Chapter 02: On the Road

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Nov 11, 2024 3:53 pm
It's been several days since you're meeting with the Voice of the Flame and Cardinal Krozen. You were provided with magebred horses and a cart pulled by an oxen for the warforged to ride in. You've been on the kings road, riding hard from Flamekeep on your way to Fort Light. You're to talk with the commander there, Captain Norro Wiston, about the hobgoblin attacks. Yesterday you entered the Imistil Forest, as the road cuts through the heart of it before terminating at the fort. You're about a day away from the end of your ride.

What have you all been doing during the journey?
Nov 11, 2024 4:15 pm
Acolyte was used to long periods with nothing to do. It was a side effect of not being a member of any church, when assigned to work with followers of different Gods. Sure, he had learned enough that he could lend a hand when needed, but he was never their first pick when they needed help.

Plus... war is boring. Well, not all of it of course. Actually fighting for your life and the lives of those around you is anything but. However... there tended to be long periods of downtime, between those life or death battles... and that got boring.

Acolyte was very experienced at simply being.

Often he stood, but in this case he simply sat and watched the road pass him by.
Nov 11, 2024 9:14 pm
Eryx passed the time learning the strengths (and weaknesses) of his new companions. He wasn't used to prolonged personal interaction with other species so this was also a good time to learn more about them. Eryx in turn demonstrated his mental powers for them, from telepathic speech to illusory terror, but he remained guarded as to his people.
Nov 11, 2024 9:47 pm
Charm loved her horse. It wasn't white but was very calm and had big sweet dark eyes and very soft lips. She fed it a carrot and occasionally tried to feed it some grass which sometimes it took and sometimes it didn't. Since they hadn't told her it's name, she called it Whickers.

She asked lots of questions about horses, both hers and others, even those pulling the cart. Charm thought it would be wonderful to have a horse of her own when she got rich and she needed to know how to take care of them, to brush them, to check their hooves, even to saddle them though they hadn't let her saddle one herself yet. They would knee the horse in the stomach when saddling it which seemed really mean though they said they had to or the girth would be too loose and the saddle would slip. Wonder how they could like it if someone did that to them.

But now she was tired and her butt was really sore. She tried standing first on one stirrup then the other but it didn't help much. Nor did using an extra blanket. And the snake person was trying to be nice but the thought of it creeping its thoughts inside her head gave her the ick.

When will we get there? she asked again.
Last edited November 11, 2024 9:51 pm
Nov 11, 2024 10:25 pm
Shem spends his time on the road talking to his companions, trying to determine who is likely to be trustworthy and who might be less reliable. He also tries to get a sense of everyone's capabilities, to the extent that they are willing to share. He also makes a daily supply of Goodberries, which he offers to anyone if the daily rations aren't keeping their bellies full.
Nov 11, 2024 11:31 pm
Riv twirls his holy symbol between metallic fingers. His amulet has weird etchings on it, probably unrecognizable to anyone except fellow clergy (holy symbol of The Becoming God, if anyone is interested).
If we need a particular mundane item, I can forge it. I need only sacrifice the gold value to do it.
Those goodberries look tasty, Shem. I require no food, but if I did, I’m sure I’d enjoy them.
Nov 12, 2024 12:01 am
"They are. Thank you, Shem," Eryx replied then mumbled under his breath, "Anything's better than divined manna."

He remembered years of eating nothing but bland yet nutritious food conjured by priests daily. There was no agriculture in the ruins and wastes where his people lived and prayed to the Flame, so the shock of eating real food and tasting wine was almost fatal to his taste buds once Eryx reached so-called civilization. His habit now was to keep the day's goodberry until night, eating it as a treat before going to bed or going on watch.
Last edited November 12, 2024 12:04 am
Nov 12, 2024 10:59 am
May I have a marching order please?
Nov 12, 2024 12:50 pm
OOC:
Shem has pretty good perception (+5), so he can take point unless someone else is better at spotting stuff.
Nov 12, 2024 1:53 pm
OOC:
I believe Rivit has the best Perception with +7. Perhaps the cart should be in front and Shem could watch the rear?
Nov 12, 2024 2:12 pm
OOC:
Acolyte is in the cart, so he's wherever the cart is in line. That said, he's perfectly fine with facing backwards since it sounds like Rivet has the better Perception.
Nov 12, 2024 6:15 pm
Though he moved around a lot to talk with the others, Eryx mostly rode squarely in the middle of the procession.
Nov 12, 2024 10:13 pm
OOC:
Shem will do rear guard as suggested.
Nov 12, 2024 11:25 pm
OOC:
Ok for Riv up front.
Nov 13, 2024 1:36 am
Charm is riding with her sister generally. If it's early in the day, she's pushing her sister to ride closer to the front so she can see but if noon or later, she's just tired and following Jyn's horse.
Last edited November 13, 2024 1:37 am
Nov 13, 2024 10:24 am
OOC:
If I may suggest, how about Rivet and Acolyte up front in the cart, followed by Jyn and Charm, then Eryx and Aurora, with Shem in the rear.
Nov 13, 2024 10:45 am
OOC:
thumbs up
Nov 13, 2024 4:04 pm
OOC:
Agreed.
Nov 13, 2024 4:09 pm
OOC:
Dice clattering behind the DMs screen.

Rolls

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Nov 13, 2024 6:10 pm
The weather is warm and pleasant as you reach a U shaped bend in the road. The trees are close, and the underbrush is dense.

And oddly... there's no noise. No chirp of bird or chitter of rodent, nor buzz of insect.

Those of you who fought in the war get a familiar feeling, as your old soldier's senses scream that this would be the perfect spot for an ambush.

Then Rivet, you see it ahead, the glint of sunlight on metal. Someone's hiding in the trees to the east of you.
Nov 13, 2024 11:40 pm
Just he he expected. It would be a perfect spot for an ambush, and so - spying a glint in the sunglihht, our metallic fellow isn’t surprised!
Riv raises a metal fist. Then looking at his friends, he points to the trees. And holds up a single finger.
OOC:
Alerting the party.
Nov 14, 2024 12:07 am
Half a dozen voices roar and six hobgoblins step out onto the road in front of the cart! They form two ranks in front of Rivit and Acolyte. The first rank of three includes two wearing chain mail and carrying swords and shields, while the third is wearing splint mail and carrying a long and a short sword. The three behind are also wearing chain mail and carrying shields and swords.

Three more hobgoblins appear some thirty feet to the right taking cover in the trees, with longbows ready to shoot. Another two archers appear in the trees to the left. Finally, a giant infernal looking mastiff bounds out of the brush to the rear of the cart, facing Shem.

Initiative time!

Rolls

Eryx Anguis: Initiative - (1d20+3)

(9) + 3 = 12

Charm: Initiative - (1d20+5)

(16) + 5 = 21

Jyn: Initiative: - (1d20+6)

(3) + 6 = 9

Acolyte (2024): Aurora: Acolyte (2024): Acolyte (2024): Jyn: Aurora: Acolyte (2024): Initiative: - (1d20+0)

(20) = 20

Aurora: Initiative - (1d20+5)

(14) + 5 = 19

Shem: Initiative - (1d20+4, 1d20+4)

1d20+4 : (13) + 4 = 17

1d20+4 : (7) + 4 = 11

Rivet: Initiative - (1d20+2)

(6) + 2 = 8

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Nov 14, 2024 12:13 am
Initiative Order
Charm
Acolyte
Aurora
Hobgoblins
Shem
Hell Hound
Eryx
Doom Hand Cleric
Jyn
Rivet
Hobgoblin Bladebearer

Charm is first followed by Acolyte.
Nov 14, 2024 2:40 am
Charm is feeling sore and grumpy, riding along with no one talking to her or paying her any attention. Suddenly a bunch of ugly manlike creatures step out and block the road, others become visible in the trees, and a large ugly dog runs out behind the party. Beyond that she can't tell you much more.

Note
Twilight Sparkle flies (invisible) toward the pair of archers to the party's left. He won't reveal himself yet, no need, but he finds cover within easy reach of them (and puts himself in the possible area of effect of a spell like fireball).

If you ever want to translate her R'lyehian, I'm just using a simple English to Basque translator. The current spell words for Hunger of Hadar translate as "I've got a lovely bunch of tentacles." fwiw
The others see Charm pull her lumpy shapeless dolly with too many limbs from her breast. Her eyes grow black and hollow, like holes in the world from which darkness peers forth. A low hoarse voice tears itself from her throat:

Garro sorta eder bat daukat,

and the darkness appears to spill forth past the warforged at the front of the party, leaving a cold chill behind it, and surrounding the 2 ranks of hobgoblins. AT the borders of the darkness, hints of wet pale tentacles wave and slap with a sussuration of soft slurping sounds that sensitive people in the group might wake up hearing in their nightmares.

The sphere prioritizes covering all 6 hobgoblins. Once that is done, it centers on them left to right but ends shortly behind the furthest away hobgoblin extending toward the front rank of the party but without engulfing Rivet and Acolyte. Within it, the ground becomes difficult terrain and all within are blinded. Even magical light is blocked.
Last edited November 14, 2024 3:16 am

Rolls

Hunger of Hadar: Cold damage to anyone in the 20'radius (40'diameter) sphere of its effect - (2d6)

(46) = 10

Hunger of Hadar: Dex Save or Acid damage to anyone who ends their turn in the radius of the spell - (2d6)

(33) = 6

Nov 14, 2024 8:17 am
The hobgoblins shout in terror as the ball of darkness envelopes them.

Acolyte it's your go, followed by Aurora.

Initiative Order
Acolyte
Aurora
Hobgoblins
Shem
Hell Hound
Eryx
Doom Hand Cleric
Jyn
Rivet
Hobgoblin Bladebearer
Nov 14, 2024 2:54 pm
Acolyte will hop down from the cart and move towards the group of three hobs to the right, trying to maintain cover in the treeline. As he advances, he will speak a short chant as he gestures, and radiant fire will streak downward at the left-most of the three hobgoblins.
OOC:
Casting Sacred Flame, DEX Save DC 15 to avoid damage.

Rolls

Sacred Flame - (2d8)

(21) = 3

Nov 14, 2024 3:18 pm
The hobgoblin scrambles to get out of the way of the burst of flame descending upon him. He's able to avoid the radiant fire.

Rolls

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Nov 14, 2024 3:20 pm
Initiative Order
Aurora
Hobgoblins
Shem
Hell Hound
Eryx
Doom Hand Cleric
Jyn
Rivet
Hobgoblin Bladebearer

It's Aurora's turn, then go the Hobgoblins.
Nov 16, 2024 10:15 am
Unsure of what else to do Aurora assumes a defensive posture, alert for incoming attacks.

The pack of hobgoblins in the globe of darkness all shout and scream as the unnatural cold seeps into their bones. They disengage from Rivet and begin to back away up the bend in the road. Unfortunately not all of them make it out of the sphere before two of them suffer deadly acid burns and drop to the ground, unconscious and dying.

Two of the hobgoblin archers take aim at Charm, while the other three on the other side of the road shoot at Acolyte. Charm is pinioned with two arrows, taking 13 points of damage. Acolyte is hit by one arrow, taking 3 points of damage.

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Nov 16, 2024 10:19 am
Initiative Order
Shem
Hell Hound
Eryx
Doom Hand Cleric
Jyn
Rivet
Hobgoblin Bladebearer

Shem it's your go followed by the Hell Hound.
Nov 16, 2024 6:13 pm
Shem scrambles down from his horse then readies his bow with practiced efficiency. While the hellhound is still deciding what to do, Shem let's loose an arrow. Then moves to close ranks with the party.
OOC:
Attack with assassinate ability. Advantage on the attack with potential sneak attack damage and assassinate damage. Using cunning action to dash if needed to move closer to party.

Rolls

To-hit with bow - (2d20h1+8)

(116) + 8 = 19

Damage on hit. (Normal + Sneak + Assassin) - (1d6+5+3d6+5)

(5) + (426) + 10 = 27

Nov 16, 2024 7:30 pm
Shem's first shot severely wounds the Hell Hound, who growls with rage. It opens it's slavering jaws a a gout of flame bursts forth. Everymake make a DC 12 DEX Save. If you fail you take 21 points of damage. If you succeed you take 10.

Rolls

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Nov 16, 2024 7:32 pm
Initiative Order
Eryx
Doom Hand Cleric
Jyn
Rivet
Hobgoblin Bladebearer

Eryx is up to bat, with the Doom Hand Cleric on deck.
Nov 16, 2024 10:18 pm
A gout of flame washes over the being that was Charm from behind.

Rolls

Save v. Bad Breath - (1d20+2)

(19) + 2 = 21

Nov 16, 2024 10:19 pm
A gout of flame washes over the being that was Charm from behind. This body suffers more damage.
Last edited November 16, 2024 10:19 pm
Nov 16, 2024 10:22 pm
Our metallic fellow’s lack of dexterity bears bad brunt of the hellhound’s fiery assault!
Last edited November 16, 2024 10:23 pm

Rolls

Dex - Save - (1d20-1)

(2) - 1 = 1

Nov 16, 2024 11:39 pm
OOC:
Acolyte had headed off towards the treeline, does he need to make a save?

Rolling one in case, but figured I'd ask.

Rolls

DEX Save - (1d20)

(18) = 18

Nov 16, 2024 11:40 pm
Before he could warp a spell at his new enemies, Eryx was horrifically burned by hellfire!
OOC:
6/27 HP. :(
Last edited November 16, 2024 11:42 pm

Rolls

Dex save - (1d20+3)

(7) + 3 = 10

Nov 16, 2024 11:47 pm
OOC:
@MaJunior you're right, no save needed and you take no damage.
Nov 16, 2024 11:48 pm
OOC:
@annex It's Eryx's turn.
Nov 16, 2024 11:51 pm
Shem tumbles aside, hoping to escape the worst of the hell hound's blast.
OOC:
Edit for typos
Last edited November 16, 2024 11:52 pm

Rolls

Reflex save - (D20+7)

(18) + 7 = 25

Nov 17, 2024 12:31 am
The burns were severe but the stink of the Lower Planes caused Eryx even greater spiritual pain.

Staunch this, your flesh, True Flame, he thought, invoking healing energies to wash over and through him.

With only a look and a thought, Eryx sent a psionic spike at the evil cleric, undoubtedly the leader of this war band, then dismounted!
OOC:
Spending 2 sorcery points to cast both spells below subtly [without verbal, somatic, and material components].

Bonus Action: Arcane Vigor. Rolling 2 unexpended Hit Point Dice to regain a number of Hit Points equal to the roll’s total plus my spellcasting ability modifier / 4. Those dice are then expended.

Action: Mind Sliver vs Doom Hand Cleric. DC 17 Intelligence saving throw or take 2d6 Psychic damage and subtract 1d4 from the next saving throw it makes before the end of my next turn.
If the Cleric isn't a viable target, I'll attack one of the archers who hit Charm.

Move: Dismount the possibly horribly burned horse. :(
Last edited November 17, 2024 12:36 am

Rolls

Arcane Vigor healing - (2d6+4)

(33) + 4 = 10

Mind Sliver psionic damage, next saving throw reduction - (2d6, 1d4)

2d6 : (55) = 10

1d4 : (3) = 3

Nov 17, 2024 12:35 am
JoshuaMabry says:
OOC:
@annex It's Eryx's turn.
OOC:
I was writing my post then went checking to make sure I could use two metamagics on two different spells. :P
Nov 17, 2024 12:45 am
OOC:
@annex Apologies.
Nov 17, 2024 1:14 am
The horses are indeed hurt. None have died though.

The Doom Hand Cleric clutches his head as Eryx spell takes hold of him. He stumbles forward, then regains his composure and casts a spell of his own. A cloud of demonic spirits gathers around him, howling with intensity. He walks towards the cart.

Rivet, make a DC 13 WIS save. If you fail you take 14 points of necrotic damage, 7 if you pass.

Rolls

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Nov 17, 2024 1:27 am
Initiative Order
Jyn
Rivet
Hobgoblin Bladebearer

Jyn it's your turn, then Rivet.
Nov 18, 2024 11:33 pm
Jyn dismounts and takes cover in the bushes.

Initiative Order
Rivet
Hobgoblin Bladebearer

Rivet it's your go, then the Bladebearer.
Nov 18, 2024 11:51 pm
OOC:
WIP

Rolls

Wis - Save - (1d20+7)

(19) + 7 = 26

Nov 18, 2024 11:58 pm
Aaaahhhhh!
Riv takes a couple horrible strikes of malign magic!
Riv spies the doom cleric moving towards the cart. Targeting his evil counterpart, our metallic priestly fellow charges the doom cleric and swings his mace! And then, within moments, a Shield of Faith envelopes our metallic fellow!
OOC:
Move up to doom cleric, wack him with mace, cast Shield of Faith.

Rolls

Mace - Attack - (1d20+6)

(20) + 6 = 26

Mace - Damage - (1d6+3)

(3) + 3 = 6

Crit happens - (1d6+3)

(3) + 3 = 6

Nov 20, 2024 2:31 pm
Rivet's mace smashes the Doom Hand Cleric in the stomach, bowing him over. Then the Bladebearer, wielding a longsword and a short sword, strides up to Rivet and slashes away. His swords can't pierce the magical field surrounding the warforged.

Rolls

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Nov 20, 2024 2:40 pm
New round! In order to speed things up we're switching to group initiative. Charm, Acolyte and Aurora go first in any order, then the bad guys, then the rest of you in any order.
Nov 20, 2024 5:01 pm
Acolyte will finish closing to melee range with one of the hobs at the treeline and pull his warhammer. With the second swing, he will attempt to use his mastery of the weapon to knock the hob away from himself.
Last edited November 20, 2024 5:02 pm

Rolls

Attack (Warhammer) - (1d20+5)

(7) + 5 = 12

Damage (Bludgeoning) - (1d8+4)

(5) + 4 = 9

Attack (Warhammer) - (1d20+5)

(10) + 5 = 15

Damage (Bludgeoning) - (1d8+4)

(2) + 4 = 6

Nov 20, 2024 5:46 pm
Acolyte your hammer blows ring out against the Hobgoblin's armor, but do not break through it. He does is able to maintain his footing against your assault.
OOC:
The archers have an AC of 16 until they drop their bows and use their shields. Then it will go up to 18.
Nov 20, 2024 10:14 pm
Can we get an update on which enemies are visible or in partial cover between Charm's dark god, the treelines, etc. and which appear injured? Charm would like to get out of sight of as many as possible of the groups and only be seen by one, ideally the one where Twilight Sparkle is hiding.
Nov 22, 2024 3:01 pm
OOC:
Sorry I didn't post yesterday.
Two of the Hobgoblins (A and B) are on the ground dying and out of the fight. They fell to the acid from Charm's spell. The other three who were in front of the cart (C, D and E) have backed up out of the cloud. All three are severely wounded. There are three Hobgoblins (F, G and H) to the right side of the road and two (I and J) to the left that are all unwounded. The Bladebearer and the Doom Hand Cleric waded through the cloud and took damage, and the Cleric also took damage from Rivet. Both of them still have more than half their hit points.
Nov 22, 2024 6:54 pm
Charm scrambled awkwardly off her horse and took cover in the trees to the side of the woods with less archers (assuming she can get cover, preferably FULL cover). From over where Twilight Sparkle has been lurking invisibly within sight of the 2 archers, harsh words can be heard and tendrils of cold and fog rise. Two tentacles rise from the ground, slapping at the Doom Cleric, trying to drive him back into the darkness from which he had emerged. The familiar, meanwhile, moves invisibly as soon as he hears the spell going off, making sure to move at least 25' away though circling the 2 archers to keep everything in sight.

badbaron sent a note to JoshuaMabry
Last edited November 22, 2024 6:57 pm

Rolls

Concentration to maintain Hunger of Hadar - (1d20+3)

(7) + 3 = 10

Eldritch Blast (with agonizing and repelling incantations) ignoring 1/2 and 3/4 cover. - (1d20+7)

(20) + 7 = 27

Damage from EB flavored as tentacle, plus Doom Hand must make STR save v. DC 17 or pushed 10' back - (1d10+4)

(6) + 4 = 10

Eldritch Blast (with agonizing and repelling incantations) ignoring 1/2 and 3/4 cover. - (1d20+7)

(17) + 7 = 24

Damage from EB flavored as tentacle, plus Doom Hand must make STR save v. DC 17 or pushed 10' back - (1d10+4)

(10) + 4 = 14

Using Heroic Advantage (human) on Concentration roll - (1d20+3)

(16) + 3 = 19

Nov 22, 2024 7:02 pm
OOC:
Looks like we might have lost @Seandiggersby.
Aurora spins and jukes, trying to keep the archers from getting a bead on her.
Nov 28, 2024 1:58 pm
Hobgoblins C, D, and E retreat further up the road away from the inky cloud of darkness. They aren't running, but seem to be repositioning themselves to join their fellows in shooting arrows at you. Hobgoblin F's armor absorbs the blows from Acolyte's hammer. He drops his bow, unlimbers his shield and draws his sword, then stabs at Acolyte. Hobgoblins G and H follow suit. None of them are able to break through Acolyte's defense.

Rolls

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Nov 28, 2024 2:01 pm
Hobgoblins I and J draw and fire at Rivet. Their arrows fall harmlessly against his armor.

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Nov 28, 2024 2:03 pm
The Hell Hound opens its maw again and more flame bursts forth. Aurora, Jynn, Eryx and Shem please make DEX saves against DC12. Take 13 damage on a failure and 7 on a success.

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Nov 28, 2024 2:32 pm
Eryx, Jynn, Shem and Rivet go in any order. The hobgoblins on the road (C, D and E) are 80 feet away from the front of the party. Hobgoblins F, G and H are still in the trees to the right and engaging Acolyte. Hobgoblins I and J are in the trees to the left and are still shooting at the party. The Bladebearer and the Doom Hand Cleric are in the front of the party and engaging Rivet. The Hell Hound is at the back of the party.
Nov 28, 2024 3:20 pm
Undeterred, our metallic fellow swings at the doom cleric once again, with his mightily mundane mace! Upon successful strike, Rivet’s mace infuses the doom cleric with searing smite!
OOC:
Searing Smite, 2nd level slot, fire dmg. Con DC 15, ON HIS TURN, to end the spell.
I said dmg UNLESS he saves, but I think he takes the additional smite dmg ON START of his turn and THEN takes the saving throw to try ending the spell. Sry for any confusion .
Last edited November 28, 2024 3:41 pm

Rolls

Mace - Attack - (1d20+6)

(19) + 6 = 25

Mace - Damage - (1d6+3)

(4) + 3 = 7

Searing Smite - (2d6)

(13) = 4

Smite on his turn unless he saves - (2d6)

(34) = 7

Nov 28, 2024 3:30 pm
Shem tumbles away from the hellhound's flames, but the intense heat still burns his already raw skin. He takes another shot at the beast with his bow, then darts for the tree line to take cover.
OOC:
- Successful Dex save
- Attack hellhound with shortbow with advantage due to mastery of shortbow's Vex quality
- Sneak attack damage possible due to advantage
- If normal movement gets him to the trees, he will use his Cunning Action to hide. If not, he'll use his Cunning Action to Dash and just try to take cover.

Edit: Crit! Is it still double weapond dice in 5.5?

Add crit sneak attack damage
Last edited November 28, 2024 4:05 pm

Rolls

Dex save - (d20+7)

(13) + 7 = 20

Shortbow attack - (2d20h1+8)

(205) + 8 = 28

damage w/sneak attack - (4d6+5)

(1643) + 5 = 19

Hide (if possible) - (d20+10)

(8) + 10 = 18

Critical hit damage - (d6)

(6) = 6

Crit sneak attack damage - (3d6)

(365) = 14

Nov 28, 2024 4:02 pm
timplausible says:

Edit: Crit! Is it still double weapond dice in 5.5?
[/ooc]
You get your Sneak Attack dmg again as well.
Nov 28, 2024 4:06 pm
OOC:
Thanks. I haven't played a 5e thief in... maybe ever?
Nov 29, 2024 1:12 am
The fiendish flame again burned the sorcerer deeply but he would see his enemies fall before he called on the healing power of the True Flame again!

"Go back to the shadow!" Eryx spat at the hellhound before subtly turning his attention to the two archers. Without word or gesture on his part, a sphere of hungry outer darkness manifested around and slurped at them!

Eryx crouched down and tried to find some cover before he expired.
OOC:
3/27 HP. :'(
Spending 1 metamagic point to subtly cast Hunger of Hadar on the two archers.
A 20-foot-radius Sphere of Darkness appears, centered on a point with range and lasting for up to 1 minute. The Sphere is Difficult Terrain, and it is filled with strange whispers and slurping noises, which can be heard up to 30 feet away. No light, magical or otherwise, can illuminate the area, and creatures fully within it have the Blinded condition.
Any creature that starts its turn in the area takes 2d6 Cold damage. Any creature that ends its turn there must succeed on a DC 17 Dexterity saving throw or take 2d6 Acid damage from otherworldly tentacles.
Last edited November 29, 2024 1:17 am

Rolls

Dex save - (1d20+3)

(5) + 3 = 8

Cold damage - (2d6)

(53) = 8

Acid damage - (2d6)

(11) = 2

Nov 29, 2024 6:53 pm
Rivit's mace crashes into the Doom Cleric's chest, bringing him momentarily to his knees. Then Shem's arrow takes the Hell Hound in the center of its head, dropping it instantly. Lastly Eryx's spell engulfs the archers, and you hear them scream in agony, then suddenly stop.

Round Three! Acolyte, Aurora and Charm go first! The Bladebearer and Doom Hand Cleric still stand in the front of the party, and the Cleric is severely wounded. Meanwhile Hobgoblins F, G and H are engaged in melee with Acolyte in the trees to the right.
Nov 29, 2024 7:09 pm
Is Charm's quasit caught in Eryx's Hunger of Hadar spell? If so, he does have both Magic Resistance and Cold Resistance fwiw. If caught in it, the invisible quasit moves first, if not, he moves after Charm casts using his location as the starting point for her Eldritch Blasts. The quasit is headed for a place where he can see both the Bladebearer in front of the party (and close to Charm's Hunger of Hadar which was not far in front of the party either) and any of the hobgoblins that came out of the Hunger away from the party if that is possible. If the trees get in the way, then he will move to the furthest safe point where he can see both the Bladebearer and the hellhound.

An otherwordly darkness not her own opens next to Twilight Sparkle. Undeterred, the being that inhabits Charm keeps herself in cover, looking through the quasit's eyes and twisted words from that location again target the Doom Hand Cleric with tentacle strikes, again trying to drive it back into the hungry darkness behind it.
Last edited November 29, 2024 7:17 pm

Rolls

Eldritch Blast reflavored as tentacles - (1d20+7)

(4) + 7 = 11

Damage, STR save v. DC 16 or be driven back 10' - (1d10+4)

(7) + 4 = 11

Eldritch Blast reflavored as tentacles - (1d20+7)

(3) + 7 = 10

Damage, STR save v. DC 16 or be driven back 10' - (1d10+4)

(8) + 4 = 12

Nov 29, 2024 7:11 pm
OOC:
Let's say the quasit avoided the spell.
Dec 5, 2024 5:36 pm
OOC:
Sorry, work was doubles because we were behind on timeline and the jobsite had no cell connection. Thankfully, we're done there.


Acolyte speaks a few words to channel a little something he picked up from his own studies into the arcane, and swings his hammer at the closest hobgoblin.
OOC:
Casting Booming Blade. If it hits, he'll use his warhammer mastery to push the hob back 10 feet.

Rolls

Attack (Booming Blade) - (1d20+5)

(5) + 5 = 10

Damage (Bludgeoning, Magic) - (1d8+4+1d8)

(4) + (8) + 4 = 16

Damage (If It Moves) - (2d8)

(81) = 9

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