Episode 1: The Salvaged Job

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Dec 29, 2016 8:39 pm
The party follows the road southward, sharing the benefits of riding and walking evenly. It takes some time, but the inexperienced among you become novice riders and manage to keep your horses healthy and capable.

The tall trees of the Dreaming Forest grow thick and close, almost as if forming a barrier of dense wood and brush. You keep the forest to your west and make progress for another week, before the road begins to turn back northward. You cross the plain and soon come to the Tenby Woods, another swath of dense forest that lies on the eastern side of the path. Here, too, the Trackless Barren struggles to find purchase amidst the woodland, fingers of parched and dry earth encroaching onto the lush plain.

After traveling for another week, you are close to the rendezvous point. By your calculations, you are perhaps a day late from the expected meet-up, but this delay should not pose much concern given the nature of overland travel. Admittedly, the time spent detouring around the obstacles along the Giyne Veldt set you back, but you've made up much of that time thanks to expedient travel and obtaining horses.

The rendezvous should take place over the next rise.
OOC:
Everyone may make a Perception check
Dec 29, 2016 8:49 pm
OOC:

Rolls

Perception - (1d20+7)

(12) + 7 = 19

Dec 29, 2016 8:58 pm
Kalis attempts to not be lulled into complacency by the lack of trouble in the latter part of their trip, keeping a close eye out for anything amiss.

Rolls

Perception - (1d20+4)

(16) + 4 = 20

Dec 29, 2016 9:27 pm
Maenor heightens his alertness as they near their destination.
Last edited December 29, 2016 9:28 pm

Rolls

Perception - (1d20+6)

(15) + 6 = 21

Dec 29, 2016 10:05 pm
OOC:
Jeez, bunch of high rollers.
I continue the high party.
Last edited December 29, 2016 10:06 pm

Rolls

Perception - (1d20+5)

(14) + 5 = 19

Dec 30, 2016 4:17 pm
As you crest the rise, you find yourselves overlooking a wide swath of grassland splitting the dense forest of the Tenby Woods and the drier reaches of the Trackless Barren. The road seems to abut against the Barren more than it skirts the Woods, but the ground is flat and free of obstruction.

You notice, far off on the horizon, a flock of large dark shapes circling above an area beyond your current sight. Their flight pattern indicates a lazy glide upon thermals, and there are at least a dozen of them. You estimate they are about a three-hour ride away at normal speed.

You also notice that the rendezvous point below you is devoid of anyone; the merchant caravan is not there.
Dec 30, 2016 4:48 pm
"We can't have missed them, can we? Have they been waylaid?"
Dec 30, 2016 4:50 pm
Maenor points to the circling creatures. "I worry that they have."
Jan 3, 2017 5:23 pm
"Only one way to find out, I guess," Kalis says, "Shall we go take a look?"
Jan 4, 2017 12:02 am
Spurring your horses forward, while others on foot increase their pace to keep up, you hasten along the road. As you descend into the flats, you keep your eyes on the flock, watching as at times a number of them descend and disappear beneath the rise in the distance. After a while, they return to the sky, perhaps driven from their landing. As you approach closer, you can tell that the creatures in the sky are ravens, and you can hear their cawing.

You crest the rise, and behold a scene of destructive ruin. 200 feet away, four broken wagons lie smashed in a brief semi-circle convex towards the forest. In front of two of the wagons you can see some oxen, slain by arrows, bloated and covered with ravens and larger scavenger birds. Scattered both around and away from the wagons are several humanoid bodies, some dressed in robes or traveling clothes, while others appear clad in common attire. Ravens cluster around these, too.

Aside from the birds, there is activity amidst the wreckage. A dozen small shapes can be seen picking through the wood and canvas, scattering the birds as they work, hefting pieces of splintered wood for inspection or poking in the dirt with sticks. Each individual wears a mish-mash of rags and animal hides. They are humanoid and walk upright, but some appear hunched with pronounced lumps upon their backs. All are short and lean, and have long and pointed ears, with squashed and hooked noses set between red eyes.

Goblins.
Jan 4, 2017 3:38 am
OOC:
Have the goblins seen us?
Jan 4, 2017 7:44 am
The blindfolded Daniel is unable to tell if the party has been spotted by the goblins, but the others can see that, for now, the goblins are too preoccupied with their work.
Jan 5, 2017 12:43 am
Maenor turns to his companions. "Tell me we are not going to let these vermin pick over the bones of those we were supposed to protect."
Jan 5, 2017 1:24 am
"No, but I think we should try to get answers from them before killing them. For all we know, they could just be scavengers and the real cause of this is days away already."
Jan 5, 2017 4:31 pm
"We should take precautions, but make no judgments. After all, any enemy of the dragons may be a friends."
Jan 5, 2017 4:36 pm
"Well, let's get down there and clean up. Try to take some captives if possible," Kalis says, eyes taking on a yellowish tint at his dragon blood grants him power.
Jan 5, 2017 4:58 pm
While the damaged and destroyed wagons are 200 feet away, there are a few bodies that are closer, perhaps 120 feet at the nearest. These bodies are covered in ravens and other birds, and seem to be ignored by the goblins who are all poking around the wreckage.
OOC:
Feel free to describe your actions. At the moment, it appears no one has noticed your arrival.
Jan 7, 2017 9:22 pm
Daniel dismounts and steps forward. "Who's got the bow, I say we take potshots at them while we have the range advantage."
Jan 7, 2017 10:08 pm
Maenor shakes his head sadly, "The string is snapped, and I don't have a replacement. I could use my crossbow, but it's a long shot."
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