Rolls
Initiative - (d8+1)
(1) + 1 = 2
How many zealots advance? - (2d6)
(61) = 7
Zealot's attack AC15 - (1d20+1)
(11) + 1 = 12
Damage (stun baton) - (1d8)
(6) = 6
Zealot's HP - (1d8)
(5) = 5
Mercer Canaan Furio: Stab - Usual roll - (1D20+8)
(11) + 8 = 19
[SWN] Corbin McRogers: Laser Pistol - ToHit - (1d20+3)
(1) + 3 = 4
[SWN] Corbin McRogers: Laser Pistol - Damage - (1d6+2)
(4) + 2 = 6
Zealot 1 - Shoot - (1d20)
(14) = 14
Zealot 2 - Shoot - (1d20)
(1) = 1
Zealot M1 - Punch - (1d20)
(16) = 16
Zealot M2 - Punch - (1d20)
(14) = 14
Zealot M1 - Damage (unarmed) - (1d2)
(2) = 2
Mercer stun baton - (1d8)
(1) = 1
Zealot HP - (1d8)
(1) = 1
Zealot 1 - Dmg - (1d6)
(5) = 5
How many zealots - (2d6)
(54) = 9
Mercer Canaan Furio: Stab - Usual roll - (1D20+8)
(14) + 8 = 22
Stun - (1d8)
(7) = 7
Zealot - Stab AC15 - (1d20)
(13) = 13
Zealot HP - (1d8)
(5) = 5
Shoot - (1d20+7)
(9) + 7 = 16
Pistol - Damage - (1d6+1)
(1) + 1 = 2
Mercer Canaan Furio: Stab - Usual roll - (1D20+8)
(19) + 8 = 27
Stun - (1D8)
(3) = 3
Hank Heron: Shoot - (1d20+2)
(11) + 2 = 13
Pistol - Damage - (1d6)
(2) = 2
[SWN] Corbin McRogers: Laser Pistol - ToHit - (1d20+3)
(12) + 3 = 15
[SWN] Corbin McRogers: Laser Pistol - Damage - (1d6+2)
(1) + 2 = 3
Mercer/Douklan Zealot HP - (1d8)
(8) = 8
Zealot vs Mercer AC15 - Stab - (1d20)
(12) = 12
Hank/Corbin Zealot HP - (1d8)
(2) = 2
Corbin Zealot HP - (1d8)
(7) = 7
Zealot 1 - Shoot AC14 - (1d20)
(7) = 7
Zealot 2 - Shoot AC14 - (1d20)
(18) = 18
Zealot 3 - Shoot AC14 - (1d20)
(20) = 20
Zealot 2 - Damage - (1d6)
(4) = 4
Zealot 3 - Damage - (1d6)
(4) = 4
Mercer Canaan Furio: Stab - Usual roll - (1D20+8)
(8) + 8 = 16
Stun - (1D8)
(2) = 2