For combat, yeah, 1D isn't ideal. But it can be helpful for Target Number rolls, which are supposed to scale based on the cliche's applicability to the task.
Say you're trapped in a adamantine-barred dungeon cell, but have Novice Lockpicker (1). Even though 1D is a "putz," the Target Number roll to pick the lock would be low, to match your knowledge. Like a 5, which is still "a challenge for a schmuck."
But say you have Power Gauntlet Hands (4). Obviously, you ain't picking any locks. While you'd be able to effectively bludgeon stuff in combat, the target number for lockpicking would be high, like a 20!
Here's
a useful site to play around with the probabilities for this stuff. Also
this one.
Or to apply it to this game, when Small Fry shrank and entered the facility...sure, she can't be seen by the naked eye, but she has no "true" stealth capabilities. Her body temp/energy signature/whatever, however tiny, can still be detected by a robust enough scanning system.
(And you rolled a 9, so even if I was being generous and set the target to 10 [90% chance of success], you would've failed anyway. Not to rub salt on the wound....)
Meanwhile, Rocketeer's techonopathy fitted her hacking goal. 9>7, but Rocketeer had a less challenging task, according to cliches.
Which brings me to a question: do you want me to list Target Number requirements, or have it continue to be a mystery-GM-behind-the-screen thing?
I have no problem showing them, but being the nature of PbP, it'll often be done after you've already rolled, since I can't plan for everything you'll attempt. We're not sitting around a table where we can spitball ideas back and forth easily. Sure, you
could ask what the target would be before rolling, but that would slow the game down considerably.
But if some of you want to min/max
to the max, we can figure something out.
Let me know!