The white-haired goblin grips its staff as it turns to face the approaching gnoll. It whispers something in a language none of you understand, but the effects are immediately felt as some energy seems to bolster your spirit. It then slips behind the campfire and seems to disappear amidst the flickering flames and jumble of bedrolls.
Maenor's glowing spear flies out and plants itself into the second gnoll, and Kalis' blast of fire knocks it backward. It growls, wounded heavily, but still in the fight.
A second fiery bolt streaks out from Kalis' wand and strikes the other gnoll in the back just before it disappears beyond the firelight, drawing another yelp of pain.
The gnoll still within the camp levels its spear and charges at Maenor, thrusting forward with both hands. The attack slips around Maenor's shield and stabs into the elf's body (
19 vs AC 18, 6 piercing damage).
Suddenly, there are more barks as arrows fly into the camp. One lands right between Kalis' legs and thuds harmlessly into the ground (
Advantaged 16 vs AC 17), but the other finds an opening in Coda's armor (
Advantaged 18 vs AC 15, 7 piercing damage).
A keening howl is heard, and a large monstrosity leaps into the light. This creature seems to have the head of a badger spliced onto a hyena's body with the legs of a deer. A nauseating stench follows its arrival, whether it exudes from its horrible body or wafts out from a drooling maw filled with bony ridges is unclear, but it is a foulness of death.
CancerMan sent a note to marithyme
OOC:
Coda, Kalis, and Maenor can add 1d4 to any Attack roll or Saving Throw. You've been blessed!
Maenor, go ahead and roll your Readied Attack at Gnoll #2 as it has entered your attack range.
Player turn!
[ +- ] Player Status
Coda, Halfing Bard: AC 15 (Leather), 26/33 HP
Kalis, Human Sorcerer: AC 17 (Draconic, Robe of Protection +1), 30/30 HP
Maenor, High Elf Cleric: AC 18 (Breastplate, Shield), 24/30 HP
[ +- ] Enemy Status
Gnoll1: AC 15, 2/22 HP (Unseen, can use Perception with Disadvantage to detect)
Gnoll2: AC 15, 10/22 HP
Unknown Archer1: AC ??, ??/?? HP (Unseen, can use Perception with Disadvantage to detect)
Unknown Archer2: AC ??, ??/?? HP (Unseen, can use Perception with Disadvantage to detect)
Large Vile Monster: AC 14, 67/67 HP