Quote:
Does Tomo's skinniness affect the collar's fit on her? I would assume that a thick, metal collar would be pretty limited in how much it can be adjusted for fit.
All the collars are fitted snugly to your necks. Whether they're "one size fits all" with some adjustment feature, or whether OmniCorp has different types based on neck size, is unknown to you.
Quote:
I'm also curious how it interacts with the body to nullify powers.
Not revealing that OOC. That's IC stuff you'll have to unveil, if you choose to do so.
Quote:
Also, how does healing Cliches work?
At the end of every day, you'll sleep/repair/etc. which will restore all cliches. Consider it a "long rest." You can choose to do something at night, or even stay up all night, but you won't heal.
During the adventuring day, there are several options:
- Solo: you can RP healing a cliche. This RP must be cliche-specific and have some detail. Not "I rest for an hour and heal everything." Get clever! Generally, 1 RP=1 dice healed, and then some time must pass before you can heal more. But if you really go HAM on your RP, I might reward extra dice.
- Team: you can collectively decide to take a "short rest." This also needs to be RPed. Depending on your RP, and the time you spend resting, you may heal multiple dice/cliches. Or you can RP that you're focusing on a single cliche.
The common theme: RP drives healing.
- You may also acquire items, or meet NPCs, that can heal you.
Right now, the nullifiers have a sapping effect, so you won't heal cliches until you remove or disable them.