The Adventure

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Apr 5, 2025 8:07 pm
Tomo respawns directly outside her cell, in the hallway. The now-dead Tomo's head humiliatingly slips down into the toilet bowl, splashing some water on the floor.

Strangely, a new Tomo appearing doesn't raise any alarms. Rocketeer's cell door is open; inside, the two are still engaging in their psychic conversation.
OOC:
You're still at 1 dice for all cliches.
Apr 5, 2025 9:27 pm
Having failed at fight, Chillmera chooses flight at the sight of the axe. He tries to roll (just like the heroes in the movie do) to avoid the hit, and end up behind Bulwark. He really should watch less TV
Last edited April 5, 2025 9:27 pm

Rolls

Former athlete - (3d6)

(331) = 7

Apr 5, 2025 9:35 pm
According to your character info, Former Athlete is only 2 dice. You lost anyway, though.
Round One

20: Echo – Technopath +2 pump this round
8: Chillmera – down to Cryokinesis (3), Former Athlete (1)
8: OmniCorp Shock Troops – down to (2)
5: Bulwark – down to (4), Armored
2: Fei-fei –

Fei-fei, you're up!
Apr 5, 2025 9:56 pm
OOC:
sprry, i ended up swapping coach and athlete. Ill update my info page. But like ya said, still a failure.
Apr 5, 2025 10:52 pm
OOC:
Since you didn't update it until now, I'm ruling that for the remainder of the day, your cliches will be what you had originally.

That is, Coach (3) and Former Athlete (2), with the latter being (1) now, since you lost a roll.

After the next "long rest" or equivalent, they'll be swapped to your current configuration.

Rocketeer

Eltesla

Apr 6, 2025 2:14 pm
Rocketeer


"Oh, you bitch... You really don't want to sip Mai Tais on the beach with me? Shame. Fine, I'll tell you what I can give you: freedom. You say OmniCorp has been good to you, but there's no way they don't have ways to deal with you, whether you're aware of them or not. They don't like unknowns. If I were them, I'd install a chip in your head that prevents you from accessing certain minds. Rig it up with an explosive or rapidly-acting poison to dispatch you should you prove more trouble than you're worth. They'd install it too deep to be removed without killing you or doing severe damage. If you know all about me, then you know I'm a technopath. I can disable whatever countermeasures they've got inside you, and you can truly be free to do whatever the hell you want. How's that for a concrete reason?"

In the midst of psychic conversation, she doesn't notice the sound of Tomo splitting her skull open.
Last edited April 6, 2025 2:16 pm
Apr 6, 2025 2:23 pm
Tomo looks around before picking up Ragnar's power nullifier collar from his body. Sneaking up to the distracted American Dream, she claps it onto American Dream's neck...or jams it over her head...or slips it over her arm...or just smacks her in the back of the head with it. Whatever will work. Probably the last one, to be honest.
Last edited April 6, 2025 2:24 pm
Apr 6, 2025 7:42 pm
Dream claps enthusiastically after Rocketeer's spiel. The psychic beach scene because a little more invigorating, a little less dark and gloomy.

"Bravo! Very persuasive! You know, the tech folks say there ain't any counter-measures in my body...but they could be lying. Everyone lies here; sifting through the duplicity and hunting for the truth is part of the fun! But you are a technopath, and----"

She's interrupted by Tomo, who manages to slide the nullifier collar over her head! Not completely; the collars are meant to be opened, then closed around the person's neck. But Tomo has jammed the collar to about eye-level (Ragnar's blood acts as a gory lubricant), and this is enough to cut off the telepath's powers.

Either that, or Dream is so startled that she can't immediately push past the collar's possibly limited abilities, since it's not snug around her neck. Whatever the case, you have an opening....

The beach scene blinks out instantly, and Rocketeer is back in her cell.

"Huh?! The voices...I can't...[finally notices Tomo]...you! How did you...?!"
OOC:
If you want to fight her, roll d20s. All her cliches are now at 1 dice, just like yours.

Rocketeer

Eltesla

Apr 6, 2025 8:03 pm
Rocketeer


Rocketeer is confused for the briefest moment as she becomes fully aware of the world again. However, she's not one to let a chance slip by. Seeing that Tomo's slipped a collar onto Dream, she doesn't waste time asking questions. Instead, she lunges.

Rolls

Initiative - (1d20)

(14) = 14

Apr 6, 2025 8:23 pm
"Oh, that worked?"

A bit too surprised for the one who sprung the ambush, Tomo looks around before putting her noodly arms up, a pathetic attempt at a boxing stance. She lets loose a punch with the force of a sick kitten.
Last edited April 6, 2025 8:25 pm

Rolls

Init - (1d20)

(18) = 18

another weird day - (1d6)

(4) = 4

Apr 6, 2025 8:27 pm
Rolling.

Rolls

Init - (d20)

(6) = 6

Apr 6, 2025 8:28 pm
Tomo's punch barely causes Dream to grunt. Sneering at the non-pugilist, Dream tries to push past her mind fog. Over the years, she'd "downloaded" various martial arts styles using her telepathy. While she can't access the specifics now, she remembers training one specific spin kick until it became second nature.

Well, normally second nature. Now she can only muster an awkward hop-kick that looks like someone intentionally performing a horrible dance move. Nonetheless, her foot strikes Tomo in the head, and the girl collapses, her head falling into Rocketeer's toilet bowl, just like what happened to "former" Tomo.

"You know, I really thought we were developing a rapport, Matilda. But you were clearly just stalling so your little friend could blindside me. You both are the queens of poor choices, ain't ya?"
OOC:
Tomo is KOed...again! Poor gal.

Rocketeer, you're up!

Rolls

Telepath - (1d6)

(5) = 5

Rocketeer

Eltesla

Apr 6, 2025 9:03 pm
Rocketeer


"You believed that? If you really had a killswitch inside you, I'd flip it in a heartbeat!"

Rocketeer comes in with a kick aimed at American's Dream knee, rather sloppy given her current state.

Rolls

High-Flying Daredevil - (1d6)

(1) = 1

Apr 6, 2025 9:11 pm
Dream hops over the kick, then repeats her own awkward spin kick. Again, it lands, and Matilda bangs into the wall, before sprawling against the unconscious body of Tomo.

"Now, to get this fuckin' thing off...."

With both her opponents KOed, she has plenty of time to fiddle with the collar. Eventually she yanks it off, then tosses it contemptuously onto the floor. After a few deep breaths, her eyes resume their blue glow as her powers return.

"Much better. Was gettin' lonely up there. What to do with these two dolts, though? And...how did Tomo get out without raising any alarms? Jenkins better not be sleepin' on the job again!"
OOC:
Will write the "decide your fate" post(s) probably tomorrow.

Rolls

Telepath - (1d6)

(3) = 3

Apr 7, 2025 7:32 am
Fei-fei had been watching the action unfold, not expecting the other two to quite so readily jump in. She'd been expecting the first hit, and found herself more than a little put off by the turn of events. Even still, she took a moment to centre herself before squaring off against the shock troops.

In her experience, bulk goons didn't tend to have much to them so it didn't seem worth calling the snake for help. It could be prideful, and often got in her way if she tried to make it use energy for things it didn't have to. She had more than enough talent, and snap kicks, to take down a bunch of red shirts... right?
OOC:
My typical high rolling strikes again! :p
Last edited April 7, 2025 7:34 am

Rolls

Prodigal Kicks - Targeting Shock Troops - (3D6)

(152) = 8

Apr 7, 2025 8:22 pm
Fei-fei's kicks are swift, precise, and powerful! The troops might not even be wearing armor, so battered do they get by her barrage.

Cursing their misfortune, they hope Bulwark's bloodthirsty resolve is enough to save them....

Rolls

OmniCorp Shock Troops - (2d6)

(11) = 2

Apr 7, 2025 8:28 pm
Round Two

20: Echo – down to Technopath (2)
8: Chillmera – down to Cryokinesis (3), Former Athlete (1)
8: OmniCorp Shock Troops – down to (1)
5: Bulwark – down to (4), Armored
2: Fei-fei –
Apr 7, 2025 8:39 pm
"Nice going, girl! I'll finish them off!"

She presses some buttons on her "backpack," which turns into a jetpack! Boosting up to the top of the derelict church, she straddles the steeple as she targets the shock troops.

She then fires four missiles at the goons, each one looking like it can do massive damage. Overkill? Of course! Gotta let 'em know they're not dealing with some hand-wringing pansy....

Rolls

Genius Gadgeteer - (4d6)

(3661) = 16

Apr 7, 2025 8:42 pm
The missiles knock the goons around like ping-pong balls, and turn much of the churchyard into an inferno! Laughing at her success, Echo remains on top of the church, ready for more action.
Round Two

20: Echo – down to Technopath (2)
8: Chillmera – down to Cryokinesis (3), Former Athlete (1)
8: OmniCorp Shock Troops – down to (0)
5: Bulwark – down to (4), Armored
2: Fei-fei –

Didn't roll for 'em, cuz they'd lose regardless.

Chillmera, you're up!
Apr 7, 2025 8:59 pm
"Good Job!" Chillmera yells up to Echo "Does that mean no one is guarding the dropship? Could be some fun toys in there for ya." he adds, hoping to at least distract the cyborg, at most, maybe they can take the ship and turn the tide of this skirmish in their favor. Then he turns back around to attack the cyborg. Forming one of his arms into a icy spear, he attempts to jab it into Bulwarks morphing arm.

Rolls

Cryo - (3d6)

(332) = 8

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