Chapter 02: On the Road

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Nov 13, 2024 11:40 pm
Just he he expected. It would be a perfect spot for an ambush, and so - spying a glint in the sunglihht, our metallic fellow isn’t surprised!
Riv raises a metal fist. Then looking at his friends, he points to the trees. And holds up a single finger.
OOC:
Alerting the party.
Nov 14, 2024 12:07 am
Half a dozen voices roar and six hobgoblins step out onto the road in front of the cart! They form two ranks in front of Rivit and Acolyte. The first rank of three includes two wearing chain mail and carrying swords and shields, while the third is wearing splint mail and carrying a long and a short sword. The three behind are also wearing chain mail and carrying shields and swords.

Three more hobgoblins appear some thirty feet to the right taking cover in the trees, with longbows ready to shoot. Another two archers appear in the trees to the left. Finally, a giant infernal looking mastiff bounds out of the brush to the rear of the cart, facing Shem.

Initiative time!

Rolls

Eryx Anguis: Initiative - (1d20+3)

(9) + 3 = 12

Charm: Initiative - (1d20+5)

(16) + 5 = 21

Jyn: Initiative: - (1d20+6)

(3) + 6 = 9

Acolyte (2024): Aurora: Acolyte (2024): Acolyte (2024): Jyn: Aurora: Acolyte (2024): Initiative: - (1d20+0)

(20) = 20

Aurora: Initiative - (1d20+5)

(14) + 5 = 19

Shem: Initiative - (1d20+4, 1d20+4)

1d20+4 : (13) + 4 = 17

1d20+4 : (7) + 4 = 11

Rivet: Initiative - (1d20+2)

(6) + 2 = 8

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Nov 14, 2024 12:13 am
Initiative Order
Charm
Acolyte
Aurora
Hobgoblins
Shem
Hell Hound
Eryx
Doom Hand Cleric
Jyn
Rivet
Hobgoblin Bladebearer

Charm is first followed by Acolyte.
Nov 14, 2024 2:40 am
Charm is feeling sore and grumpy, riding along with no one talking to her or paying her any attention. Suddenly a bunch of ugly manlike creatures step out and block the road, others become visible in the trees, and a large ugly dog runs out behind the party. Beyond that she can't tell you much more.

Note
Twilight Sparkle flies (invisible) toward the pair of archers to the party's left. He won't reveal himself yet, no need, but he finds cover within easy reach of them (and puts himself in the possible area of effect of a spell like fireball).

If you ever want to translate her R'lyehian, I'm just using a simple English to Basque translator. The current spell words for Hunger of Hadar translate as "I've got a lovely bunch of tentacles." fwiw
The others see Charm pull her lumpy shapeless dolly with too many limbs from her breast. Her eyes grow black and hollow, like holes in the world from which darkness peers forth. A low hoarse voice tears itself from her throat:

Garro sorta eder bat daukat,

and the darkness appears to spill forth past the warforged at the front of the party, leaving a cold chill behind it, and surrounding the 2 ranks of hobgoblins. AT the borders of the darkness, hints of wet pale tentacles wave and slap with a sussuration of soft slurping sounds that sensitive people in the group might wake up hearing in their nightmares.

The sphere prioritizes covering all 6 hobgoblins. Once that is done, it centers on them left to right but ends shortly behind the furthest away hobgoblin extending toward the front rank of the party but without engulfing Rivet and Acolyte. Within it, the ground becomes difficult terrain and all within are blinded. Even magical light is blocked.
Last edited November 14, 2024 3:16 am

Rolls

Hunger of Hadar: Cold damage to anyone in the 20'radius (40'diameter) sphere of its effect - (2d6)

(46) = 10

Hunger of Hadar: Dex Save or Acid damage to anyone who ends their turn in the radius of the spell - (2d6)

(33) = 6

Nov 14, 2024 8:17 am
The hobgoblins shout in terror as the ball of darkness envelopes them.

Acolyte it's your go, followed by Aurora.

Initiative Order
Acolyte
Aurora
Hobgoblins
Shem
Hell Hound
Eryx
Doom Hand Cleric
Jyn
Rivet
Hobgoblin Bladebearer
Nov 14, 2024 2:54 pm
Acolyte will hop down from the cart and move towards the group of three hobs to the right, trying to maintain cover in the treeline. As he advances, he will speak a short chant as he gestures, and radiant fire will streak downward at the left-most of the three hobgoblins.
OOC:
Casting Sacred Flame, DEX Save DC 15 to avoid damage.

Rolls

Sacred Flame - (2d8)

(21) = 3

Nov 14, 2024 3:18 pm
The hobgoblin scrambles to get out of the way of the burst of flame descending upon him. He's able to avoid the radiant fire.

Rolls

Secret Roll

Nov 14, 2024 3:20 pm
Initiative Order
Aurora
Hobgoblins
Shem
Hell Hound
Eryx
Doom Hand Cleric
Jyn
Rivet
Hobgoblin Bladebearer

It's Aurora's turn, then go the Hobgoblins.
Nov 16, 2024 10:15 am
Unsure of what else to do Aurora assumes a defensive posture, alert for incoming attacks.

The pack of hobgoblins in the globe of darkness all shout and scream as the unnatural cold seeps into their bones. They disengage from Rivet and begin to back away up the bend in the road. Unfortunately not all of them make it out of the sphere before two of them suffer deadly acid burns and drop to the ground, unconscious and dying.

Two of the hobgoblin archers take aim at Charm, while the other three on the other side of the road shoot at Acolyte. Charm is pinioned with two arrows, taking 13 points of damage. Acolyte is hit by one arrow, taking 3 points of damage.

Rolls

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Nov 16, 2024 10:19 am
Initiative Order
Shem
Hell Hound
Eryx
Doom Hand Cleric
Jyn
Rivet
Hobgoblin Bladebearer

Shem it's your go followed by the Hell Hound.
Nov 16, 2024 6:13 pm
Shem scrambles down from his horse then readies his bow with practiced efficiency. While the hellhound is still deciding what to do, Shem let's loose an arrow. Then moves to close ranks with the party.
OOC:
Attack with assassinate ability. Advantage on the attack with potential sneak attack damage and assassinate damage. Using cunning action to dash if needed to move closer to party.

Rolls

To-hit with bow - (2d20h1+8)

(116) + 8 = 19

Damage on hit. (Normal + Sneak + Assassin) - (1d6+5+3d6+5)

(5) + (426) + 10 = 27

Nov 16, 2024 7:30 pm
Shem's first shot severely wounds the Hell Hound, who growls with rage. It opens it's slavering jaws a a gout of flame bursts forth. Everymake make a DC 12 DEX Save. If you fail you take 21 points of damage. If you succeed you take 10.

Rolls

Secret Roll

Nov 16, 2024 7:32 pm
Initiative Order
Eryx
Doom Hand Cleric
Jyn
Rivet
Hobgoblin Bladebearer

Eryx is up to bat, with the Doom Hand Cleric on deck.
Nov 16, 2024 10:18 pm
A gout of flame washes over the being that was Charm from behind.

Rolls

Save v. Bad Breath - (1d20+2)

(19) + 2 = 21

Nov 16, 2024 10:19 pm
A gout of flame washes over the being that was Charm from behind. This body suffers more damage.
Last edited November 16, 2024 10:19 pm
Nov 16, 2024 10:22 pm
Our metallic fellow’s lack of dexterity bears bad brunt of the hellhound’s fiery assault!
Last edited November 16, 2024 10:23 pm

Rolls

Dex - Save - (1d20-1)

(2) - 1 = 1

Nov 16, 2024 11:39 pm
OOC:
Acolyte had headed off towards the treeline, does he need to make a save?

Rolling one in case, but figured I'd ask.

Rolls

DEX Save - (1d20)

(18) = 18

Nov 16, 2024 11:40 pm
Before he could warp a spell at his new enemies, Eryx was horrifically burned by hellfire!
OOC:
6/27 HP. :(
Last edited November 16, 2024 11:42 pm

Rolls

Dex save - (1d20+3)

(7) + 3 = 10

Nov 16, 2024 11:47 pm
OOC:
@MaJunior you're right, no save needed and you take no damage.
Nov 16, 2024 11:48 pm
OOC:
@annex It's Eryx's turn.
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