Chapter 1: Friends in Need

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Feb 18, 2025 1:08 am
Abruptly shuddering back to life after Aazim turned an ornate gilded key hidden under his armor, R3N-L3 turned his head 360 degrees back to examine his companion. "Extremis protocols ineffective. Fifty-three seconds before the power capacitators recharge. Default protocols assumed." He said, before charging back into the fray...Well, charging. His movements were creaky and erratic, but his propensity for ignoring the simple matter of death remained undiminished.

Rolls

Attack with Blade - (1d20+4+1d6)

(12) + (5) + 4 = 21

Damage should the attack land - (2d6)

(53) = 8

Feb 18, 2025 1:08 am
OOC:
11 damage if it was a crit, otherwise just the 8!
Last edited February 18, 2025 1:09 am

Rolls

Added for Slashing - (1d6)

(3) = 3

Damage reroll, taking higher - (3d6)

(142) = 7

Feb 18, 2025 1:55 am
OOC:
Don't think it matters cuz you rolled a 5, but R3N-L3 would have 3 boons to attack rather than 1. An additional 1 from Surrounded and another from Battle Blessing. Wolfram also would've got another boon from Battle Blessing if he was within range.
Feb 18, 2025 1:00 pm
OOC:
Extra attack rolling...Well, I did get a 6, so that is actually an attack roll of 22! If they have 17 or less armor, think I did crit
Last edited February 18, 2025 1:01 pm

Rolls

Extra boons - (2d6)

(64) = 10

Feb 20, 2025 1:27 pm
Pending Gabalan's actions

Rolls

Pistol, Help, Battle Blessing - (d20+1+3d6h1)

(14) + (532) + 1 = 20

Damage - (3d6)

(433) = 10

Telekinesis Attack, Battle Blessing - (d20+1+d6)

(12) + (2) + 1 = 15

Feb 20, 2025 1:41 pm
OOC:
Last round:
Gabalan pulls out a fancy-looking pistol from his belt. He fires, the bullet striking the spider-thing in the chest!
OOC:
This round:
Gabalan uses his telekinesis to hurl his sword at the monster, but it narrowly misses. Lauretta calls on the High One as she smites the creature, her axe cleaving a deep furrow into its body! Black blood and ichor spill forth from its chest, but it remains on its feet. Tzal flings black bile at the thing, sapping its vitality, then Wolfram sinks an arrow into its side. Barely standing, the thing rears back to attack, but Aazim winds R3N-L3's key and the clockwork lunges forward to drive his sword into its belly! The spider-thing shudders on the end of the clockwork's blade as the thing finally crumples to the floor, lying still.

Just when you think things are over, though, you hear Pyram Peek's voice shout out. "No! Look what you've done!" The man steps out from behind one of the thick curtains of webbing that had been concealing his presence. "I had a very beneficial arrangement with that creature. I'd bring it victims to feast on, and I would get the bodies to help refine my necromantic magic. Now, I suppose I'll have to kill you myself to get your bodies for my research!"

Pyram casts a spell, and pale, rotting hands and skeletal claws reach up from the ground to grasp at you!
OOC:
Each creature on the ground makes an Agility roll with 1 boon. On a failure, the creature becomes held and frightened (luck ends both). A creature can overcome these afflictions with a success on a Strength roll. If the creature is held already, it takes 1d6 damage and falls prone.

This is the end of round 2, so you can roll for any effects you may need to that happen at round's end. Anybody who wishes to take the initiative for round 3 may do so now and act!
Feb 20, 2025 1:54 pm
Tzal almost forgot about Pyram but his explanation and ill intent made him so angry that his face twisted in disgust, "You are a vile person that I knew from the beginning! I never expected you to be so much worse." He tried to jump out of the rotting hands that came out to grab him.

Pointing his staff at Pyram, he conjured a jellyfish and sent it flying towards him. Tzal also tapped his amulet which glowed and his staff lit up with several runes.
OOC:
Taking initiative. Using magic implement to gain a boon. I guess with 15, I can beat his agility. Damn! I might have just killed Pyram!
Last edited February 20, 2025 2:01 pm

Rolls

Agility roll with a boon - (1d20+1d6)

(20) + (4) = 24

Will (Flying Jellyfish) - (1d20+3)

(7) + 3 = 10

boon for Jellyfish - (1d6)

(5) = 5

damage roll - (5d6)

(56556) = 27

Feb 20, 2025 2:14 pm
OOC:
Lol, he's tough, but you hit him pretty hard!
Feb 20, 2025 3:03 pm
OOC:
Damn, that's a wild roll from Tzal! Also impressed we managed to kill that spider creature so quickly! Good job, team! Also, don't forget that you will be immune to the frightening effect of Pyram's spell thanks to Battle Blessing.
Staring down with furious eyes at the fallen spider-monster, Lauretta spits on the ground. It may have been strong, but the numbers were in their favor. This team was starting to look significantly more cohesive and competent as they stood over its corpse. Still, its death was only a small satisfaction in the face of the loss of life that hung above them. Before she could think to say a word, Pyram's voice echoed in her ears. As rage brewed in her belly, the hands of the dead sprung from the ground to grasp her. Fortunately, the dead were even slower than she was.

"You fucking bastard! I gave you a chance out there! May the High One have mercy on you because I fucking won't!"
OOC:
How far away is Pyram? I imagine the challenging terrain will make it difficult to reach him. Not taking the initiative either way.
Last edited February 20, 2025 3:26 pm

Rolls

Agility Roll w/ Boon - (1d20-1+1d6)

(12) + (5) - 1 = 16

Feb 20, 2025 3:23 pm
"I knew it all along, that you were a vile man, you scum!"

Wolfram can't avoid the rotting hands that grasp him and pull him hard to the ground.

"Hah! Your spells don't scare me. In fact, they don't even work, you traitorous toad!"

Wolfram lines up a shot with his bow and lets his arrow fly
Last edited February 20, 2025 6:02 pm

Rolls

Agility with Boon - (1d20, 1d6)

1d20 : (12) = 12

1d6 : (6) = 6

Strength - (1d20-1, 1d6)

1d20-1 : (6) - 1 = 5

1d6 : (4) = 4

Agility, Bow Attack/Damage - (1d20+2, 2d6)

1d20+2 : (12) + 2 = 14

2d6 : (32) = 5

Trickery boon - (1d6)

(6) = 6

Tricker Damage - (1d6)

(4) = 4

Feb 20, 2025 3:35 pm
OOC:
Pyram is 8 yards away. @Windyridge you succeeded at the Agility roll so you aren’t grabbed by the hands.

Also note that anybody who fails the roll has a chance to roll luck at the end of round 2 to end the effect before round 3 begins.
Feb 20, 2025 3:38 pm
OOC:
Oh ok, can I retcon my RP? And then attack?
Last edited February 20, 2025 3:39 pm
Feb 20, 2025 3:48 pm
OOC:
Yes you may.
Feb 20, 2025 6:03 pm
Dmbrainiac says:
OOC:
Yes you may.
OOC:
Edited in attack etc.
Feb 20, 2025 6:41 pm
The clockwork tried his best to dodge the grasping hands with his still shuddering framework...But as one might expect, he wasn't the nimblest construct even if he wasn't injured, soon disappearing underneath a swarm of grasping desiccated limbs. However, the mound of limbs shuddered, creaking for a second, before bursting apart in a shower of bone shrapnel and rotting flesh as the automaton stormed out, trailing half a dozen tattered limbs that had failed to hold him down. Unfortunately, his movements were slow, gears sparking and grinding against artificial muscle fibers that refused to move far as he advanced onto Pyram.
OOC:
R3N-L3's only got 2 speed while Injured, which I'm assuming isn't enough to get to grips with him just yet.
Last edited February 20, 2025 6:47 pm

Rolls

Agility Save - (1d20+1d6)

(5) + (1) = 6

Strength Roll to try and break free - (1d20+4)

(13) + 4 = 17

Luck to see if the effects end before R3 - (1d20)

(15) = 15

Feb 20, 2025 6:47 pm
Aazim is stunned by Pyram's admission. Brazenly admitting such horrific deeds, and then getting angry because they'd ruined his "arrangement"? This was truly a madman, tainted by delusions of grandeur.

"To think, I gave you the benefit of the doubt! But the bigger fool is you, Pyram. By declaring your villainy instead of skulking out unseen, you've sealed your fate!"

First though, Aazim has to dodge the necromantic magic trying to ensnare him!
OOC:
Not taking initiative.

Rolls

Agility + Boon - (1d20+1d6)

(3) + (2) = 5

Feb 24, 2025 11:47 am
OOC:
Still no word from Pedrop so I'll bot Gabalan again.
Gabalan avoids the grasping hands. He moves out of their reach before telekinetically hurling his sword at Pyram. It misses, but Wolfram lands a good hit with his arrow, then Tzal fires off another octopus that batters the evil mage and leaves him reeling! R3N-L3 slowly begins to clomp forward at the mage.

Doubled over in pain, Pyram glares at Tzal with fire in his eyes. He intones the words of a powerful necromancy spell. He shakes his hands, and from them falls a profusion of flesh-eating insects that flow forward to envelop the mage! Meanwhile, the grasping hands claw at those still within their reach.
OOC:
Tzal is targeted by eaters of the dead. The spell last for 1 minute, but it ends early if the target takes 10 damage or more from cold, fire, or lightning. The target becomes blinded (luck ends). If the target is blinded in this way at the end of the round, it makes a Strength roll. On a failure, it takes 6d6 damage and becomes weakened until the end of the next round. If the target becomes incapacitated, it disappears along with everything it was wearing and carrying that was not made of bone or metal.

Anybody still inside the grave grasp area (those who didn't take the initiative, so Lauretta and Aazim) must attempt another Agility roll with 1 boon. On a failure, the creature becomes held and frightened (luck ends both). A creature can overcome these afflictions with a success on a Strength roll. If the creature is held already, it takes 1d6 damage and falls prone.

@TheForsakenEvil,@Totes_McGee you both may act now before the end of the round!
[ +- ] Enemy Status

Rolls

Agility vs Grave Grasp - (d20+1+d6)

(19) + (3) + 1 = 23

Telkinetic Attack, Battle Blessing - (d20+2+d6)

(5) + (4) + 2 = 11

Feb 24, 2025 2:33 pm
Pyram's pain encourages the soldier priest, urging her to move forward as much as she can. Sadism wasn't tearing her feet free from the wrathful dead, but the need for justice. At one point, she believed she saw remorse in the foul necromancer. But the revelation of the depths of his heart's darkness made it clear to her that he was more monster than man.

After only making slight progress, the necromantic chant reached her ears. Preparing for the worst, Lauretta steeled herself. The flooding tide of gnashing mandibles spurred her skin to crawl and hairs to stand. Unable to do anything to stop them, she watched in horror as they swarmed her friend in indigo robes.

"Brush them away from your exposed skin, quickly!"
OOC:
Welp, that's horrible. Very unlikely the squishy mage will be surviving 6d6. It's save or die. Lauretta is using the Help action to give Tzal a boon on his next attribute roll. Additionally, she will also use her reaction for Prayer to give him a second boon.
Last edited February 24, 2025 2:58 pm

Rolls

Agility Roll w/ 1 Boon - (1d20-1+1d6)

(11) + (6) - 1 = 16

Prayer Used (Luck Ends) - (1d20)

(7) = 7

Feb 24, 2025 9:44 pm
Seeing Tzal's plight, Aazim sends a wave of magical energy his way, hoping that it'll help him resist this monstrous swarm!
OOC:
I'll also help Tzal. Boon overkill!
Last edited February 24, 2025 9:50 pm

Rolls

Agility + Boon - (1d20+1d6)

(14) + (6) = 20

Feb 24, 2025 10:02 pm
OOC:
It’s the end of the round now. @Stalker05, Indigo must attempt a Strength roll with three boons. On a failure, you take 6d6 damage. Then you may roll luck to end the blindness. Anybody who is grabbed may roll luck to end that effect.

Afterwards, it’s a new round, and anybody who wishes to take the initiative may act!
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