
Nov 9, 2024 10:37 pm
Hank says, "We are here to get you to safety. We can do proper introductions later. We have to go now. The deception is faultering. We have little time."

As they start out he says, "Who can us a stun stick well?" Assuming someone volunteers, he hands the his stun stick. "Good, because I suck." This all happens as they are moving.
Nov 10, 2024 4:21 pm
"We've got to stop their blasphemy!" Douklan continues jogging along with the crowd, but is letting the more zealous/faster robed believers pull ahead.
Nov 11, 2024 3:17 pm
OOC:
Douklan, gimme a sneak roll to discreetly "get rid" of the zealots and let them continue without you.

Mercer, the priest is there. Enough time has passed, you think. How do you plan to leave him?

Hank, Corbin, are you running back? Going slowly and sticking to the shadows? Something else? Please gimme an appropriate roll, depending on your choice.
Nov 11, 2024 4:09 pm
Mercer will thank the man for everything he said, You gave me a lot to think about.

Rolls

Mercer Canaan Furio: Talk - Usual roll - (3D6h2+3)

(261) + 3 = 11

Nov 11, 2024 10:19 pm
I was thinking kind of a mix. We'd initially stick to the shadows until we get a feel for where everyone is. Anytime we think we are out of view, we'd run where we could. Once we get close enough, we just dash for the end. Unless Corbin has a better idea.
Nov 11, 2024 11:17 pm
Mercer says:
You gave me a lot to think about.
"Wait! Where are you going?" - he answers and follows you
OOC:
So, everybody, gimme a Sneak roll, please.

Rolls

Priest: Notice (opposed) - (2D6+1)

(43) + 1 = 8

Nov 11, 2024 11:25 pm
Mercer will keep this conversation spinning to nowhere if it keeps this guy, and everyone watching, occupied.
You gave me a lot to think about, so I was going somewhere to think. Is there somewhere I should be going?
Can I Aid their sneak, being a distraction?

Rolls

Mercer Canaan Furio: Talk - Usual roll - (3D6h2+3)

(225) + 3 = 10

Nov 13, 2024 8:16 pm
OOC:
Quote:
Can I Aid their sneak, being a distraction?
Maybe =) Let me see their rolls.
Nov 15, 2024 7:07 am
OOC:
Sneak you say? Well we're in trouble then, as I am pretty sure none of us have that.


Here is Hank's attempt at Sneak. I assume it is Dex based.

... and he demonstrates he has no idea of how to Sneak.
Last edited November 15, 2024 7:08 am

Rolls

Hank Heron: Unskilled - (2d6-1)

(14) - 1 = 4

Nov 15, 2024 2:43 pm
OOC:
Sneak you say? Well we're in trouble then, as I am pretty sure none of us have that.

Rolls

Unskilled - (2d6-1)

(15) - 1 = 5

Nov 15, 2024 7:45 pm
OOC:
Maybe Mercer will help Douklan. 'Cause your rolls were irredeemable...
Hank and Corbin crept forward, skirting the edge of the bay where cargo crates and machinery provided patchy cover. The Stellar Express workers were following, but the path ahead was teeming with Revelation Choir zealots. Even from their position, Hank could hear their fervent chanting, punctuated by the occasional crash of metal as their makeshift weapons clashed with obstacles—or other people.

They had barely covered ten meters when a loud clang echoed through the bay. Corbin froze mid-step, glancing down at his boot, which had caught the edge of a loose metal rod. The offending pipe clattered loudly, rolling in a semicircle before coming to rest against a crate.

Hank froze, wincing. "Well, that’s subtle," he whispered, throwing Corbin a teasing glance.

Corbin winced but didn’t reply, his ears straining to hear whether the zealots had noticed. For a moment, it seemed like they were safe—the chanting continued uninterrupted. He exhaled slowly, gesturing for Hank to follow.

But as they resumed their careful progress, Hank’s foot found an uneven grate. It shifted under his weight with a low, grating screeek, the sound carrying like nails on a chalkboard.

Corbin turned to glare at him, but the damage was done. Shouts rose in the distance, and a handful of white-robed figures began moving toward their position, their eyes scanning the shadows.

"Well, so much for stealth," Hank muttered. "Now we match."

"Yeah, not exactly a highlight," Corbin replied dryly, his knuckles tightening on the baton.

The first zealot to spot them—a wiry man with wild eyes and a brandished wrench—let out a triumphant cry. "Intruders! The false ones are here to desecrate our holy ship!"

The shout galvanized the others, and more zealots began moving toward them, their footsteps echoing ominously against the steel flooring.

"Time for Plan B?" Hank asked, already taking a step back.

"Plan B is running!!!" Alaya shot back, mobilizing the workers.
OOC:
What do you do?
Nov 15, 2024 11:43 pm
Douklan is confident, even though he has no particular ability at sneaking.
OOC:
Does the penalty for being unskilled (-1) get canceled by the DEXmod (+1)? I'll assume so, but if not, just subtract 1 from the result.

Rolls

Sneak (unskilled) - (2d6)

(22) = 4

Nov 16, 2024 12:48 am
htech says:
"Smooth," Hank hissed, his voice a sharp whisper.
For the record, Hank would not be mean or nasty about the failure, given he sucks at it, too. He would tease, though. Particularly to try and reduce the tension.
htech says:
OOC:
What do you do?
We run.

Hank calls back to the ship, "Things are going sour. We might need some help in force to get back to the ship. We're running with cultists on our tails!"
Last edited November 16, 2024 12:49 am
Nov 16, 2024 12:53 am
OOC:
I can cause a commotion, but it won't make us any friends of the zealots, but it just may work and give you all a bonus to maybe making it.
Or I can run for it myself and leave things as is.
Nov 16, 2024 1:02 pm
OOC:
Quote:
For the record, Hank would not be mean or nasty about the failure, given he sucks at it, too. He would tease, though. Particularly to try and reduce the tension.
Noted! Made a minor edit and moved on. =)
Nov 16, 2024 1:16 pm
OOC:
SS19 says:
Does the penalty for being unskilled (-1) get canceled by the DEXmod (+1)? I'll assume so, but if not, just subtract 1 from the result.
Yup.

Mercer says:
You gave me a lot to think about, so I was going somewhere to think. Is there somewhere I should be going?
The priest opened his mouth to answer, but before he could speak, a heavy presence made itself known. A figure swept into the corridor with deliberate, measured steps.

The Inquisitor was impossible to miss—a tall man cloaked in crimson robes that billowed with every step. His hood was drawn low, but his angular face was partially visible, a mix of sharp features and an unsettling calm. A gold sigil, depicting wings encircling a blazing star, adorned the chest of his robes, gleaming under the flickering lights of the damaged docking bay.

"Who dares question their place within the fold?" the Inquisitor asked, his voice a deep, resonant boom that seemed to reverberate through the corridor. His piercing gaze fell on Mercer and the priest, and Mercer could feel the weight of it as if the Inquisitor were stripping away his armor with sheer scrutiny.

"Ah, Inquisitor!" the priest said, straightening and bowing his head deeply. "These… men…" He faltered, casting a glance at Mercer. "Well, this one claims to seek understanding, but—"

"I see," the Inquisitor interrupted, his voice like steel wrapped in velvet. He stepped closer to Mercer, his crimson robes pooling around him like liquid fire. "You, armored one, understanding is meaningless without action. Devotion is proven through deeds, not empty thought. Follow me."
OOC:
What do you do?

Meanwhile, Douklan jogged alongside the mob, carefully letting the more zealous and faster believers pull ahead. The cries of "Stop the blasphemy!" and "Protect Heaven’s Wing!" echoed around him as the white-robed zealots surged toward Bay Five, their fervor carrying them like a tide.

Douklan kept his head down, muttering vague agreements as he moved with the crowd, looking for a chance to slip away unnoticed. But every time he slowed, another zealot shoved past him, bumping him forward. He grumbled internally, keeping his frustration in check.

"Stay focused!" one of the zealots barked, barely sparing Douklan a glance. "We’re almost there!"

Douklan groaned quietly, but remained confident. He let himself be jostled forward, his mind racing for another way to separate himself from the mob.

But before he could make a move, the crowd parted ahead of him, and Douklan’s breath caught in his throat.

Another Inquisitor in crimson robes appeared, stepping out from a side corridor like a specter. This one was shorter than the first, but no less intimidating. Her face was fully visible—sharp cheekbones, narrow eyes, and a thin mouth set in a permanent frown. She carried a staff topped with a glowing orb, and her robes rustled with an almost supernatural grace as she stepped into the center of the mob’s path.

"Stop," she commanded, her voice icy and authoritative. The crowd skidded to a halt, their fervor momentarily cooled by her presence.

Her eyes scanned the group like a predator surveying prey. They locked onto Douklan, and she tilted her head slightly, her frown deepening. "You," she said, pointing the staff directly at him. "Step forward."

Douklan hesitated, but the zealots around him turned to look, their expressions a mix of curiosity and suspicion.

The Inquisitor’s gaze burned into him. "Who are you, and what is your purpose here?"
OOC:
What do you do?
Nov 16, 2024 2:17 pm
OOC:
Am I about to have to fight an Inquisitor? Well... Let's see where this goes..
Can I see the main group? How close are they? (I want to know how long we need this charade)
Nov 16, 2024 3:39 pm
OOC:
Quote:
Can I see the main group? How close are they?
You can’t see them, just Douklan and the zealots nearby. I guess you have radio contact, so you probably heard Hank's warning.
Nov 16, 2024 5:05 pm
Mercer will put just the edge of the palm of his hand on his Vibroblade hilt, not gripping, just ready.
What do you want? Because what we want is less bloodshed. You look like a rabble right now.
Let us hide the workers of this station away on our ship. Separate the let everyone settle. Let your presence be the beginning of finding clarity and peace, not fearful anger.
Please.

Rolls

Mercer Canaan Furio: Talk - Usual roll - (3D6h2+3)

(634) + 3 = 13

Nov 16, 2024 6:16 pm
Assuming Hank can hear what is going on, "OK, we are really going to need some fully armed security to get our distractors back. Please also have weapons ready for Erin, Corbin, and myself when we get there."

Hank will keep working with Corbin to get the workers to the CV as quickly as possible.
Nov 18, 2024 2:55 pm
OOC:
Corbin would have taken the ribbing in stride. :)
Oh yeah, we run, but Corbin will shift to the back of the group and run along behind everyone.
Nov 18, 2024 4:09 pm
Daryen says:
We run. Hank calls back to the ship, "Things are going sour. We might need some help in force to get back to the ship. We're running with cultists on our tails!"
Esidrix says:
Oh yeah, we run, but Corbin will shift to the back of the group and run along behind everyone.
OOC:
Okay! Gimme an Exert check, both of you =)

That's an opposed roll, so your DC is...

Edit: DC10

If you both succeed, feel free to describe how you get to the CV with the zealots on your heels. If not, I'll write the next scene. =)

Rolls

Zealot's running - Exert (opposed) - (2d6)

(46) = 10

Nov 18, 2024 11:03 pm
Well, crap! Another unskilled check. :-( Here goes ...

Holy ...

Well, nice knowing you all. I think he broke an ankle and will soon be sacrificed by cultists. I hope everyone else makes it!
Last edited November 18, 2024 11:04 pm

Rolls

Unskilled Exert DC10 - (2d6-1)

(11) - 1 = 1

Nov 19, 2024 1:16 pm
OOC:
Since he's in the back, whatever happens to Hank, Corbin will try and help him.
Last edited November 19, 2024 1:17 pm

Rolls

[SWN] Corbin McRogers: Exert - (2d6+2)

(36) + 2 = 11

Nov 19, 2024 6:57 pm
htech says:
Another Inquisitor in crimson robes appeared, stepping out from a side corridor like a specter. This one was shorter than the first, but no less intimidating. Her face was fully visible—sharp cheekbones, narrow eyes, and a thin mouth set in a permanent frown. She carried a staff topped with a glowing orb, and her robes rustled with an almost supernatural grace as she stepped into the center of the mob’s path.

"Stop," she commanded, her voice icy and authoritative. The crowd skidded to a halt, their fervor momentarily cooled by her presence.

Her eyes scanned the group like a predator surveying prey. They locked onto Douklan, and she tilted her head slightly, her frown deepening. "You," she said, pointing the staff directly at him. "Step forward."

Douklan hesitated, but the zealots around him turned to look, their expressions a mix of curiosity and suspicion.

The Inquisitor’s gaze burned into him. "Who are you, and what is your purpose here?"

::I sure hope the others are making good use of this time...:: From long experience of the military, Douklan knows that certain types of people in authority like to see people meek and cowering. He also knows that the best misdirection is based as much as possible on fact. Douklan straightens up and replies deferentially, making sure to tell only the truth. "My name is Paravides, ma'am. I work here at the docks, but when I heard that they were going to try to investigate the disappearance of the Heaven's Wing, I knew something had to be done. So we all have been going to Bay Five to put a stop to it."
Last edited November 19, 2024 7:01 pm
Nov 21, 2024 12:58 pm
"Time to move," Corbin said. He waved to the workers. "Stay close, single file. If anything happens, follow my lead, got it?" He then turned to take the rear position.

Erin, who had been tending to the injured worker, tightened the strap on her med-kit and took up a position near the middle of the group.

Hank also ran, doing his best to keep pace despite his desk-job physique. The adrenaline was helping, but only so much. He glanced back to make sure no zealots had got to them yet—and that was when it happened.

His boot caught on the edge of a loose floor panel. The metal plate shifted under his weight with a jarring clang, and Hank’s foot twisted awkwardly as he stumbled forward. Pain shot up his ankle like a jolt of electricity. He bit back a shout, hissing instead as he braced himself against the wall.
OOC:
Rolling… Hank, take 2 damage
Corbin was on him in an instant, hauling him up by the arm. Hank tapped his comms:
Hank says:
"Things are going sour. We might need some help in force to get back to the ship. We're running with cultists on our tails!"
Valeria’s voice crackled back through the comms, calm but firm. "Acknowledged. I’ll send the crew to set up a defensive line near the cargo ramp."
Hank says:
"We are really going to need some fully armed security to get our distractors back. Please also have weapons ready for Erin, Corbin, and myself when we get there."
"Will do." - Valeria answered - "And Hank?"

"Yeah?"

"Don’t die."


Hank chuckled weakly despite the pain. "Working on it, Captain."

The first zealot appeared at the far end of the corridor, his eyes wild and his makeshift weapon gleaming in the flickering light. He raised a shout, and the rest of his group poured in behind him.
OOC:
Please Corbin and Hank, roll initiative. Hank can use his precog powers, if he wants, for a higher initiative.

Mercer shifted subtly, his hand resting on the edge of his stun baton—not gripping it yet, but poised. His stance radiated calm, but his eyes flicked toward the Inquisitor, measuring every movement and word.
Mercer says:
"What do you want? Because what we want is less bloodshed. You look like a rabble right now. Let us hide the workers of this station away on our ship. Separate the let everyone settle. Let your presence be the beginning of finding clarity and peace, not fearful anger. Please."
The murmurs of the surrounding zealots were uneasy, a few glancing between Mercer and the Inquisitor. For a moment, Mercer thought he might have pierced through the tension. But then the Inquisitor took a deliberate step forward, his robes billowing around him like a crimson stormcloud.

"You speak of peace," the Inquisitor said, his voice deep and resonant, carrying an edge of menace. "Yet you stand here, armed and armored, defying the faithful and meddling in divine matters. You are no shepherd of calm—you are a wolf among lambs." His gaze burned into Mercer, unflinching.

The Inquisitor’s hand rose by then, gesturing sharply toward the zealots. "Arrest him! He will stand trial for his sacrilege and face judgment for his deception."
The mob surged forward, emboldened by the Inquisitor’s command. Their chants rose in fervor, their makeshift weapons at the ready as they moved to surround Mercer.

Then one of them—a younger man with wide, fervent eyes—rushed ahead of the others, emboldened by the Inquisitor's command. His movements were clumsy but determined as he lunged for Mercer, hands outstretched to grab the stun baton. Mercer stepped smoothly to the side, pivoting on his heel. The zealot’s hands closed around empty air, and his momentum carried him forward, off-balance. Mercer allowed the man to stumble past him, his movements fluid and precise.
OOC:
Mercer, it’s your turn. What do you do?

Douklan says:
"My name is Paravides, ma'am. I work here at the docks, but when I heard that they were going to try to investigate the disappearance of the Heaven's Wing, I knew something had to be done. So we all have been going to Bay Five to put a stop to it."
The Inquisitor’s sharp gaze flicked over Douklan’s armored form and the stun baton at his side, her frown softening into something that might have been approval—or, at least, acknowledgment.

"Paravides," she repeated, her tone assessing. "You’ve taken action, armed yourself, and shown the courage to join your brothers and sisters in defense of Heaven’s truth." She stepped closer, her crimson robes brushing the floor as she studied him further. "You may not wear the sacred robes, but your conviction and readiness to act are commendable."

She gestured sharply with her staff toward the corridor leading to Bay Five. "The true faithful have no need to cower in mobs. You will come with me, Paravides, as part of my personal retinue. Together, we will ensure that this blasphemous investigation is brought to a swift and holy end."

Before Douklan could respond, a sudden clamor erupted from a side passage. Shouts of anger and defiance echoed through the metallic halls, interspersed with the unmistakable sound of fists and boots striking against metal. The Inquisitor’s head snapped toward the commotion, her eyes narrowing.

"Heretics," she hissed, her voice low and venomous. She gripped her staff tightly, the orb atop it flaring with a red, ominous light.

The zealots behind Douklan began murmuring anxiously, some clutching prayer beads, others gripping improvised weapons with white-knuckled hands.

The Inquisitor turned to Douklan, her expression expectant. "Paravides," she said sharply, "prove your devotion. Come with me to confront these infidels." She pointed her staff toward the source of the noise, her crimson robes billowing as she strode forward.
OOC:
Douklan, what do you do?

Rolls

Damage (Hank) - (1d4)

(2) = 2

Initiative (Zealots near Hank and Corbin) - (1d8)

(3) = 3

Initiative (Zealots near Mercer) - (1d8)

(8) = 8

Initiative (Mercer) - (2d8h1+2)

(24) + 2 = 6

Zealot (disarm maneuver - vs Mercer AC14) - (1d20)

(16) = 16

Zealot (opposed Dex-check) - (2d6)

(32) = 5

Mercer (opposed Stab check) - (2d6+7+3)

(23) + 10 = 15

Nov 21, 2024 4:14 pm
I hope you remember you left your pack astray when offered peace. Mercer pulls out his Stun Baton and activates his Shield.

Rolls

Initiative - (2D8h1+2)

(36) + 2 = 8

Mercer Canaan Furio: Stab - Usual roll - (1D20+8)

(8) + 8 = 16

Nov 21, 2024 4:27 pm
Douklan nods, drawing his pistol in one hand and the baton in the other. "Lead the way, Inquisitor. I pray that violence will not be necessary, but if any is needed, I stand ready to strike with righteousness."
Nov 21, 2024 8:45 pm
Yes, Hank burns an Effort to win initiative. He will draw his pistol and fire if needed to keep moving. The primary goal is still to get the workers to the ship, not to have a mass fight.

Rolls

Hank Heron: Shoot - (1d20+2)

(3) + 2 = 5

Nov 22, 2024 1:45 pm
Oh bother

Rolls

Initiative - (d8+1)

(1) + 1 = 2

Nov 22, 2024 1:51 pm
OOC:
Hopefully, I won't initiative for the whole group, not just me!
Nov 23, 2024 12:09 pm
Quote:
He will draw his pistol and fire if needed to keep moving. The primary goal is still to get the workers to the ship, not to have a mass fight.
OOC:
I added Hank's attack roll to Daryen's post. See above
The corridor erupted into chaos as Hank’s pistol shot whined past the advancing zealots, striking a sparking panel on the wall behind them. The missed shot didn’t slow the white-robed mob; their fervent chanting only grew louder as they charged, weapons raised high.

Erin took the lead, waving the group of workers forward. "Keep moving! If you slow down, they’ll catch us!" Her voice carried authority, her usual sarcasm replaced by steely focus. So the Stellar Express workers, terror in their eyes, stumbled into motion, clinging to the shadows of the corridor. Alaya kept close to Erin, her sharp eyes darting to every corner, every sound, every shadow.

"Mrs. Chen!" Erin called over her shoulder, "What do we have in this station that can slow them down?"

"Emergency bulkhead controls should be just ahead. If we can seal a few of these corridors, we might buy some time." - she answered.

Behind them, the zealots closed the distance, their chants blending into a feverish roar. The first wave carried improvised clubs, pipes, and tools, their fervor a more dangerous weapon than their makeshift armory.
OOC:
Corbin, your turn. What do you do?
Nov 23, 2024 12:09 pm
Mercer gritted his teeth as the zealots advanced, their fervor unchecked by reason. He activated his shield with a sharp hum, the energy barrier snapping to life in a faint blue shimmer around his left arm. In his right hand, the stun baton crackled as it powered up, arcs of electricity sparking at its tip.

"I hope you remember," Mercer said coldly, his voice cutting through the tense air, "you left your flock astray when peace was offered."

With that, he lunged forward, the baton sweeping in a controlled arc. It struck the closest zealot in the side, releasing a burst of electricity that sent the man crumpling to the ground, spasms jerking through his limbs.

But Mercer had no time to savor the small victory. Seven more zealots surged toward him, their eyes filled with righteous fury. and joined the fray. Some wielded metal rods or tools, while others carried nothing more than raw determination, fists clenched tight.

The Inquisitor stood back, his arms crossed as if observing a test of faith. "Subdue him!" he barked.

Mercer stepped back, his shield absorbing a glancing blow from a zealot swinging a wrench.
OOC:
Mercer, what do you do?

Rolls

How many zealots advance? - (2d6)

(61) = 7

Zealot's attack AC15 - (1d20+1)

(11) + 1 = 12

Damage (stun baton) - (1d8)

(6) = 6

Zealot's HP - (1d8)

(5) = 5

Nov 23, 2024 12:35 pm
The female Inquisitor’s crimson robes swept dramatically as she led Douklan through the chaos of Docking Bay Twelve. The fervor of the Revelation Choir zealots filled the air—a cacophony of shouted prayers, chants, and the clash of makeshift weapons.

Douklan followed, his expression grim and his grip firm on the stun baton and pistol he carried. He had no intention of truly harming anyone, but the need to maintain his cover weighed heavily on him.

The Inquisitor barely glanced back as they approached the source of the commotion, her steps purposeful and unyielding. Around them, smoke curled in lazy tendrils from fires still burning in toppled cargo crates, and the distant wails of injured workers added a haunting undercurrent to the riot.

As they rounded a corner, the scene burst into full view.

Mercer stood amidst a growing mob of zealots, his stance wide and balanced, his baton already crackling with energy. Nearby, the first zealot who had charged him lay sprawled on the ground, groaning as he tried to recover from the strikes. Seven more zealots, emboldened by the crowd and spurred on by shouted commands, advanced toward him with grim determination.

"Subdue him!" the male Inquisitor barked from the rear of the crowd, his arms crossed as if the confrontation were some kind of divine test. His crimson robes cut an imposing figure, standing in stark contrast to the white-robed masses.

Douklan froze for a moment, his mind racing. He needed to think quickly, to find a way to both maintain his guise and prevent Mercer from being overwhelmed.
OOC:
Douklan, what do you do?
Nov 23, 2024 4:08 pm
OOC:
keep swinging

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+8)

(11) + 8 = 19

Nov 25, 2024 1:31 pm
Corbin continues following along with the escaping workers and draws his pistol. He's not sure if Hank was firing a warning shot or if he missed, but either way, the zealots have chose poorly. Targeting the lead individual, he fires.
OOC:
Oh FFS
Last edited November 25, 2024 1:32 pm

Rolls

[SWN] Corbin McRogers: Laser Pistol - ToHit - (1d20+3)

(1) + 3 = 4

[SWN] Corbin McRogers: Laser Pistol - Damage - (1d6+2)

(4) + 2 = 6

Nov 26, 2024 4:38 am
OOC:
Just a level set, so I can make sure I have this correct. What I understand is that Douklan led a bunch of the zealots away from the ship so that the others could disembark and then get to the harassed Stellar Express employees and bring them back to the ship. Having gone way across the hangar with his crowd, Douklan was confronted by the female inquisitor and has managed to temporarily convince her that he is one of the faithful. She has bid him to accompany her to deal with a disturbance...

...only to find that the disturbance is Mercer fighting other zealots on the loading ramp of the CeeVee. Is that right? Douklan is back where he started, and basically all that's changed is he got some exercise with the crowd of zealots? Somehow we got back here before all the others did?
Douklan mentally facepalms. ::We were supposed to lead them AWAY FROM THE SHIP!!!:: he screams hysterically in his head, but on the surface, he nods to the inquisitor and rushes forward with the others, his baton raised.
OOC:
Douklan's intent is to rush forward among the others as if he's going to attack Mercer, but then turn and join him in bashing/zapping the robed cultists.
Last edited November 26, 2024 4:48 am
Nov 27, 2024 4:53 pm
OOC:
spaceseeker19 says:
Is that right? Douklan is back where he started, and basically all that's changed is he got some exercise with the crowd of zealots?
Kind of. Not necessarily back to the ramp itself but back to Docking Bay Twelve, at the very least.
Mercer stepped back, his shield absorbing a glancing blow from a zealot swinging a wrench. He retaliated with a quick jab of his baton, forcing the attacker to stumble away, the shock sending him reeling.

Two more zealots rushed in together, one aiming low, the other swinging high. Mercer twisted, his shield catching the higher strike with a flash of energy while his foot lashed out, kicking the other zealot in the knee and sending him sprawling.

The tide of attackers pressed closer, their numbers threatening to overwhelm him.

In that moment, Douklan approached, angling toward Mercer with deliberate steps. His heart pounded as he drew closer, his baton held low to avoid drawing too much attention. Mercer’s eyes flicked toward him for the briefest moment—enough for Douklan to catch the faintest glimmer of recognition. A silent understanding passed between them.

Douklan slowed his approach, subtly positioning himself between Mercer and the thickest part of the mob. He turned to face the zealots, raising his baton high and shouting, "Hold! Let me take him! He’s mine!"

The nearest zealots hesitated, their fervor faltering at Douklan’s commanding tone. For a moment, the mob stilled, their weapons lowering slightly as they glanced between Douklan and Mercer.

Then, Douklan ran towards Mercer and shifted his weight at the last moment, pivoting sharply to the side. His baton arced down with a crackling hum—not toward Mercer, but into the back of an unsuspecting zealot who was raising a jagged piece of pipe to strike.

The zealot crumpled, twitching as electricity surged through him. Before the others could react, Douklan spun and swung again, this time catching another zealot in the arm. The man cried out, dropping his improvised weapon as he staggered backward.
OOC:
What do you do?

Quote:
Corbin continues following along with the escaping workers and draws his pistol. He's not sure if Hank was firing a warning shot or if he missed, but either way, the zealots have chose poorly. Targeting the lead individual, he fires.
Unfortunately, Corbin's shot didn’t hit anyone, but it ricocheted off the wall, forcing the zealots to pause. Then one of the zealots, a burly figure with a ragged robe and a wild glint in his eye, reached into his clothes and drew a small, weathered stun pistol. He raised it with a shaking hand, aiming directly at the retreating group.
Corbin’s eyes widened while the zealot squeezed the trigger, sending a bright arc of sonic energy crackling down the corridor. The shot whizzed dangerously close to Hank, who ducked instinctively, his injured ankle nearly giving out under him.
OOC:
Hank, take another 5 damage.
Another zealot, emboldened by the first, produced a similar weapon and opened fire. This time, the arc shot past Erin. She dove behind a crate, her med-kit clattering to the floor.

"We can’t outrun this!" Erin yelled, retrieving a pistol as well. She turned and fired a hurried shot toward the zealots, not aiming to hit but to force them back.

9 zealots advanced.
OOC:
What do you do?

Rolls

Zealot 1 - Shoot - (1d20)

(14) = 14

Zealot 2 - Shoot - (1d20)

(1) = 1

Zealot M1 - Punch - (1d20)

(16) = 16

Zealot M2 - Punch - (1d20)

(14) = 14

Zealot M1 - Damage (unarmed) - (1d2)

(2) = 2

Mercer stun baton - (1d8)

(1) = 1

Zealot HP - (1d8)

(1) = 1

Zealot 1 - Dmg - (1d6)

(5) = 5

How many zealots - (2d6)

(54) = 9

Nov 28, 2024 4:53 pm
Mercer is in it now. Just moving and reacting.

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+8)

(14) + 8 = 22

Stun - (1d8)

(7) = 7

Nov 28, 2024 5:24 pm
OOC:
Well, this went sour real quickly.


Hank says, "If we can't make it, get us a defensible position and start defending."

To Alaya, he says, "We failed to get you to the ship uneventfully. Do you have anyone that can use a stun baton or pistol well? Each of us has a pistol and baton. We will share the weapons for our mutual defense."

To the Captain, "We didn't make it past the cultists. Corbin, Erin, and I are trapped with the SE workers and about to be assaulted. I think Mercer is separately surrounded. I'm not sure where Douklan is. We need help. I recommend taking out the leaders quickly. The rabble had been distracted, but the leaders galvanized the rabble. Hopefully taking out the leaders will demoralize the followers."
Nov 30, 2024 11:37 am
Mercer’s world narrowed to the immediate, the hum of his shield, the crackle of his baton, the shouts of zealots, and the press of bodies. He sidestepped a wild swing from a zealot wielding a crowbar, his shield flaring as it absorbed the glancing blow. His baton snapped out instinctively, connecting with another attacker’s chest.

The stun baton discharged with a sharp crack, and the zealot staggered back, his muscles locking up before he crumpled to the floor, twitching.
OOC:
Zealots vs Mercer+Douklan. Dealt with:

Mercer didn’t pause to admire his work. Another zealot was already on him, swinging down with a pipe.

He raised his shield just in time. The impact sent a jolt through his arm, but the energy barrier held firm. Mercer shoved forward, using the shield to push the attacker off-balance. A quick pivot put him back on the offensive, his baton arcing out again.
OOC:
Douklan, what do you do?

Rolls

Zealot - Stab AC15 - (1d20)

(13) = 13

Zealot HP - (1d8)

(5) = 5

Nov 30, 2024 11:44 am
Hank says:
To Alaya, "We failed to get you to the ship uneventfully. Do you have anyone that can use a stun baton or pistol well? Each of us has a pistol and baton. We will share the weapons for our mutual defense."
"No combat trained personnel here. But we will try"
Hank says:
To the Captain, "We didn't make it past the cultists. Corbin, Erin, and I are trapped with the SE workers and about to be assaulted. I think Mercer is separately surrounded. I'm not sure where Douklan is. We need help. I recommend taking out the leaders quickly. The rabble had been distracted, but the leaders galvanized the rabble. Hopefully taking out the leaders will demoralize the followers."
"Roger that, Hank. I'll try to contact Mercer and Douklan as well, but for now we're stuck here defending the CeeVee. Some of the crew are gearing up with powered armor to force their way to you. Try to hold off a little longer."
OOC:
Rounds until reinforcements arrives (if Mercer doesn't save you first)

OOC:
Corbin, what do you do?
Dec 1, 2024 6:02 pm
Douklan draws the stun pistol and fires it.
OOC:
What is the damage for a stun pistol?

Rolls

Shoot - (1d20+7)

(9) + 7 = 16

Pistol - Damage - (1d6+1)

(1) + 1 = 2

Dec 1, 2024 6:06 pm
Attack

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+8)

(19) + 8 = 27

Stun - (1D8)

(3) = 3

Dec 1, 2024 8:34 pm
Hank surrenders his baton to Alayna and takes a shot at their attackers.

Rolls

Hank Heron: Shoot - (1d20+2)

(11) + 2 = 13

Pistol - Damage - (1d6)

(2) = 2

Dec 2, 2024 1:23 pm
Corbin will seek cover behind whatever is close and fire again at one of the armed zealots.

Rolls

[SWN] Corbin McRogers: Laser Pistol - ToHit - (1d20+3)

(12) + 3 = 15

[SWN] Corbin McRogers: Laser Pistol - Damage - (1d6+2)

(1) + 2 = 3

Dec 2, 2024 4:12 pm
OOC:
spaceseeker19 says:
What is the damage for a stun pistol?
It's the same as a laser one. 1d6+Dex modifier. I've added this to yours and Daryen's posts.
Douklan, wasting no time, drew his stun pistol in a fluid motion, aiming at a zealot who was charging toward him with a makeshift spear. He squeezed the trigger, and a crackling blue bolt shot forth, striking the zealot square in the chest. The impact jolted the zealot back, but he only staggered, shaking his head to clear the disorientation.

"Persistent, aren’t they?" Douklan muttered, shifting his position to avoid another attacker.

Mercer, locked in his own battle, saw the momentary distraction as an opportunity. He stepped toward the same zealot, his baton crackling with energy as he brought it down on the man’s shoulder. The hit landed solidly, the electric charge coursing through the zealot’s body.

But the zealot didn’t go down. His face twisted with pain, but his grip on the spear tightened, and he turned his fury toward Mercer. With a roar, he thrust the spear forward, aiming for Mercer’s torso.

Mercer’s shield flared to life just in time, absorbing the blow with a burst of light and a sharp hum. The force of the strike pushed Mercer back a step, but he held firm, bracing himself against the onslaught.
OOC:
Zealots vs Mercer+Douklan. Dealt with:
(Zealot number 4 has only 3 HP remaining)

Mercer, Douklan, what do you do?

Rolls

Mercer/Douklan Zealot HP - (1d8)

(8) = 8

Zealot vs Mercer AC15 - Stab - (1d20)

(12) = 12

Dec 2, 2024 4:21 pm
The corridor was a cacophony of shouts and the high-pitched whine of energy discharges as the crew and workers scrambled for survival. Hank leaned against a wall for balance, his injured ankle throbbing with every movement. Gritting his teeth, he raised his stun pistol and aimed at the advancing mob. One zealot, his face twisted in fanatic glee, surged forward. Hank’s finger squeezed the trigger, and a bright burst of energy arced out, striking the zealot squarely in the chest. The man let out a guttural cry before collapsing, his makeshift club clattering to the ground.

"One down!" Hank though, already scanning for the next threat.

Nearby, Corbin crouched low behind a stack of loose crates, his breath steadying as he drew a bead on the zealot with the stun pistol. The man had shot and missed again. His erratic aim made him an immediate threat, but his wild movements complicated Corbin's shot. Regardless, the engineer fired, the blue streak of energy striking the zealot’s arm. His weapon was knocked askew, and the zealot staggered, momentarily stunned but not out of the fight.

Erin darted between cover points, her pistol raised, ready for the next shot. Alaya, gripping Hank’s baton tightly, stayed close to the Stellar Express workers, her eyes narrowed with a mixture of fear and determination.
The zealots pressed their advantage, their chants rising in intensity as they closed the gap. Two of the armed zealots raised their weathered stun pistols, their movements jerky but their aim steady enough under the circumstances.

A shot crackled through the air, slamming into Hank’s side. The stun charge rippled through his body like an electric jolt, making his muscles seize momentarily. He grunted, his knees buckling slightly but not enough to bring him down. Gritting his teeth, he forced himself upright, his pistol still clutched tightly in his hand.
OOC:
Hank, take 4 damage
Another zealot fired, the sonic burst catching Corbin in the shoulder. The engineer stumbled back, the impact throwing him off balance. His cover didn’t provide complete protection from the angle of the attack, and his face twisted in pain as the charge coursed through his system. He hissed sharply but managed to stay upright, his resolve holding firm.
OOC:
Corbin, take 4 damage

OOC:
Rounds until reinforcements arrives (if Mercer and Douklan doesn't save you first)


Hank, Corbin, what do you do?

Rolls

Hank/Corbin Zealot HP - (1d8)

(2) = 2

Corbin Zealot HP - (1d8)

(7) = 7

Zealot 1 - Shoot AC14 - (1d20)

(7) = 7

Zealot 2 - Shoot AC14 - (1d20)

(18) = 18

Zealot 3 - Shoot AC14 - (1d20)

(20) = 20

Zealot 2 - Damage - (1d6)

(4) = 4

Zealot 3 - Damage - (1d6)

(4) = 4

Dec 2, 2024 4:23 pm
OOC:
if it works...

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+8)

(8) + 8 = 16

Stun - (1D8)

(2) = 2

Dec 2, 2024 4:32 pm
OOC:
I am just going to keep swinging. We tried the subterfuge and it got kebobed. So now all that's left is getting through these bodies.
Dec 2, 2024 7:46 pm
OOC:
Likewise for us. We don't really have much of a choice. We are pinned and are only able to fight for time.
To Alaya, "If I fall, take the gun and give it to someone else to use. Help is coming. We just have to keep them off of us!"

Rolls

Hank Heron: Shoot - (1d20+2)

(12) + 2 = 14

Dec 2, 2024 8:32 pm
OOC:
I feel like we could just synthesize the rest of the rounds until either group gets done?
No great point in waiting for everyone to roll if we're all doing the same thing?
Dec 2, 2024 9:07 pm
OOC:
Quote:
I feel like we could just synthesize the rest of the rounds until either group gets done?
No great point in waiting for everyone to roll if we're all doing the same thing?
Works for me. Let’s hear from Corbin and Douklan and if they agree we fast forward until someone is down or you handle enough of the zealots and they retreat
Dec 3, 2024 1:34 pm
OOC:
Agreed, if we were at a table we'd just be rolling and counting hit points as fast as we could. Unless some tactical opportunity appeared.
Corbin aims again at the wounded zealot.

Rolls

[SWN] Corbin McRogers: Laser Pistol - ToHit - (1d20+3)

(20) + 3 = 23

[SWN] Corbin McRogers: Laser Pistol - Damage - (1d6+2)

(3) + 2 = 5

Dec 4, 2024 2:30 pm
Douklan keeps firing until the situation changes.
OOC:
Yes, I'm fine with that. Apply as many of these rolls, in order, to the combat until Douklan is incapacitated or until the situation changes (such as when an Inquisitor enters the fray).

Rolls

Stun pistol 1, damage - (1d20+7, 1d6+1)

1d20+7 : (12) + 7 = 19

1d6+1 : (6) + 1 = 7

Stun pistol 2, damage - (1d20+7, 1d6+1)

1d20+7 : (16) + 7 = 23

1d6+1 : (4) + 1 = 5

Stun pistol 3, damage - (1d20+7, 1d6+1)

1d20+7 : (5) + 7 = 12

1d6+1 : (1) + 1 = 2

Stun pistol 4, damage - (1d20+7, 1d6+1)

1d20+7 : (18) + 7 = 25

1d6+1 : (1) + 1 = 2

Stun pistol 5, damage - (1d20+7, 1d6+1)

1d20+7 : (10) + 7 = 17

1d6+1 : (2) + 1 = 3

Stun pistol 6, damage - (1d20+7, 1d6+1)

1d20+7 : (11) + 7 = 18

1d6+1 : (2) + 1 = 3

Stun pistol 7, damage - (1d20+7, 1d6+1)

1d20+7 : (15) + 7 = 22

1d6+1 : (1) + 1 = 2

Stun pistol 8, damage - (1d20+7, 1d6+1)

1d20+7 : (18) + 7 = 25

1d6+1 : (4) + 1 = 5

Stun pistol 9, damage - (1d20+7, 1d6+1)

1d20+7 : (8) + 7 = 15

1d6+1 : (6) + 1 = 7

Stun pistol 10, damage - (1d20+7, 1d6+1)

1d20+7 : (19) + 7 = 26

1d6+1 : (3) + 1 = 4

Dec 4, 2024 4:19 pm
Mercer stabs.

Results in my next post

Rolls

Zealots - Total HP - (3d8+3)

(312) + 3 = 9

Mercer: Stab 1 (Stun Baton), Damage (if hits) - (1D20+8, 1d8)

1D20+8 : (2) + 8 = 10

1d8 : (3) = 3

Mercer: Stab 2 (Stun Baton), Damage (if hits) - (1D20+8, 1d8)

1D20+8 : (17) + 8 = 25

1d8 : (2) = 2

Mercer: Stab 3 (Stun Baton), Damage (if hits) - (1D20+8, 1d8)

1D20+8 : (18) + 8 = 26

1d8 : (7) = 7

Mercer: Stab 4 (Stun Baton), Damage (if hits) - (1D20+8, 1d8)

1D20+8 : (6) + 8 = 14

1d8 : (4) = 4

Dec 4, 2024 4:33 pm
With their movements sharp and practiced, Mercer and Douklan cut through the pressing zealots like a storm. Mercer’s stun baton crackled with every strike, each blow sending another zealot twitching to the ground. He sidestepped a clumsy swing from one zealot wielding a wrench, retaliating with a clean strike to the man’s torso. The zealot gasped and collapsed, the baton’s electric discharge leaving him momentarily incapacitated.

Beside him, Douklan fired two precise shots from his stun pistol. Each bolt found its mark, dropping two zealots before they could close the distance. A third zealot lunged at Douklan, but he deftly ducked beneath the attack, sweeping his baton upward to knock the attacker off-balance. A quick shot from the pistol finished the job.

The momentum shifted. The zealots began hesitating, their fervor waning as they saw their comrades falling one by one. At the back of the fray, the crimson-robed Inquisitor raised his voice, his tone sharp and commanding.

"Fall back!" he ordered, his words carrying over the din of battle. "Regroup and prepare for judgment! Let them think they have won, for now! The Angels will know about this!"

The other zealots exchanged uncertain glances before retreating, pulling their wounded and following the Inquisitor’s lead.

Soon, the mob began to disperse around them while Mercer lowered his baton, its electric hum fading.
Meanwhile, Hank and Corbin stood their ground, grim determination etched on their faces as the zealots pushed closer. The Stellar Express workers crouched low behind makeshift cover, their fear barely contained as Alaya clutched the baton like a lifeline. Erin’s pistol cracked intermittently, her shots keeping the mob at bay but doing little to thin their numbers.

Then, a shout echoed down the corridor, cutting through the noise.

"Reinforcements arrived!" Mercer’s voice rang out, clear and loud.

Not a moment too soon, Mercer and Douklan emerged from the chaos, weapons at the ready. Mercer moved with precision, his stun baton humming as he swung it into the side of a charging zealot. The impact sent the man sprawling to the floor, unconscious. Pivoting smoothly, Mercer ducked under a swing from another zealot before jabbing his baton into the attacker’s midsection, dropping him instantly.

Meanwhile, Douklan provided cover fire with his stun pistol, each shot forcing the mob to scatter and hesitate. One zealot fell as Douklan’s aim found its mark, while the rest faltered, their momentum broken by the sudden, coordinated assault.

"Fall back! Now!" Douklan barked, waving the group of workers toward the corridor behind him.

Hank and Corbin moved to herd the workers, with Erin helping Alaya steady one of the injured as they retreated. Mercer and Douklan covered their exit, their teamwork keeping the zealots from regaining the upper hand.

As the group rounded the final bend, the Celestial Voyager came into view. The ship’s ramp was lowered, and a squad of armored personnel stood ready, stun rifles and grenades at hand. Captain Valeria stood at the forefront, her sharp eyes scanning the corridor.

"Move it!" she called, motioning for the group to close the distance.

The crew and workers sprinted the final stretch, the armored squad covering their retreat with practiced precision. As the last of them reached the ramp, Valeria stepped aside to let the group pass before signaling her team.

"Inside! Cover fire until the ramp’s secure!"

The zealots didn’t dare press their attack against the heavily armed squad, their fervor finally dampened by superior firepower. As the ramp groaned and began to close, the squad fell back inside, keeping their weapons trained on the corridor until the heavy door slammed shut with a final clang.

Inside, the air was thick with tension and the smell of ozone from discharged weapons. Valeria turned to the exhausted group, her gaze lingering on Hank, Corbin, Erin, Mercer and Douklan.

"Good work out there," she said, her voice steady despite the chaos they’d just escaped. "Let’s debrief and figure out our next steps. For now, everyone take a moment to catch your breath. You’ve earned it."

Erin slumped against the bulkhead, exhaling a shaky breath. "You sure know how to throw a welcome party, Captain."

Valeria’s lips quirked into a faint smirk. "Stick with me, and you’ll see worse."
OOC:
Everyone, restore your HP to full. Continues in my next post
Dec 4, 2024 4:35 pm
Captain Valeria Zaytsev and her senior crew members gathered in the meeting room after their rescue operation. Hank, Corbin, Erin, Douklan, Mercer and Maya were there.

The dimmed lights of the ship’s interior cast sharp shadows on Alaya Chen's haggard face, her injuries hastily treated and her Stellar Express uniform streaked with soot and dried blood. But her voice was steady, honed by years of navigating Stellar Express's labyrinthine political battles.

"First," she began, her voice steady but tinged with genuine emotion, "I want to thank you all. I don’t know what would’ve happened if you hadn’t shown up. My people probably owe you their lives, and so do I." Her eyes swept over the crew—Corbin, Erin, Hank, Mercer, and Douklan—before returning to Valeria. "You didn’t have to risk yourselves for us, but you did. That’s not something I’ll forget."

The crew exchanged glances, and Valeria gave a slight nod, acknowledging the thanks without breaking her composed demeanor towards the manager.

So Alaya sat forward, her tone shifting to something more pragmatic. "That said, the situation we’re in now... it’s bigger than all of us. The Heaven’s Wing wasn’t just a ship. It was state-of-the-art, a prototype like nothing else out there. The kind of thing that could tip the balance of power in this sector. And now it is gone. The Church won’t let us investigate—they’ve practically forbidden it under their divine mandate nonsense. They’re splitting into factions faster than a corporate merger gone bad. The Ascensionists are calling this a cosmic miracle and are busy lighting candles and blaming everyone else, while the Pragmatists—what’s left of them—are trying to piece together what actually happened by checking their own records. Either way, no official investigation is coming. Not from them, not from us. The job that you took is canceled."

The crew exchanged uneasy glances. Erin leaned back in her chair, her sharp eyes narrowing, while Hank, his ankle hastily bandaged, shifted uncomfortably, grimacing as he adjusted his leg. Mercer and Douklan stood quietly at the back, their expressions unreadable.

Alaya continued, her words cutting through the tension. "Unofficially, I think separatists from the Draco system are behind this. Their rebels have a track record of exploiting chaos like this—big, flashy grabs that destabilize entire systems. And considering how conveniently the Revelation Choir seemed to know when to move... well, I wouldn’t be surprised if some of them were in on it."

Captain Zaytsev’s eyes didn’t waver. "You’re saying this was orchestrated."

"Exactly. The Choir provides the cover—the perfect distraction with all this talk of angelic mandates—and the Draco rebels take the ship for their own ends. Stellar Express’ Corporate Intelligence suspected the Separatists were ramping up operations near the outer platforms here, but we didn’t think they’d move on something this big."

Alaya’s eyes flicked to the holomap projected between them, its glowing lines tracing shipping lanes and orbit patterns. She gestured, and the image shifted to a sparse, unmarked sector of deep space. "If I’m right, they’ll hole up somewhere out here." - she said, pointing towards sector 02.07, an uninhabited red giant star in a jump-3 distance from their current location.

"A platform, maybe a stealth depot. Stellar Express has no official capacity to pursue them, and, after your refit, we’re pulling out of Englene Station entirely. Between the riots and the Church’s... let’s call it 'displeasure,' this station is a lost cause."

Valeria’s lips pressed into a hard line. "You’re abandoning the station?"

"Officially? Yes," Alaya replied, her voice cool but her eyes gleaming with implication. "It’s too hot. Not worth the lawsuits or the PR fallout. But unofficially..." She leaned forward, the faintest hint of a smile playing at her lips. "If someone were to find the Heaven’s Wing, Stellar Express wouldn’t be opposed to recognizing their claim and trading with them."

Erin let out a low whistle, thinking about what Alaya said. They could reclaim an advanced starship for themselves. "And the Church?" - she asked

Alaya’s smile faded. "They won’t recognize it. In fact, they’ll come after you with everything they’ve got. The Ascensionists will see you as heretics defiling a divine relic. The Pragmatists might see you as thieves undermining station security and their private property. Either way, you’ll make powerful enemies. But let’s be honest—you’ve already made some today." She gestured vaguely at Hank’s feet and the soot still smeared across Corbin’s armor. "What’s a few more?"

Valeria folded her arms, her mind clearly racing. "We’re already on borrowed time. Once the refit is done, we’ll need to leave before the Inquisitors start asking inconvenient questions."

"Exactly," Alaya said, nodding. "My lawyers are stalling as best they can, but after the refits you’ve maybe got a day, two at most, before the Church stops tolerating your presence here. If you’re smart, you’ll cut your losses, take my gratitude, and get out."

Erin raised an eyebrow. "And if we’re not smart?"

Alaya chuckled dryly. "Then you’ll be greedy or heroic. But somehow, I don’t think ‘smart’ has much to do with it for you lot. You wouldn’t have pulled that rescue if it did. Officially, Stellar Express is giving up on the ship. Too much heat, too much politics. But unofficially..." She let the suggestion once again hang in the air, her sharp eyes flicking to Valeria. "You have an opportunity here. The ship’s yours—if you can take it."

"If someone were to take this on, we’ll need more than vague coordinates and a pat on the back from Stellar Express." - answered the captain.

"Of course," Alaya said smoothly. "I can provide intelligence, weapons, armor, supplies, hitch you a ride inside one of our frigates, and even give you the names of a few... unofficial allies who might be able to help. For a small fee and off the record, naturally."

Silence fell over the room as Valeria and the crew considered it. The crew watched her, waiting for the call. Finally, she straightened, the steel in her gaze matching the resolve in her voice.

"No," Valeria said, the word heavy in the quiet room. "I can’t risk it."

The crew stirred, exchanging glances. Erin leaned forward, her expression uncharacteristically urgent.

"Captain—Valeria—we can’t just let this go. The Heaven’s Wing is out there, and if Alaya’s right, someone’s going to use it for something far worse than making headlines."

"I understand the stakes," Valeria replied, her voice calm but resolute. "But my responsibilities have grown beyond this ship and crew. If I’m to succeed in aiding the ITC, its growth, its democratic reforms and fulfilling my new role as planetary governor, I can’t risk openly defying the Church, any elected officials or their authority."

Erin’s jaw tightened. "Then let me take it."

The room fell silent. All eyes turned to Erin as she stood, hands planted on the table. "I’ll resign my job here if I have to. This isn’t about orders or side missions anymore—it’s about doing what’s right. The Revelation Choir and the Draco rebels stole that ship, and you know they’re planning something dangerous. I can’t just walk away."

Valeria’s gaze softened, but she didn’t speak.

"I’m not asking you to take the risk or believe in it, Captain," Erin pressed. "I am just asking you to let me go. I’ll take whoever’s willing with me, but I won’t give up on this."

Maya was the first to speak. The doctor, leaning against the wall, crossed her arms and nodded once. "If you’re going, I’m in. I will resign from my position as medical officer in the Celestial Voyager as well. Wherever this takes us, I’m not sitting it out."

Erin’s breath caught as her eyes swept the room, searching for answers in the faces of the rest of the crew there. She hadn’t realized until that moment just how much she needed their support—how much she needed them to stand with her.
OOC:
What do you do?
Dec 4, 2024 5:39 pm
I think this opportunity is too incredible to pass up. But also, we can't let some power-hungry zealots take control by stealing a ship. I think ...
I think a leave of absence for some members of this crew may be in order. For a few days to a week.
Captain, you can stay away from all this, which I think is fair considering your upcoming responsibilities. I can certainly make it clear to anyone looking into it that we are on a leave of absence. A few words here and there in bars where the Church has informants, or at least places where some of their informants frequent, should do it.
Dec 4, 2024 5:44 pm
"We are in the market for a ship," Douklan muses, "And I would deeply relish sticking it to those Revelation Choir nutjobs. But at the same time, going up against people equipped with that powerful a flagship is a tall order. I'd like to get a better sense of if it's even logistically possible before I commit."
Dec 4, 2024 10:24 pm
"This sounds like a bit of a crusade, but I've made my position clear, I'm in the market for a ship and I'm not willing to settle a new planet without a way off. Also, not a big fan of Zealots or rebels. I'm in for the gamble of grabbing this ship."
Last edited December 4, 2024 10:28 pm
Dec 4, 2024 11:11 pm
OOC:
Hank feels he is in a bad position. He is the first officer, and thus responsible for running the system, managing the crew, and, most importantly, supporting the captain. But this is an opportunity not to be missed!

Hank will let others speak first before joining in, but he will voice support for joining Erin and Maya. (And, presumably, all of the other PCs.)

As an aside, this whole star system just sucks!

I will post my response tomorrow, so I can play off everyone else's responses.
Last edited December 4, 2024 11:12 pm

Captain Zaytsev

htech

Dec 5, 2024 12:03 am
Mercer says:
I think a leave of absence for some members of this crew may be in order. For a few days to a week.
"I don't think a temporary absence will do, Mercer. I can't keep any fugitives from Englene Station on my crew. Not officially. If you're going to take the Heaven's Wing, either you resign or I'll fire you all. Off the record, you are more than welcome to trade or visit us in Astralon."
OOC:
Besides, this is our last chapter so... Why not take that ship for you and sail away with it.
Captain Zaytsev
Dec 5, 2024 12:08 am
Douklan says:
I'd like to get a better sense of if it's even logistically possible before I commit.
"If you wanna go for it, I will put you in contact with Stellar Express Corporate Intelligence. Their official purpose is to gather knowledge about rival corporations and protect us from industrial theft. Suffice to say, that's not the only activity that they can do. In this case, they can get you there with one of our starships. After that, it's up to you." - answered Alaya
OOC:
What do you do?
Dec 5, 2024 4:24 pm
OOC:
This is obviously our last hurrah, and htech is generous to give us the opening. I am certainly not going to pass it up!
Hank stands up, as best he can, and says, "Captain ... Valeria, you gave me an opportunity when I was at my lowest and running out of chances. You showed me I can do things that I never knew I could do. Gave me the chance to be the first officer. I know I can never repay that; I can only thank you for that.

"But I can't pass up on this opportunity. The next part of your life has already started. I now have to prepare for the next part of mine. And this is the best opportunity I see to do that. It is disappointing that we must resign to do this, but that is what I will do to take this chance."
Dec 8, 2024 12:51 am
"I understand" - the Captain answered Hank, while Alaya waited expectantly for Douklan’s answer or further questions.
Dec 8, 2024 9:21 pm
"Thank you."
OOC:
Looking ahead, Hank will want to equip ourselves from the CV's armory. Well then pay for it so that the Captain can restock later. Fundamentally, it's just a time saving maneuver. I'm gonna assume Hank and Mercer got their required armor training? May I also assume RB will be going with us? I certainly hope so!

We'll also have ask Alaya to store out personal stuff until we get back, as I doubt we can leave it on the CV.
Dec 8, 2024 9:34 pm
I will coordinate transportation and storage of our goods that are still on the CV.
OOC:
AKA, let's make sure we can trade our goods later, this is mostly flavor.
Dec 10, 2024 3:49 pm
OOC:
Oh, I was thinking of our personal items, not the trade items. I am assuming we will just cash out our speculative trade. We're not continuing on, so there is no reason to hold onto anything for a better price later. We're going to just cash out and what we get is what we get. From that, I would like to "buy" kits for each of us from the CV armory. We'll have plenty and since we're directly paying for it, the Captain can easily restock before she leaves Englene Station.

We'll then have a chunk of change, have full "kits", and our personal stuff when we leave.

As a larger context, since this is our last hurrah, I am assuming we can just abstract out most of the money. In fact, let's handle it here ...
Hank sells off all remaining trade goods with any connections Alaya can provide. He negotiates with the Captain to fully equip everyone in the party from the Armory and Ship's Locker, paying for all they take. If the Captain can't allow that for political reasons, he will instead work with Alaya to accomplish the same goal. Either way, they will use their funds to pay list prices to fully equip themselves for their mission. (We can specify the full kit in a follow-up post.) We also pack all of our personal items and effects to prepare for our mission. We will again work with Alaya for proper storage so they can be reclaimed when we finish the mission.

This likely takes a couple days to work through, after which we will be ready to embark on the adventure!

(I am assuming that Douklan will also buy-in to the mission. As it is, Mercer, Corbin, Hank, Erin, and Maya (and RB!) all appear to be in.)
Last edited December 10, 2024 4:00 pm
Dec 11, 2024 5:36 pm
OOC:
Assuming Douklan is onboard and there are no further questions for Alaya.
2 days later...
Docking bay 12 was eerily quiet, the echoes of distant activity from the station barely reaching the crew. Erin stood with her new team, the weight of their decision pressing heavily on her shoulders. Behind her, Mercer, Hank, Douklan, Corbin, Maya and even RB followed with the same resolve that had led them to resign from Valeria’s crew.

At the far end of the bay, Alaya Chen waited with another figure. She was dressed in fresh Stellar Express corporate attire, the sharpness of her uniform at odds with the exhaustion still etched into her features. Beside her stood a tall man in a plain, unmarked jumpsuit, his posture stiff and his expression devoid of warmth.

"Glad you could make it," Alaya greeted, her voice brisk as they approached. Her gaze swept over the group, resting briefly on them before gesturing to the man at her side. "Before we go any further, I want to introduce you to someone. This is Damien Voss. He’s... formerly of Stellar Express Corporate Intelligence."

"Formerly?" Erin asked, raising an eyebrow.

Voss gave a tight nod, his tone sharp and clinical. "I work independently now, but let’s just say I still have a vested interest in Stellar Express and its assets."

"And the Heaven’s Wing is an asset," Alaya cut in, her voice firm. "It’s not just a ship—it’s cutting-edge, experimental tech. Losing it to separatists wasn’t just a setback. It was a disaster, one Stellar Express can’t afford to acknowledge publicly. That’s where you come in."

Alaya exchanged a glance with Voss, who stepped forward, his presence radiating authority. "To put it simply, this isn’t a rescue or a salvage mission—it’s an acquisition. The Heaven’s Wing belongs to Stellar Express, but we lack the resources and leverage to retrieve it. You, however, are unaffiliated now. You take the ship, and it’s yours—no strings attached. Stellar Express will recognize your claim, trade with you whenever you need and back off. But that’s the extent of our official support."

Voss continued, his voice cold and even. "This is an opportunity, not a contract. If you take the risk and pull it off, the ship is yours. Do what you want with it—sell it, use it, turn it into scrap. Stellar Express doesn’t care, as long as the Draco separatists don’t have it."
OOC:
Questions? What do you do?
Dec 11, 2024 5:42 pm
OOC:
daryen says:
I am assuming we will just cash out our speculative trade. We're not continuing on, so there is no reason to hold onto anything for a better price later. We're going to just cash out and what we get is what we get. From that, I would like to "buy" kits for each of us from the CV armory. We'll have plenty and since we're directly paying for it, the Captain can easily restock before she leaves Englene Station.

We'll then have a chunk of change, have full "kits", and our personal stuff when we leave.

As a larger context, since this is our last hurrah, I am assuming we can just abstract out most of the money. In fact, let's handle it here ...
Yes. Collectively, you have hundreds of thousands of credits, so that's quite a bit of money, more than enough for full kits.

I'll also let you level up (see other thread) and we can assume that Hank and Mercer have finished their powered armor training.

PS: Taking the Heaven's Wing won't be easy, but... It's possible and this is our last chapter, so even if it ends in a TPK, in my opinion, it's fair. =)
Dec 11, 2024 8:51 pm
OOC:
"Last hurrah" can mean "ride off into the sunset" or it could mean "go out in a blaze of glory". Either is acceptable.
Dec 11, 2024 11:01 pm
OOC:
Go big or go home, but if we have to go home anyway.
You all would rather the Heaven's Wing be in the hands of someone friendly, who is going to use legal channels for transport and docking.
As opposed to a group actively hostile to you. Fair.
Dec 13, 2024 7:34 pm
Douklan nods, his doubt about Voss' motives somewhat allayed by Mercer's spin on it. "If you can't have the asset, you can at least make sure that your competitors/antagonists don't either." He considers. "What can you tell us about what we're likely to face? I haven't seen any specs on this ship yet, so anything you can tell us will be helpful: docking ports, armaments, experience of the people likely to be crew, anything."
Dec 14, 2024 12:51 am
Voss nodded at Douklan’s question, his sharp features relaxing slightly as he activated the holographic display embedded in his forearm. The image of the Heaven’s Wing materialized above the group—a sleek, graceful frigate rendered in shimmering platinum-white. Its hull was laced with angelic motifs that seemed almost ceremonial.

"This," Voss began, gesturing to the hologram, "is the Heaven’s Wing. Officially classified as a frigate, but in reality, it’s a prototype built with tech that Stellar Express would never admit to having—technology supposedly reverse-engineered from artifacts left by the Elders. The Heaven’s Wing features experimental FTL systems capable of a Jump-4—longer range, faster recharges, and far more precision than anything commercially available. It’s also outfitted with a specialized mounting for a frigate-sized Gravcannon. If you’ve never encountered one, It generates mutually antagonistic gravitic fields within its target, causing structures to tear themselves apart at the molecular level. ECM won’t stop it, and armor only delays the inevitable. It’s not designed to just destroy—it’s designed to obliterate. It’s rare tech, even in military fleets."

"No wonder the Draco separatists wanted it." said Erin

"Exactly," Voss replied. "We believe it’s currently in Sector 02.07, near an uninhabited red giant star. Intelligence suggests it’s being housed on a movable research and development station that’s likely operated by the separatists. Rumor has it this station is a converted lab ship, a massive ring structure designed to rotate for centrifugal gravity simulation. While it’s equipped with standard grav plates and inertial compensators, those systems can be deactivated for experiments that would be affected by them and replaced by the centrifugal forces."

He pressed a button on his arm, which shifted the hologram to depict a schematic of the rumored station. "The ring is the main habitation and lab area. Two drive pods are mounted on opposite sides of the rings—they house the station’s propulsion systems and power plant. Each pod has forward-facing hardpoints for turret-mounted weaponry. Expect defensive turrets to cover the entire arc, and possibly small craft on patrol."

Mercer leaned closer. "Any idea what kind of crew we’re looking at?"

"Likely separatists with military backgrounds," Voss replied. "The Draco rebels are known for recruiting disillusioned ex-military personnel from the planetary defense forces. Expect them to be experienced in shipboard combat, with knowledge of how to use the station’s layout to their advantage. And if the Heaven’s Wing is operational, it could have its own skeleton crew—pilots, engineers, maybe even a few scientists working with the station’s support on reverse engineering its systems."

"And the ship itself? Any vulnerabilities we should know about?" asked Erin

"Being a prototype, it’s not without flaws," Voss said. "The experimental systems, particularly the Gravcannon and FTL drives, are temperamental. If you disrupt their power supply or take out key subsystems, the ship could be rendered inoperable."
OOC:
What do you do?
Dec 14, 2024 9:46 pm
How well armed and armored do we expect them to be?
Dec 15, 2024 4:25 pm
"Do we have any schematics or deck plans for either the station or the ship? Especially the ship. If there are any command codes, secret locations, inobvious quirks, anything we can take advantage of.

"Also, do you have any contacts or credentials or anything like that we can use to get into the station and/or ship?"
OOC:
Hackers gonna hack!
Last edited December 15, 2024 4:26 pm
Dec 16, 2024 9:43 am
Mercer says:
How well armed and armored do we expect them to be?
"You can expect from unarmed scientists and civilians to former marines with powered armor in different parts of the ship and station."
Hank says:
"Do we have any schematics or deck plans for either the station or the ship? Especially the ship. If there are any command codes, secret locations, inobvious quirks, anything we can take advantage of. Also, do you have any contacts or credentials or anything like that we can use to get into the station and/or ship?"
"We have for the ship. I am transferring them to you now. We built it, after all. Of course, they may have changed or revoked the credentials or refitted some parts, but it is a starting point, at the very least. "
OOC:
What do you do?
Dec 18, 2024 3:57 am

To the next scene, them? Public

Yes! In media res!
No, I wanna talk to Voss

Thread locked