Chapter 02: On the Road

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Nov 16, 2024 11:51 pm
Shem tumbles aside, hoping to escape the worst of the hell hound's blast.
OOC:
Edit for typos
Last edited November 16, 2024 11:52 pm

Rolls

Reflex save - (D20+7)

(18) + 7 = 25

Nov 17, 2024 12:31 am
The burns were severe but the stink of the Lower Planes caused Eryx even greater spiritual pain.

Staunch this, your flesh, True Flame, he thought, invoking healing energies to wash over and through him.

With only a look and a thought, Eryx sent a psionic spike at the evil cleric, undoubtedly the leader of this war band, then dismounted!
OOC:
Spending 2 sorcery points to cast both spells below subtly [without verbal, somatic, and material components].

Bonus Action: Arcane Vigor. Rolling 2 unexpended Hit Point Dice to regain a number of Hit Points equal to the roll’s total plus my spellcasting ability modifier / 4. Those dice are then expended.

Action: Mind Sliver vs Doom Hand Cleric. DC 17 Intelligence saving throw or take 2d6 Psychic damage and subtract 1d4 from the next saving throw it makes before the end of my next turn.
If the Cleric isn't a viable target, I'll attack one of the archers who hit Charm.

Move: Dismount the possibly horribly burned horse. :(
Last edited November 17, 2024 12:36 am

Rolls

Arcane Vigor healing - (2d6+4)

(33) + 4 = 10

Mind Sliver psionic damage, next saving throw reduction - (2d6, 1d4)

2d6 : (55) = 10

1d4 : (3) = 3

Nov 17, 2024 12:35 am
JoshuaMabry says:
OOC:
@annex It's Eryx's turn.
OOC:
I was writing my post then went checking to make sure I could use two metamagics on two different spells. :P
Nov 17, 2024 12:45 am
OOC:
@annex Apologies.
Nov 17, 2024 1:14 am
The horses are indeed hurt. None have died though.

The Doom Hand Cleric clutches his head as Eryx spell takes hold of him. He stumbles forward, then regains his composure and casts a spell of his own. A cloud of demonic spirits gathers around him, howling with intensity. He walks towards the cart.

Rivet, make a DC 13 WIS save. If you fail you take 14 points of necrotic damage, 7 if you pass.

Rolls

Secret Roll

Secret Roll

Nov 17, 2024 1:27 am
Initiative Order
Jyn
Rivet
Hobgoblin Bladebearer

Jyn it's your turn, then Rivet.
Nov 18, 2024 11:33 pm
Jyn dismounts and takes cover in the bushes.

Initiative Order
Rivet
Hobgoblin Bladebearer

Rivet it's your go, then the Bladebearer.
Nov 18, 2024 11:51 pm
OOC:
WIP

Rolls

Wis - Save - (1d20+7)

(19) + 7 = 26

Nov 18, 2024 11:58 pm
Aaaahhhhh!
Riv takes a couple horrible strikes of malign magic!
Riv spies the doom cleric moving towards the cart. Targeting his evil counterpart, our metallic priestly fellow charges the doom cleric and swings his mace! And then, within moments, a Shield of Faith envelopes our metallic fellow!
OOC:
Move up to doom cleric, wack him with mace, cast Shield of Faith.

Rolls

Mace - Attack - (1d20+6)

(20) + 6 = 26

Mace - Damage - (1d6+3)

(3) + 3 = 6

Crit happens - (1d6+3)

(3) + 3 = 6

Nov 20, 2024 2:31 pm
Rivet's mace smashes the Doom Hand Cleric in the stomach, bowing him over. Then the Bladebearer, wielding a longsword and a short sword, strides up to Rivet and slashes away. His swords can't pierce the magical field surrounding the warforged.

Rolls

Secret Roll

Secret Roll

Secret Roll

Nov 20, 2024 2:40 pm
New round! In order to speed things up we're switching to group initiative. Charm, Acolyte and Aurora go first in any order, then the bad guys, then the rest of you in any order.
Nov 20, 2024 5:01 pm
Acolyte will finish closing to melee range with one of the hobs at the treeline and pull his warhammer. With the second swing, he will attempt to use his mastery of the weapon to knock the hob away from himself.
Last edited November 20, 2024 5:02 pm

Rolls

Attack (Warhammer) - (1d20+5)

(7) + 5 = 12

Damage (Bludgeoning) - (1d8+4)

(5) + 4 = 9

Attack (Warhammer) - (1d20+5)

(10) + 5 = 15

Damage (Bludgeoning) - (1d8+4)

(2) + 4 = 6

Nov 20, 2024 5:46 pm
Acolyte your hammer blows ring out against the Hobgoblin's armor, but do not break through it. He does is able to maintain his footing against your assault.
OOC:
The archers have an AC of 16 until they drop their bows and use their shields. Then it will go up to 18.
Nov 20, 2024 10:14 pm
Can we get an update on which enemies are visible or in partial cover between Charm's dark god, the treelines, etc. and which appear injured? Charm would like to get out of sight of as many as possible of the groups and only be seen by one, ideally the one where Twilight Sparkle is hiding.
Nov 22, 2024 3:01 pm
OOC:
Sorry I didn't post yesterday.
Two of the Hobgoblins (A and B) are on the ground dying and out of the fight. They fell to the acid from Charm's spell. The other three who were in front of the cart (C, D and E) have backed up out of the cloud. All three are severely wounded. There are three Hobgoblins (F, G and H) to the right side of the road and two (I and J) to the left that are all unwounded. The Bladebearer and the Doom Hand Cleric waded through the cloud and took damage, and the Cleric also took damage from Rivet. Both of them still have more than half their hit points.
Nov 22, 2024 6:54 pm
Charm scrambled awkwardly off her horse and took cover in the trees to the side of the woods with less archers (assuming she can get cover, preferably FULL cover). From over where Twilight Sparkle has been lurking invisibly within sight of the 2 archers, harsh words can be heard and tendrils of cold and fog rise. Two tentacles rise from the ground, slapping at the Doom Cleric, trying to drive him back into the darkness from which he had emerged. The familiar, meanwhile, moves invisibly as soon as he hears the spell going off, making sure to move at least 25' away though circling the 2 archers to keep everything in sight.

badbaron sent a note to JoshuaMabry
Last edited November 22, 2024 6:57 pm

Rolls

Concentration to maintain Hunger of Hadar - (1d20+3)

(7) + 3 = 10

Eldritch Blast (with agonizing and repelling incantations) ignoring 1/2 and 3/4 cover. - (1d20+7)

(20) + 7 = 27

Damage from EB flavored as tentacle, plus Doom Hand must make STR save v. DC 17 or pushed 10' back - (1d10+4)

(6) + 4 = 10

Eldritch Blast (with agonizing and repelling incantations) ignoring 1/2 and 3/4 cover. - (1d20+7)

(17) + 7 = 24

Damage from EB flavored as tentacle, plus Doom Hand must make STR save v. DC 17 or pushed 10' back - (1d10+4)

(10) + 4 = 14

Using Heroic Advantage (human) on Concentration roll - (1d20+3)

(16) + 3 = 19

Nov 22, 2024 7:02 pm
OOC:
Looks like we might have lost @Seandiggersby.
Aurora spins and jukes, trying to keep the archers from getting a bead on her.
Nov 28, 2024 1:58 pm
Hobgoblins C, D, and E retreat further up the road away from the inky cloud of darkness. They aren't running, but seem to be repositioning themselves to join their fellows in shooting arrows at you. Hobgoblin F's armor absorbs the blows from Acolyte's hammer. He drops his bow, unlimbers his shield and draws his sword, then stabs at Acolyte. Hobgoblins G and H follow suit. None of them are able to break through Acolyte's defense.

Rolls

Secret Roll

Secret Roll

Secret Roll

Nov 28, 2024 2:01 pm
Hobgoblins I and J draw and fire at Rivet. Their arrows fall harmlessly against his armor.

Rolls

Secret Roll

Secret Roll

Nov 28, 2024 2:03 pm
The Hell Hound opens its maw again and more flame bursts forth. Aurora, Jynn, Eryx and Shem please make DEX saves against DC12. Take 13 damage on a failure and 7 on a success.

Rolls

Secret Roll

Secret Roll

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