Chapter 02: On the Road

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Nov 28, 2024 2:32 pm
Eryx, Jynn, Shem and Rivet go in any order. The hobgoblins on the road (C, D and E) are 80 feet away from the front of the party. Hobgoblins F, G and H are still in the trees to the right and engaging Acolyte. Hobgoblins I and J are in the trees to the left and are still shooting at the party. The Bladebearer and the Doom Hand Cleric are in the front of the party and engaging Rivet. The Hell Hound is at the back of the party.
Nov 28, 2024 3:20 pm
Undeterred, our metallic fellow swings at the doom cleric once again, with his mightily mundane mace! Upon successful strike, Rivet’s mace infuses the doom cleric with searing smite!
OOC:
Searing Smite, 2nd level slot, fire dmg. Con DC 15, ON HIS TURN, to end the spell.
I said dmg UNLESS he saves, but I think he takes the additional smite dmg ON START of his turn and THEN takes the saving throw to try ending the spell. Sry for any confusion .
Last edited November 28, 2024 3:41 pm

Rolls

Mace - Attack - (1d20+6)

(19) + 6 = 25

Mace - Damage - (1d6+3)

(4) + 3 = 7

Searing Smite - (2d6)

(13) = 4

Smite on his turn unless he saves - (2d6)

(34) = 7

Nov 28, 2024 3:30 pm
Shem tumbles away from the hellhound's flames, but the intense heat still burns his already raw skin. He takes another shot at the beast with his bow, then darts for the tree line to take cover.
OOC:
- Successful Dex save
- Attack hellhound with shortbow with advantage due to mastery of shortbow's Vex quality
- Sneak attack damage possible due to advantage
- If normal movement gets him to the trees, he will use his Cunning Action to hide. If not, he'll use his Cunning Action to Dash and just try to take cover.

Edit: Crit! Is it still double weapond dice in 5.5?

Add crit sneak attack damage
Last edited November 28, 2024 4:05 pm

Rolls

Dex save - (d20+7)

(13) + 7 = 20

Shortbow attack - (2d20h1+8)

(205) + 8 = 28

damage w/sneak attack - (4d6+5)

(1643) + 5 = 19

Hide (if possible) - (d20+10)

(8) + 10 = 18

Critical hit damage - (d6)

(6) = 6

Crit sneak attack damage - (3d6)

(365) = 14

Nov 28, 2024 4:02 pm
timplausible says:

Edit: Crit! Is it still double weapond dice in 5.5?
[/ooc]
You get your Sneak Attack dmg again as well.
Nov 28, 2024 4:06 pm
OOC:
Thanks. I haven't played a 5e thief in... maybe ever?
Nov 29, 2024 1:12 am
The fiendish flame again burned the sorcerer deeply but he would see his enemies fall before he called on the healing power of the True Flame again!

"Go back to the shadow!" Eryx spat at the hellhound before subtly turning his attention to the two archers. Without word or gesture on his part, a sphere of hungry outer darkness manifested around and slurped at them!

Eryx crouched down and tried to find some cover before he expired.
OOC:
3/27 HP. :'(
Spending 1 metamagic point to subtly cast Hunger of Hadar on the two archers.
A 20-foot-radius Sphere of Darkness appears, centered on a point with range and lasting for up to 1 minute. The Sphere is Difficult Terrain, and it is filled with strange whispers and slurping noises, which can be heard up to 30 feet away. No light, magical or otherwise, can illuminate the area, and creatures fully within it have the Blinded condition.
Any creature that starts its turn in the area takes 2d6 Cold damage. Any creature that ends its turn there must succeed on a DC 17 Dexterity saving throw or take 2d6 Acid damage from otherworldly tentacles.
Last edited November 29, 2024 1:17 am

Rolls

Dex save - (1d20+3)

(5) + 3 = 8

Cold damage - (2d6)

(53) = 8

Acid damage - (2d6)

(11) = 2

Nov 29, 2024 6:53 pm
Rivit's mace crashes into the Doom Cleric's chest, bringing him momentarily to his knees. Then Shem's arrow takes the Hell Hound in the center of its head, dropping it instantly. Lastly Eryx's spell engulfs the archers, and you hear them scream in agony, then suddenly stop.

Round Three! Acolyte, Aurora and Charm go first! The Bladebearer and Doom Hand Cleric still stand in the front of the party, and the Cleric is severely wounded. Meanwhile Hobgoblins F, G and H are engaged in melee with Acolyte in the trees to the right.
Nov 29, 2024 7:09 pm
Is Charm's quasit caught in Eryx's Hunger of Hadar spell? If so, he does have both Magic Resistance and Cold Resistance fwiw. If caught in it, the invisible quasit moves first, if not, he moves after Charm casts using his location as the starting point for her Eldritch Blasts. The quasit is headed for a place where he can see both the Bladebearer in front of the party (and close to Charm's Hunger of Hadar which was not far in front of the party either) and any of the hobgoblins that came out of the Hunger away from the party if that is possible. If the trees get in the way, then he will move to the furthest safe point where he can see both the Bladebearer and the hellhound.

An otherwordly darkness not her own opens next to Twilight Sparkle. Undeterred, the being that inhabits Charm keeps herself in cover, looking through the quasit's eyes and twisted words from that location again target the Doom Hand Cleric with tentacle strikes, again trying to drive it back into the hungry darkness behind it.
Last edited November 29, 2024 7:17 pm

Rolls

Eldritch Blast reflavored as tentacles - (1d20+7)

(4) + 7 = 11

Damage, STR save v. DC 16 or be driven back 10' - (1d10+4)

(7) + 4 = 11

Eldritch Blast reflavored as tentacles - (1d20+7)

(3) + 7 = 10

Damage, STR save v. DC 16 or be driven back 10' - (1d10+4)

(8) + 4 = 12

Nov 29, 2024 7:11 pm
OOC:
Let's say the quasit avoided the spell.
Dec 5, 2024 5:36 pm
OOC:
Sorry, work was doubles because we were behind on timeline and the jobsite had no cell connection. Thankfully, we're done there.


Acolyte speaks a few words to channel a little something he picked up from his own studies into the arcane, and swings his hammer at the closest hobgoblin.
OOC:
Casting Booming Blade. If it hits, he'll use his warhammer mastery to push the hob back 10 feet.

Rolls

Attack (Booming Blade) - (1d20+5)

(5) + 5 = 10

Damage (Bludgeoning, Magic) - (1d8+4+1d8)

(4) + (8) + 4 = 16

Damage (If It Moves) - (2d8)

(81) = 9

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