Riv raises a metal fist. Then looking at his friends, he points to the trees. And holds up a single finger.
Chapter 02: On the Road
Riv raises a metal fist. Then looking at his friends, he points to the trees. And holds up a single finger.
Three more hobgoblins appear some thirty feet to the right taking cover in the trees, with longbows ready to shoot. Another two archers appear in the trees to the left. Finally, a giant infernal looking mastiff bounds out of the brush to the rear of the cart, facing Shem.
Initiative time!
Rolls
Eryx Anguis: Initiative - (1d20+3)
(9) + 3 = 12
Charm: Initiative - (1d20+5)
(16) + 5 = 21
Jyn: Initiative: - (1d20+6)
(3) + 6 = 9
Acolyte (2024): Aurora: Acolyte (2024): Acolyte (2024): Jyn: Aurora: Acolyte (2024): Initiative: - (1d20+0)
(20) = 20
Aurora: Initiative - (1d20+5)
(14) + 5 = 19
Shem: Initiative - (1d20+4, 1d20+4)
1d20+4 : (13) + 4 = 17
1d20+4 : (7) + 4 = 11
Rivet: Initiative - (1d20+2)
(6) + 2 = 8
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Charm
Acolyte
Aurora
Hobgoblins
Shem
Hell Hound
Eryx
Doom Hand Cleric
Jyn
Rivet
Hobgoblin Bladebearer
Charm is first followed by Acolyte.
If you ever want to translate her R'lyehian, I'm just using a simple English to Basque translator. The current spell words for Hunger of Hadar translate as "I've got a lovely bunch of tentacles." fwiw
Garro sorta eder bat daukat,
and the darkness appears to spill forth past the warforged at the front of the party, leaving a cold chill behind it, and surrounding the 2 ranks of hobgoblins. AT the borders of the darkness, hints of wet pale tentacles wave and slap with a sussuration of soft slurping sounds that sensitive people in the group might wake up hearing in their nightmares.
The sphere prioritizes covering all 6 hobgoblins. Once that is done, it centers on them left to right but ends shortly behind the furthest away hobgoblin extending toward the front rank of the party but without engulfing Rivet and Acolyte. Within it, the ground becomes difficult terrain and all within are blinded. Even magical light is blocked.
Rolls
Hunger of Hadar: Cold damage to anyone in the 20'radius (40'diameter) sphere of its effect - (2d6)
(46) = 10
Hunger of Hadar: Dex Save or Acid damage to anyone who ends their turn in the radius of the spell - (2d6)
(33) = 6
Acolyte it's your go, followed by Aurora.
Initiative Order
Acolyte
Aurora
Hobgoblins
Shem
Hell Hound
Eryx
Doom Hand Cleric
Jyn
Rivet
Hobgoblin Bladebearer
Rolls
Sacred Flame - (2d8)
(21) = 3
Rolls
Secret Roll
Aurora
Hobgoblins
Shem
Hell Hound
Eryx
Doom Hand Cleric
Jyn
Rivet
Hobgoblin Bladebearer
It's Aurora's turn, then go the Hobgoblins.
The pack of hobgoblins in the globe of darkness all shout and scream as the unnatural cold seeps into their bones. They disengage from Rivet and begin to back away up the bend in the road. Unfortunately not all of them make it out of the sphere before two of them suffer deadly acid burns and drop to the ground, unconscious and dying.
Two of the hobgoblin archers take aim at Charm, while the other three on the other side of the road shoot at Acolyte. Charm is pinioned with two arrows, taking 13 points of damage. Acolyte is hit by one arrow, taking 3 points of damage.
Rolls
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Shem
Hell Hound
Eryx
Doom Hand Cleric
Jyn
Rivet
Hobgoblin Bladebearer
Shem it's your go followed by the Hell Hound.
Rolls
To-hit with bow - (2d20h1+8)
(116) + 8 = 19
Damage on hit. (Normal + Sneak + Assassin) - (1d6+5+3d6+5)
(5) + (426) + 10 = 27
Rolls
Secret Roll
Eryx
Doom Hand Cleric
Jyn
Rivet
Hobgoblin Bladebearer
Eryx is up to bat, with the Doom Hand Cleric on deck.
Rolls
Save v. Bad Breath - (1d20+2)
(19) + 2 = 21
Rolls
Dex - Save - (1d20-1)
(2) - 1 = 1
Rolling one in case, but figured I'd ask.
Rolls
DEX Save - (1d20)
(18) = 18
Rolls
Dex save - (1d20+3)
(7) + 3 = 10