IC Story Thread: Ch.1, Ad.3 - Black Hand

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Mar 19, 2025 9:35 pm
Éothain drops his crowbar on the ground next to his feet. He takes pity as the man digs. "This is the only tool I have. Pick it up after we are out of sight. Promise me you will return to your home without delay after burying him."
Last edited Mar 19, 2025 9:36 pm
Mar 20, 2025 2:29 pm
The man pauses as the crowbar clunks down next to him, but says nothing. However he also doesn't touch the implement, as commanded, and just continues to chip away at the hard and rocky soil with the rope-splitter.

The paper of Black Speech is as inscrutable as ever, and the tome is indecipherable for all (however the contents of both could likely be understood by scholars in Gondor), the only thing at this point which is understandable to your group is the map these travelers carried...
Mar 20, 2025 10:17 pm
"Let's leave him and be on our way." Duinhir suggests
Apr 8, 2025 3:55 pm
OOC:
Sorry gang, came back to a bunch of catch up work, which between that and jetlag didn't leave me much energy for posting

But I'm ready now, let's get back into it!
The map is well drawn and easy to follow, you estimate the destination to be just six hours hike or so away. The sun is ready to set though, and so it will be well after dark by the time of your arrival.

The location is called "Cuilen Marnhir" on the map. Translating roughly to "Clouded Spire" in Westron. And indeed as you turn ever-more upslope as you follow the map, you see that you are pointed toward one of the tallest prominences around - the peak of which is surrounded in gathering clouds.

The path marked on the map takes you across and up increasingly rocky slopes and scree fields, but thankfully no actual climbing is required. However traversing this terrain in the dark is still treacherous, presenting poor footing and no protection from the cold night winds.

After getting about halfway there, you have traveled what might be considered the duration of a normal days travel. You can push on the final few hours to Cuilen Marnhir, or you can make camp for the night?
OOC:
Or something in between ofc :)

Point is: let me know how and when you want to approach the destination on the traveller's map.
Apr 9, 2025 7:16 am
The day had drained much from Éothain -- physically, mentally, and emotionally. "I believe we should break for camp while we still have some light. We need to be at our best when we reach Cullen Marnhir."
Apr 9, 2025 4:05 pm
"I agree, Éothain. Ouch... I could do with dressing these wounds, too..." he says with a wince. The confrontation with the treacherous enemy agents has taken a toll in blood and fatigue on him.
OOC:
anyone with healing powers/gear? Cirion is down to 8HP
Last edited Apr 9, 2025 4:06 pm
Apr 9, 2025 8:57 pm
OOC:
I wish. Éothain is down to 4 HP.
Apr 9, 2025 9:07 pm
OOC:
I don't think Duinhir has anything in the healing department.
A rest might be a good idea. I'm unsure if we can do a short or long rest at this point?
Apr 10, 2025 2:03 pm
OOC:
You can do a Short, which allows you to roll up to your level (3) in your Hit Die value and heal that amount.
Apr 10, 2025 2:43 pm
Cirion starts looking for a sheltered feature of the land to set up camp, feeling the fatigue in his bones and muscles.
OOC:
leaving Survival if applicable

Rolls

Survival - (1d20+4)

(3) + 4 = 7

Apr 15, 2025 3:12 pm
OOC:
No check necessary, please everyone take care of your Short Rest stuff and then let's move on.
You must go a bit out of your way to find even a semi-sheltered spot. Something to knock down the wind, and also to keep your resting spot and any activities out of easy sighting by anyone who might be looking.

But it is doable, and although it is not a comfortable night, you are able to get what rest that you can.

The morning light comes with a chill breeze, but the intensity of the sun helps.

Looking forward to the unknowns that are to come, it's hard to imagine that Clouded Spire is capable of being concealed much better. Looking up the slope to where the map is leading you, you would guess that... whatever it is that awaits there... it must be positioned at the top of one of these rocky escarpments that loom above.

You can estimate that it will be very hard if not impossible to approach it during the day unseen if there is any sort of watch.
OOC:
What do you do?

I'd love to see some interaction between you guys in character and or out, to discuss how you all think you should handle this.
Apr 16, 2025 4:49 pm
OOC:
rest roll - if I have done this right, Cirion tops up to his max HP of 24 (started from 8) and the excess is lost
OOC:
as for approaching the spire, it seems to me that it would be a much harder climb at night? So daytime climb sounds safer. Any camouflaging we could do during the day? Maybe leaving horses behind would make us less noticeable?

Also a thought: maybe if the enemy is above the cloud level near the top, they wouldn't see us through that, like we cannot see them.
Last edited Apr 16, 2025 4:51 pm

Rolls

Short Rest, 3x hit points +CON bonus - (3d8+2)

(854) + 2 = 19

Apr 17, 2025 8:46 pm
OOC:
Night might be easier but perhaps deadlier depending on what we'll encounter. I ok with us trying to sneak up daytime
Apr 18, 2025 6:08 am
OOC:
Daytime is OK by me.

Rolling 2 of the three available dice to see if I need the third.

Rolls

Short rest healing - (2d10+1)

(15) + 1 = 7

Apr 18, 2025 3:50 pm
OOC:
I need the last one

Rolls

Healing - (1d10)

(8) = 8

Apr 22, 2025 2:48 pm
OOC:
Ok so I'm not really clear on what the decided action is.

I think what I'm hearing is 2 to 1, sneak up during the day? That would be as opposed to sneaking at night, or climbing at night or day? Is that correct?

I'm reluctant to just push things forward without a clear understanding, as this is kind of what everything has been leading up to.

So can you guys please give me a little more collaboration here. I'm looking for a concrete narrative that I can build upon.
Apr 22, 2025 8:22 pm
OOC:
Sorry. It is probably my post that causes the confusion. Let us try to sneak up during the day at a higher risk of been seen.
"This mountain is too dangerous to climb at night. And who knows what creatures prowl here at night time. I say we climb in the light of day though it might give our presence away." Duinhir says
Apr 22, 2025 10:12 pm
"Agreed, Duinhir. We cannot let the mountain become our enemy too... Let's climb in daylight, and keep our eyes peeled for ambushes."
Apr 23, 2025 6:08 am
"Skulking in the night is dishonorable. If tales are told of our exploits, let the bards remark on our courage and skill."
Apr 23, 2025 7:21 pm
OOC:
Ok so, climbing during the day.

You'll basically be taking on a climb that may Exhaust you all, in exchange for likely getting there undetected.
Lacking climbing gear, it will be a very difficult, dangerous, and slow climb. It will require tremendous athleticism and great fortitude, from each of you, and it will require each of you helping the others the whole way.

Standing at the bottom of the cliff, which you figure must end at or near the grounds of Clouded Spire - particularly in armor and with weapons - it's a very daunting prospect. And needless to say, Skunktail will have to be left behind.
OOC:
In case you hadn't thought this aspect through, I will say.

If you follow the map to Clouded Spire, you will likely be seen, but won't be Exhausted.

If you're proceeding with the climb, please roll me a DC 17 CON save, and a DC 17 Athletics check. If you fail the CON save, the Athletics must be rolled at Disadvantage.

The Athletics check will be handled as a Group Check, so 2 of you must succeed, for the effort to succeed/to avoid +1 Level of Exhaustion.
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