Reasoning that the stairs aren't likely to go anywhere, the party takes the side passage. The hallway travels in a brief S-shape before straightening out westward to a large iron portcullis that rests closed.
Beyond the portcullis, in the center of the room, is a smashed stone table. Two large sections lie cracked in the middle, and pieces of the edges have enormous chunks broken off of it. Amidst the rubble lie three skeletons, crushed and sundered underneath disintegrating robes darkened by stains and the passage of time. A variety of knifes and long pointed tools are scattered about the room, along with pieces of parchment.
In the southwest corner of this room is a closed door.
As your eyes adjust to the darkness, you begin to make out a large statue on the far end of the room. Something about its construction seems off, like the sculptor had no plan nor symmetry in mind when creating it. Then it hits you, about the same time as an unbearable stench of long decay assails your nose; that is no statue, but rather a giant of a zombie.
Ogre-sized, its distended belly is swollen to the point of tearing in places, spilling entrails down its waist like an organic loincloth. Numerous scars fill its chest while its arms appear to have been stitched to its body. Its bald head is missing its lower jaw, leaving a perpetual unholy scream in your imagination. Two pale white eyes stare across at the portcullis and your approach, but it does not yet move.
OOC:
The portcullis is closed. What do you do?
Map