Chapter 1: Friends in Need

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Jan 23, 2025 3:02 pm
OOC:
2nd round: Taking initiative. Rolling for melee attack - first - but using Agility since Short Sword is Nimble.... RP coming next.

I believe it is a Critical Success! :D So due to Short Sword Pricing: the Pwyll is Weakened until the end of my next turn.

PIERCING: When you attack with this weapon and get a critical success, the target becomes weakened until the end of your next turn
With a surprising precision and grace for a person that looks "not so young" Gabalan strikes his short sword almost exactly in the same point as the stone released from his swing has hit Pwyll mere seconds ago.
"All of this is unnecessary. We only waste time." - he says almost to Pwyll ear, but others close to them could hear that too.

Leaving a visible hole in his armor and the red mark of blood gathering there, just after he took out the blade out of Pwyll belly.
Health: 12 / 12 Damage: 0 Injured: No
Status Effect Rounds Remaining
Pwyll is Weakened until the end of my next turn. 1

Last edited January 23, 2025 3:18 pm

Rolls

Short Sword Attack - (1d20+1)

(20) + 1 = 21

Short Sword Damage - (1d6)

(5) = 5

Jan 23, 2025 4:43 pm
OOC:
Remember that all attacks against the opposing party have a bane from obscurement until the end of Tzal's next turn. Or until they move out of the steam, as their attacks will also have a bane.
Last edited January 23, 2025 6:55 pm
Jan 23, 2025 7:27 pm
Tzal squinted his eyes to get a better look at the combatants through the misty steam as he flung an acid globule towards Brutus.

Rolls

Corrosive globule - (1d20+3-1d6)

(19) - (5) + 3 = 17

damage roll - (1d6)

(5) = 5

Jan 23, 2025 8:09 pm
OOC:
Corrosive Globule and any other spell targeting an NPC's attribute wouldn't be affected by obscurement. Obscurement only gives banes to "attacks", which in this system is defined as using a weapon or unarmed strike. So Tzal's roll would actually be a 22.
Jan 23, 2025 10:05 pm
OOC:
Pyre takes 1d6 damage from Dreadful Presence, yes?

Edit: NVM. It's at the end of THEIR turn.
Last edited January 23, 2025 10:12 pm
Jan 23, 2025 10:13 pm
OOC:
If I’m reading it correctly, the dreadful presence damage happens after the target has acted. Since they already acted this round, they roll luck at the end of the turn to end the effect before they would potentially take damage from acting on round 2. I may be mistaken, though.
Jan 23, 2025 10:28 pm
[ +- ] Dreadful Presence
OOC:
It doesn't say they have to act, it says "ends its turn." So they could technically do nothing on their turn (perhaps because they're afflicted by another status effect) and still take damage. Unless that's what you mean?

And it simply says "luck ends," so I'm not sure WHEN they roll that. But you all know this system better.
Jan 23, 2025 11:14 pm
OOC:
Round 1 began with all of our party refraining from taking the initiative, so the Silver Coins took their turns first. Afterwards, Aazim took his turn and cast Dreadful Presence, inflicting them with vulnerable (luck ends). Since they already took and ended their turns that round, they were not set to take any damage from the effect.
All "luck ends" effects are rolled at the end of the round, so the Silver Coins made their luck rolls to end vulnerable at the end of round 1. Since two of them succeeded, the one who is still vulnerable will take 1d6 of damage as long as they are close enough to Aazim when they end their turn in round 2. Afterwards, they will be able to make their next luck roll at the end of round 2. Alternatively, they can choose to use their action to "Overcome", allowing them to make a luck roll on their turn.
Due to the way "luck ends" effects work, the most effective way to use them is to apply them as close to the beginning of a round as possible. Otherwise, you can end up in scenarios like this one where the enemies can remove the effect before suffering from it.
Hope that all made sense, even if it was wordy.
Jan 24, 2025 6:37 am
OOC:
Well, then that's potentially a critical success. Regarding the dreadful presence, I think @TheForsakenEvil is absolutely right. Here the catch is, if the enemy tries to overcome the effect with an overcome action, its losing the action to do it. If it chooses to take an action, then it will take the damage and wait for the luck end to happen at the end of the round.

Rolls

Corrosive globule (end of the round damage) - (2d6)

(16) = 7

Jan 24, 2025 11:38 am
Last Round

Gabalan's sling bullet bashes Pwyll in the chest, cracking ribs. The mage moves closer as the rival rogue reels.
This Round

Gabalan follows up by thrusting his sword into Pwyll's belly! Pwyll's eyes widen as blood pours from the vicious wound, then he slumps to the ground!

Tzal splatters Brutus with a globule of corrosive acid. As the soldier howls in agony, R3N-L3 disengages, moving to attack Pyre. Sash steps in front of the masked mage, covering her ally. She tries to raise her shield to defend against the clockwork's blade, but R3N-L3 slip past her defense and drives his sword into the priestess' chest! Sash groans and falls to a knee from the brutal wound, but she grits her teeth and remains conscious.
OOC:
Sash uses her reaction to Cover Ally, redirecting the attack from Pyre to herself. Since she used the Defend action last round, she attempts a luck roll to turn the successful hit to a failure. Unfortunately for her, the luck roll failed, so she takes the damage.

Lauretta is not taking the initiative. If either @Windyridge or @Totes_McGee wish to do so, they may act now before the enemy team.
[ +- ] Enemy Status

Rolls

Sash Defend, Luck Roll to Negate Hit - (d20)

(7) = 7

Jan 24, 2025 12:05 pm
OOC:
I never considered the possibility of combining Defend and Cover Ally. That's so clever.
Jan 24, 2025 5:45 pm
OOC:
Wolfram will wait.
Jan 24, 2025 8:37 pm
OOC:
Aazim will also wait.
Jan 24, 2025 9:05 pm
Pyre quickly backs away from R3N-L3 and Aazim, exiting the steam cloud and getting out of range of the janni’s dreadful presence. They raise their staff defensively as they gather their magical power. Sash keeps her shield up but drops her mace and shows her empty hand. "I’ve no desire to throw my life away for a mercenary’s agenda. I yield."

"Coward! Traitor!" Mika yells. She takes aim at Gabalan and fires an arrow at him, seeking vengeance for Pwyll. Meanwhile, the weaponless Brutus roars with fury and tries to wrest Lauretta’s axe out of her hands!
OOC:
8 damage to Gabalan. Lauretta must make an Agility challenge roll. On a failure, she drops her weapon and Brutus will use his reaction to catch it.

@Windyridge,@TheForsakenEvil,@Totes_McGee may all act now before the end of the round.

Rolls

Bow vs Gabalan, Concealment - (d20+2)

(19) + 2 = 21

Damage - (2d6)

(26) = 8

Disarm vs Lauretta, Concealment - (d20+2-d6)

(17) - (1) + 2 = 18

Jan 24, 2025 9:38 pm
Discord among the ranks? Time to exploit the situation....

To Sash: "You're not yielding yet. You can still help us with your former allies...and perhaps earn some goodwill, if you don't resist my spell. Let rage wash over you, and strike them down!"

The spell he casts is chaotic, and there's a possibility Sash could still attack them, if her will can overcome his mental prowess. But the reward is just as high as the risk. Should Aazim be able to maintain control of her, she could deal immense damage to their enemies.
OOC:
Casting Incandescent Rage on Sash. Range is 10 yards, so moving near her if necessary.

Rolls

Intellect roll - (1d20)

(9) = 9

Jan 24, 2025 11:30 pm
OOC:
@Dmbrainiac Obscurement from the steam ended after Tzal's turn in which he threw the acid ball. So Mikka and Brutus wouldn't have had a bane from that. However, unarmed strikes are considered improvised weapons, giving Brutus a bane that accounts for the 1 that was rolled. The rules for disarm also give an additional two banes when attempted with an improvised weapon. In total, Brutus would have 3 banes on his roll to disarm Lauretta.
To be honest, I find the rules for disarming to be very harsh in SotWW, which is why I had Lauretta go for a called shot instead. For the sake of expediency since I'm not sure if you'll see this before Monday, I'll go ahead and roll the banes for Brutus to see if he still would have hit. If he does and she fails her Agility roll, I'll go ahead and make his catch roll to see if he catches her weapon as well (catching requiring a roll is also horrible imo). I can tell his Agility from the Boiling Water roll, fortunately. If this is overstepping, please let me know. Just thought it'd be efficient :)
Edit Brutus got a 17 on his d20, with a +2 to get to 19. Subtracting the 5 means his result is 14, so he would've missed her defense of 15.
Last edited January 24, 2025 11:34 pm

Rolls

Brutus' 2 Additional Banes - (2d6h1)

(52) = 5

Jan 25, 2025 12:28 am
OOC:
Okay, thanks, this is just my second combat with this system! So Brutus fails to disarm.
Jan 27, 2025 3:38 am
OOC:
Glad to be of help! I just get anxious because of the commonly referenced trope of the rules nerd being... unpleasant. My downfall in PbP as a game format is not being able to read tone from text, therefore leaving me to overthink everything, haha.
Lauretta steeled herself as the wounded warrior in front of her let out his battle cry. It seemed to her that she was fighting a mad man with no regard for the danger of the situation he was in. What pushes an unarmed man in a losing battle to charge the woman with enough strength to shatter his sword? Some supposed treasure? Bloodlust? Or maybe it's just fate conspiring to have men incessantly test her patience? The answer to that question was unable to be found with any certainty while he was going for her axe. Fortunately, there was ample time to ensure his attempt to knock it from her grasp was redirected to her mail.

"Surrender already, damn it!"

Despite Brutus' best efforts, the priest was able to keep him at bay while maintaining a grasp on all that was occurring on this chaotic battlefield. One surrender was hopeful, but the sight of another lying in his own blood was not. Nor were the archer's relentless arrows.

"Just stop that damned archer!"

In the meantime, this fool in front of her was her focus. Rather than plant her axe firmly in his skull, Lauretta gripped it tightly in her offhand as she moved to grapple the man.
Last edited January 27, 2025 2:23 pm

Rolls

Strength vs. Brutus' Agility - (1d20+3)

(4) + 3 = 7

Prayer Used (Luck Ends) - (1d20)

(14) = 14

Jan 27, 2025 1:54 pm
Wolfram obliges as he attempts to shoot an arrow at the archer.

Rolls

Agility - (1d20+2, 2d6)

1d20+2 : (2) + 2 = 4

2d6 : (56) = 11

Jan 27, 2025 1:57 pm
Dismissing Sasha without warning, R3N-L3 turned to charge at Mikkla instead, mental algorithms raising her back up to being the largest threat after two successful hits.

Rolls

Attack with Blade - (1d20+4+1d6)

(6) + (1) + 4 = 11

Damage roll - (2d6)

(55) = 10

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