Speaking of conflicts...another one incoming?!
The Adventure
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Speaking of conflicts...another one incoming?!
"Tiny heroine, can you hear me?! Are you unharmed? We smote some robots outside and now----"
**THREAT LEVEL: SEVERE!! INITIATE PROTOCOL: NO HOLDS BARRED**
A rumbling shakes the building, and can even be felt outside, at the droid battleground. Something is coming up from below...you hear metal clanging, concrete and wood crumbling, energy surging.
The door to one of the stairwells is blown apart, along with nearby sections of wall! Out steps a hulking defense unit; it's like a roided-up version of Rocketeer, combined with Ragnar's storm-powers. It stomps forward impassively, uttering no warnings, determined in its lethal mission.
Spotting Rocketeer and Ragnar (and possibly Small Fry and Shield Maiden, if they're nearby), it levels its gun at them. The other defense droids that were patrolling the first floor also join the attack!

Stats:
Lightning Strike Defense Unit, Version 3.0 (5)
Defense Droids - Group A (2)
To save time, I'm keeping the same initiative as the first battle. I'll also roll for Allied Defense Droids.
Small Fry, if you're fighting, roll initiative!
Shield Maiden can post that they followed the others inside, and act on round one as they normally would.
Rolls
Lightning Strike Defense Unit, Version 3.0 - (d20)
(13) = 13
Defense Droids - Group A - (d20)
(13) = 13
Allied Defense Droids - (d20)
(16) = 16
20: Rocketeer – down to Mad Rocket Scientist (3)
16: Allied Defense Droids –
13: Lightning Strike Defense Unit, Version 3.0 –
13: Defense Droids - Group A – down to (2)
11: Victor/Shield Maiden – down to Mild-Mannered Alter Ego (2)
11: Ragnar Thunderheart – down to Alcoholic (2)
3: Small Fry 😭 –
Rocketeer, you're once again at the tip of the spear!
EDIT: Actually, wait for Small Fry, if they choose to fight. Who knows? They might roll a 20 and you'll have to decide who goes first!
…eventually?
Rolls
Init (to win it) - (d20)
(3) = 3
When she scans the big bot for vulnerabilities, the joints leap out to her within her vision, highlighted in red. She decides to go for the right arm's elbow joint. Getting it to drop its gun would only help matters.
Blasting her jets, she shoots forth and slips between the defense unit's legs to get behind it. She kicks off of a wall to reverse her direction, sending herself right at the back of the elbow. As she tries to punch it, three rockets slot out of her gauntlet to give her extra propulsion and striking power!
Rolls
High-Flying Daredevil - (6d6)
(551343) = 21
But then her rocket-powered gauntlet surges forward! This was either an unknown variable, or one incorrectly calculated. Rocketeer's fist crashes through the machine's elbow joint, making a satisfying (to her, anyway) CRZZAK-BOOM noise!
The unit's right forearm and hand clank to the floor, along with its menacing gun!
Rolls
Lightning Strike Defense Unit, Version 3.0 - (6d6)
(423335) = 20
20: Rocketeer – down to Mad Rocket Scientist (3), High-Flying Daredevil +2 pump for this round
16: Allied Defense Droids –
13: Lightning Strike Defense Unit, Version 3.0 – down to (4), +1 pump for this round
13: Defense Droids - Group A – down to (2)
11: Victor/Shield Maiden – down to Mild-Mannered Alter Ego (2)
11: Ragnar Thunderheart – down to Alcoholic (2)
3: Small Fry 😭 –
Your Allied Droids (1) are up, and Rocketeer controls them. Have at it!
Allied Droids

With me! Rocketeer's mental command races through their circuitry. They hover forth to join her side!
Since you're now fighting as one unit, and you've already taken your turn this round, I don't think you get the droids' turn also. You'll be combined together at your 20 initiative.
Is that also your understanding of the rules?
Team - 20: Rocketeer – down to Mad Rocket Scientist (3), High-Flying Daredevil +2 pump for this round
Team - 20: Allied Defense Droids –
13: Lightning Strike Defense Unit, Version 3.0 – down to (4), +1 pump for this round
13: Defense Droids - Group A – down to (2)
11: Victor/Shield Maiden – down to Mild-Mannered Alter Ego (2)
11: Ragnar Thunderheart – down to Alcoholic (2)
3: Small Fry 😭 –
Will post Lightning Strike's attack shortly.
Remember: the droids only have 1 dice! If you assign damage to them, it'll be reduced to zero, and you'll both be defeated, since you're teamed.
You all see blue tendrils of energy flowing from the so-called demi-god to the robot, as Ragnar claws at his throat. It's trying to absorb the storm-caller's powers!
Rolls
Lightning Strike Defense Unit, Version 3.0 - (5d6)
(61622) = 17
His veins bulging, his eyes nearly popping out of his skull, Ragnar slowly pulls the hand away from his neck...then with a snarl, he bites into the robot's wrist joint!
Chomping down like he's at an eating contest, he rips apart wires, nuts and bolts, and hydraulic fluid lines. In a few moments, the robot's hand falls to the ground, still twitching!
Wiping all the fluids and metal shards from his mouth, Ragnar grins and points Lightningfang at the unit's chest.
"Not bad for an appetizer! Maybe I'll see how the rest of you tastes! All that energy flowing within you would make a fine meal for a demi-god of the storm!"
Rolls
Demi-god of the storm and blah blah blah - (6d6)
(641355) = 24
Most of the droids surround her and initiate a countdown to their own destruction, while a handful hang back in case she once again slips away.
Rolls
Defense Droids - Group A - (4d6)
(1531) = 10
Team - 20: Rocketeer – down to Mad Rocket Scientist (3), High-Flying Daredevil +2 pump for this round
Team - 20: Allied Defense Droids –
13: Lightning Strike Defense Unit, Version 3.0 – down to (3), +1 pump for this round
13: Defense Droids - Group A – down to (2), +2 pump for this round, will be destroyed start of round two
11: Victor/Shield Maiden – down to Mild-Mannered Alter Ego (2)
11: Ragnar Thunderheart – down to Alcoholic (2), Demi-god +1 pump for this round
3: Small Fry 😭 –
Rolls
⚛️ Subatomic Shrinker - (4d6)
(2466) = 18
But did their gambit work? The remaining droids scan as desperately as emotionless robots can, but the shrapnel has critically damaged them. While still hovering and targeting, and technically still in the fight, they won't be active for much longer....
Shield Maiden's turn!
Rolls
Valkyrie-in-Training - (4d6)
(5433) = 15